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Made in gb
Stealthy Grot Snipa




Is it viable?
I'm thinking of using it for an ork army, at a competetive level.

I feel it supports the ork list with some of the glaring weaknesses orks have.
It gives cover/blocking LOS for the first turns keeping more boyz alive, it has long range anti-meq and lightly armour vehicles (Denying parking lot style combo's that would normally stop the ork wave for a turn or two.

It also has a skyfire lascannon for punching through pesky flyers and high AV vehicles.
But do you think that's worth 250p?
   
Made in us
Heroic Senior Officer





Western Kentucky

Using it competitively is going to be pretty friggin hard when every tourney under the sun bans it because it won't fit on the table without moving terrain. Hate to burst your bubble, but I think that'd be the biggest nail in the coffin right there.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Stealthy Grot Snipa




I was thinking about TOS they haven't banned it. Or have they?
   
Made in gb
Longtime Dakkanaut




Actually if a tournament allows it then you're fine. It is huge. Really, really huge. You fortress will be everywhere, nowhere will be far away. The hiding from LoS given the tower will be hard.

The weapons are ridiculous.

It is the equivalent of 4 land raiders that can not move, which is fine. The weapons it has are awesome.

The rules have changed somewhat but I would have wanted higher armour models than orks to man fortress, as you have to roll all the time when the fortress gets hit.
Now though you have to be outside to man the guns anyway.

Also orks do not have the skills for the guns. Low BS and no cool thing that can transfer to the guns like precision shots.
   
Made in gb
Stealthy Grot Snipa




Allied forces manning it? Some crack shot troops with high BS and SV.

Crons any good for the purpose? Immortals with Gauss perhaps?
   
Made in nz
Fighter Pilot





Aukland, NZ

If you're after good BS allies to man the guns, nothing beats Vets. For 205 points, you'll get a CCS and 2 squads, both with Voxes. They're all BS4. You can then almost always make all three either twin-linked vs MC or vehicles, or ignore cover saves on infantry squads.
   
Made in us
Terminator with Assault Cannon





 Rabtorian wrote:
If you're after good BS allies to man the guns, nothing beats Vets. For 205 points, you'll get a CCS and 2 squads, both with Voxes. They're all BS4. You can then almost always make all three either twin-linked vs MC or vehicles, or ignore cover saves on infantry squads.


The real trick here is to take a platoon and use the Platoon Command Squad to fire the lascannon-- the Platoon Commander has BS4 and Directed Attacks and the PCS is dirt cheap!

The unit that you have manning the missile silo's BS doesn't matter, since the silo will never have LoS to anything except a unit on top of its own battlements.

This message was edited 1 time. Last update was at 2012/10/27 22:24:20


 
   
Made in nz
Fighter Pilot





Aukland, NZ

 Kingsley wrote:
 Rabtorian wrote:
If you're after good BS allies to man the guns, nothing beats Vets. For 205 points, you'll get a CCS and 2 squads, both with Voxes. They're all BS4. You can then almost always make all three either twin-linked vs MC or vehicles, or ignore cover saves on infantry squads.


The real trick here is to take a platoon and use the Platoon Command Squad to fire the lascannon-- the Platoon Commander has BS4 and Directed Attacks and the PCS is dirt cheap!

The unit that you have manning the missile silo's BS doesn't matter, since the silo will never have LoS to anything except a unit on top of its own battlements.


A platoon still costs more though - a basic platoon is 130 points - the same cost as a squad of lascannon vets with 2 meltas and a vox. As allies in a fortress, they will pack a bigger punch and take up about 5 models less space as a force, allowing a min squad of Lootas to get in as well. Even if you would need to take 2 squads of them, its still better value - 350 points for 2 lascannons, four meltas and a command squad is better than 200 points for just a platoon and a command squad.

Thinking about it, you could even take one vet squad kitted with an autocannon and three plasas for the HB, a CCS with two lascannons and MoO on the lascannon and use the spare points on one squad of grots for the silo and a squad of ten lootas as well. You should be able to just about legally squeeze it all on.

This message was edited 2 times. Last update was at 2012/10/27 22:55:09


 
   
Made in us
Terminator with Assault Cannon





Well, here's the thing. The bunker annexes with the Icarus lascannon and missile silo don't have any fire points, so anyone you put in there (except the guy firing the gun) is worthless. For this reason, you want to have the cheapest possible high BS unit in there (or just the cheapest possible unit for the missile silo). IG platoons seem to provide much of that utility.

The only Fortress of Redemption building that actually has fire points is the middle section.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Kingsley wrote:
Well, here's the thing. The bunker annexes with the Icarus lascannon and missile silo don't have any fire points, so anyone you put in there (except the guy firing the gun) is worthless. For this reason, you want to have the cheapest possible high BS unit in there (or just the cheapest possible unit for the missile silo). IG platoons seem to provide much of that utility.

The only Fortress of Redemption building that actually has fire points is the middle section.


Models on top of the battlements are what shoots its guns, unless you buy some heavy bolters and stick them in the wall.


The missile silo and lascannon are on the battlements.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nz
Fighter Pilot





Aukland, NZ

Ah, didn't know that. It looked like you just had to stand next to the section to man it. In that case, you're right, a platoon would be really good.
   
Made in us
Terminator with Assault Cannon





 Grey Templar wrote:
 Kingsley wrote:
Well, here's the thing. The bunker annexes with the Icarus lascannon and missile silo don't have any fire points, so anyone you put in there (except the guy firing the gun) is worthless. For this reason, you want to have the cheapest possible high BS unit in there (or just the cheapest possible unit for the missile silo). IG platoons seem to provide much of that utility.

The only Fortress of Redemption building that actually has fire points is the middle section.


Models on top of the battlements are what shoots its guns, unless you buy some heavy bolters and stick them in the wall.


The missile silo and lascannon are on the battlements.


Incorrect. The Fortress of Redemption's guns are emplaced guns, not gun emplacements, and therefore are fired by models inside the building.
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Why not just take an aegis with quad gun?

   
Made in us
Longtime Dakkanaut





California

I though you could fire the weapons if you we're on the top. Did GE FAQ that?
   
Made in us
Terminator with Assault Cannon





 wowsmash wrote:
I though you could fire the weapons if you we're on the top. Did GE FAQ that?


This is the case for the Bastion, which can take a gun emplacement, but not for the Fortress of Redemption, which has and can take emplaced guns. In a typical example of GW's infinite wisdom, they decided that "gun emplacements" and "emplaced guns" should have entirely separate rules.

This message was edited 1 time. Last update was at 2012/10/28 07:35:05


 
   
Made in nz
Fighter Pilot





Aukland, NZ

But where are the access points to enter and exit the buildings? I can't see any on the photos of the model, and the photo on the box and in the book show models standing next to them. It says fire points are "As Model". Wouldn't this mean you fire off the top?
   
Made in de
Decrepit Dakkanaut





I just imagined two opponents in the ToS both bringing a FoR.

   
Made in gb
Stealthy Grot Snipa




So what are the thoughts?
Do the models on the battlements fire their weapons at all?

I don't think the size of it matters that much? I thought it fitted nicely on the board.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Faced a fortress of redemption in an apoc game yesterday and it is quite the imposing piece on the board. The weapons are just crazy good and it can become nigh impossible to dislodge any unit on its battlements outside of CC.

The issues are obviously size but for an anvil style army like guard or gunline marines like GKs it is probably the strongest shooting support in the game.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Stealthy Grot Snipa




Orks are rather a gunline well with some ally inputs to fill in the weakpoints.

I was going to custom build one ork style. With the same dimensions obviously. What should I take ontop?
Massive ork bubble wrap? Sitting round some core units of lootas? Perhaps a small mob of gretchin for the BS3? Or go for IG allies.
   
Made in gb
Stealthy Grot Snipa




So any addititional thoughts on the FOR?
   
Made in za
Mutilatin' Mad Dok





It's fun. My friend can attest to that.

The biggest issue, though, is its size and points cost. After a few games, my friend admitted that he would prefer to buy a cheaper fortification and spend the points elswhere.

As for Orks, I'd generally lean much more towards an ADF with a QG. I'd be hard pressed to find points elsewhere.

Generally, the Lascannon is great, but you're still only getting that one shot off at a flier that has three hullpoints - you'll have to rely on a lucky 5+ to actually kill it.

The missiles are great - especially with the upgrade, but one must take what you're paying for them into consideration.

Orks are arguably one of the better suited races against fliers, so you're mostly looking to pay for the AV14 and the missiles.

Since it follows the same rules for transports, I believe that the KFF also affects it? Could be mistaken though.

Just be aware that it has limited viewports.

This message was edited 1 time. Last update was at 2012/10/30 12:22:21


 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

I recently played against one in a Doubles Tourney. Conveniently it was 2 Ork players. They had the Missile Silo on it manned by Grots who also held the objective, and some Lootas on top. Finally it was made from a Stompa and some Fantasy Battlements etc. Looked very Orky.

We were playing a Guard and Grey Knight gunline so for our part it was ignored and we just blasted the rest of their army. It did it's job, but it was too much of a points sink in 1500.

 
   
Made in gb
Stealthy Grot Snipa




How many things did it kill and what was the rest of their combined list?
   
Made in za
Mutilatin' Mad Dok





 phantommaster wrote:
They had the Missile Silo on it manned by Grots who also held the objective, and some Lootas on top.

If the grots were embarked in the segment that had the missile silo, they would not be able to hold an objective.
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

 InquisitorVaron wrote:
How many things did it kill and what was the rest of their combined list?


It took out my Scouts because they got too close. The Lascannon whiffed at my Stormtalon but the Dakkajets didn't

We positioned ourselves out of LoS of it so it didn't do much for them and the Loota's.

1500pts Combined

Battlewagon w/ Big Mek and KFF w/ some Boyz
More Boyz
More Boyz w/ Warboss
Grots and Loota's in FoR
Deff Dread
3 Kans
3 Bikes
and a Dakkajet each.

Aha, I found a link, it's Facebook so you may need a login

http://www.facebook.com/media/set/?set=a.485904411429044.119816.212614545424700&type=3

Scroll to the bottom, then slowly up, it's the first Ork army you come to. Half the FoR/Stompa is in there, the cabinet wasn't big enough for it all IIRC.

This message was edited 1 time. Last update was at 2012/10/30 14:48:06


 
   
Made in gb
Stealthy Grot Snipa




I was thinking of running something like this:

Beatstick HQ (Not sure what)
Weirdboy.
3x8 Lootas.
10 Grots.
100's of Orks.
2 Dakkajets.

Some other things if I have points left over, probably more anti AV14 or some allies for that purpose.
   
Made in us
Gnawing Giant Rat



Cincinnati, OH

I have a list witht he Fortress up and running at 1850

Big Mek w/ shokk gun, burna, cybork

4 units w/ 11 shoota boyz and a nob w/ powerklaw and big shoota all riding trukks

35 lootas split into units of 15 on top of the rocket emplacement, 10 on the lasgun, and 10 in the building section underneath the battlements that has access points for firing

3 units of 3 grot bomm launchas (Imperial Armor book 2)

basic tactics
4 units of trukk in reserve place everything else into play and start shooting....

 
   
Made in gb
Stealthy Grot Snipa




I'm going for 120 Footsloggin' boyz or so. And 24 Lootas.

Trying to think of a beatstick HQ combination, will look at that soon.

Was thinking perhaps reserving everything is viable, so to deny firstblood if I go second?
   
Made in us
Gnawing Giant Rat



Cincinnati, OH

You could go that route but shoota boyz on trukks is a lot of fun too. Are you looking to play this in a tournament setting or just looking to have a bunch of fun?


Automatically Appended Next Post:
If you go for a beatstick (assuming you mean hand to hand combat) HQ it would be hard to argue with Mad Dok, Ghazkgull, or possibly a warboss in mega-armor.

This message was edited 1 time. Last update was at 2012/10/30 20:09:42


 
   
 
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