jdjamesdean@mail.com wrote:I'd drop the 2 Plasma pistols, drop a chimera off squad of your choosing but I'd pick a
PCS.
Add in another Vendetta, if you can free up 30 more points than you can toss on some
HB's on your vendettas. It's been gold for me.
Another vendetta is a bit much, and as far as the
HB's,
YMMV; I find them unimpressive. The problem is, by dropping a
PCS, you are losing a scoring unit that is incredible at pushing any backfield squad out of cover or off an objective. (Sometimes both.) Lategame, I always use fireball squads like this to zoom in turn 4, plop down next to a squad and flame them into nothingness, then move onto the objective they used to be on.
Works wonderfully, and counters guard's usual problem with getting to an opponent's backfield (very hard with just foot stuff, some mech, but a complete lack of scoring deep strikers or jump units.)
The fireball squads usually end up not only netting me at least one objective between the two, but as long as they survive, they always pull linebreaker for me. Total gamechanger.