i am playing a tourny sunday, 1500 pts, vs necrons, nids, and orkz.
can i get a review of my list?
HQ
Master of the Forge
-conversion beamer
Troop
10x Tactical squad
-flamer, multimelta, combi flamer, teleport homer
rhino
-hunter killer missile, pintle mounted stormbolter
10x Tactical squad
-flamer, multimelta, combi flamer, teleport homer
rhino
-hunter killer missile, pintle mounted stormbolter
5x Scout Squad
sniper rifle, missile launcher, teleport homer
Elite
5x Terminator Squad
-power axe, cyclone missile launcher
5x Terminator Squad
-power axe, assault cannon
Fast Attack
Stormtalon
-twin linked assault cannon, typhoon missile launcher
Stormtalon
-twin linked assault cannon, typhoon missile launcher
My strategy is to keep the master of the forge up on a roof top, bolster defenses, and
act as long range support with the conversion beamer popping bigger targets.
Infiltrate half field with the scouts, drop a few templates off the launcher, and act
as a waypoint for termies to teleport into.
The 2 rhinos with squads move up field quack as possible with support from the stormtalons,
pop troops and bring in termies that havent come in yet, and give em hell.
let me know what you guys think of this. i do have, not in use, 4 drop pods, 3 dreads, 1
iron glad dread, 2 thunderfire cannons, a vindicator, redeemer, crusader, razorback, 5 termies,
10 tactical, 5 snipers, a speeder, 10 bikes (with attack bike), and any HQ choice there is....
so alot of wiggle room hence my second guesses of trying out this new build....
Thanks for the input! the game is 9am sunday
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