Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/12 13:31:02
Subject: Army Match Ups
|
 |
Sinewy Scourge
|
Inspire by the Tier thread on this same forum I was curious what armies people were finding as good/bad matchups against their own. Please only post for one army per post. I'll put mine below.
My Army: Dark Eldar
My Experience
Easily Beat
Space Wolves, Blood Angels, Space Marines, Tyranids, Eldar, Dark Angels, Black Templars
Regularly Beat
Grey Knights, Orks, Tau, Sisters of Battle
Are Even With
Chaos Demons, Necrons (Including CronAir), Dark Eldar
Regularly Lose
Imperial Guard (Flyer Spam)
Are Made Very Sad By
Imperial Guard (Gunline)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 14:00:35
Subject: Army Match Ups
|
 |
Longtime Dakkanaut
|
I think that it depends entirely on your build of army. Just a quick question though, as I have yet to play a Dark Eldar player with my Wolves despite playing them for around 8 months. How are Space Wolves an easy match up for you? Surely all of those missiles would be an issue?
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 15:23:58
Subject: Army Match Ups
|
 |
Plummeting Black Templar Thunderhawk Pilot
|
missles and rune priest with jliving lightning and the ability to make all skimmers act like dangerous terrain when within 24 inches of the priest are my problems against SW. we dont have enough firepower WITH range to take out longfangs effectivly. and the fact that they can take 4 rune priests, 8 if double force org chart.
|
Black Templars 4000 Deathwatch 6000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 15:36:46
Subject: Army Match Ups
|
 |
Longtime Dakkanaut
|
conker249 wrote:missles and rune priest with jliving lightning and the ability to make all skimmers act like dangerous terrain when within 24 inches of the priest are my problems against SW. we dont have enough firepower WITH range to take out longfangs effectivly. and the fact that they can take 4 rune priests, 8 if double force org chart.
Exactly why I was wondering why SW have been classed as a good match up for DE here.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 16:36:27
Subject: Army Match Ups
|
 |
Drop Trooper with Demo Charge
|
Aren't Dark Eldar armies known as the "glass hammer"?
I find it strange, then, that you're winning against armies that are generally more durable as far as troop choices. I understand the gunlines and flyer spam that the guard can put out, but I have to say I'm confused.
It sounds like your dice hate you and you should buy new ones.
|
I love the smell of cordite in the morning. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 16:45:22
Subject: Army Match Ups
|
 |
Longtime Dakkanaut
|
I suppose so, but I'm Space Wolves, so I'm packing so many missiles I'm going to wreck your transports first turn and as you can't charge out of a wrecked vehicle I'll get another turn to smash apart the squishy squishy goodness inside.
If the OP's beating Space Wolves with ease I can guarentee that their dice don't hate them.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 16:54:12
Subject: Army Match Ups
|
 |
Drop Trooper with Demo Charge
|
Rampage wrote:
If the OP's beating Space Wolves with ease I can guarentee that their dice don't hate them.
Fair enough, but he his crushing squshy little Guardsmen with relative ease. . .
|
I love the smell of cordite in the morning. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 16:57:42
Subject: Army Match Ups
|
 |
Dakka Veteran
Chesapeake Beach, Maryland
|
Darkstar2033 wrote: Rampage wrote:
If the OP's beating Space Wolves with ease I can guarentee that their dice don't hate them.
Fair enough, but he his crushing squshy little Guardsmen with relative ease. . .
I think you may be reading his list backwards. I read it that he has the hardest time dealing with a gunline army and a modestly easier time against IG Flyerspam.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 17:03:03
Subject: Army Match Ups
|
 |
Drop Trooper with Demo Charge
|
Aaaacutally, my comment was backwards. Sorry about any confusion, I always have trouble with structured lists like that for some reason.
What I meant to say was that the dice hate you because you're HAVING TROUBLE *re-reads. . . yep, got it* with puny guardsmen.
|
I love the smell of cordite in the morning. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 17:05:12
Subject: Army Match Ups
|
 |
Longtime Dakkanaut
|
NuclearMessiah wrote: Darkstar2033 wrote: Rampage wrote:
If the OP's beating Space Wolves with ease I can guarentee that their dice don't hate them.
Fair enough, but he his crushing squshy little Guardsmen with relative ease. . .
I think you may be reading his list backwards. I read it that he has the hardest time dealing with a gunline army and a modestly easier time against IG Flyerspam.
But then that comes with the opposite problem in that on the other end of the scale there is an Imperial Guard gunline, he's either saying that he can easily beat Space Wolves, or that he can easily beat Imperial Guard Gunline. He's Dark Eldar, both are horrible match ups for him.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 17:05:43
Subject: Army Match Ups
|
 |
Excited Doom Diver
|
I'd like to first of all point out that all Evil Space Faerie transports are open-topped, thus assault vehicles, thus if wrecked you can assault from them.
But that's a minor issue.
If Space Wolves fo second 9and most often they will because Baron Sathonyx is found in many competitive Space faerie Builds then 15 Long Fangs with 3+ saves get obliterated by a mere 90 splinter cannon shots. Which are produced by 8 Venoms. And many Dark Eldar lists will feature 8 Venoms.
And there's nowhere you can deploy Long fangs to avoid getting hit by all those splinter cannon if you want them to be in range themselves.
Meanwhile ravagers pick off one or two rhinos and it's possible that Trueborn pick off 2-3 more, depending on deployment.
Dark Eldar Venom spam eats power armour marines so long as it gets first turn.
i grant you if it goes second, and there is no Night Fight, Space Wolves should do some damage. But Space Faeries with The Baron go first 2/3 of the time and half of the rest of the time Night Fight is in effect . . .
|
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 17:07:43
Subject: Army Match Ups
|
 |
Longtime Dakkanaut
|
Blood and Slaughter wrote:I'd like to first of all point out that all Evil Space Faerie transports are open-topped, thus assault vehicles, thus if wrecked you can assault from them.
I thought that open-topped only made you an assault vehicle. Didn't think that you could assault out of a wrecked vehicle even if it was an assault vehicle. I'll just double check my rulebook.
EDIT: Good call. Just re-read assault vehicle.
Even so though, the worst that's going to happen is that each squad possibly charges one unit and then they get shot to pieces next turn.
|
This message was edited 2 times. Last update was at 2012/10/12 17:09:44
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 22:45:30
Subject: Re:Army Match Ups
|
 |
Sinewy Scourge
|
OK first of all I don't play an assault army so... yeah whether I can assault you doesn't really matter. Secondly there are different tactics I use depending on the game and opponent.
Against Space Wolves
If we are playing Dawn of War or Vanguard Strike deployments I will simply go heavy reserve (explained below). I will then eliminate Long Fang squads when my forces arrive, staying out of range until then.
If we are playing Hammer and Anvil I will stay out of range of your immobile Long Fangs and kill anything that wanders too close to me. When my aircraft arrive I move up to concentrate fire with the rest of my army on one long fang squad and have my air craft and war walkers take out another, now there is only one, one long fang squad can kill two venoms, then die.
If somehow I end up in close I will assault (usually as a counter assault to drop podders) as Wracks can beat Grey Hunters in combat, provided they Liquify + Charge.
My win:loss record for 6th against Space Wolves is 14:4, the last 10 games I have won against them consecutively. I count that a pretty easy win. The losses where either due to (a) Learning 6th or (b) Stupid feth ups on my part.
Against Gunline Guard
I usually trey to assault them... and feel sad. I don't have a good tactic for this, only played them 4 times in 6th 3 losses and a draw. They can out shoot me so I lose.
My List
HQ
Haemonculus
Farseer, Runes of Warding, Spirit Stones, 2 Powers (Divination), Jetbike
Troops
5 Rangers
3 Wracks, Acothyst
Venom, 2 Splinter Cannon
5 Wracks, Acothyst, Liquifier
Venom, 2 Splinter Cannon
5 Wracks, Acothyst, Liquifier
Venom, 2 Splinter Cannon
5 Wracks, Acothyst, Liquifier
Venom, 2 Splinter Cannon
Elites
5 Trueborn, 3 Blasters, 2 Splinter Cannon
Venom, 2 Splinter Cannon
Fast Attack
6 Reavers, 2 Blasters, Cluster Caltrops
Heavy Support
Voidraven Bomber, Flickerfield
Voidraven Bomber, Flickerfield
Razorwing, Flickerfield, Splinter Cannon
3 War Walkers, 6 Scatter Lasers
When I talk about going heavy reserve above I mean I deploy the 3 man Wrack squad (Out of Line of Sight), The Reavers, Farseer and Haemonculus nearby as one squad and the Rangers infiltrated. This gives me 5 deployed units.
In Reserve I have War Walkers (Out Flanking), 3x Wracks in Venoms, Trueborn in Venom and 1 Empty Venom for 6 units (11/2 round up) and 3 planes which don't count to my reserves.
This usually means turn one getting first blood against me is pretty much impossible without Barrage as I can keep everything out of LoS (even one ranger).
Additionally there is a reasonable chance (42%) that I will have some form of reserve manipulation from Psychic Powers or a Warlord Trait, not be replied upon but very handy when available.
Further this army benefits strongly from the Strategic Warlord traits. Stealth/Move Through Cover (Ruins) is nice, Night Fight guaranteed is great for DE, Acute Senses for War Walkers always helps, Reroll Reserves is nice and -1 to Enemy Reserves is often handy. The redeploy is not so great but is OK now and then.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/13 09:10:53
Subject: Re:Army Match Ups
|
 |
Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
|
I actually found one of my favorite matchups a while back. Now, granted, this is in 5th edition, which really does matter for some of the rules, but it's essentially this:
Dark Eldar (Wych Cults, basically a bunch of Wyches in transports backed by Ravagers)
Orks (3-loota list, with lots of foot-slogging boyz)
It's one of the rare cases that I've seen where the entire game almost entirely comes down to who goes first...because if the DE can pull it off, they've got fair odds of leaping across the board and sitting on a nice cover save for a turn, then jumping out to murder everything in their path. If the Orks go first, the Lootas will, with near-certainty, rip down three Raiders full of Wyches and effectively cut the Dark Eldar down to a bunch of foot-slogging soldiers that don't get FNP against Loota fire.
Going with my Space Wolves, using the OP's template of sorts...
Easily beat: Blood Angels, Space Marines, Tyranids, Eldar
Regularly Beat: Orks, Tau, Sisters of Battle
Even With: Necrons, Chaos Daemons (Missiles still do pretty well against them, but with flamers abound it's still an uphill struggle)
Regularly Lose: Grey Knights
Are Made Sad By: Imperial Guard (Gunline/Tank Spam)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/13 11:06:42
Subject: Re:Army Match Ups
|
 |
Longtime Dakkanaut
|
Ah ok, that army does look like a decent match up against Wolves due to their lack of anti-flyer, but if your opponent has patched that problem up with allies then it's not good. For example, I use Guard Allies with Vendettas.
Drager wrote:If we are playing Dawn of War or Vanguard Strike deployments I will simply go heavy reserve (explained below). I will then eliminate Long Fang squads when my forces arrive, staying out of range until then.
You'll still have to leave something on the board due to reserve limitations, and guess where all my shooting is going. After that I can try to pick off the reserves that arrive each turn piecemeal.
Drager wrote:If we are playing Hammer and Anvil I will stay out of range of your immobile Long Fangs and kill anything that wanders too close to me. When my aircraft arrive I move up to concentrate fire with the rest of my army on one long fang squad and have my air craft and war walkers take out another, now there is only one, one long fang squad can kill two venoms, then die.
I'll stick my Long Fangs at the front of my depolyment zone, meaning that I am covering the whole board with my 48" range, and then move my Grey Hunters forward to bubblewrap them.
Drager wrote:If somehow I end up in close I will assault (usually as a counter assault to drop podders) as Wracks can beat Grey Hunters in combat, provided they Liquify + Charge.
Is the liquifier gun the one with the random AP? And really? It depends on how many Grey Hunters are in the squad, Wolf Guard, etc, and you really need that AP3 so there's only a 50% chance that that'll happen.
Drager wrote:My win:loss record for 6th against Space Wolves is 14:4, the last 10 games I have won against them consecutively. I count that a pretty easy win. The losses where either due to (a) Learning 6th or (b) Stupid feth ups on my part.
That's still one impressive record.
|
This message was edited 1 time. Last update was at 2012/10/13 11:07:03
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 00:37:17
Subject: Re:Army Match Ups
|
 |
Sinewy Scourge
|
Rampage wrote:Ah ok, that army does look like a decent match up against Wolves due to their lack of anti-flyer, but if your opponent has patched that problem up with allies then it's not good. For example, I use Guard Allies with Vendettas.
A squadron of Vendettas your problems will not solve. You won't beat me in the air and you'll have less on the ground. Same goes for Hydra Flakk Tanks and indeed taking both (I've played these allied detachments, they weren't an issue).
Rampage wrote:You'll still have to leave something on the board due to reserve limitations, and guess where all my shooting is going. After that I can try to pick off the reserves that arrive each turn piecemeal.
My three units on the board will be out of LoS (I do this alot you won't have any targets). I explained my reserve strategy and how it works specifically to mitigate the issue you bring up last post. Further my army may be coming on piecemeal, but I can concentrate my army against only part of yours so I will outgun you in the area I need to. Long Fangs can't outgun Venoms at 36".
Rampage wrote: I'll stick my Long Fangs at the front of my depolyment zone, meaning that I am covering the whole board with my 48" range, and then move my Grey Hunters forward to bubblewrap them.
Doesn't work. I ignore your bubblewrap as I'm shooting, if I go first then I will kill your long fangs, if you go first I will deploy out of LoS, Then hop over the terrain (12" move, 36" range) and kill your long fangs (Venoms are tiny I can fit my entire force behind 1 ruin). Nice try though that tactic was one of my losses the first time I faced it.
Rampage wrote: Is the liquifier gun the one with the random AP? And really? It depends on how many Grey Hunters are in the squad, Wolf Guard, etc, and you really need that AP3 so there's only a 50% chance that that'll happen.
I don't NEED AP3, as I will still kill a marine on average without it (1/6 kills if they get armour saves) and it really doesn't depend on how many GH are in the squad. Is it 6? Ok one volley from a Venom, 1 LG and a charge I'll win that, it'll take a turn or two, but I'll win with 5 wracks. Is it 11? 2 Liquifier guns, a volley from the Trueborn and a charge from 10 wracks, I'll win that fairly handily. If you are that close you are probably outflanking or drop podding in which case I can concentrate fire against the unit (I will lose one venom, granted).
Thanks I don't really like posting win/loss ratios except when they're relevant. You'll notice the IG one is rather less impressive  .
Locclo wrote:
Easily beat: Blood Angels, Space Marines, Tyranids, Eldar
Regularly Beat: Orks, Tau, Sisters of Battle
Even With: Necrons, Chaos Daemons (Missiles still do pretty well against them, but with flamers abound it's still an uphill struggle)
Regularly Lose: Grey Knights
Are Made Sad By: Imperial Guard (Gunline/Tank Spam)
Thanks this is what I was looking for  . How do you find DE as opponents? What gives you trouble in GK?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 13:25:49
Subject: Re:Army Match Ups
|
 |
Longtime Dakkanaut
|
Drager wrote: Rampage wrote:Ah ok, that army does look like a decent match up against Wolves due to their lack of anti-flyer, but if your opponent has patched that problem up with allies then it's not good. For example, I use Guard Allies with Vendettas.
A squadron of Vendettas your problems will not solve. You won't beat me in the air and you'll have less on the ground. Same goes for Hydra Flakk Tanks and indeed taking both (I've played these allied detachments, they weren't an issue).
How will Vendettas not beat you in the air? Am I missing something? Let's just compate 2 voidravens and a Razorwing to 3 Vendetta. Your blast weapons can't hit me? How many Dark Lances do they have each? I'll just assume 3 on each for this, so 9 Dark Lances, comparing to my 9 Lascannons. Lance doesn't matter as I'm AV12 anyway, so essentially they're just a lower strength version of my Lascannons here. They're less accurate as my Lascannons are twin linked, I have a higher AV making me harder to kill. So basically, I'm more durable than you and I hit other flyers harder. You only beat me at infantry purging. Plus, IIRC each of your flyers is more expensive than mine.
Drager wrote: Rampage wrote:You'll still have to leave something on the board due to reserve limitations, and guess where all my shooting is going. After that I can try to pick off the reserves that arrive each turn piecemeal.
My three units on the board will be out of LoS (I do this alot you won't have any targets). I explained my reserve strategy and how it works specifically to mitigate the issue you bring up last post. Further my army may be coming on piecemeal, but I can concentrate my army against only part of yours so I will outgun you in the area I need to. Long Fangs can't outgun Venoms at 36".
Fine, hide your units behind LoS blocking terrain. This is reliant on there being a decent amount of terrain, and also, if you're hiding behind LoS blocking terrain, you aren't able to shoot at me either. Yes you can move out and get a turn of shooting at me, put then I'll just shoot back and knock you out of the sky. Plus, if I'm taking a Manticore I can still shoot your hidden vehicles, and it's not unrealitic that they're bunched up in an attempt to hide them.
Drager wrote: Rampage wrote: I'll stick my Long Fangs at the front of my depolyment zone, meaning that I am covering the whole board with my 48" range, and then move my Grey Hunters forward to bubblewrap them.
Doesn't work. I ignore your bubblewrap as I'm shooting, if I go first then I will kill your long fangs, if you go first I will deploy out of LoS, Then hop over the terrain (12" move, 36" range) and kill your long fangs (Venoms are tiny I can fit my entire force behind 1 ruin). Nice try though that tactic was one of my losses the first time I faced it.
So you'll be bunched up for my Manticore. Good. It probably sounds like I'm coming up with random scenarios saying that if this unit is there then it'll cause you a problem but I'm quoting my actual list here. Exactly how much shooting do your Venoms pack? As I say, I haven't played against DE in a long, long time.
Drager wrote: Rampage wrote: Is the liquifier gun the one with the random AP? And really? It depends on how many Grey Hunters are in the squad, Wolf Guard, etc, and you really need that AP3 so there's only a 50% chance that that'll happen.
I don't NEED AP3, as I will still kill a marine on average without it (1/6 kills if they get armour saves) and it really doesn't depend on how many GH are in the squad. Is it 6? Ok one volley from a Venom, 1 LG and a charge I'll win that, it'll take a turn or two, but I'll win with 5 wracks. Is it 11? 2 Liquifier guns, a volley from the Trueborn and a charge from 10 wracks, I'll win that fairly handily. If you are that close you are probably outflanking or drop podding in which case I can concentrate fire against the unit (I will lose one venom, granted).
I take 2 squads of 7 and 1 of 10, each with a Terminator at the front to eat wounds for me. If you're shooting at a Venom at that too then it probably is tipped in your favour, even with me re-rolling all of my 1s for that round of combat, and 1 Marine isn't too much, although it will probably get your points back for the liquifier.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 14:11:21
Subject: Re:Army Match Ups
|
 |
Assassin with Black Lotus Poison
|
Rampage wrote:Drager wrote: Rampage wrote:Ah ok, that army does look like a decent match up against Wolves due to their lack of anti-flyer, but if your opponent has patched that problem up with allies then it's not good. For example, I use Guard Allies with Vendettas.
A squadron of Vendettas your problems will not solve. You won't beat me in the air and you'll have less on the ground. Same goes for Hydra Flakk Tanks and indeed taking both (I've played these allied detachments, they weren't an issue).
How will Vendettas not beat you in the air? Am I missing something? Let's just compate 2 voidravens and a Razorwing to 3 Vendetta. Your blast weapons can't hit me? How many Dark Lances do they have each? I'll just assume 3 on each for this, so 9 Dark Lances, comparing to my 9 Lascannons. Lance doesn't matter as I'm AV12 anyway, so essentially they're just a lower strength version of my Lascannons here. They're less accurate as my Lascannons are twin linked, I have a higher AV making me harder to kill. So basically, I'm more durable than you and I hit other flyers harder. You only beat me at infantry purging. Plus, IIRC each of your flyers is more expensive than mine. Void Ravens have 2 Void Lances which are S9 AP2, Razorwings have 2 Dark Lances which are S8 AP2. They can also take Flickerfields which means they will get a 5+ save without having to sacrifice accuracy like you would when Evading to get Jink.
|
This message was edited 2 times. Last update was at 2012/10/14 14:12:32
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 14:19:01
Subject: Re:Army Match Ups
|
 |
Boosting Space Marine Biker
|
Personally, i've never found that my sons of Dorn are good or bad versus any army in particular. where i struggle (or not) is against certain players.
Some people are better/more experienced at 40k than others. some have limited collections, some are good at building lists. At least one person i know wins 99% of the battles he fights, regardless of which army he is using, or fighting against.
Currently though, since i don't have flyers of my own yet, i struggle versus flyer spam. I have an easier time against horde armies due to the large number of template weapons i take (scout bikers rule). Drop pod assaults can be a pain as well.
I've never had a problem versus dark eldar, i start as much as i can out of LOS, or at the very least in cover. and massed autocannon and heavy bolter fire from dakka preds drops raiders and venoms like flies, heck, even standard bolters can do the job
Usually though, it comes down to on board maneuvering, tactical choices and such. Its very easy to look at things in a vacuum and say 'my army always beats army X' but what you are really doing is beating player X and his (or her) army. What i have found through my personal experience, is that a lot of players will pick an army that is the best (or they are told is the best) without any real knowledge of how to use it. when you come up against a veteran general, who is comfortable with his army, confident in his abilities, and has a trick or two of his own, then you get your backside handed to you.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 14:21:49
Subject: Re:Army Match Ups
|
 |
Longtime Dakkanaut
|
A Town Called Malus wrote:Void Ravens have 2 Void Lances which are S9 AP2, Razorwings have 2 Dark Lances which are S8 AP2. They can also take Flickerfields which means they will get a 5+ save without having to sacrifice accuracy like you would when Evading to get Jink.
Good to know. Thanks. I'd still rather have AV12 over the flickerfield though, and 3 Twin-Linked Lascannons at BS3 over 2 Void Lances at BS4.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 18:25:23
Subject: Re:Army Match Ups
|
 |
Courageous Space Marine Captain
|
My Army: Tyranids Nidzilla/Trygon+Mawloc Reserve hybrid list
My Experience
Easily Beat
Space Marines, Chaos Daemons, Eldar, Tyranids, Blood Angels, Dark Angels, Black Templars, Imperial Guard
Regularly Beat
All of the above
Are Even With
Grey Knights, Space Wolves
Regularly Lose
Flyer spams, 4th ed Chaos with DPs and Plague Marines (who was cheating).
Are Made Very Sad By
Flyer spam
Never played-Necrons, 6th ed Chaos Marines, Dark Eldar, Sisters of Battle, Orks, Tau,
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 23:03:14
Subject: Re:Army Match Ups
|
 |
Sinewy Scourge
|
Rampage wrote:
How will Vendettas not beat you in the air? Am I missing something? Let's just compate 2 voidravens and a Razorwing to 3 Vendetta. Your blast weapons can't hit me? How many Dark Lances do they have each? I'll just assume 3 on each for this, so 9 Dark Lances, comparing to my 9 Lascannons. Lance doesn't matter as I'm AV12 anyway, so essentially they're just a lower strength version of my Lascannons here. They're less accurate as my Lascannons are twin linked, I have a higher AV making me harder to kill. So basically, I'm more durable than you and I hit other flyers harder. You only beat me at infantry purging. Plus, IIRC each of your flyers is more expensive than mine.
3 Vendettas in a squadron cannot split fire. My planes are not in squadrons so your planes can only hit one a turn. Additionally to the planes I have 3 War Walkers (these are a squadron) which will outflank behind you. I can twin link them with my Farseer. If I don't twin link them they will put an average of 2 Hull points on your vendettas, if I do its 3 2/3. With the addition of the plane firepower they will be quickly eliminated. As previously stated Voidlances are Str 9, Voidravens are also armour 11 and have Flickerfields.
Rampage wrote:
Fine, hide your units behind LoS blocking terrain. This is reliant on there being a decent amount of terrain, and also, if you're hiding behind LoS blocking terrain, you aren't able to shoot at me either. Yes you can move out and get a turn of shooting at me, put then I'll just shoot back and knock you out of the sky. Plus, if I'm taking a Manticore I can still shoot your hidden vehicles, and it's not unrealitic that they're bunched up in an attempt to hide them. So you'll be bunched up for my Manticore. Good. It probably sounds like I'm coming up with random scenarios saying that if this unit is there then it'll cause you a problem but I'm quoting my actual list here. Exactly how much shooting do your Venoms pack? As I say, I haven't played against DE in a long, long time.
If you have a manticore I won't bunch, obviously, further you really won't knock them out of the sky after I get to shoot you first (Not all of them at any rate). You will lose the shooting war at 36" every time as I can kill you faster than you can kill me.
The scenario we have now come to of it being Hammer and Anvil, not Night Fighting with me going second and you having a Manticore and 3 Vendettas is probably the most difficult for me against wolves, but as it comes up in 6.9% of games (assuming I was always playing your list) I'm not too concerned as it is clearly a corner case. Further I think that would make it just about an even fight, assuming you had allies.
Venoms can move 12" and fire at full effect, further they have 2 Splinter Cannon giving 12 Poison (4+) 36" range shots per Venom (1/9 to kill a marine) as I put out 68-72 shots with these that's more than 7 dead marines on average, and that is only 450 pts of my army. The rest does damage too. Automatically Appended Next Post: Deadshot wrote:My Army: Tyranids Nidzilla/Trygon+Mawloc Reserve hybrid list
My Experience
Easily Beat
Space Marines, Chaos Daemons, Eldar, Tyranids, Blood Angels, Dark Angels, Black Templars, Imperial Guard
Regularly Beat
All of the above
Are Even With
Grey Knights, Space Wolves
Regularly Lose
Flyer spams, 4th ed Chaos with DPs and Plague Marines (who was cheating).
Are Made Very Sad By
Flyer spam
Never played-Necrons, 6th ed Chaos Marines, Dark Eldar, Sisters of Battle, Orks, Tau,
I'm surprised you do so well against guard, how do those games normally play out?
|
This message was edited 2 times. Last update was at 2012/10/14 23:06:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 06:38:35
Subject: Army Match Ups
|
 |
Courageous Space Marine Captain
|
I have a mega-tooled up Hive Tyrant (BS/LW, HVC, Hive Commander and all the biomorphes and AS). The AS helps defend vs Battlecannons and a pair of TG soak up AP 2 and 1 wounds.
I normally keep a Trygon, Mawloc and 30 strong Termagant brood in reserve. The combination of Hive Commander and new reserve rules allow my Mawloc and Trygon to normally come in Turn2, with the Termagants walking on to claim backfield objectives or outflanking to claim.
I normally have 3 Warriors to provide Synapse support and use their VC to do long range sniping. And hold backfield.
I have a large brood of 20 Stealers with a broodlord who rither infiltrate or outflank near the enemy. The huge bunched up nature of a Guard platoon army means that even overwatch isn't a deterant and the AP- Lasguns meaning that even a 50 lasgun volley from overwatch only kills 1.851 Genestealers. The broodlord has his standard powers and either takes on badass, possibly threathworthy characters or declines his challenge to allow the genestealers to rend the enemy if its a single models unit.
I also have a Carnifex who is just a battering ram. HVC and alll the biomorphes bar toxin sacs (which I will be reattaching).
My 2 Hive Guard rarely see play as I don't like cookie-cutter lists and my other units deal with vehicles easily.
I have a Zoanthrope who performs ranged Land Raider killing duty and MEQ killing and provides cover for my HIve Tyrant should I drop TG.
I also take a venomthrope if I have both my Carni and Tyrant or Swarmlord.
I have one new plastic Have Tyrant who can run as the Swarmlord, in which case I drop Hive Commander, or either a Flyramt or Footrant but so far I find the Swarmlord the best. however I still make the Hive Tyrant my zwarlord as he is more durable and Swarmlord is already a large target.
But the one thing that bothers me is Flyers. The only defense I have an Aegis Defense Line with Quad gun. I use my Warriors to man it. This may not be legal but I have never seen a rule that states Nids arn't allowedd to and niether has any opponent so. ..
That's pretty much it. I also have a scratchbuilt Lictor that doesn't see play. Automatically Appended Next Post: I have a mega-tooled up Hive Tyrant (BS/LW, HVC, Hive Commander and all the biomorphes and AS). The AS helps defend vs Battlecannons and a pair of TG soak up AP 2 and 1 wounds.
I normally keep a Trygon, Mawloc and 30 strong Termagant brood in reserve. The combination of Hive Commander and new reserve rules allow my Mawloc and Trygon to normally come in Turn2, with the Termagants walking on to claim backfield objectives or outflanking to claim.
I normally have 3 Warriors to provide Synapse support and use their VC to do long range sniping. And hold backfield.
I have a large brood of 20 Stealers with a broodlord who rither infiltrate or outflank near the enemy. The huge bunched up nature of a Guard platoon army means that even overwatch isn't a deterant and the AP- Lasguns meaning that even a 50 lasgun volley from overwatch only kills 1.851 Genestealers. The broodlord has his standard powers and either takes on badass, possibly threathworthy characters or declines his challenge to allow the genestealers to rend the enemy if its a single models unit.
I also have a Carnifex who is just a battering ram. HVC and alll the biomorphes bar toxin sacs (which I will be reattaching).
My 2 Hive Guard rarely see play as I don't like cookie-cutter lists and my other units deal with vehicles easily.
I have a Zoanthrope who performs ranged Land Raider killing duty and MEQ killing and provides cover for my HIve Tyrant should I drop TG.
I also take a venomthrope if I have both my Carni and Tyrant or Swarmlord.
I have one new plastic Have Tyrant who can run as the Swarmlord, in which case I drop Hive Commander, or either a Flyramt or Footrant but so far I find the Swarmlord the best. however I still make the Hive Tyrant my zwarlord as he is more durable and Swarmlord is already a large target.
But the one thing that bothers me is Flyers. The only defense I have an Aegis Defense Line with Quad gun. I use my Warriors to man it. This may not be legal but I have never seen a rule that states Nids arn't allowedd to and niether has any opponent so. ..
That's pretty much it. I also have a scratchbuilt Lictor that doesn't see play. Automatically Appended Next Post: Turn 1 I hide and snipe with my Long range weapons and ride out the return volley, hoping my opponent tries to split fire across his units.
On turn 2 I bring on my 2 MCs, with the Mawloc aiming for the most vital targets like Deathstrike Lauchers, Manticores, Bassies and Largeclumps of models. I try and get the Trygon pretty close to infantry blocks and trust to Subterrainean assault to avoid mishaps. If the genestealers haven't infiltrated they now outflank. Meanwhile everything bar my warriors legs it upboard and either shoots or charges if close enough. From there it is pretty simple.
|
This message was edited 2 times. Last update was at 2012/10/15 06:44:01
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 12:40:06
Subject: Re:Army Match Ups
|
 |
Longtime Dakkanaut
|
Drager wrote:
3 Vendettas in a squadron cannot split fire. My planes are not in squadrons so your planes can only hit one a turn. Additionally to the planes I have 3 War Walkers (these are a squadron) which will outflank behind you. I can twin link them with my Farseer. If I don't twin link them they will put an average of 2 Hull points on your vendettas, if I do its 3 2/3. With the addition of the plane firepower they will be quickly eliminated. As previously stated Voidlances are Str 9, Voidravens are also armour 11 and have Flickerfields.
No, but they will reliably take down a flyer each turn. Actually, good point, with the 18" minimum move you could engineer it so that my Vendettas won't be able to see your flyers. Also, thanks for the heads up on the AV11.
Drager wrote:If you have a manticore I won't bunch, obviously, further you really won't knock them out of the sky after I get to shoot you first (Not all of them at any rate). You will lose the shooting war at 36" every time as I can kill you faster than you can kill me.
Fine, don't bunch, but depending on how much cover there is you may not be able to get all of your units behind cover, meaning that although they aren't as succeptable to the Manticore, the Long Fangs may be able to see some of them.
You've convinced me that playing as Deldar against Wolves isn't the end of the world, but I think that I'm going to have to actually play against it to be honest, should be interesting when I finally get to play against Dark Eldar.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
|
|