Switch Theme:

Blood Angels as allies for Drop Pod Crimson Fists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Boosting Space Marine Biker






Athens, GA

So, I just came into possession of a fairly nice Blood Angels army and wanted to try running some of them on the table before I sell them off.

Then I realized that, as battle brothers, they would work perfectly for my Crimson Fists Army.

Without further ado, here is the list,

Primary Detachment: Crimson Fists (1420pts)

HQ:

Pedro Kantor (of course)

Elites:

(1st) 10 Man Squad of Sternguard (Pedro's Group)
4x Combi-Flamer, 5x Combi-Melta, Sgt w/ Combi Flamer and power maul, Drop Pod

(2nd) 10 Man Squad of Sternguard
4x Combi-Melta, 5x Combi-Flamer, Sgt w/ Combi-Melta and power maul, Drop Pod

(3rd) 10 Man Squad of Sternguard
4x Combi-melta, 5x Combi-Plasma, Sgt w/ Combi-Melta and power maul, Drop Pod

Troops:

(1st) 5 Man Scout Squad
3x Sniper, HB, Sgt w Sniper

(2nd) 5 Man Scout Squad
4x Bolt Pistol and CCW, Sgt w. Bolt Pistol CCW and Melta Bombs

Allied Detatchment: Blood Angels (580 pts)

HQ

(1st) Librarian in Power Armour
Divination and 2ndary Power, Force Stave and Combi-Flamer

(2nd) Librarian in Power Armour
Divination and 2ndary POwer, Force Stave and Cobmi-Flamer

Elites:

(1st) Sanguinary Priest
Combi-Flamer and Melta Bombs

(2nd) Sanguinary Priest
Combi-Flamer and Melta Bombs

Troops:

(1st) 5 Man Assault Squad
Meltagun, Drop Pod, Sgt with Bolt Pistol, Chainsword, and Melta Bombs

(2nd) 5 Man Assault Squad
Meltagun, Drop Pod, Sgt with Bolt Pistol, Chainsword, and Melta Bombs


So the idea here is to maximize the first round impact of the alpha strike as per usual, but then to add some punch to it.

The 2nd and 3rd sternguard squads drop on round one with one unit of blood angels assault marines.

The Assault marines carry down a Librarian and a Sanguinary priests

The hope here is that the Sternguard with flamers will burn the Melta's to Vape a tank then stand guard with wall of death vs assaults.

The Melta/ Plasma squad will rain death on a tough unit, bolstered by Divination cast by the Librarian

Both units will hopefully be within range to benefit from the FNP bubble

The assault marines are there primarily for their transport and to put bodies in front of the Priest and Libby, but will work as counterstrike / harassment later if they live (IC's will split and join stern)

Pedro and the second group of Blood angels Assault Marines come in as soon as they are able and will join in the assault.

All Blood Angels IC's will split off and join Sternguard units when able, Librarians will use Divination to bolster shooting and Priest will Provide FNP bubbles

The scouts will camp home objectives, preferable in a ruin, snipers up high, CCW on bottom

Assault Marines (if they survive) grab objectives or harass / tie up other units / meat shield duties as needed

This army is All scoring units save for the ICs, but has no AA to speak of, but should have a chance of killing the ground forces of the flying circus on round one if necessary by dropping all three sterns at once.

Other flying lists should be survived by Ignoring air and hugging cover / ruins after the ground game is over. FNP / cover should help with this.

What do you guys think? Is it workable or complete crap?





Automatically Appended Next Post:
Any ideas if this would work or not? Anyone?

This message was edited 2 times. Last update was at 2012/11/04 15:41:51


10-15K (way too many to point up)
4K 
   
Made in us
Longtime Dakkanaut





More boys. Less toys! And you cant take two allied libbys!

Id cut as much fat as possible try to get up to 7 pods so 40 guys drop turn 1. A list like that fists/ba did very well at nova. Just make sure that your initial drop has 40 guys or so. That way you wont be blown off the board.

Bee beep boo baap 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

List is illegal. Follow the FoC for allies as well as your own army.

   
Made in us
Boosting Space Marine Biker






Athens, GA

Thanks for the responses guys

LValx: I wasn't aware of the limitation on the allies, so one HQ only, that's ok, can pull that libby to add more troops to the board. The tough part is trying to get 4 squads on the board with the three sterns, as they eat alot of points. Will have to try some reconfigureing

jdjamesdean: Looks like I need to re-read the allies section, missed the one HQ slot limitation ;(


Automatically Appended Next Post:
So I did some rejiggering with the list and came up with the following. It puts more boots on the ground, has 7 pods for 4 pods on round one, and should still pack a punch. Still lacking in AA though.

Crimson Fists: 1355

HQ: Pedro Kantor

Elites:

(1st) 10 Man Sternguard Squad
4x Combi-Melta, 5x Combi-Flamer, Sgt with Combi-Melta, Power Maul, and Melta Bombs. Drop Pod

(2nd) 10 Man Sternguard Squad
4x Combi-Melta, 5x Combi-Plasma, Sgt with Combi-Melta, Power Maul, and Melta Bombs. Drop Pod

Troops:

(1st) 10 Man Tactical Squad
Flamer, HB, Sgt with Combi-Flamer, Power Maul, and Melta Bombs. Drop Pod

(2nd) 10 Man Tactical Squad
Flamer, HB, Sgt with Combi-Flamer, Power Maul, and Melta Bombs. Drop Pod

Blood Angels Detachment: 642pts

Librarian
Divination, Probaby Blood Lance, Combi-Flamer and Force Stave

Elites:

(1st) Sanguinary Priest
Combi-Flamer, Chain Sword

(2nd) Sanguinary Priest
Combi-Flamer, Chain Sword

Troops:

(1st) 7 Man Assault Squad
Flamer, Sgt with Storm Shield, Bolt Pistol, and Melta Bombs. Drop Pod

(2nd) 6 Man Assault Squad
Flamer, Vanilla Sgt. Drop Pod

(3rd) 6 Man Assault Squad
Flamer, Vanilla Sgt. Drop Pod

So the idea here, after the helpfull coments above, is to alpha strike in 4 full units on Round One. I'm thinking definitley the two Sternguard Squads, then probably a tactical squad and the first blood angels assault squad with all three ICs (thats 10 men for the pod).

The Sterns will do what they do best and blow things up, with the 5x Combi-flamer squad providing wall of death coverage vs assaults. The tactical squad's weapons can be switched, but I figured on first run thoug I'd load them with anti-infantry as there is plenty of anti-tank
on the board already.

The assault Squad will help the flamer Stern squad by spreading out to protect vulnerable flanks and or serving as a meat-shield, while protecting the IC's.

Hopefully the libby will be in range to give divination to the plasma/melta stern squad, and the Priest can be placed in the squad to maximize cover and FNP bubble for surrounding units.

The remaining assault squads will serve as late game objective grabs, or just pile in to serve as distraction units or to tie up hordes so I'll get another round of sternguard ammo into them.


What do you guys think? Have I missed another rule with the duel FOC? Does the list look workable?

This message was edited 1 time. Last update was at 2012/11/04 20:09:38


10-15K (way too many to point up)
4K 
   
Made in us
Regular Dakkanaut




Denver, Colorado

Hi, I'm pretty sure the FNP bubble only applies to BA units, so the sternguard etc won't see any benefit.
   
Made in us
Cog in the Machine




snaggled wrote:
Hi, I'm pretty sure the FNP bubble only applies to BA units, so the sternguard etc won't see any benefit.


This is correct.



Automatically Appended Next Post:
Also the libby cannot have blood lance and book powers... its one or the other.

This message was edited 1 time. Last update was at 2012/11/05 21:19:26


 
   
Made in us
Boosting Space Marine Biker






Athens, GA

Ah, that does take some of the bite out of that option. Might drop the Sanguinary Priests, but love the libby for the divination benefit, for sternguard that would be epic. will have to thing about it, but thanks for the corrections!

10-15K (way too many to point up)
4K 
   
Made in us
Perturbed Blood Angel Tactical Marine



Nonbeing, that is to say, everything.

 Instinctual wrote:
So, I just came into possession of a fairly nice Blood Angels army and wanted to try running some of them on the table before I sell them off.

Then I realized that, as battle brothers, they would work perfectly for my Crimson Fists Army.

Without further ado, here is the list,

Primary Detachment: Crimson Fists (1420pts)

HQ:

Pedro Kantor (of course)

Elites:

(1st) 10 Man Squad of Sternguard (Pedro's Group)
4x Combi-Flamer, 5x Combi-Melta, Sgt w/ Combi Flamer and power maul, Drop Pod

(2nd) 10 Man Squad of Sternguard
4x Combi-Melta, 5x Combi-Flamer, Sgt w/ Combi-Melta and power maul, Drop Pod

(3rd) 10 Man Squad of Sternguard
4x Combi-melta, 5x Combi-Plasma, Sgt w/ Combi-Melta and power maul, Drop Pod

Troops:

(1st) 5 Man Scout Squad
3x Sniper, HB, Sgt w Sniper

(2nd) 5 Man Scout Squad
4x Bolt Pistol and CCW, Sgt w. Bolt Pistol CCW and Melta Bombs
pretty much i dont know SM that well, but SG look fine scouts are fun... I would give them beacons for pods but meh.
Allied Detatchment: Blood Angels (580 pts)
this is the part I care about
HQ

(1st) Librarian in Power Armour
Divination and 2ndary Power, Force Stave and Combi-Flamer

(2nd) Librarian in Power Armour
Divination and 2ndary POwer, Force Stave and Cobmi-Flamer
only take 1 as mentioned. What do you mean 2ndary power? just take 2x divination. Also combi-flamer is meh... :/
Elites:

(1st) Sanguinary Priest
Combi-Flamer and Melta Bombs

(2nd) Sanguinary Priest
Combi-Flamer and Melta Bombs
Why? they only help the BA so take 0-1.
Troops:

(1st) 5 Man Assault Squad
Meltagun, Drop Pod, Sgt with Bolt Pistol, Chainsword, and Melta Bombs

(2nd) 5 Man Assault Squad
Meltagun, Drop Pod, Sgt with Bolt Pistol, Chainsword, and Melta Bombs
Hmmm... you could switch to DC with bolters and have 9 men + libby, then you dont need priest... you could take IPs...

So the idea here is to maximize the first round impact of the alpha strike as per usual, but then to add some punch to it.

The 2nd and 3rd sternguard squads drop on round one with one unit of blood angels assault marines.

The Assault marines carry down a Librarian and a Sanguinary priests

The hope here is that the Sternguard with flamers will burn the Melta's to Vape a tank then stand guard with wall of death vs assaults.

The Melta/ Plasma squad will rain death on a tough unit, bolstered by Divination cast by the Librarian

Both units will hopefully be within range to benefit from the FNP bubble

The assault marines are there primarily for their transport and to put bodies in front of the Priest and Libby, but will work as counterstrike / harassment later if they live (IC's will split and join stern)

Pedro and the second group of Blood angels Assault Marines come in as soon as they are able and will join in the assault.

All Blood Angels IC's will split off and join Sternguard units when able, Librarians will use Divination to bolster shooting and Priest will Provide FNP bubbles

The scouts will camp home objectives, preferable in a ruin, snipers up high, CCW on bottom

Assault Marines (if they survive) grab objectives or harass / tie up other units / meat shield duties as needed

This army is All scoring units save for the ICs, but has no AA to speak of, but should have a chance of killing the ground forces of the flying circus on round one if necessary by dropping all three sterns at once.

Other flying lists should be survived by Ignoring air and hugging cover / ruins after the ground game is over. FNP / cover should help with this.

What do you guys think? Is it workable or complete crap?





Automatically Appended Next Post:
Any ideas if this would work or not? Anyone?
It should work decently just make sure your scouts dont die as theyre essentially your only scoring

JAMOB  
   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

Your list is still illegal, as per the allies section, you should really read the rules on it before making lists on that topic.

My Armies :
VC
Warriors of Chaos
Dark Elves
 
   
Made in us
Perturbed Blood Angel Tactical Marine



Nonbeing, that is to say, everything.

 Arthas367 wrote:
Your list is still illegal, as per the allies section, you should really read the rules on it before making lists on that topic.

been addressed many times.
Meh.

JAMOB  
   
Made in us
Fresh-Faced New User




okay what about BA as primary attachment?

would kantor make BA sternguard scoring?
   
Made in us
Ferocious Blood Claw




Aside from the obvious legality issues with the allies, I do like what you are going for here. Basically everything you have ends up being troops and either has FNP or additional attacks with brutal overwatch.

To fix the legality stuff, I'd just make the two squads you can have bigger and/or get a drop dread in allies (hvy).

I would consider toning down some of the combis on the squads though. On sterns Id go something like 4 Combi-melta then maybe 3 others, and Id just go straight flamers since the sterns already have ammo that kills most "hard" targets.

This should get you some more points to bulk up rest of the list a bit, maybe add some more bodies.

HAEGR  
   
 
Forum Index » 40K Army Lists
Go to: