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![[Post New]](/s/i/i.gif) 2012/10/19 13:22:47
Subject: Infiltrate and Rapid Fire
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Sorry, but I see a lot of discussion about infiltrating units being within rapid fire range if they start 18" away and then move 6".
Internetz, you're required to be "more" than 18" away with a standard LoS infiltrate. How is this unclear? Do people overlook it?
A few people need to take another look at the CSM Master of Deception Warlord Trait because I think a high number of army lists plan on being within Rapid Fire turn 1 after infiltrating and that is simply not the case. Tactics are being discussed that revolve around infiltrating rapid fire units and I worry that new players might get the wrong idea.
Am I missing something? Am I TFG? I'm under the impression that "over 18" away" means that it's not physically possibile to be within 12".
I'm afraid that newbies might be looking at Tactica on this site and taking advice that may be incorrect.
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This message was edited 4 times. Last update was at 2012/10/19 13:27:25
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![[Post New]](/s/i/i.gif) 2012/10/19 13:35:03
Subject: Infiltrate and Rapid Fire
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Stormin' Stompa
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No, as far as I know, you aren't missing anything. All other things being equal, a player that assumes he can infiltrate within 18" and then be within Rapid Fire range after a single round of 6" movement (assuming the opponent hasn't moved his model closer in his own turn) is setting himself up for disappointment.
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This message was edited 1 time. Last update was at 2012/10/19 13:35:42
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2012/10/19 13:36:58
Subject: Infiltrate and Rapid Fire
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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My thoughts as well
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![[Post New]](/s/i/i.gif) 2012/10/19 13:38:07
Subject: Re:Infiltrate and Rapid Fire
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Regular Dakkanaut
Parma, OH
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Well you can if you infiltrate closer than 18" so long as nobody can draw LoS to your unit. So it is possible.
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![[Post New]](/s/i/i.gif) 2012/10/19 13:54:48
Subject: Infiltrate and Rapid Fire
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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True but if you had a glance out our FLGS terrain you might think otherwise!
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![[Post New]](/s/i/i.gif) 2012/10/19 13:58:13
Subject: Infiltrate and Rapid Fire
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Nasty Nob on Warbike with Klaw
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Brometheus wrote:True but if you had a glance out our FLGS terrain you might think otherwise!
I think about mine, and than think about how much I hate playing Daemons some days. Than think no wonder foot sloggin orks work so well, so many GW buildings like 5-8 + other terrain per table.
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![[Post New]](/s/i/i.gif) 2012/10/19 14:00:29
Subject: Infiltrate and Rapid Fire
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The Hive Mind
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jdjamesdean@mail.com wrote: Brometheus wrote:True but if you had a glance out our FLGS terrain you might think otherwise!
I think about mine, and than think about how much I hate playing Daemons some days. Than think no wonder foot sloggin orks work so well, so many GW buildings like 5-8 + other terrain per table.
You only mishap in impassable terrain... Or are you talking about hating dangerous terrain tests?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/19 14:05:46
Subject: Infiltrate and Rapid Fire
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Nasty Nob on Warbike with Klaw
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rigeld2 wrote:jdjamesdean@mail.com wrote: Brometheus wrote:True but if you had a glance out our FLGS terrain you might think otherwise!
I think about mine, and than think about how much I hate playing Daemons some days. Than think no wonder foot sloggin orks work so well, so many GW buildings like 5-8 + other terrain per table.
You only mishap in impassable terrain... Or are you talking about hating dangerous terrain tests?
Yea, the dangerous. It's a hinderance is all but still so annoying.
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![[Post New]](/s/i/i.gif) 2012/10/19 23:14:28
Subject: Re:Infiltrate and Rapid Fire
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Chalice-Wielding Sanguinary High Priest
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Much less annoying now that you get to take a save. It makes what was a 1/6 chance of a wound even less.
I see three ways to get infiltrated troops into Rapid Fire range on turn 1:
1) Infiltrate out of line of sight.
2) Your opponent moves closer first.
3) Your troops can move more than 6".
That third one could prove to be more common now that Codex CSM is out. Nurgle bikers and Ahriman/Huron are already being touted as fancy new toys, it'd be child's play to combine the two. Still wouldn't be able to charge though, unless 2) were true as well.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2012/10/19 23:19:11
Subject: Re:Infiltrate and Rapid Fire
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Nasty Nob on Warbike with Klaw
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Super Ready wrote:Much less annoying now that you get to take a save. It makes what was a 1/6 chance of a wound even less.
I see three ways to get infiltrated troops into Rapid Fire range on turn 1:
1) Infiltrate out of line of sight.
2) Your opponent moves closer first.
3) Your troops can move more than 6".
That third one could prove to be more common now that Codex CSM is out. Nurgle bikers and Ahriman/Huron are already being touted as fancy new toys, it'd be child's play to combine the two. Still wouldn't be able to charge though, unless 2) were true as well.
Chaos daemons always got a save
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![[Post New]](/s/i/i.gif) 2012/10/19 23:19:18
Subject: Infiltrate and Rapid Fire
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The Hive Mind
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Infiltrate into your bastion that's right behind the centerline, then on your turn deploy from it. If my math isn't horrible, you're in rapid fire range.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/20 00:04:24
Subject: Re:Infiltrate and Rapid Fire
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Chalice-Wielding Sanguinary High Priest
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Very true. Whenever I think of dangerous terrain tests, I think of my poor Blood Angel unit that ran off the board the same turn it dropped onto the table thanks to failing a Morale test. :(
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2012/10/20 00:46:16
Subject: Infiltrate and Rapid Fire
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Dakka Veteran
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Brometheus wrote:Sorry, but I see a lot of discussion about infiltrating units being within rapid fire range if they start 18" away and then move 6".
Internetz, you're required to be "more" than 18" away with a standard LoS infiltrate. How is this unclear? Do people overlook it?
A few people need to take another look at the CSM Master of Deception Warlord Trait because I think a high number of army lists plan on being within Rapid Fire turn 1 after infiltrating and that is simply not the case. Tactics are being discussed that revolve around infiltrating rapid fire units and I worry that new players might get the wrong idea.
Am I missing something? Am I TFG? I'm under the impression that "over 18" away" means that it's not physically possibile to be within 12".
I'm afraid that newbies might be looking at Tactica on this site and taking advice that may be incorrect.
I haven't seen any of the tactica articles you refer to, but if 2 units are 12" away from each other, they are considered within 12" - this is defined on p4. So I can see how tacticians are planning an infiltrate, move, RF execution. Break out the micrometers.....
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![[Post New]](/s/i/i.gif) 2012/10/20 00:57:37
Subject: Infiltrate and Rapid Fire
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Captain of the Forlorn Hope
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Except they can not be 18 inches away, they have to be more than 18 inches away.
And 18.00000000000000000000000000001 inches, minus 6 inches is still more than 12 inches, and out of double tap range.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/10/20 01:03:30
Subject: Infiltrate and Rapid Fire
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Dakka Veteran
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Yep, that's a fair point. I was mainly pointing out that "within" means equal to as well.
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![[Post New]](/s/i/i.gif) 2012/10/20 01:40:29
Subject: Infiltrate and Rapid Fire
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Frenzied Berserker Terminator
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It's also now possible to infiltrate with a unit's dedicated transport, so having a unit infiltrate in its Rhino would make a first turn rapid fire very possible.
It also makes infiltrating Terminators in a dedicated Land Raider a fun possibility. Obviously you won't be able to assault on the first player turn, but the threat is still there...
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![[Post New]](/s/i/i.gif) 2012/10/20 02:29:15
Subject: Infiltrate and Rapid Fire
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Captain of the Forlorn Hope
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Cheexsta wrote:It's also now possible to infiltrate with a unit's dedicated transport...
This was possible in 5th as well.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/10/20 02:49:10
Subject: Infiltrate and Rapid Fire
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Storm Trooper with Maglight
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No it wasn't. But yes now infiltrating units can take their personal ride with them now. And you could assault turn one of the other guy goes first.
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3200 points > 5400 points
2500 points |
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![[Post New]](/s/i/i.gif) 2012/10/20 03:15:58
Subject: Infiltrate and Rapid Fire
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Killer Klaivex
Oceanside, CA
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Cheexsta wrote:It's also now possible to infiltrate with a unit's dedicated transport, so having a unit infiltrate in its Rhino would make a first turn rapid fire very possible.
It also makes infiltrating Terminators in a dedicated Land Raider a fun possibility. Obviously you won't be able to assault on the first player turn, but the threat is still there...
Huh, had not thought of that. Screw the bikes, real nurgle sneaks up with a land raider!
-Matt
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![[Post New]](/s/i/i.gif) 2012/10/20 04:13:14
Subject: Infiltrate and Rapid Fire
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Stealthy Space Wolves Scout
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HawaiiMatt wrote: Cheexsta wrote:It's also now possible to infiltrate with a unit's dedicated transport, so having a unit infiltrate in its Rhino would make a first turn rapid fire very possible.
It also makes infiltrating Terminators in a dedicated Land Raider a fun possibility. Obviously you won't be able to assault on the first player turn, but the threat is still there...
Huh, had not thought of that. Screw the bikes, real nurgle sneaks up with a land raider!
-Matt
Nurgle can't sneak up on anything, you can smell them 2 quadrants away!
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If you are jumping on the Dinobot meme bandwagon regarding the new Warhammer 40k Chaos models, grow the feth up! |
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![[Post New]](/s/i/i.gif) 2012/10/20 04:32:05
Subject: Infiltrate and Rapid Fire
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Captain of the Forlorn Hope
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Right that was Scout moves, not Infiltrate.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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