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![[Post New]](/s/i/i.gif) 2012/11/07 14:26:47
Subject: New early Ork rumours
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Lead-Footed Trukkboy Driver
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so far so good. Models and points reduction for flash gits would be great. FNP6+ is not a big deal and fits with fluff. I must say that will add a lot of dice rolling though. A kill canon option for more vehicles maybe dreads would be nice. A kill canon bit would be great too.
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Just forgot what I was going to say. |
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![[Post New]](/s/i/i.gif) 2012/11/07 15:43:19
Subject: New early Ork rumours
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Mutilatin' Mad Dok
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I'd actually like to see more Warlord characters. Though useful on the table, I've never really been attracted to the fiction behind Gazzy.
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![[Post New]](/s/i/i.gif) 2012/11/07 19:01:28
Subject: New early Ork rumours
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Battleship Captain
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i would love to see more variation in ork weapons.
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![[Post New]](/s/i/i.gif) 2012/11/07 22:22:01
Subject: New early Ork rumours
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Foolproof Falcon Pilot
Livingston, United Kingdom
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That release list is interesting. I'd be happy to hear about plastic tankbustas - the resin kit is just not good value, especially as you'd need two or three to make a good sized squad, leaving you with redundant nob models.
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![[Post New]](/s/i/i.gif) 2012/11/08 04:27:39
Subject: New early Ork rumours
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Heroic Senior Officer
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Charles Rampant wrote:That release list is interesting. I'd be happy to hear about plastic tankbustas - the resin kit is just not good value, especially as you'd need two or three to make a good sized squad, leaving you with redundant nob models.
Honestly, you could make great tankbustas with a box of boyz with rokkit launchas. The basic boyz box comes with 3 or 4 tankbusta bombs, and if you've been playing for a while, I'm sure you've got tons of rokkits leftover from loota boxes and the regular boyz boxes as well.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/11/08 13:15:21
Subject: New early Ork rumours
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Waaagh! Warbiker
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Ronin wrote:The Flashgits - Tankbustas plastic kit sounds a bit off, if only because Flashgits have a Nob statline, and the Tankbustas are only Boyz. Which would either mean that Flashgits will be made smaller (akin to the ones in DoW1), or Tankbustas bigger. Or could be an inaccurate rumour all round.
The last codex gits were just boys with kustom shootas. They could go back to that perhaps.
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![[Post New]](/s/i/i.gif) 2012/11/08 17:06:30
Subject: New early Ork rumours
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Screamin' Stormboy
Hattiesburg, MS
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I would like to see some up grades based on clans.
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![[Post New]](/s/i/i.gif) 2012/11/08 21:57:19
Subject: New early Ork rumours
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Mekboy Hammerin' Somethin'
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Dribble Joy wrote:The last codex gits were just boys with kustom shootas. They could go back to that perhaps.
Would probably explain why Dawn of War 1 Flash Gitz were boy-sized then
That does put the Flash Gitz in an interesting predicament then. Does that mean that as a shooty-infantry unit they're somewhere between Shoota boyz and Lootas? Wonder what role that is supposed to occupy.
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![[Post New]](/s/i/i.gif) 2012/11/09 01:31:00
Subject: New early Ork rumours
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Regular Dakkanaut
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Lootas used to be something completely different as well. There wasn't anything about making a shoulder mounted weapons platform, it was boyz who had the unusual tendency to pick up enemy weapons and use them instead of ork weapons. So, they went from being a way for blood axes to use imperial weaponry legally in an ork list, to being the strongest and longest range boyz available.
Flashgitz, like mentioned already, were normal shoota boyz, but with more firepower options. They were a bit redundant, but so was nearly half of the old ork codex.
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![[Post New]](/s/i/i.gif) 2012/11/09 03:31:00
Subject: New early Ork rumours
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Gargantuan Gargant
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I just want something that will let my Ork Warboss fight a filthy Necron Lord with Mind Shackle Scarabs without murdering himself.
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![[Post New]](/s/i/i.gif) 2012/11/09 08:05:44
Subject: New early Ork rumours
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Mutilatin' Mad Dok
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adamsouza wrote:I just want something that will let my Ork Warboss fight a filthy Necron Lord with Mind Shackle Scarabs without murdering himself.
You have to be careful here - something that's best for a new codex, isn't necessarily something you want. The Necron Lord with MSS terrifies ALL factions, not just Orks - they aren't in need of special attention. Not counting the MSS, Warbosses are still a force to be reckoned with.
In general, however, Nobs may want a slight boost in challenges, considering the assault heavy theme that runs with Orks. Possibly something in regards to bring back an initiative boost, so that Nobs with Big Choppas or CCW's can at least hit at the same time as your general i4 units, as well as just a little something to help overcome the hurdle created by lost bodies due to Overwatch.
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![[Post New]](/s/i/i.gif) 2012/11/09 08:57:18
Subject: Re:New early Ork rumours
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Ronin wrote:To be honest Im almost expecting Ork boys will have to pay 1pt per model to gain shootas over having slugga/choppa. As it is there's no real incentive in running slugga boys anymore.
Well, then they should give us an incentive. Stikkbomms for free, allow burnaz as special weapons or additional options for the nob would all push the scales back towards slugga boyz.
MajorWesJanson wrote:Phydox wrote:All this stuff looks great, but I'd expect a downside too, specifically involving Lootas. Lootas are in most lists, which means they're selling, which means GW can reign them back now for another units not selling as well.
Easiest way to nerf Lootas fairly would be to swap them with Flash gitz. Being in elite would make Flash gitz maybe viable, and being in HS would mean Lootas were competing with other valuable options like Battlewagons, Kans, and Deffdreds.
The easiest way to prevent everyone from spamming lootaz would be providing a worthwhile alternative. Lootaz are pretty much the same as IG heavy weapon teams with auto-cannons, and you hardly see anyone fielding[ those. Decent flash gits, blitza bommers or tank bustaz or otherwise reliable vehicle-cracking units would easily end the lootaz omnipresence in ork armies, even if they remained completely unchanged.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/11/10 06:07:47
Subject: Re:New early Ork rumours
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Lead-Footed Trukkboy Driver
Oklahoma
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The problem I have with flash gits is that they compete for a HW slot, have far too short of range, and are quite costly. Though they are admittedly great at what they do, I still have to choose them over battlewagons for da boyz. (mech still works pretty well in this edition if your using them right.)
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![[Post New]](/s/i/i.gif) 2012/11/10 09:10:10
Subject: New early Ork rumours
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Mutilatin' Mad Dok
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The problem I have with flash gits, is that they still for all the upgrades and points you put into them, they still only hit on 5+.
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![[Post New]](/s/i/i.gif) 2012/11/11 15:56:58
Subject: New early Ork rumours
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Waaagh! Warbiker
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If they started at Assault 2 and had an Assault 3 option they might be considered more viable.
The problem with gits is that they are stuck between two roles.
They are still nobs and can give things a good pounding in combat, their stats and cost reflect this. People use them as a shooting unit and are then disappointed in their cost/performance solely in that area.
Alas as a close support unit they aren't that great at either.
Upping their base firepower or dropping them to a boy's stat line and focussing them more on shooting is the way to getting more people to use them.
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![[Post New]](/s/i/i.gif) 2012/11/11 16:07:20
Subject: Re:New early Ork rumours
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Ultramarine Master with Gauntlets of Macragge
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Jidmah wrote: Ronin wrote:. Lootaz are pretty much the same as IG heavy weapon teams with auto-cannons, and you hardly see anyone fielding those.
They're also cheaper, easier to load up on, and don't take up as much real estate. Autocannons are also a staple of a solid firebase, since they're so good at cracking light armor and heavy infantry.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/11/11 17:27:46
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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Multiple nobs to a boyz unit sounds great as you can equip them for different jobs like challenge accepting, vehicle killing etc.
I'd love to see big shoota mobs.
Not sure about a giant squigmonster, unless I can make a mechanized one for my blood axes.
I'd like to see another rank of Boss/warboss introduced, perhaps taking the old warboss down a little bit and making a monster level warboss. Also want to see a multiple options set up for warbosses, opening options according to clan.
REALLY want to see squadrons of battlewagons 1-3...
FNP 6 sound fairly good and doesn't require points when you consider what's already out there from the other armies right now. Our codex is 2 editions old and in need of a boost.
...and I strongly suspect lootas will take the beatstick.
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![[Post New]](/s/i/i.gif) 2012/11/11 18:25:35
Subject: Re:New early Ork rumours
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Krazed Killa Kan
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MeanGreenStompa wrote:Multiple nobs to a boyz unit sounds great as you can equip them for different jobs like challenge accepting
This is the biggest thing - Nobs need some wargear that will allow them to actually -win- a challenge. Outside of that, I don't see Boyz being assault units any more.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/11/11 22:38:15
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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Is it wrong of me to want Ward to write it? I think, despite the fairly over the top fluff and wobbly naming conventions, that his codices are too bad. Or perhaps Kelly can weave his magic, as he did on the last ork codex (which should be the benchmark for codex writing tbh).
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![[Post New]](/s/i/i.gif) 2012/11/11 22:41:59
Subject: New early Ork rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Over the top fluff and wobbly naming conventions are perfect for Orks anyways...
Tellyportas? Deff-dreds?
An Ork crashing a motorbike through a Titan?
If that doesn't scream "WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD!"...I don't know what does.
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![[Post New]](/s/i/i.gif) 2012/11/11 22:49:06
Subject: New early Ork rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kanluwen wrote:Over the top fluff and wobbly naming conventions are perfect for Orks anyways... I dunno. Do we really want the words Squig, Kustom and Waaagh! in front of every weapon or item? Ork Waaagh! Boyz Mob – 55 Points Unit Size: 1 Nob and 9 Waaagh! Boyz. Equipment: Waaagh! Sluggas and Choppa. The Nob has a Waaagh! Slugga and a Kustom Choppa. Options: May add up to 20 additional Waaaaagh! Boyz for +5 points each. One in every full five Waaagh! Boyz can swap their weapons for either a Kustom Rokkit Launcher, Squig Burner or ‘Eavy Waaagh! Shoota for +5 points. The Nob may exchange his Kustom Choppa for a Squig Axe (+5 points), a Waaagh! Claw (+15 poitns) or a Kustom Squig Mace (+10 points). The Nob may exchange his Waaagh! Slugga for a Kustom Kombi-Scorcha, a Kustom Kombi-Rokkit or a Mega-Squig Blaster for +10 points. The Nob can take a Waaagh! Banner for +10 points. The whole unit may take Sqiggbombz for +2 points per model. And on and on we go...
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This message was edited 1 time. Last update was at 2012/11/11 22:51:11
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![[Post New]](/s/i/i.gif) 2012/11/11 22:50:49
Subject: Re:New early Ork rumours
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Possessed Khorne Marine Covered in Spikes
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It'll make using sluggas better, especially with choppa updates.
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WAAAGH!!!
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![[Post New]](/s/i/i.gif) 2012/11/11 22:53:53
Subject: New early Ork rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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H.B.M.C. wrote: Kanluwen wrote:Over the top fluff and wobbly naming conventions are perfect for Orks anyways...
I dunno. Do we really want the words Squig, Kustom and Waaagh! in front of every weapon or item?
Ork Waaagh! Boyz Mob – 55 Points
Unit Size: 1 Nob and 9 Waaagh! Boyz.
Equipment: Waaagh! Sluggas and Choppa. The Nob has a Waaagh! Slugga and a Kustom Choppa.
Options: May add up to 20 additional Waaaaagh! Boyz for +5 points each.
One in every full five Waaagh! Boyz can swap their weapons for either a Kustom Rokkit Launcher, Squig Burner or ‘Eavy Waaagh! Shoota for +5 points.
The Nob may exchange his Kustom Choppa for a Squig Axe (+5 points), a Waaagh! Claw (+15 poitns) or a Kustom Squig Mace (+10 points). The Nob may exchange his Waaagh! Slugga for a Kustom Kombi-Scorcha, a Kustom Kombi-Rokkit or a Mega-Squig Blaster for +10 points. The Nob can take a Waaagh! Banner for +10 points.
The whole unit may take Sqiggbombz for +2 points per model.
And on and on we go...
No no no.
They'd be armed with Waaaghas! and Dakkas. The Nob would have a Kustom Waaagha! and a Kustom DakkaDakkaDakka.
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![[Post New]](/s/i/i.gif) 2012/11/11 23:04:00
Subject: New early Ork rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Sorry, yes.
Dakka would be the word of choice. We should have seen that with the Dakkajet. Soon we'll have Dakkacoptaz, Dakkabuggies and Dakkadakkas.
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![[Post New]](/s/i/i.gif) 2012/11/11 23:04:31
Subject: New early Ork rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I see no problems with these wording conventions.
Mr. Ward, full Dakka ahead!
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![[Post New]](/s/i/i.gif) 2012/11/11 23:35:33
Subject: New early Ork rumours
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Mekboy Hammerin' Somethin'
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H.B.M.C. wrote:Sorry, yes.
Dakka would be the word of choice. We should have seen that with the Dakkajet. Soon we'll have Dakkacoptaz, Dakkabuggies and Dakkadakkas.
Needs moar Dakka!
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![[Post New]](/s/i/i.gif) 2012/11/12 01:17:25
Subject: Re:New early Ork rumours
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Krazed Killa Kan
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MeanGreenStompa wrote:Is it wrong of me to want Ward to write it? I think, despite the fairly over the top fluff and wobbly naming conventions, that his codices are too bad. Or perhaps Kelly can weave his magic, as he did on the last ork codex (which should be the benchmark for codex writing tbh).
Good lord...
First, Kelly put far too many useless units into the Ork 4th 'dex. Gitz, Zap Gunz, Weirdboyz, Grotsnik, Looted Wagons, Deff Dreads, Stormboyz....
There's a lot of ideas in the Ork Codex, but only half of the Codex or so is viable. I would like to see more IC choices in particular - and something has to be done about our dependency on the Kustom Force Field. In a Codex that dependent on one piece of wargear - there's almost no alternatives when everything else is just written in to be goofy or fluffy or random tabletop fun.
I don't think either of these guys are model Codex writers. Kelly has inconsistent rules writing that fudges internal balance/points costs. Ward has ridiculous OTT fluff, has little respect for past fluff, and tends towards creating far too many strong units with even stronger synergy. Ward needs to tone it down and Kelly has to focus on tweaking his points costs - if they can do that, and Kelly has shown some promise with more recent Codices (DEldar, and Necrons for Ward), then sure they can write the Codex. But I do not want Ward writing the Ork dex's fluff. Keep him writing Space Marine fanfics.
I would personally prefer a brand new writer for the Ork dex. We need fresh ideas..
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/11/12 01:25:43
Subject: New early Ork rumours
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Mekboy Hammerin' Somethin'
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Oh god I hope they dont change the Ork fluff in any way at all. I think it's perfect the way it is.
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![[Post New]](/s/i/i.gif) 2012/11/12 01:46:13
Subject: Re:New early Ork rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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TedNugent wrote:First, Kelly put far too many useless units into the Ork 4th 'dex. Gitz, Zap Gunz, Weirdboyz, Grotsnik, Looted Wagons, Deff Dreads, Stormboyz....
Point of order: The units I’ve bolded above were already part of the Ork Codex. You can’t blame Kelly for ‘adding’ them when they were already there to begin with.
I don’t necessarily disagree with your remaining points. That said, the Ork Codex is still a fun Codex, even if a number of units are utterly what-were-they-thinking useless (Tank Bustas, Flash Gits, etc.).
TedNugent wrote:I would personally prefer a brand new writer for the Ork dex. We need fresh ideas..
Well there are only three to choose from unless they bring in someone new, get one of the Warhammer writers to do it, or get Jervis to do it.
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![[Post New]](/s/i/i.gif) 2012/11/12 01:50:32
Subject: New early Ork rumours
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Speed Drybrushing
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I want viable Gitz, as Elites, and Nobz that need more oomph.
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