Peregrine wrote:It's a terrible idea because you have too many opportunities to fail. Rolling to hit, rolling DtW, rolling your
LD checks. And if any part of it fails you do nothing. For the kind of points you're talking about you might as well just bring more guns and shoot the target to death.
I'm sure the someone's done the maths before but I couldn't find it quickly, so here's a quick look at why it's regarded as terrible.
Assuming
PBS has Ldr 9 and target has no psykers to help DtW:
Chance of failing
WR = 1 - (30/36 * 5/6) = ~ 31%
As Psy. Shriek is witchfire, we need to hit and pass DtW:
Chance to fail
PS = 1 - (30/36 * 4/6 * 5/6) = ~54%
Chance to fail
WR-
PS attack = 1 - (30/36 * 5/6 * 30/36 * 4/6 * 5/6) = ~68%
So 68% of
WR-
PS attacks won't come off. Compare this with, say, the
PP spamming Lightning Arc, which fails ~54% of the time, and the
PBS spamming Soulstorm which fails 31% of the time (and scatters an average of 2.7" when it does succeed).
From that, you could estimate the number of wounds generated against the kinds of targets you envisage and make the call. Even though
WR-
PS only works once every 3 turns, only invulnerable saves will help the targets (so inflict a (avg) 8 unsaved Wounds, less invuln saves). Lightning Arcs (avg) 7 S6 AP5 attacks are not to be sneezed at, though many targets will probably take only 2-3 wounds. Soulstorm can be devastating if the dice gods are with you, but on average it'll probably inflict 4-5 S9 AP3-4 hits, resulting in something like 2-3 wounds (and Instant Death :-). I could go through the detailed Wound analysis if anyone was interested, but you can probably figure that out yourself.
So is
WR-
PS terrible? Probably, especially if you roll like me, but it might not be so bad if you're feeling lucky.