| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/09 01:35:48
Subject: BeakyCon Nids coverage! (Game 6 up vs Wraith/Scythewing!)
|
 |
Tunneling Trygon
|
Hey guys! This weekend I took my Tyranid to BeakyCon to test give Xenos some respect on the competetive scale. Nonsense! Still, this thread will be my coverage of the event. No Batreps today, but I'll try to post all 6 through out the upcoming week! For now, I offer a photodump! (sorry for link, the pics weren't uploading to Dakka. Hopefully I'll fix the pics before the Batreps start coming)
http://knighthammer40k.blogspot.com/2012/10/beaky-con-photo-dump.html
If anyone else attended and has pics, a pm or email would be lovely, or just post here!
|
|
This message was edited 9 times. Last update was at 2012/10/27 19:32:45
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 04:18:28
Subject: BeakyCon coverage!
|
 |
Regular Dakkanaut
|
Seems like an unusual list. I am looking forward to seeing how they perform. I may try the list myself or a similar version of it.
|
Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 06:58:44
Subject: BeakyCon coverage!
|
 |
Agile Revenant Titan
|
Looking forward to reading the reports. I had several buddies who made the trek down and had a great time.
|
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/09 21:54:10
Subject: Re:BeakyCon coverage!
|
 |
Tunneling Trygon
|
BeakyCon Game 1: IG/CD
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*
My list:
Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores
Day one Game one: I wake up bright and early at 6 am, and arrive at the GT with planty of time to spare. I spend a solid hour walking arround, checking out armies and talking with some of the people I know from last year, and from my local stores. Also got a look at the new CSM codex. It's awesome. Finally aftr a short delay, round one pairing are up!
Game one: Jason: Imperial Guard and Chaos Daemons
His list:
Lord of change, with Gaze and Bolt
Lord of change, with gaze and Bolt
5 plaguebearers (icon)
5 plaguebearers (icon)
3 Flamers
3 Flamers
5 Screamers
5 Screamers
5 Screamers
CCS with three meltas in a Chimera
PCS with three Meltas (in Vendetta)
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
PIS with Autocannon in a Chimera
Vendetta
The board: Pretty heavy on terrain, basically all ruins. Nothing impassable.
Mission: Dawn of war, 5 objectives placed one in the center and then four in the middle of each quarter.
Warlord Traits: ironically, we both end up with Stealth/MTC ruins... perfect for the board we have!
Psychic Powers:
Flyrant: Endurance, Iron Arm
Tyrant: Warp Speed, Endurance
Zoey 1: Gate of Infinity, Objuration Mechanicum
Zoey 2: Shockwave, Objuration Mechanicum
Tervigon 1: Warp Speed, Endurance, Life Leech
Tervigon 2: Iron Arm, Enfeeble, Endurance
Tervigon 3: Warp Speed, Endurance, Hemorrhage
I get first turn/deploy first sadly.
Deployment Nids: Tyrant takes the center with the Claw Tervigon. Tervi one takes the right flank with 20 gants, to guard that objective. On the left I have the Flyrant hiding behind a building, Tervigon 2 and 19 gants. The Hive Guard broods are in right andleft, there's a large building on the left there to move up to. Biovores and Zoanthropes are in a small terrain peice in the back middle of my DZ. 10 gants in reserve.
Deployment CD: His Chimeras are in a wall behind some terrain. Vendettas in reserve, as are Daemons of course.
Turn 1 Nids: Powers go off, I advance, no shooting.
Turn 1 Daemons: 5 plaguebearers, 2 units of screamers and both Lords of Change come in. Plagues are right in front of his army, mostly out of LoS. Big Birds come in on my center and left, but still fairly close to his lines. Screamers come in center and far right. One Chimera immobilises itself, the rest move and fire. I take little to no damage, maybe a wound on a Hive Guard. He then flat outs one screamer squad and sweeps the gants on my far right, killing 4. We decided cover saves from being in area terrain could be taken, not sure if this is true. This is mid his deployment, as he's putting down his second Lord of Change.
http://www.dakkadakka.com/gallery/419711-Game%201.html?m=2
Turn 2 Nids: I advance. All powers go off, all over. I then shoot down a screamer or two with the flyrant. General advance only. The right Tervigon assaults his Screamers on the right, between shooting from gants and CC he loses a few various wounds. Hive Guard pop two Chimera. Biovore miss. 10 gants come in on left and grab that objective.
Turn 2 CD: One flamer squad, Plagues and Screamers come in off the Icon on the table. Shooting kills two Hive Guard. 3 Screamers assault Tervi 3 and lose one. The flamers do take a wound off Tervi 3 in the center ruin in the shooting first. His Lord of change on the right, a fantasy Basalisk (see above pic) moves up and charges the 20 gants by the Tervi, only to lose 3 wounds to poison. In CC I take a wound from the screamers on the Tervi, and kill one. Other Screamer squad that just arrived sweeps the lone HG but fails to damage.
Turn 3 Nids: Dakka Tyrant unloads on a Lord of Change, with the lone Hive Guard damaging a Chimera. Other Hive Guard kill a Chimera. Dakka Flyrant hits the three flamers that just came in and shred them. Biovores kill three Plagues, with help from the left gant blob that moves up to take some shots. gants finish of warlord Lord of Change in CC. A few Screamers die and wound each Tervi once.
Turn 3 Daemons: Last Flamers show up, and the Vendetta. Screamers in my line kill the Biovores, the others assault my Tervi in the middle ruins, shooting bounces off my Flyrant and Tyrant. Wounded Lord of Change assaults my Tyrant and dies horribly before swinging. Both Plague Squads approach the big left gant squad, which the three Flamers kill a few of. Vendetta kills a Zoey. My Tervi in the center kills the last screamer.
Turn 4 Tyranids: Right Tervi spawns gants, they assault and massacre those screamers. Tyrant finishes off a chimera. He onlyhas one immobilized Chimera left at any rate. Flyrant moves around to his disembarked squads and blast the CCS off the table. In assault he loses two Plagues. Tervi 3 spawns gants around the Plagues onto the top left objective, combined shooting takes down the Flamers, then the 20 gants assault the 7 plagues and kill the small two man squad. He'll be locked for a long, long time. Zoanthropes Obj. Mechanicum and Hive Guard manage to take down the Vendetta.
At this point we call the game. I have gants on the back left and right objectives, and a Tervi on center. Lots of units spread around as support, and I have gants on the top left. The top right is unclaimed. He has a few scattered guard squads and an immobilized Chimera, if he goes near the objective I can contest it with ease with my unwounded Flyrant, or spawning with any Tervigon. I have a very sizable Kill points lead. His only Daemonic survivors are 5 screamers in my back line, and 5 plagues lockedin assault with way too many gants, with more nearby.
Victory: Tyranids!
Thoughts: This was a pretty good matchup for me. 5 objective games are hard to beat Nids on, and I had way too many tough monsters to shoot down, with too many little guys to kill on objectives. Overall, my winning hopes are off to a great start! My opponent had a solid list, but not what I'd call a scary or uber competetive one. It just didn't have enough firepower for IG, or enough Daemon units to overwhelm me. Everything that came in was responded to and removed as a threat, except 5 screamers, but those were ignored just because there wasn't much they could do to hurt me.
I got a lot of points for KPs and objectives, while only giving up a single Kill Point (the Bios). I also claimed Warlord, First Blood, and Linebreaker.
http://knighthammer40k.blogspot.com/2012/10/beakycon-game-1-igcd.html
|
|
This message was edited 2 times. Last update was at 2012/10/10 01:18:39
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/10 23:09:36
Subject: Re:BeakyCon coverage! (Game 1 up)
|
 |
Tunneling Trygon
|
BeakyCon Game 2: The Scythewing!
http://knighthammer40k.blogspot.com/2012/10/beakycon-game-2-scythewing.html
BeakyCon Game 1: IG/CD
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*
After a solid vitory round one, I knew I'd end up against an opponent who had done equally well... little did I know what I had in store! Round 2 I recieve a folder with my opponents list. I start counting out loud, and someone walks up behind me. "Nine..."
Game 2: Kurt: Necrons. He meant 9 scythes, which was in fact what I was counting...
Imotekh
Cryptek (harbinger of eternity, with a Chronometron)
10 Warriors in a scythe
9 warriors in a scythe
6 warriors in a scythe
5 warriors ina scythe
5 warriors in a scythe
10 immortals (gauss) in a scythe
Doom Scythe
Doom Scythe
Doom Scythe
The Mission: 3 objectives. One center, the others are 18" from the short edge and 6" from the long, so together they form a nice line diagonal across the board, which is Hammer and Anvil.
Warlord traits: He gets re roll reserves... great. Just great. I get the -1 reserves, which will help a bit at least.
Psychic Powers:
Flyrant: Life Leech, Warp Speed
Tyrant: Life Leech, Hemorrhage
Zoey 1: Telekine Dome, Gate of Infinity
Zoey 2: Telekine Dome, Crush
Tervigon 1: Endurance, Iron Arm, Life Leech
Tervigon 2: Iron Arm, Endurance Smite
Tervigon 3: Iron Arm, Life Leech, Warp Speed.
The board: Less crowded than last round, but a few ruins. One in my DZ, some nice area terrain in the middle and another ruin to the right of that. Some area terrain in his DZ, that doesnt effect too much in the game.
First turn: Him.
Deployment: Necrons: Imotekh and Ctyptek and 10 Immortals are in one ruin way back, 5 Warriors in another, opposite side.
Deployment Nids: Blob one of gants on the left, second on right. Two Tervigons, one on each side, third is far back in a ruin by the objective for a late game poop. Lots of gants in the middle to take the objective early. Both Tyrant nearby. Hive Guard in center, Zoeys on right, Biovores on left. 10 gants in reserve.
Pregame: Oh boy. My game plan for flyers going into today was for someone else to take them out of the running... that didn't work. I have one thing alone going for me this game... It's objectives. Kill Points is a tie breaker, so I MUST take two to win. Basically, sieze the middle and hold the rear... Iron Arm on Tervigons will help immensely here.
Turn one Crons: No movement. Imotekh is highly unaffective, I might lose a gant?
Turn one Bugs: He's coming in hot next turn! Time to brace for impact. Iron Arm on all three Tervigons yields some poor results... all three fail. My two front ones take a wound each because I rolled 4 straight 6s... Telekine Dome goes onto some gants. My Flyant goes 24" into a building, Biovores kill an Immortal.
Turn 2 Crons: 2 DoomScythes an 3 Night Scythes come in off his board edge... both Dooms hit my right flank. 3 Night Scythes come in center. Then the rolling starts. I lose a few scattered wounds, as I'm completely in area terrain or have Invulnerable saves. One Doom Scythe clips a Domed gant, I bounce the shot back and strip off a Tesla Destructor from the other Doom Scythe. I lose a Hive Guard on my right, and two wounds on the Flyrant. Maybe another wound on a Tervi.
Turn 2 Nids: Flyrant goes to glide and lands right in fron of the Immortals. Otherwise, I castle Objectives and open fire. No damage of course... Between the two Hive Guard broods and the DakkaTyrant I hit a lot and roll 4 straight 1s to penetrate. Flyrant tries to assault the Immortals, but rolls a three... he even takes a wound on overwatch, just to make me mad.
Turn 3 Crons: The Air force shifts. Three Scythesicluding the Doom come in. All flyers scatter of their straight vectors, blasting away. With Iron Arm on I take less damage, the Tyrant shrugs off wounds like a boss. Rapid fire Immortals and two Scythes line up my Flyrant and gun him down despite some valiant attempts to save. Another Hive Guard goes down and a few gants get Tesla wounds bounced on.
Turn 3 Nids: Everything goes psychic, my leftmost Tervi breaks off to head after his objective with Immortals. The DakkaTyrant downs one (empty) Night Scythe. Hive Guard do squat. Gants come in from reserve onto my objective.
Turn 4 Necrons: Rinse and Repeat, he's dancing around me blasting away. I lose the Zoanthrope Squad and some gants, plus a few random wounds. His last Scythe in reserve flies in and grabs the Immortals. He flies a few off he board. I take wounds on Tervigons.
Turn 4 Nids: My Tervi on left rolls a two for terrain and decides not to leave. My Firepower locks the Velocity on a Night Scythe and takes a HP on another.
Turn 5 Crons: He dumps ten warriors on his objective, and 5 man squad is working its way over. Night Scythes hit and wound my left Tervigon. My Tyrant made three cover saves from the Doom Scythes. Tesla bounces a few gants.. He then dumps 6 warriors in front of my back objective.
Turn 5 Nids: My Tervigon on left moves up towards his Warriors. Rest of my army huddles en masse in the center. I spawn gants back in my DZ, who shoot down a few and fail to charge. Then, my Tervi rolls Snake eyes on her distance...
Turn 6 Necrons: My left Tervi is blasted away, as are my back objective gants. His Immortals are dropped near my objective but not in combat range, they just rapid fire and kill a bunch.
Here you can see I have a lot of models in center and a Tervi in gants right in front of the objective (out of shot) This is during his shooting phase.
http://www.dakkadakka.com/gallery/420100-.html
Turn 6 Nids: I spawn gants on to the rear objective, taking it, his warriors are too far to contest, if not I'd have crushed them with shooting and an assault. Still have the center with ease. Due to time, this is last turn...
Victory: Tyranids! 2 objectives to one. I scored on kill point, no bonuses.
Wow! Didn't see that coming. This reinforces what I've been saying about my army though, that pure Toughness and board control will win games. Odd as this sounds, the Necron Air Force just doesn't do enough damage. Tesla allows my saves, while spaced out MCs means he never got two Synapse models with the DeathRay on the Dooms. I had some poor luck, but held on, as 6 turns wasnt enough to kill all the scoring units I had. Also, the Necron Air force seems really unwieldy in protracted fights... With the forced moves, he could never bring all 9 scythess firepower to bear, as he was constantly spinning, pivoting, and flying off the table. This game shows exactly what I want my army to do. Hold tight and take a beating from any army while still remaining combat effective. This reduces speed, but that's unneccessary in a game like this where all I need is objectives.
|
|
This message was edited 1 time. Last update was at 2012/10/10 23:11:41
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/11 05:24:06
Subject: Re:BeakyCon Nids coverage! (Game 2 up vs ScytheWing!)
|
 |
Regular Dakkanaut
|
I just read these, very interesting so far! Kudos on the Necron win, lists like that are why I'd never play in tournaments, seeing 9 flyers would just piss me off too much... but you toughed it out and won, very impressive!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 15:51:55
Subject: BeakyCon Nids coverage! (Game 2 up vs ScytheWing!)
|
 |
Fixture of Dakka
|
Looking forwards to some moar!!1
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 17:16:23
Subject: BeakyCon Nids coverage! (Game 2 up vs ScytheWing!)
|
 |
Dakka Veteran
|
I'm winning a lot with Nids, but I'm normally a slow player and in 6th ed Nids with 3 Tervigons takes too damn long to play! Spawning, moving, shooting, running, combating. I'm struggling to get in more than 3 turns in 3 hour games.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 23:19:44
Subject: BeakyCon Nids coverage! (Game 2 up vs ScytheWing!)
|
 |
Rampaging Carnifex
|
I love fielding 2 or 3 tervigons, they're just straight up useful. Good work on the Necron-smashing!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 22:19:37
Subject: Re:BeakyCon Nids coverage! (Game 2 up vs ScytheWing!)
|
 |
Tunneling Trygon
|
http://knighthammer40k.blogspot.com/2012/10/beakycon-game-3-green-tide.html
batrep 3, vs an ork Horde. Sorry for the link, but Im still having trouble posting direct pics into the Batrep on dakka, and I think it looks better with pics in so you dont have to follow links... anyway, my goal is to finish this up by Friday. On saturday I'll be taking the list for a spin at a local RTT.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/16 14:50:11
Subject: Re:BeakyCon Nids coverage! (Game 3 up vs Green Tide!)
|
 |
Painlord Titan Princeps of Slaanesh
|
Great report - I usuall ybrin gimages over to Dakka by using the ![]() tags. That way I can just post them on my blog and that is it.
I love the way you are playing your Tyranids - the Biomancy powers can be absolutely devastating and I do not think people realize how good Nids are in the new meta. The rise of plasma will hurt a little (people keep disagreeing with me on this one but I see more and more plasma guns and less melta) plus transports are pretty easy to tip over while the unit inside cannot respond with an assault.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/17 20:07:58
Subject: Re:BeakyCon Nids coverage! (Game 3 up vs Green Tide!)
|
 |
Regular Dakkanaut
|
Great report, i'm looking to start tyranids as my first wh40k army soon so this is very interesting!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/17 23:00:25
Subject: BeakyCon Nids coverage! (Game 3 up vs Green Tide!)
|
 |
Fixture of Dakka
|
Good job against a tough ork army.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 22:39:22
Subject: Re:BeakyCon Nids coverage! (Game 3 up vs Green Tide!)
|
 |
Tunneling Trygon
|
Game 4 up!
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*
Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores
This game won't have any pics I'm afraid. This was a tough matchup and I knew it. At this point I had two losses in in 6th edition, and both were to him... he plays the polar opposite an hard counter to my army, so this'll be tough. Only thing worse is Jaws. At the time he was the leading player as far as battlepoints goes, and I was in second, so I was a bit distracted this game. I lost my opponents list, but then found it online. List C+P from Warseer. Coteaz was warlord, and had two divination powers, the ignore cover and re roll to hit ones.
Opponent: Alex
Primary Detachment
Coteaz
Vindicare
4 Jokaero (Fabulously effective all throughout the tournament)
-Chimera w/Searchlight
3 Acolytes with 2 Plasmaguns (Total waste, they just melted themselves all tournament)
-Chimera w/Searchlight
10 Strike Squad (2 Psycannons)
-Psyback
Psyfleman
Psyfleman
Dreadknight w/Incinerator (Superb performance in all but one round, absolutely critical to taking the final match)
Allies
Company Command with 3 plasmaguns and Master of Fleet
-Chimera
Infantry Platoon
-Platoon Command
-2 Infantry Squads
-4 Hvy Weapon Squads w/3 autocannons each
Manticore
Warlord traits: He gets -1 to my reserve, I get something pretty useless. Might have been the re roll outflank one.
Mission: The Mission: Vanguard Strike, the most annoying Deployment GW could conjure up. 4 objectives placed in a sort of "diamond" so that there were two on the 3 foot line of the long edge, each 6" from the board edge, and then there were 2 24" up the short edge, about 18" ish from the short edge. Tiebreaker is KPs. Same as round 3.
Psychic Powers:
Flyrant: endurance, enfeeble.
Tyrant: Iron Arm, Hemorrhage
Zoanthrope 1: Crush, Telekine Dome
Zoanthrope 2: Telekine Dome, Shockwave
Tervigon 1: Endurance, Warp Speed, enfeeble
Tervigon 2: Iron Arm, Life Leech, Enfeeble
Tervigon 3: Iron Arm, Warp Speed, Life Leech
Note: This is diagonal, so I'll be using my long edge as reference. My short edge is to the right, my opponent has the half to the top and left.
The board: large LoS blocking wall in no mans land, ~12" from the top objective and towards my top right corner. Large building in his DZ with several levels. Another large building in the bottom left no mans land, but slightly closer to him. Theres a small building in front of, and short ruins behind, my bottom objective. Everything is ruins, theres one more small building in my DZ and a crater in his that have no impact.
I win and take second turn. Night Fight is in effect.
Deployment GK hybrid: Manticore is way far back corner. Dreadknight is in the front of his lines, between his two large buildings. The three plas henchmen in a Chimera, and 5 basic strikes are in a razor in front of his building in the top center, by that objective. In the building near that, he has 3 Heavy Weapon squads, 5 Strikes with 2 psycannons, and the Vindicare. Behind the bottom left building are both Infantry squads and the last three autos, as well as Coteaz/monkeys in a Chimera. Psyflemen are to either side of theDreadknight and back a bit. CCS in a chimera is slightly ahead of Coteaz's Chimera, and the PCS is with the Infantry squads.
Deployment Nids: I put 20 gants, the Zoeys and Tervigon 2 (Iron Arm) with 3 hive Guard in the far top right. There's a wall there that can hide the Tervigon easily from LoS, I plan to use it. Bottom left, two Tervis and the Tyrant are all touching area terrain for saves. 19 gants up to the left, 10 well behind. Biovores are also hiding, and then three Hive Guard are behind the area terrain. Flyrants reserved.
Turn 1 GK alliance: Autocannons let loose, I take no wounds (Night Fight) The Manticore hits dead on and I fail a save on both the left Tervis and a Tyrant Guard. More chipping away, I take two more wounds on one Tervi from Psyflemen and Monkeys. The Chimeras and Razback basically lit things up for the Psyflemen and manticore.
Turn 1 Nids: Psy powers all over, and advance on both of my two halves. Shootings ineffective, I might wound the Dreadknight, but the Biovores are ace and kill an Autocannon team top level, and pin them. I clear gants away from the wounded Tervi.
Turn 2 GK: Dreadknight advances slightly. More shooting kills the wounded Tervi after crappy FnP saves, which kills7 of the ten man gant squad nearby. Vindicare fails to wound. Manticore kill a Hive Guard
Turn 2 Nids: Advance again, both sides. Psypowers. The Flyrant comes in and sweeps the command squad, killing 4, then shoots the Autocannon teams in the back and kills two, they hold. (Damn T shirts!) Biovores target again, kill an Autocannon from a seperate team. Dreadknight loses one more wound maybe?
Turn 3 GK: The gunline moves a bit and again opens up. I lose another Hive Guard and a wound on a Tervi. Yay for Iron Arm! Dreadknight flames a bunch of gants on the left. Walking Tyrant is down a wound or two.
Turn 3 Nids: Finally have Hive Guard in range. Lone one on left kills a Psyfleman, and the three on right pop a psyback. Advances in general. Tyrant and depleted gants assault and murder the Dreadknight. Flyrant gets behind the Coteaz Chimera and blows it up sadly. If Id glanced it to death he'd have been forced to disembark next to me, as it is he's on the other end of the wreck. I roll horribly low on charge there and fail. And Im gliding, as Id been ready for assault... yikes...
Turn 4 GK: He advances an Inf Squad and the PCS survivor down the bottom around the building. Other squad goes up top onto the objective, right by the Walking tyrant. After shooting the big gant blob is dead on my left, and then he focuses on the Tyrant. The 3 plasma henchmen jump out of their ride to double tap. Amazingly, 6 plasma shots kills two of their own and doesnt hurt me. The CCS singletaps out of their rhino and lose a member, down to 2 Plasmaguns. The Flyrant and last Hive Guard on left are blasted apart, for the record. He then tries to Vindicare snipe my Walking Tyrant (2wounds left) but I Look out sir the shot to the Tyrant guard, who makes his FNP from the nice little Tervigon nearby! He finishes shooting with that, not very happy about how poorly he rolled.
Turn 4 Nids: Tyrant goes Toughness 9. For the lulz! He charges an Inf Squad and rapes them. Biovores kill a few dudes in the IFS to the bottom left. Hive Guard kill the Chimera. on the top center. Tervigon is hugging that wall out of LoS still. Zoeys make their way down towards the bottom center objective, and the three gants there.
Turn 5 GK: His 5 man Strike squad is looping around the wall and blasts at the 20 gants there. He downs my last Tervigon on the left. My Walking Tyrant, who was in Cover, takes no harm except losing the Tyrant Guard attached. a few scattered HWTs go for his objective, as he is now perilously close to running out of troops there.
Turn 5 Nids: I spawn gants (no doubles) on the top center. They and the Hive Guard blast the 5 man Psycannon squad, who is near that objective (which gants now contest...) He loses 4 of 5. On the left, the last gants pass Instinctive Behavior, but run to the area terrain anyways! Theyre less than 5" from the objective. a 1 on both the move through cover and run still would get them in range. Zoeys run, getting them Synapse. Walking Tyrant assaults the last Psyfleman, who is near the objective... I dont smash, and dont glance him. Im T9 again, he dosnt hurt me. Im contesting that one.
Last turn due to time:
Turn 6 GK: He fires away. The IFS on the bottom left kills two gants by the bottom objective, the last is completely out of Line of Sight. He targets the big blob on the far right objective and whipes it out. Tyrant and Dreadnaught whiff away.
Turn 6 Nids: I run the lone gant to the objective. Gants in top center kill the lone GK and take that objective. Tervi moves and runs onto the right side one, and Tyrants still contesting the left one.
Tyranid Victory: 3-0 on objectives!
That was an ugly, ugly game. First of all, my opponent did roll very poorly at times, but I think I'd have won on objectives just by a last turn contest from the Tervi behind the wall. Still, the dice backfired a few times when it hurt him most. This win puts me at 4-0 and the top ranked player currently in the Con, out of three undefeated. The last two left are a Daemons and an IG list. Still feel very good about the win, he's been my nemesis in 6th so far.
http://knighthammer40k.blogspot.com/2012/10/disclaimer-on-batreps-i-played-6-games.html
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 23:15:34
Subject: Re:BeakyCon Nids coverage! (Game 4 up vs GK/IG gunline!)
|
 |
Raging Ravener
Rio Grande, New Jersey
|
Another nice report. How do you feel about biovores in 6th?
|
2000pts Hive Fleet Gargant 20% painted
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 23:18:30
Subject: Re:BeakyCon Nids coverage! (Game 4 up vs GK/IG gunline!)
|
 |
Tunneling Trygon
|
Highly under rated. Theyre never targeted till late, and 2 large blasts, barrage, are not to be laughed at. For the same cost as a 5 man tac squad, theyre well, well worth it! one less wound and save, same toughness, but far better armed and easy to hide away.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 23:31:41
Subject: BeakyCon Nids coverage! (Game 4 up vs GK/IG gunline!)
|
 |
Fireknife Shas'el
|
So question on Biovores, if they are in LOS of thier target, do they get to deduct thier BS from the scatter? And if so, is closest model and cover still determined from the center of the blast marker?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/18 23:55:27
Subject: Re:BeakyCon Nids coverage! (Game 4 up vs GK/IG gunline!)
|
 |
Raging Ravener
Rio Grande, New Jersey
|
Yeah it seems like sixth has given tyranids some punch. With all the psykers going around now i think the deathleaper might not be a bad choice any more either.
|
|
This message was edited 1 time. Last update was at 2012/10/18 23:56:04
2000pts Hive Fleet Gargant 20% painted
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/19 01:41:34
Subject: Re:BeakyCon Nids coverage! (Game 4 up vs GK/IG gunline!)
|
 |
Perfect Shot Black Templar Predator Pilot
|
These were great! Can't wait for more and goodluck (if you are still playing them, I doubt it).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/19 01:44:01
Subject: BeakyCon Nids coverage! (Game 4 up vs GK/IG gunline!)
|
 |
Tunneling Trygon
|
wyomingfox wrote:So question on Biovores, if they are in LOS of thier target, do they get to deduct thier BS from the scatter? And if so, is closest model and cover still determined from the center of the blast marker?
Yes and yes. Great for picking out sarges and meltas.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 02:59:34
Subject: Re:BeakyCon Nids coverage! (Game 5 up vs SW/IG gunline!)
|
 |
Tunneling Trygon
|
Beaky Con game 5: IG/Space Wolves
Wow, it's been a while since the last one of these... Sorry about that. Real life has just been beating up on me, I haven't had the time to get these written. But, I'm hoping to get these busted out tonight and tomorrow!
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*
Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores
Here comes game 5, and I'm 4-0 on the day, and also I believe the top player at this point. However, my next game comes up against Alan, who was last years undefeated BeakyCon champion, and is also 4-0 this year! I'm going to go ahead and say that in 6 games, he's the best player I faced over the weekend. His list I am unsure of, I seem to have misplaced my copy, but I know the generals
2 Space Wolf JAWWS priests in Termi armor
5 Grey Hunters in Pod
5 Long Fangs with 4 Missiles
IG Primaris Psycher
CCS with unknown weapons and a Lascannon
2 Big Blobs (one will be held in 40/50 guys with autocannons, the other in 4x10 with Autocannons.
Hydra
IG artillery piece, has strength 10 AP 2. I believe this is a Medusa.
2 Vendettas with Flamer PCS inside
Psycher Battle Squad
Aegis Line with Autocannons
(His Primaris can remove fearless, and can make a single model shoot at one of my units. Puppet Master and Dominate, I believe)
Warlord Traits: His I don't recall, mine was the Stealth Ruins (Quite useful. Definately my favorite Warlord Trait!)
My Psychic Powers:
Flyrant: Warp Speed, Smite
Tyrant: Iron Arm, Warp Speed
Zoanthrope 1: Iron Arm, Warp Speed
Zoanthrope 2: Enfeeble, Life Leech
Tervigon 1: Iron Arm, Enfeeble, Smite
Tervigon 2: Iron Arm, Warp Speed, Smite
Tervigon 3: Iron Arm, Enfeeble, Warp Speed
The Mission: Dawn of War, Table Quarters is primary (most VPs in quarter), secondary is KPs, tertiary is raw VPs.
For reference, The 4 table quarters will be, from my POV on my long edge
(his edge)
2 (top right) 1 2
1 (top left)
4 (bottom right) 3 4
3 (bottom left) (my edge)
Terrain: Exlusively Ruins. Quarter 2 is mostly free, thats where the Aegis is. Big ruins in the left of 3, right of 4, and in the dead center, as well as a very tall one in between 1 and 2, and a large tall ruin in 1.
Deployment IG: Aegis in a wrap in corner 2, Both blobs and CCS behind it, as well as both tanks. That is definately his. Psychers behind building on line of 1 and 2, and the Long Fangs are on the third or fourth floor in quarter 1. Pod with both priests inside and Vendettas in reserve.
Deployment Tyranids: With Jaws incoming, I'm nervous. Last time I saw DPing Jaws I lost 800 points turn 1... (Helluva game there... ) So, Tervigons 1 and 3 are in reserve, and number 2 is on the second floor of a ruin, in the middle of my DZ. One Hive Guard and the Biovores are there with her. According to the TO, Jaws will affect the same floor level that the caster is on, my opponent agreed to this. Then, Hive Guard and Zoanthropes on the far right in a ruin. Next to it is the Dakkarant, and then 20 gants behind there. The next 10 and 19 are to the left between two buildings. The Flyrant is also far left. My plan is to hold 3 and 4, and then push into and at least contest table quarter 1, as it is far weaker. Only Long Fangs there, and only Psycher battle squad anywhere nearby.
Turn 1 IG/ GK: Pod comesin quarter 4. He deploys one priest seperately, 6" away and up in the second floor of a building. (This was illegal. Vehicle rules are that you place in base, then move 6", so he wouldnt have had to move 5" and then 3" up to get there, not 6" straight. This was an honest mistake though, I don't believe my opponent intended that. I'm not great with vehicles, and it's a very, very obscure difference. It also didnt affect much, and was actually better he did.) Both Jaws are outside of Shadow, he passes both and somehow misses both! Apparently it's a beam, and so rolls to hit. Woo! Other incoming fire kills a few things, and random wounds take the first two wounds off the Tyrant. I like my position at this point, as I'm ready to pounce on his Grey Hunters... However, my opponent remembers he has not yet shot the Aegis gun, and targets the Ground Tyrant. Two wounds, and I take them on the Tyrant. No big deal. I roll Snake eyes... Of course. This is how it's gonna go...
Turn 1 Nids: Tervigons alive! Ah ha! I Spawn away, but double. Them and a bunch of gants run up and assault the single priest and Hunters. Hive guard combo fire and take out the lone priest, after putting 8 wounds on him. Flying Hive Tyrant rolls Warp Speed (stupid. I did it to autopass Jaws by boosting I above 6, but a 6 fails aanyway, all the time...) I perils. Every other power gets Wolf-Talismanned away. Every... one... Urg. The Hunters lose one model in assault, I lose a bunch of gants. the Flyrant kills three models in the LF squad (2 missiles) , they fail and fall back, down one level. Other than that I advance. Biovores kill a few Guardsmen.
Turn 2 IG: He gets a Vendetta in. Flyrant gets hit, various shooting drops him to 1 wound. He does fail his first grounding check, as seems a tradition... Shooting mostly focuses on my far right. I lose a few Hive Guard and a Zoey, as well as a few gants. In CC he kills some more gants, they get Dominated and fall back, and are swept.
Turn 2 Nids: Reserves! I roll, ready to swing the tide to me... I roll a 1 and a 2. Crap in a hat... I try to hide my last Zoey. My gant wave on the left advances, I'm about to enter his DZ and quarter 1. Flyant advances and tries to shoot his Vendetta. I only get two glances... Hive Guard whiff horribly trying to hit the Vendetta. Nothing there... I try to shoot at the Grey Hunter squad, he's hot on saves, none die. Again, 0 powers go off.... Not good!
Turn 3 IG: Both Vendettas are now in and zooming across from quarter 1 to 4. Shooting. The freed Priest zaps my last Tervi on the board, he dies. Had a bit of a dispute on who denies the witch. He hit one gant first, so that's the unit to deny, they fail (There was an FAQ I was unaware of for multiple effected units). The Tervis demise kills a bunch of gants nearby. Shooting kills two Hive Guard and the Zoey on my right. Hive Guard is out of synapse and falls back. Finally, the Hydra and other shooting downs and murders my Flyrant... I have no Synapse on the board...
Turn 3: Reserves... 2 and a 2...  I now have to take an entire turn with no synapse... Jesus. I then fail every single Instinctive behavior test... Wow. Just... wow. My army has no movement phase, I'm stuck a few inches from his DZ! Shooting is nearly worthless. However, my one high point is when I try to shoot a few random gants at his Hunters. He points out that technically, his Vendettas closer. I hit it rear armor, and bring it down! (it had one HP remaining) One guy inside lives, sadly, but hilarious!
Turn 4 IG: Psycic Battle Squad is now wholely in quarter 1. His Primaris Puppet Masters my Hive Guard, and says "Ok, shooting one guy at the Bugs." I then reply "Who, the Biovores?" He forgot about them! So he says "Actually, yeah I'll shoot them!" Thats me being a dumbass... HUGE mistake there. No wounds are caused, but I forget my Warlord trait, and go to ground. Didn't need it at all. This comes back to bite. Shooting whipes the lone Hve Guard, he drops the PCS out the Vendetta and flames and kills some gants. At his end turn, he has LFs and the Psychers in 1, a crap ton in 2, and in 4 he has a few Hunters and some Guardsmen.
Turn 4 Nids: Instinctive Behavior is before reserves. I fail every one except the Hive Guard. My Tervis both come in, I now out point him in quarter 4. I kill all the IG guys still on the ground in that quarter. I then make a desperation move to clear him out of Quarter 1. Hive Guard are going to shoot te two long fangs, both must die, or 1 and then the other falls back, then the Biovores have LoS to the Psychers, who re all bunched up with 0 cover... I shoot, then realise I've gone to ground. Nothing. I only have one unit in range of two targets... I can't kill them.
Game ends at turn 4. Victory: IG Table Quarters, tied, 2-2, Secondary I lose on KPs.
Summary: This game was very, very frustrating. My opponent was a great guy and general, but I feel I shouldve won.If even a single Tervigon makes a reserve roll, from turns 2 or 3, I win. Synapse means I advance gants into his quarter, and easily outpoint him. As it was, I had way too many point sitting motionless 3" away from his lines. The early loss of the Tyrant hurt me early, I wouldve wrecked the Grey Hunters with him if he'd lived and then the surviving Tervi would have moved my troops across that line... Just very disappointing. I knew I wouldn't damage him much, but I really should have won I feel. Bone headed Biovores mistake, both in telling him and then going to ground by forgeting I had +1 already, really hurt me there, that cost me my last chance to pull it out... My opponent did exactly the right thing though, for what I did. He was, again, the best general I played that day. I now sit at 4-1 and I'm in fifth place.
http://knighthammer40k.blogspot.com/2012/10/beaky-con-game-5-igspace-wolves.html
|
|
This message was edited 1 time. Last update was at 2012/10/27 03:01:11
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 04:40:43
Subject: BeakyCon Nids coverage! (Game 5 up vs SW/IG gunline!)
|
 |
Fixture of Dakka
|
Ouch. I feel for you on game #5. Although you could've won it, sometimes it's just not your game.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 06:03:44
Subject: BeakyCon Nids coverage! (Game 5 up vs SW/IG gunline!)
|
 |
Nasty Nob on Warbike with Klaw
|
Q: Is the Jaws of the World Wolf psychic power a beam?(p37)
A: No.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 14:22:16
Subject: BeakyCon Nids coverage! (Game 5 up vs SW/IG gunline!)
|
 |
Tunneling Trygon
|
Good to know! I'll have to point this out to my opponent if I see him again.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 19:31:48
Subject: Re:BeakyCon Nids coverage! (Game 5 up vs SW/IG gunline!)
|
 |
Tunneling Trygon
|
BeakyCon Game 6: vs. Necrons
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*
Warlord- walking tyrant, armored shell, 2x Devourers, Old adversary, one guard
Flying Hive Tyrant, 2xDevourers
2x3 Hive Guard
2x Zoanthropes
10 gants
19 gants
20 gants
Tervigon #1 with Toxin/Adrenal, 3 powers
Tervigon #2 with Toxin Adrenal, 3 powers
Tervigon #3 with Toxin Adrenal, 3 powers, and Crushing Claws
2x Biovores
Ok, here comes the last Batrep from BeakyCon 2012! At this point, both of us are 4-1, I'm in 5th, and he's in 6th place. However, I've talked to the Head Judge and looked at the standings. Whoever wins this game will finish in 3rd place at the Con, as the next player ahead of me has a 19 point lead... there's absolutely no way for either of us to get in the top 2. (There were prizes only for the top 2 players of the Tournament. 3rd place has nothing.) Basically, this game will not affect what I go home with, just bragging rights.
My Opponent's list: Remy - Necrons
2x Destroyer Lords, with a Scythe, 2+ save, and MSS. one is warlord
6 Wraiths, 3 Whips
6 Wraiths, 3 whips
3 Scarab Bases
3 Spyders
Doom Scythe
Nigh Scythe with 6 warriors
Nigh Scythe with 6 warriors
Nigh Scythe with 6 warriors
Nigh Scythe with 6 warriors
Annihilation Barge
The mission: Kill Points, Hammer and Anvil. Tie Breaker is Table Quarters
The Board: My perspective is from a long board edge, my DZ to the left, my opponents to the right. On bottom left theres a large ruin, nothing top right, and in the middle top and bottom are two large craters.
Warlord Traits were equally useless
Psychic Powers:
Flyrant: Iron Arm, Warp Speed
Hive Tyrant: Warp Speed, Smite
Zoanthrope 1: Objuratio Mechanicum, Crush
Zoanthrope 2: Crush, Gate of Infinity
Tervigon 1: Endurance, Warp Speed, Enfeeble
Tervigon 2: Iron Arm, Smite, Endurance
Tervigon 3: Iron Arm, Life Leech, Warp Speed
Pre Game Thoughts: I've had my share of Necron flyers for the weekend... This is not going to be an easy game. Kill Points are my weakness, and this army is really, really tough. 5 Flyers won't be easy to take down. Scythe Wing is nigh unkillable when it doesn't have to play to objectives. I'm going to have to try to table everything he has on the board, and hope that's enough to get a lead, then hunker down and hide.
Deployment: Tyranids: I put all three Tervis up front as per usual, one each in the top, center and bottom. Iron Arm ones are center and bottom. One blob is top left partially in a ruin, the other is bottom left. Hive Guard are center and bottom left in the ruin, as are the Zoeys and Biovores. Flyrant is behind there, 10 gants in reserve, and the Walking Tyrant is in the center, just touching the Ruin.
Necron Deployment: Each Wraith Squad has a Lord up front, and ison the front right in either top or bottom. Warlord is the bottom squad. Three Scarabs behind the Spyders in the center, and the Annihalation barge is in front of them.
Turn 1 Tyranids: I don't move much. His wraiths will want to move closer, then I'll shoot them up. Psychic Powers all over, and I fly the Tyrant up 12" at an angle. Shooting sees the Biovores wipe out the 3 Scarab Swarms for First Blood.
Tyranids: 1 Necrons: 0
Turn 1 Crons: A general advance, the wraiths are cautious, waiting for Flyers I'd guess. His Annihalation Barge moves up and is touching terrain. I may lose a random wound on the non IA tervi.
Tyranids: 1 Necrons: 0
Tyranids turn 2: I advance a little, Hive guard Scrap the Annihaltion barge and the Flyrant leaves the board.
Tyranids: 2 Necrons: 0
Necrons Turn 2: I believe three Scythes come on, not the Doom. Everything advances full speed, the time for caution is done! One Scythe targets the Walking Tyrant, and it's Tesla rule leads to 5 wounds on the Big guy. I fail 3 of those five 2+ saves...  Other shooting takes another wound or two off the Tervi.
Tyranids: 2 Necrons: 0
Tyranid turn 3: I'm in a good position to hammer his wraiths. I enfeeble the top squad, and the Flyrant comes on zooming 24" and is in range, so that the Lord isn't the closest. I spawn gants on the top and bottom, and surround both Wraith Squads. Now, I open fire! The Flyrant does 10 wounds to the T3 wraith Squad... Every failed save strips a model off! He only fails one save... Next, about 30 gants open fire... another wraith dies. Hive Guard and Two Tervigons shoot into the same wraiths, I finally kill the lord there. He stands back up... For the other Wraiths, more Hive Guard and Fleshborer fire, plus the DakkaTyrant, lead to two wounds on the Lord and one dead wraith... So overall I wounded both Lord twice and killed 3 wraiths. Not nearly as much as I was hoping for... Then, I assault. On the top, my gants are going through terrain, and somehow roll 12" on their charge anyway. Since I have to put as many bases in combat as possible, I wrap the unit, saving them from the Two Tervigons about to charge in! :O On the bottom, my Tervigon fails a 3" charge... the gants also fail, and I decide not to assault with the Wounded Tyrant now that he'd be the only MC and probably would die... Great. In the one combat that happens, I kill a wraith and lose a lot of models. Wounding on rerollable 3+s really, really should have done more... He is locked however.
Tyranids: 2 Necrons: 0
Necrons turn 3: The Doom Scythe and another Scythe come in, and one flies off. The Flyrant takes two wounds, and I lose a Hive Guard or two, and the Tyrant is slain. In assault, his free Wraiths hit my 19 man blob that failed to assault him, and kills them. The other assault sees him whittle down the two gant squads he's fighting, and his lord dies, then gets up. He also loses another wound on the wraiths. (Preferred Enemy is NASTY)
Tyranids: 2 Necrons: 2
Tyranids turn 4: My Flyrant flies over to a Night Scythe, and fails his Iron Arm check... and Perils. Im at one wound now. His shooting yields 9 hits on the Night Scythe at strength 6, but somehow only glances twice. Objuration Mechanicum hits the Wraiths for re rolling 6s to hit/wound. He denies it. Gants and a Tervigon assault the Wraiths there after a bit of shooting wounds a wraith. A Tervigon also jumps in the top combat with some more gants. There, I lose more gants, kill a wraith and the Tervi whiffs and loses a few wounds. MSS means one gant kills another. On the bottom one I challenge and murder his Lord with the Tervi, gants are all slain but kill yet another Wraith. (He's down to one in the squad at this point) I get warlord here.
Tyranids: 3 Necrons: 3
Necrons turn 4: His shooting kills a Hive Guard and wounds the unengaged Crushing Claw Tervigon. His SPyder make their way up and assault the gants. The Tervigon dies ther and the gants are down to only a handful. Fliers buzz around, and he drops 5 warriors next to my Flyrant, who takes one wound and dies... In CC my Tervi fails to hurt his wraith, I take a wound. Up top, he breaks out of the gant blob there by simultaneously whiping the survivors of each squad. His wraiths are down to one, wounded, and the lord, wounded.
Tyranids 3: Necrons: 5
Tyranids turn 5: I assault his lone wraith with the Crushing Claw Tervi. Out of 8 combined attacks, I hit once and dont wound... Up top I'm backing away form the Wratihs/lord and the Spyders, I shoot innefectively at the lord trying to get KPs. I believe I destroy the one HP Night Scythe, my only Flyer kill of the game.
Tyranids 4 Necrons 5
Necrons turn 5: He shoots and kills a Hive Guard, and the Tyrant Guard. In the lone assault he doesnt do really anything, and again I get 8 attacks that fail to do anything... Damn Wraiths! he does disembark some Warriors who shoot and help kill the Hive Guard.
Tyranids: 4 Necrons: 7
Tyranids turn 6: I kill the damn wraith, finally! Other than that Biovores and Hive Guard kill one disembarked warrior squad. Zoanthrope fails to kill the Doom Scythe, only getting one glance.
Tyranids: 6 Necrons: 7
Necrons turn 6: He kills the last Zoanthropes and Biovores. Not much else to do.
Tyranids: 6, Necrons: 9
Final: Necron Victory! 9 to 6 Kill Points
This was my first game against the Wraith Star in 6th edition... Boy are they tough! He was hot on saves, but they can take one heck of a punishment before going down! I think that this is a better version of ScytheWing than the 9 Scythes. This has a stronger Ground presence, while still having Firepower and Maneuverability. Ultimately the flyers were too much, whittling away squads and being way, way too tough to kill. My opponet was a very friendly guy, and a great player. This was one of the toughest lists I saw. As I said above, the winner ended up in third place overall in the Tournament, congratulations to Remy! The First place player had a very similar Wraith/Scythe list, while 2nd place was the IG/ GK player I beat in round 4. I'm not sure what my final placing was on the event, but I'm overall happy. There's room to tweak it though. I need to find a way to do well in Kill Point games I think, I'm quite happy with how I do on Objectives.
http://knighthammer40k.blogspot.com/2012/10/beakycon-game-6-vs-necrons.html
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/28 19:27:28
Subject: Re:BeakyCon Nids coverage! (Game 6 up vs Wraith/Scythewing!)
|
 |
Fixture of Dakka
|
Necrons are a handful and the wraithwing/scythe-crons are a really good build (it's what I play and I won the very first 6th Ed. GT with them). However, I feel that tyranids can still hold their own against the crons. It's the space wolves, dark eldar and grey knights that they will still have problems with. Those I feel are the armies tyranids will still have the most problems against, just as they did back in 5th.
Congrats on doing so well with the bugs. Though you finished out of the Top 2, you could have very well been among the top 2.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/28 19:38:59
Subject: Re:BeakyCon Nids coverage! (Game 6 up vs Wraith/Scythewing!)
|
 |
Tunneling Trygon
|
jy2 wrote:Necrons are a handful and the wraithwing/scythe-crons are a really good build (it's what I play and I won the very first 6th Ed. GT with them). However, I feel that tyranids can still hold their own against the crons. It's the space wolves, dark eldar and grey knights that they will still have problems with. Those I feel are the armies tyranids will still have the most problems against, just as they did back in 5th.
Congrats on doing so well with the bugs. Though you finished out of the Top 2, you could have very well been among the top 2.
Necrons are a good matchup I'd agree, im most cases. The Wraith Scythe is what I'd honestly do if I played Crons. And Jaws is the scariest thing to me, but I haven't played competetive Dark Eldar in 6th yet. The Knights themselves have never seemed like trouble, mostly the Henchmen they bring along. Iron Arm single-handedly delivers us from the doom that Grey Knights were last edition. I'd say Kill Points frustrate me more than any single army... It's something I'd love to hear any advice on.
|
|
|
|
 |
 |
|
|
|