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![[Post New]](/s/i/i.gif) 2012/10/24 00:31:51
Subject: Legion Vs Skorne 23pts
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Mekboy Hammerin' Somethin'
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So, just got home from a fine battle at the Wyvern's Tale (Local Game Shop) and i've got a report here for you. I came in with 15 pts but the other player wanted to up it. I obliged, and the local pressganger let me borrow another Titan Gladiator to even things out. Caster kill as always.
Skorne -
pMorghul
Titan Glad
Titan Glad
Cy Brute
Cy Brute
Min Praetorian
Legion -
A caster that starts with an S, basically the biggest thing is she had a spell called RESPAWN
Scytheian
Scytheian
3 x Shredders
Min unit of Raptors
So, I hear what respawn does. I can't kill the enemy warbeasts. Well, my battle plan of run up and kill things is useless.
Legion win first turn. Choose to go first. Terrain was all negligible and had very little impact. Caster deploys back in the zone, two scytheians flank her and are forward quite a bit. The shredders are behind the two big beasties and in front of Caster. The raptors deploy on the far right.
I deploy in a brick. Two glads on the left, two cyclops on the right, the swordsmen are in a line in front. Morghul is behind the Glad closer to the Brutes.
Legion 1:
Everything runs, tenacity is cast, respawn is cast.
Skorne 1:
Swordsmen run fully, part of the unit gets behind a wall on the left. All beasts run forward, with the Brutes moving forward to support the Prats. Morghul casts Admonition on one of the glads, to get more movement when the prats get charged.
Legion 2:
Scytheians charge the swords, and only kill 2 between them. Glad admonitions 3 inches left. The prats achieved their goal. A shredder charges the right most Brute and they would continue to fight til the end of the game. Raptors move up and shoot down 2 more swordsmen. Respawn upkept.
Skorne 2:
Remaining Prats make command and advance to attack scytheian. Do 4 points of damage with penetrating strike. These guys would survive the rest of the game in melee with this Scytheian and gain my undying respect. Unengaged brute moves to help with on of the Scyths attacking the swords. Engaged brute attacks some more. The two glads then play a nice round of block for the caster. The two glads slam targets to make a little hole for Morghul to move into. A Morghul sandwich if you will. Do my best to keep out of los and etc. Feat pop, no forcing this round.
Legion 3:
This big scrum continues, the right elephant gets engaged by the scythean at the wall. The other combats continue to no effect. Swordsmen tank two hits from the scythean and I am amazed. Caster runs away some more. Raptors shoot at Morghul but fail to hit.
Skorne 3:
The left elephant eats a free strike to keep blocking, morghul runs along side him. Right elephant takes a free strike to move around the engaged scythean to stop any charges on Morg. Scrum continues with no casualties on either side.
Legion 4:
Tries to kill some things, then pops feat, none of my guys can attack this round. The cyclops that was helping the scythean gets boxed (or circled I suppose).
Skorne 4:
Elephants take more free strikes as they continue to block charge lands and LOS for my caster. Morg admonitions himself and keeps 3 fury for transfers. Cyclops still alive takes a free strike from a shredder to try and pressure the caster, who's just been skirting the 14 inch control range all game.
Legion 5:
Scythean and swordsmen are still fighting, at this point the swordsmen has hit every turn and dealt a point of damage each for their swords. Scythean engaging the blocking elephant says eff this, eats a free strike and tries to attack pMorg. Most of the attacks miss, but one gets through and does 6 damage, which I don't transfer for some reason. Idiocy is my guess. Shredders re-engaged the other cyclops who is now a derpy mess (body and spirit crippled). Raptors move in front of caster to block charges.
Skorne 5:
Morghul perfectly balances out of the range of the scythean and charges the clustered archers. Many, many attacks later I kill two and sprint to engage the caster in melee. I figured with average rolls I would survive.
Legion 6:
So, with a boost to hit that luckily rolls the 11 she needs and then a boosted roll of 6,6, and 5 to damage with a p+s 8 weapon, Morghul gets boxed in one hit. Major sad face. Grievous wounds, no transfers.
So if you were watching this game it would look like a giant cluster eff in the middle with two elephants and Morg taking strikes as they make a long winding turn to try and get at the caster. Then when I finally am in position to do lasting damage, I get one shotted.
Quite the learning experience as this caster essentially shut down my army with a fury 3 upkeepable spell. None the less it was enjoyable, much banter was had and I gave it a good run. I'm 0 - 2 against legion, the other game being against eLylth which just buried pMorg in pow 12 shots and i'm not entirely sure what I can do to make my army better. In retrospect I should have waited one more turn to charge the caster. Could've gone full 12 attacks on her and maybe killed her. Other than that, I couldn't do much. My next purchases I have considered are Molik Karn and eMakeada, filling out the rest of the prats with a UA and 4 more grunts, and some beast handlers. I'm just not realy sure.
I need to give a medal to the surviving prats that lasted all game in a duel with a Scythean.
C and C are appreciated.
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This message was edited 3 times. Last update was at 2012/10/24 00:35:24
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![[Post New]](/s/i/i.gif) 2012/10/24 02:05:55
Subject: Legion Vs Skorne 23pts
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Superior Stormvermin
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Legion can be a pain, and many of our casters simply adore eating primal Morg for breakfast. Against E lylyth.... i don't know what to tell you she is just a b*tch, no stopping that, and against Saeryn ( usually considered our best Warlock), you just have to ride out the feat turn, target whatever isn't set to re-spawn, force her to spread her beasties out, and try to kill her with a few units in one big push. In short you can either, spread her forces till she cant set her creatures to re-spawn, and or you can target those who are not under its bubble of troll, or go for the throat and kill her in one go, make sure if you do the assassination run before she feats you end up killing her, because if you get stuck right next to her during her turn of invulnerability, you are in for a world of hurt.
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Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
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![[Post New]](/s/i/i.gif) 2012/10/24 16:03:43
Subject: Re:Legion Vs Skorne 23pts
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Mekboy Hammerin' Somethin'
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That's what I figured. But with Respawn she said it affected every warbeast. Meaning I could kill each warbeast in the battle group in any given turn and they would all respawn. Is that incorrect? Or do I simply have to kill the beasts twice in a round?
I attempted to go for the throat, but I did it a little too early because I was frustrated at being unable to really attack anything. If I had simply stayed engaged with the last raptor and made a go at her next round I think I would've had it.
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![[Post New]](/s/i/i.gif) 2012/10/24 23:05:02
Subject: Re:Legion Vs Skorne 23pts
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Superior Stormvermin
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gpfunk wrote: But with Respawn she said it affected every Warbeast. Meaning I could kill each Warbeast in the battle group in any given turn and they would all respawn.
 Naughty, naughty, either she didn't read the ability or she cheated you hard, it is an upkeep that goes on ONE Warbeast, and when it dies it comes back within three inches of where it died next turn with one circle left in each aspect. Saeryn might be good, but she isnt THAT good.
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Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
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![[Post New]](/s/i/i.gif) 2012/10/25 11:40:53
Subject: Re:Legion Vs Skorne 23pts
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Mekboy Hammerin' Somethin'
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She's new, so i'll give her the benefit of the doubt. Yikes. Well that would've changed my game plan and then some. Could've laid down the hurt!
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![[Post New]](/s/i/i.gif) 2012/10/25 14:46:19
Subject: Legion Vs Skorne 23pts
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Rotting Sorcerer of Nurgle
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Bronzeback ftw! Morghoul is severely limited in matches like this, sad to say... perhaps pick up a second caster and tool around. Unlike 40k or fantasy, an "all comers" list in this game is more like... Can take on this or this, but if you face this, then don't think about it.
Good rep tho!
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![[Post New]](/s/i/i.gif) 2012/10/25 17:55:26
Subject: Re:Legion Vs Skorne 23pts
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Mekboy Hammerin' Somethin'
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I picked up pMakeda, Molik Karn, and a min unit of beast masters. By my count that should have me at 25 points.
pMakeda +5
Cyclops Brute 0
Titan Gladiator 8
Molik Karn 11
Min Swordsmen 4
Min Beasts 2
25 on the dot
After that it's just a case of filling out the swordsmen and giving them a UA to make better use of her feat.
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![[Post New]](/s/i/i.gif) 2012/10/26 00:08:40
Subject: Legion Vs Skorne 23pts
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Rotting Sorcerer of Nurgle
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Mak doesn't need a Brute like Morg does. I always recommend getting killy with Makeda... savagery and carnage ask for it. Swap the brute for a savage and try it; if you dont like it, a brutes not a bad defensive piece... Also, Swords suck without the UA. You could even forego a third beast, and do max swords w/ UA and have 1 point for gobbers or something. The Molik Bullet list is pretty self sufficient. Molik kills pretty much everything he touches.
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![[Post New]](/s/i/i.gif) 2012/10/26 00:12:25
Subject: Re:Legion Vs Skorne 23pts
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Mekboy Hammerin' Somethin'
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I meant that I had two savages! Ha, so sorry, must've been a brain fart. Yeah, I don't have a brute model yet. Still though, I figure that the swords with Defenders Ward can maybe mess things up for an additional round. That said, i'm a bit confused as to how side step works on a unit. Does the whole movement move 2"? And, forgive my ignorance, but what are gobbers?
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![[Post New]](/s/i/i.gif) 2012/10/26 04:09:20
Subject: Re:Legion Vs Skorne 23pts
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Grisly Ghost Ark Driver
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After each initial hit, the model in question can advance 2" ignoring free strikes. Great for getting further into the enemy or bypassing screens to get to the meat of their army.
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![[Post New]](/s/i/i.gif) 2012/10/26 13:51:47
Subject: Re:Legion Vs Skorne 23pts
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Rotting Sorcerer of Nurgle
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gpfunk wrote:I meant that I had two savages! Ha, so sorry, must've been a brain fart. Yeah, I don't have a brute model yet. Still though, I figure that the swords with Defenders Ward can maybe mess things up for an additional round. That said, i'm a bit confused as to how side step works on a unit. Does the whole movement move 2"? And, forgive my ignorance, but what are gobbers?
Sidestep is basically for veach inital attack that hits (swords have 2) the model, not unit, moves 2". This basically gives each swordsman a possible 4" of movement, ignoring free strikes, which allows swordsmen to eat through infantry pretty well and get to important officers and standards.
Gobbers are swamp gobbers, its a minions unit that plops 5" clouds down each turn, great for interrupting shooting.
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![[Post New]](/s/i/i.gif) 2012/10/27 00:19:22
Subject: Re:Legion Vs Skorne 23pts
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Mekboy Hammerin' Somethin'
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I see, so the gobs go in front and drop their smoke clouds while the swordsmen move up unmolested. Then the swords ideally charge a large infantry unit and use side step to get in amongst them?
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![[Post New]](/s/i/i.gif) 2012/10/31 02:18:24
Subject: Legion Vs Skorne 23pts
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Rotting Sorcerer of Nurgle
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Yepper. Gobbers also help give cover to heavies from shooting, and generally provide a good nuisance unit (for 1 point, most people try and remove them quickly, but generally they're sitting at Def 17 against shooting). They're probably the best 1 point filler for skorne!
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