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Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

So, I've been playing against the guy who introduced me to 40k for about two years. In that time we have played about 60 games.
My Orks vs. his Blood Angels.
He has won maybe 5 of those games.
I have been running shooty orks, battle wagons, Wartrakks w/ rokkits, Koptas, Biker boss, and KFF for the most part.
He has run all sorts of lists.
I don't know BA very well, so I can't really tell you much about his army.
What I would like is a solid list for him to play against me. Something that should have the best chance against my mostly mech Orks.
Help?
Thanks!
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Now the big help, we kinda know what you have.

What does he have/have access to? Any allies or straight BA, tanks models etc?

   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I'll give it a shot, but like I said, I'm not too well versed in his army. Forgive me if I get names slightly wrong.

He's got.
Sanginor
Captain
Librarian
Tac Squads
Death Company
Couple of Dreads
Terminators
Assault squads
Scouts
2 Rhinos
1 LR
1 Stormraven
1 Droppod
1 Baal Pred
2 Land Speeders
2 each of Whirlwind, Predator, Vindicator

We typically play at 1500

This message was edited 1 time. Last update was at 2012/11/03 18:14:57


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

As a BA player I often find the hordier armies tough to deal with, more to do with the way I build lists and my model collection rather than an issue in the codex.

To tackle Orks from that list I would concentrate on..
Tac squads with flamer and ML
Vindicators
Speeders with either hf or typhoons and hb
Dakka Preds

They all have the option to either put out volume of fire or templates and have higher strength options for vehicles.

Add other units to taste, but I'd be inclined to de-emphasise assault and look to units that can keep you at range and put out decent volume of fire. You could perhaps proxy a Tac squad as sternguard with combination flamers, ten in a pod could give you something to think about.


Automatically Appended Next Post:
Oh, and the Baal predator should be a no brainer, has excellent anti horde and light vehicle properties in nearly any configuration.

This message was edited 2 times. Last update was at 2012/11/03 18:52:01


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 azreal13 wrote:
As a BA player I often find the hordier armies tough to deal with, more to do with the way I build lists and my model collection rather than an issue in the codex.

To tackle Orks from that list I would concentrate on..
Tac squads with flamer and ML
Vindicators
Speeders with either hf or typhoons and hb
Dakka Preds

They all have the option to either put out volume of fire or templates and have higher strength options for vehicles.

Add other units to taste, but I'd be inclined to de-emphasise assault and look to units that can keep you at range and put out decent volume of fire. You could perhaps proxy a Tac squad as sternguard with combination flamers, ten in a pod could give you something to think about.


Some of the shootier ork lists aren't exactly hordy though. I play one other than some lootas I may have out in the "open"
I still rock 3 Battlewagons in my ork list. Deffrollas still get the job done, Shoota boys opposed to choppas.

I'd try something like this list.

Libby Jump Pack

1x10 Tac Squad flamer/MM Rhino
1x10 Assault squad 2xMG, PW
1x10 Assault squad 2xFlamer, PW

Vindicator
Vindicator
StormRaven MM+ Assault cannon

There's still about 200 points left in the list, I'd pick up a sang guard and something else.
If he's not going first, he's gotta protect the vindis, hide from LOS. Same ole same ole

   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

The only thing I'd disagree with there is using Assault marines.

They are the mainstay of my troops choices, but they don't have enough bite in assault against Orks of any flavour for my liking, Tac marines put out more fire and therefore are a better choice in this instance imho.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 azreal13 wrote:
The only thing I'd disagree with there is using Assault marines.

They are the mainstay of my troops choices, but they don't have enough bite in assault against Orks of any flavour for my liking, Tac marines put out more fire and therefore are a better choice in this instance imho.


I only chose them for fast decisive Melta guns/Flamers.

Otherwise I'd agree completely.

   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Nice feed back so far.
Love to see more.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Blood Angels shouldn't have a lot of trouble with Orks, mostly because Assault squads in the Troops selection can get flamers in position to do maximum damage pretty easily. What's in the Ork list?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

My typical list usually looks something like this. With variations like, more Lootas instead of Koptas, More boyz, No trukk for back field, Sometimes the BWs get traded for Big Gunz. Etc...

HQ:
Biker Boss w/ PK, Cybork
Big Mek w/ KFF, Cybork
[230]

Elite:
5 Lootas
5 Lootas
5 Lootas


Troops
20 Shoota Boyz w/ 1 Big Shoota + Nob w/ PK, BP, ‘Eavy armor
19 Shoota Boyz w/ 1 Big Shoota + Nob w/ PK, BP, ‘Eavy armor
12 Shoota Boyz + Trukk


Fast:
3x Deffkopta w/ TL Big Shootas
2 Wartrakk w/ RPJ, TL rokkits
2 Wartrakk w/ RPJ, TL rokkits


Heavy:
Battle Wagon w/ Deffrolla, RPJ, Riggers, 3x Big shootas
Battle Wagon w/ Deffrolla, RPJ, Riggers, 3x Big shootas

Fortifications:
Orky Defense Line
   
Made in gb
Chosen Baal Sec Youngblood





Here's some advise for you
Keep your warboss out of Sanginor's way, he can kill you fast with no mega Armour or back up squad, but as Sanginor is not a independent character, keep your Warboss with a squad of mega nobs.
Don't let death company charge you as they can destroy a unit but death company are expensive and can be a game changer when destroyed.
Don't run all shooty orks as their ballistic skill is crap, run a mixture, use some shooty and cc to fight him and next turn smack our orks from behind and spit his attacks, if the grots are killed then he is likely to retreat backward and your turn, shoot him to bits then charge him and destroy the rest.
engage him with some grots to slow his way towards you and keep your orks at the middle between the grots(front) and the shooty orks(back).
Take lots of tank busta'z to take out tanks and take mega nobz to suck up fire power from the enemy and get them towards the tank that looks that strongest.
get a dakka jet or flyer of some sort and cause as much damage to the enemy as possible and the flyer will suck up damage from the storm raven and keep you safe from lots or anti Armour shots
Take out the tactical squads by dropping as many blast/large blast markers on them, cause them to lose men quickly.
Land speeders are light and a good rokkit shots should kill them.
Terminators, take them out with lots of boys and the boys should surround the terminators like flies to nurgle
librarian, if the librarian suffers a peril of the warp and wounded then fire at him with everything you got.
Cap, simple, crush his face in with a warboss.
Baal pred, the Baal pred can scout ahead so focus all anti-Armour fire power on his Baal pred in the first turn to destroy it.
Assault squads. destroy them with fire power at long range and if deep strike then pound their face in with boys or bikers or shooting them.
Scouts, with combat blades and bolt pistol then cop their heads of, with bolters, hit them fast , if with snipers then drop a large blast marker on them or assault them but remember, never focus on them with to many people as this may tag you guys down for the rest of turn 1/2, three is he is lucky with the saves.
Dreads, hit them with anti tank Armour at close combat/ ranged, assault it not it assault you.
Tell me if i got any thing wrong.



   
Made in gb
Longtime Dakkanaut





I have never had a issue with Orks, and in every game i have played against them I have ended up having a lot of models on the table versus a handful of theirs, in friendly games, tournie games and competitive games. I run BA of course.

I suppose in quite a few of those games I have been running half shooty half CC armies, tell him to concentrate fire on one squad at a time, use devi's with ML backed up by a libby with divination (and pray for perfect timing), use the SR with hurricane bolters AC and HB, use sternguard (combi meltas and heavy flamers) and attack bikes with MM to take out your armour, use a furioso dread with melta gun and heavy flamer and blood talons, they like orks.

I like having both tacs and assault marines,

This message was edited 1 time. Last update was at 2012/11/03 19:54:26


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in gb
Junior Officer with Laspistol





I've seen bolt-gun DC smash up horde lists. They're resilient enough to hop out a rhino and move forward for a turn while shooting bolters and if they get chance to assault they can really do some damage against hordes.

They are also great DoA units with bolter against hordes. Able to drop in on the flank where they have the least chance of getting assaulted first. The opposing player tends to try very hard to assault them to take away their bonus, and this causes a weird shift in their lines which the BA player can take advantage of.

Note: This is all from watching BA players, I don't use them personally, but I've seen them used a fair amount.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 brothercon wrote:
Here's some advise for you
Keep your warboss out of Sanginor's way, he can kill you fast with no mega Armour or back up squad, but as Sanginor is not a independent character, keep your Warboss with a squad of mega nobs.
Don't let death company charge you as they can destroy a unit but death company are expensive and can be a game changer when destroyed.
Don't run all shooty orks as their ballistic skill is crap, run a mixture, use some shooty and cc to fight him and next turn smack our orks from behind and spit his attacks, if the grots are killed then he is likely to retreat backward and your turn, shoot him to bits then charge him and destroy the rest.
engage him with some grots to slow his way towards you and keep your orks at the middle between the grots(front) and the shooty orks(back).
Take lots of tank busta'z to take out tanks and take mega nobz to suck up fire power from the enemy and get them towards the tank that looks that strongest.
get a dakka jet or flyer of some sort and cause as much damage to the enemy as possible and the flyer will suck up damage from the storm raven and keep you safe from lots or anti Armour shots
Take out the tactical squads by dropping as many blast/large blast markers on them, cause them to lose men quickly.
Land speeders are light and a good rokkit shots should kill them.
Terminators, take them out with lots of boys and the boys should surround the terminators like flies to nurgle
librarian, if the librarian suffers a peril of the warp and wounded then fire at him with everything you got.
Cap, simple, crush his face in with a warboss.
Baal pred, the Baal pred can scout ahead so focus all anti-Armour fire power on his Baal pred in the first turn to destroy it.
Assault squads. destroy them with fire power at long range and if deep strike then pound their face in with boys or bikers or shooting them.
Scouts, with combat blades and bolt pistol then cop their heads of, with bolters, hit them fast , if with snipers then drop a large blast marker on them or assault them but remember, never focus on them with to many people as this may tag you guys down for the rest of turn 1/2, three is he is lucky with the saves.
Dreads, hit them with anti tank Armour at close combat/ ranged, assault it not it assault you.
Tell me if i got any thing wrong.





Help BA beat Orks, not orks beat BA ^^

   
Made in gb
Junior Officer with Laspistol





Oh and baal preds make KFFs a joke.

This message was edited 2 times. Last update was at 2012/11/03 19:53:19



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Chosen Baal Sec Youngblood





I read 'my orks vs his blood angels" in matphat's first statement


Automatically Appended Next Post:
 matphat wrote:
So, I've been playing against the guy who introduced me to 40k for about two years. In that time we have played about 60 games.
My Orks vs. his Blood Angels.
He has won maybe 5 of those games.
I have been running shooty orks, battle wagons, Wartrakks w/ rokkits, Koptas, Biker boss, and KFF for the most part.
He has run all sorts of lists.
I don't know BA very well, so I can't really tell you much about his army.
What I would like is a solid list for him to play against me. Something that should have the best chance against my mostly mech Orks.
Help?
Thanks!

red for were i read it

This message was edited 1 time. Last update was at 2012/11/03 20:04:08


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 brothercon wrote:
I read 'my orks vs his blood angels" in matphat's first statement


Automatically Appended Next Post:
 matphat wrote:
So, I've been playing against the guy who introduced me to 40k for about two years. In that time we have played about 60 games.
My Orks vs. his Blood Angels.
He has won maybe 5 of those games.
I have been running shooty orks, battle wagons, Wartrakks w/ rokkits, Koptas, Biker boss, and KFF for the most part.
He has run all sorts of lists.
I don't know BA very well, so I can't really tell you much about his army.
What I would like is a solid list for him to play against me. Something that should have the best chance against my mostly mech Orks.
Help?
Thanks!

red for were i read it


Now read the whole post where he asks for help building a Blood Angels list to beat his Orks.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Chosen Baal Sec Youngblood





Ok my bad sorry but the tactics i gave could be used ether way if you think about it
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

With the nerf to Power Weapons, alot of IC's have been nerfed hard. Like the AP3 Sanguinor, or the I1 Dante. I'd try to stay away from overpriced/nerfed HQs

   
Made in gb
Perturbed Blood Angel Tactical Marine





I am ba player who regularly plays against orcs.
I always have a
reclusiarch 130
10 deathcompany with bolters 200
deathcompany dreadnought 150
termiantor assualt squad with stormsheilds and thunder hammers 220
2x stormravens
assualt cannons, multimeltas and hurricane bolters 230 each

reclusiarch plus deathcompany = 40 str ,5 ws 5, initiatve 4 attacks that reroll to wound and hit! bye bye orc mob
terminators mean walkers go bang, as 3++ means walkers close combat weapons do little.
deathcompany dread, has meltagun and magna grappler for antitank, but with blood talons, it can chew through an infinite number of orks, 6 attacks on the charge str 7, with re roll wounds, and the ability to gain an extra attack for every unsaved wound caused bye bye, nobs or boyz or walkers if necessary
stormravens are amazing 6+ to hit, in 6th edition and have some brilliant anti tank.
back this up with some troops and you've got a brilliant list.
any queries please ask, as my twin brother plays orcs and uses a very mek list, so we are constantly coming up with ways to kill each other.

Blood angels are so awesome they make me cry!

6k Bloodangels and counting
1.5k Grey Knights and counting 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Thanks all!

This message was edited 1 time. Last update was at 2012/11/03 23:54:11


 
   
 
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