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So how best do we deal with 4 necron flyers with an all comers build at 1500?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I have a good deal of Daemons, Chaos space marines, IG, orks, grey knights, dark angels, and sisters. How would you go about dealing with a flyer heavy - heavy night fighting necron list with the above armies. If I tool guard to deal with it, I feel they suffer pretty heavily against lists with no flyers. I am unsure on how I can deal with them and still be a solid all comers list. Thoughts?

My knee-jerk thought is:

Belial
5 thundernators, apothecary, cyclone
5 thundernators, cyclone
5 thundernators, cyclone
5 thundernators, cyclone
5 thundernators, cyclone

land speeder - mm, typhoon
land speeder - mm, typhoon

This message was edited 2 times. Last update was at 2012/11/01 20:53:54


 
   
Made in gb
Slippery Scout Biker





Macclesfield

Aegis defence line or other weapons with interceptor and skyfire special rules are best because they allow you to destroy them before there even on the board and if you go IG and have a hydra flak tank Squadron well you'll find the flyers no threat but you will also want LRBT with the punisher gatling gun to give your troops cover against enemy infantry and vanilla LRBT for dealing with other things.

609th Cadian- (1000 Points)
Lunar Knights (3000 Points)
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Made in us
Fixture of Dakka





Well, with Grey Knights, they deal with fliers with the same thing they deal with everything else: psycannons, tons of em.

And I'm not sure why you can't just deal with 4 fliers with anything in general. Their offense is much less inspired than the internet makes it out to be.

This message was edited 1 time. Last update was at 2012/11/01 23:22:59


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

With guard, just ignore the fliers. Bring some melta stormies, lascannons, and some colossuses or hellhounds. Your opponent has invested so much in fliers that they likely have a pathetic ground presence. Once you wipe all the scoring units off the board and then take over everything on the ground, your opponent will be stuck desperately trying to find some open objectives to put their other scoring unit or two on at the last moment. If you play it right, they're probably only contesting the objectives to boot.

Or play air cav guard and bring lots of your own vendettas. I don't know if it's worth bothering trying to make an all-comers list that plays half to the air game and half to the ground game.


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Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I dunno, I have played against them a number of times, and with a good general behind them at 1500, 4 of them are scary. The quad gun dies after killing a single flyer at best, so I am reluctant to use it. 2 death rays are brutal. The rest just kills infantry, but they have plenty to shoot at when the death rays hit armor. With IG, hydras and 2 lrbt variants is cripplingly expensive at 1500 and leaves little for effective scoring units.

I was thinking about the deathwing build I listed or the following guard build:

CCS - 4 x plasma - astropath - chimera
CCS - 4 x plasma - ootf - chimera

veterans - 3 melta - chimera
veterans - 3 melta - chimera
Infantry platoon
ccs - 2 gl - autocannon - commisar
squad - gl - autocannon
squad - gl - autocannon
sws - 3 flamers
sws - 3 flamers

vendetta
vendetta

hydra
hydra
griffon

This message was edited 1 time. Last update was at 2012/11/01 23:46:28


 
   
Made in gb
Freaky Flayed One






Necron flyers are Av11 so S5 and above can be used to against it. Really its all about weight of fire, TL weapons excel in getting those 6's. Of course you shouldn't direct too many shots as you might find you've wasted your turn trying to hit a flyer. Flyers are limited in there movement and be more of a distraction than a threat. Your opponent may only be able to 1-2 turn of shooting if you position your army well before they have to fly off the board or move away to get a better angle next turn.

This message was edited 1 time. Last update was at 2012/11/02 00:01:14


 
   
Made in au
Freaky Flayed One




Australia

 Nakor The BlueRider wrote:
Necron flyers are Av11 so S5 and above can be used to against it. Really its all about weight of fire, TL weapons excel in getting those 6's. Of course you shouldn't direct too many shots as you might find you've wasted your turn trying to hit a flyer. Flyers are limited in there movement and be more of a distraction than a threat. Your opponent may only be able to 1-2 turn of shooting if you position your army well before they have to fly off the board or move away to get a better angle next turn.


Don't forget that the Flyers are supersonic, so they always get a jink save, and easily have the capability to severely hinder ground/sky forces. Maybe try to get at least one AA or Skyfire unit, but mostly just ignore them, because 4 will be hard to take down, so as someone said before, don;t waste you're whole shooting phase trying to take them down.

 
   
Made in us
Battleship Captain




Oregon

A combination of dedicated AA platforms, this usually means quad gun and Aegis, and flexible multi shot weapons like autocannons.
Either weapon system is effective against non-flyer vehicles as well so they're not wasted or overspecialized points.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 Inigo Montoya wrote:
I dunno, I have played against them a number of times, and with a good general behind them at 1500, 4 of them are scary. The quad gun dies after killing a single flyer at best, so I am reluctant to use it. 2 death rays are brutal. The rest just kills infantry, but they have plenty to shoot at when the death rays hit armor. With IG, hydras and 2 lrbt variants is cripplingly expensive at 1500 and leaves little for effective scoring units.

I was thinking about the deathwing build I listed or the following guard build:

CCS - 4 x plasma - astropath - chimera
CCS - 4 x plasma - ootf - chimera

veterans - 3 melta - chimera
veterans - 3 melta - chimera
Infantry platoon
ccs - 2 gl - autocannon - commisar
squad - gl - autocannon
squad - gl - autocannon
sws - 3 flamers
sws - 3 flamers

vendetta
vendetta

hydra
hydra
griffon


I'd say drop one of the CCS. The one with the OotF would be my first suggestion.
He's in a mobile sqd, so he won't likely get to shoot.
Maybe drop the SWS and with the points you save, upgrade the Griffon to a Bassy.
And add a Russ, Hellhound or 3rd Vendetta.
Just a thought.

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Made in us
One Canoptek Scarab in a Swarm




topeka ks

Take out as many infantry in turn one as possible flyers have to go into reserve if you take out the ground forces before they get on the board the game is over

and they call me cj 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Knock his flyers off the table and watch them shatter into a million pieces.

I kid, of course.

Maybe.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Fixture of Dakka





 rednecroncryptek wrote:

Don't forget that the Flyers are supersonic, so they always get a jink save,.

Supersonic has nothing to do with Jink. Necron fliers can only Jink when they Evade.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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