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![[Post New]](/s/i/i.gif) 2012/10/29 06:32:15
Subject: Psychic shriek
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Death-Dealing Ultramarine Devastator
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This is the primaris power for the telepathy discipline. I just realised how brutal this could be. It causes 3D6 minus the leadership of the unit, averaging 21 minus 9 (for marines) means the whole squad is gone in one shot because no armor or cover can be taken against it. Am I missing something or is this OP as. The only hard thing would be to get your librarian in range (12"). Has anyone had any success with this power?
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There is no such thing as innocence, only varying levels of guilt. |
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![[Post New]](/s/i/i.gif) 2012/10/29 06:34:01
Subject: Re:Psychic shriek
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Douglas Bader
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Err, what? How are you averaging 21 on a 3D6 roll that has a maximum of 18?
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/10/29 06:36:02
Subject: Psychic shriek
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Death-Dealing Ultramarine Devastator
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Forget what I said about the averaging 21 BS. Im too tired to be posting about numbers on Dakka lol. Even so it can still cause a large amount of damage.
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This message was edited 1 time. Last update was at 2012/10/29 06:36:27
There is no such thing as innocence, only varying levels of guilt. |
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![[Post New]](/s/i/i.gif) 2012/10/29 06:36:27
Subject: Psychic shriek
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Nasty Nob on Warbike with Klaw
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CappyBen wrote:This is the primaris power for the telepathy discipline. I just realised how brutal this could be. It causes 3D6 minus the leadership of the unit, averaging 21 minus 9 (for marines) means the whole squad is gone in one shot because no armor or cover can be taken against it. Am I missing something or is this OP as. The only hard thing would be to get your librarian in range (12"). Has anyone had any success with this power?
You're missing something. 3D6 avg is 10.5/11 IIRC -9 =1.5-2
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![[Post New]](/s/i/i.gif) 2012/10/29 06:38:02
Subject: Psychic shriek
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Decrepit Dakkanaut
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Not so much. The average is 10.5, so 1.5 Marines dead. That means that in a 100% average game, you would kill 10.5 Marines.
Woo. 11 Marines over 7 turns. My Leman Russ is shaking in its track-guards.
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![[Post New]](/s/i/i.gif) 2012/10/29 06:40:29
Subject: Re:Psychic shriek
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Death-Dealing Ultramarine Devastator
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Yep I made a pretty embarrassing mistake  its is a lot worse than I originally thought haha
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There is no such thing as innocence, only varying levels of guilt. |
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![[Post New]](/s/i/i.gif) 2012/10/29 06:41:46
Subject: Psychic shriek
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Douglas Bader
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Less, actually. Don't forget that you have to roll to hit, and then roll DTW. Even assuming you have BS 5 on the psyker and your target just has the basic DTW you're down to 1.04 dead marines. So yeah, I think I'll just take a Leman Russ with the Executioner discipline and cast Plasma Blast every turn.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/10/29 06:45:24
Subject: Psychic shriek
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Nasty Nob on Warbike with Klaw
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Peregrine wrote:
Less, actually. Don't forget that you have to roll to hit, and then roll DTW. Even assuming you have BS 5 on the psyker and your target just has the basic DTW you're down to 1.04 dead marines. So yeah, I think I'll just take a Leman Russ with the Executioner discipline and cast Plasma Blast every turn.
well you just made that power sound god aweful.
Nevermind it's not you at all.
God that power's terrible unless you're using loaded dice.
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![[Post New]](/s/i/i.gif) 2012/10/29 10:50:19
Subject: Psychic shriek
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Tail Gunner
Cold barren wastes up north-Sweden
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In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
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![[Post New]](/s/i/i.gif) 2012/10/29 17:16:48
Subject: Psychic shriek
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Longtime Dakkanaut
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It works okay if you are running a "Psychic Choir" list and gets pretty good if you can get it to reroll to hit. 'nid lists have fun with it.
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![[Post New]](/s/i/i.gif) 2012/11/01 16:24:11
Subject: Re:Psychic shriek
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Purposeful Hammerhead Pilot
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I know the whole rules with allys thing might get in the way but...and bare with me here. Couldnt you lower the leadership of a squad with Tau marker lights then use your *insert physic ally* to totally burn down a squad. Lets say you got 11 on 3d6, and was rolling with 3 tetras with bs4 (4 marker light shots each) and hit with 8 lights. You could lower marines to I1...could do some serious damage.
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![[Post New]](/s/i/i.gif) 2012/11/02 05:37:10
Subject: Re:Psychic shriek
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Douglas Bader
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Messy0 wrote:I know the whole rules with allys thing might get in the way but...and bare with me here. Couldnt you lower the leadership of a squad with Tau marker lights then use your *insert physic ally* to totally burn down a squad. Lets say you got 11 on 3d6, and was rolling with 3 tetras with bs4 (4 marker light shots each) and hit with 8 lights. You could lower marines to I1...could do some serious damage.
No. Even ignoring the fact that markerlights can only be used by Tau units it doesn't work. The LD reduction only applies to pinning tests taken against the using squad's shooting that turn, it would do absolutely nothing to help with psychic shriek.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/11/02 10:29:03
Subject: Re:Psychic shriek
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Purposeful Hammerhead Pilot
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Peregrine wrote: Messy0 wrote:I know the whole rules with allys thing might get in the way but...and bare with me here. Couldnt you lower the leadership of a squad with Tau marker lights then use your *insert physic ally* to totally burn down a squad. Lets say you got 11 on 3d6, and was rolling with 3 tetras with bs4 (4 marker light shots each) and hit with 8 lights. You could lower marines to I1...could do some serious damage.
No. Even ignoring the fact that markerlights can only be used by Tau units it doesn't work. The LD reduction only applies to pinning tests taken against the using squad's shooting that turn, it would do absolutely nothing to help with psychic shriek.
Im pretty sure its not just for pinning as you can also force lower leadership tests from shooting casualties via markerlight. And the markerlight isnt actually affecting the allied unit, the affect is on the enemy (which states it lowers their leadership untill the end of the phase)
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This message was edited 1 time. Last update was at 2012/11/02 10:36:37
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![[Post New]](/s/i/i.gif) 2012/11/02 11:08:54
Subject: Psychic shriek
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Beast of Nurgle
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Safe to say, Useless Thread
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![[Post New]](/s/i/i.gif) 2012/11/02 20:39:57
Subject: Re:Psychic shriek
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Douglas Bader
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Messy0 wrote:Im pretty sure its not just for pinning as you can also force lower leadership tests from shooting casualties via markerlight. And the markerlight isnt actually affecting the allied unit, the affect is on the enemy (which states it lowers their leadership untill the end of the phase)
No you can't. Read the codex before posting about it.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/11/02 20:45:54
Subject: Re:Psychic shriek
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Nasty Nob on Warbike with Klaw
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Peregrine wrote: Messy0 wrote:Im pretty sure its not just for pinning as you can also force lower leadership tests from shooting casualties via markerlight. And the markerlight isnt actually affecting the allied unit, the affect is on the enemy (which states it lowers their leadership untill the end of the phase)
No you can't. Read the codex before posting about it.
However you can Use Psyker Battle Squads.
That could be pseudo effective.
Not really ground breaking either though
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![[Post New]](/s/i/i.gif) 2012/11/04 04:39:44
Subject: Re:Psychic shriek
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Daemonic Dreadnought
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Is it really that competitive? No. Is it fun? For the one time you roll  , HELL YES!!!
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/11/04 19:36:50
Subject: Psychic shriek
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Longtime Dakkanaut
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Unit1126PLL wrote:Not so much. The average is 10.5, so 1.5 Marines dead. That means that in a 100% average game, you would kill 10.5 Marines.
Not quite true.
Whilst 10.5 is the average on the dice rolling. The casualties do not follow the same bell curve.
If you roll leadership or less you do not inflict negative casualties, therefore your casualties look like:
0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9
e.g. you have a 1/36 chance of 9 and a 1/36 chance of zero, that averages 4.5. It would only average 1.5 if the lower roll resulted in -6 casualties.
Ignoring hit chance, DTW etc:
Against ld 8 you average 2.82 per shriek, not 2.5
Against ld 9 you average 2.08 per shriek, not 1.5.
Against ld 10 you average 1.45 per shriek, not 0.5.
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![[Post New]](/s/i/i.gif) 2012/11/05 02:57:56
Subject: Psychic shriek
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Calculating Commissar
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tracer wrote:In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
I have done it, and it really is funny.
However, telepathy also has the ability to shut down one unit a turn through weaken resolve/ dominate, which I have found to be the much better combo.
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![[Post New]](/s/i/i.gif) 2012/11/05 03:01:07
Subject: Psychic shriek
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Nasty Nob on Warbike with Klaw
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Happygrunt wrote:tracer wrote:In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
I have done it, and it really is funny.
However, telepathy also has the ability to shut down one unit a turn through weaken resolve/ dominate, which I have found to be the much better combo.
I was always fine with WR + Shooting ='s failed Morale test.
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![[Post New]](/s/i/i.gif) 2012/11/05 03:02:23
Subject: Re:Psychic shriek
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Douglas Bader
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The problem with the "combo" is that by the time you're done with all the psychic tests, DTW and to-hit roll you've got an extremely high chance of failure. You're much better off just spending those points on more guns and killing the enemy instead of screwing around with psychic abilities.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/11/05 03:02:42
Subject: Psychic shriek
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Calculating Commissar
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jdjamesdean@mail.com wrote: Happygrunt wrote:tracer wrote:In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
I have done it, and it really is funny.
However, telepathy also has the ability to shut down one unit a turn through weaken resolve/ dominate, which I have found to be the much better combo.
I was always fine with WR + Shooting ='s failed Morale test.
Well, weaken resolve and any moral test is always fun.
Don't forget that they also have access to soulstorm. That is 110pts for a Strength. 10 large blast. Great for hitting tanks.
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![[Post New]](/s/i/i.gif) 2012/11/05 03:04:44
Subject: Psychic shriek
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Nasty Nob on Warbike with Klaw
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Happygrunt wrote:jdjamesdean@mail.com wrote: Happygrunt wrote:tracer wrote:In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
I have done it, and it really is funny.
However, telepathy also has the ability to shut down one unit a turn through weaken resolve/ dominate, which I have found to be the much better combo.
I was always fine with WR + Shooting ='s failed Morale test.
Well, weaken resolve and any moral test is always fun.
Don't forget that they also have access to soulstorm. That is 110pts for a Strength. 10 large blast. Great for hitting tanks.
thought it was Str 9 max?
1pt per psyker right?
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![[Post New]](/s/i/i.gif) 2012/11/05 03:07:30
Subject: Psychic shriek
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Calculating Commissar
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jdjamesdean@mail.com wrote: Happygrunt wrote:jdjamesdean@mail.com wrote: Happygrunt wrote:tracer wrote:In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
I have done it, and it really is funny.
However, telepathy also has the ability to shut down one unit a turn through weaken resolve/ dominate, which I have found to be the much better combo.
I was always fine with WR + Shooting ='s failed Morale test.
Well, weaken resolve and any moral test is always fun.
Don't forget that they also have access to soulstorm. That is 110pts for a Strength. 10 large blast. Great for hitting tanks.
thought it was Str 9 max?
1pt per psyker right?
 Oh dear, I think I have been counting the custodian for that strength adding. Honestly, I had not thought of that until just now. Yes, strength 9 large blast, my mistake.
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![[Post New]](/s/i/i.gif) 2012/11/05 03:08:17
Subject: Psychic shriek
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Nasty Nob on Warbike with Klaw
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Happygrunt wrote:jdjamesdean@mail.com wrote: Happygrunt wrote:jdjamesdean@mail.com wrote: Happygrunt wrote:tracer wrote:In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
I have done it, and it really is funny.
However, telepathy also has the ability to shut down one unit a turn through weaken resolve/ dominate, which I have found to be the much better combo.
I was always fine with WR + Shooting ='s failed Morale test.
Well, weaken resolve and any moral test is always fun.
Don't forget that they also have access to soulstorm. That is 110pts for a Strength. 10 large blast. Great for hitting tanks.
thought it was Str 9 max?
1pt per psyker right?
 Oh dear, I think I have been counting the custodian for that strength adding. Honestly, I had not thought of that until just now. Yes, strength 9 large blast, my mistake.
Not a bad memory, I havn't used them in well over a year
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![[Post New]](/s/i/i.gif) 2012/11/05 03:09:40
Subject: Psychic shriek
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Calculating Commissar
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jdjamesdean@mail.com wrote: Happygrunt wrote:jdjamesdean@mail.com wrote: Happygrunt wrote:jdjamesdean@mail.com wrote: Happygrunt wrote:tracer wrote:In theory it'd be really good with a PBS casting "Weaken resolve" for a 1-2 combo: weaken then shriek.
However, I've yet to see it being pulled of effectively and consistently...
I have done it, and it really is funny.
However, telepathy also has the ability to shut down one unit a turn through weaken resolve/ dominate, which I have found to be the much better combo.
I was always fine with WR + Shooting ='s failed Morale test.
Well, weaken resolve and any moral test is always fun.
Don't forget that they also have access to soulstorm. That is 110pts for a Strength. 10 large blast. Great for hitting tanks.
thought it was Str 9 max?
1pt per psyker right?
 Oh dear, I think I have been counting the custodian for that strength adding. Honestly, I had not thought of that until just now. Yes, strength 9 large blast, my mistake.
Not a bad memory, I havn't used them in well over a year
And I used them last week.
Still doesn't change my opinion of the PBS. I do love that unit.
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