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Made in us
Dakka Veteran





So I was fooling around with Deathwing (since I have so many terminators) and really think they can be wonderfully competitive, if not scary to face. So I came up with the following list:

HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

Librarian
Terminator Armour
Storm Bolter

Elites
Dreadnought
Assault Cannon
Dreadnought Close Combat Weapon
Heavy Flamer

Dreadnought
Twin Linked Lascannon
Dreadnought Close Combat Weapon
Storm Bolter

Troops
Deathwing Command Squad (Troops)
Cyclone Missile Launcher, Deathwing Apothecary, 4x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Storm Bolter and Power Fist
Sergeant
Storm Bolter and Power Sword

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Twin Lightning Claws
Sergeant
Thunder Hammer and Storm Shield

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

Fast Attack
Ravenwing Support Squadron
Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

So what do you guys think. I am thinking Deathwing assaulting the two thunder hammer units behind some sort of cover (or just placing them during deployment) with Belial in the Command Troop Squad. The Librarian goes with the storm bolters and rolls up with divination (or with a melee squad and rolls up something even more awesome) - the dreadnaught with the assault cannon and heavy flamer moves up and ties something up, while the lascannon dread hopefully pops tanks with the lot of Cyclone Missile Launchers. And finally the land speeders well are just landspeeders... annoying and AT popping . As for aircrafts... well... hopefully 8 cyclone Krak shots from terminators, 3 Meltas and 6 Cyclones from Landspeeders, a Lascannon and Assault Cannon... it would not be such a problem

What you do you guys think.

This message was edited 2 times. Last update was at 2012/11/05 13:43:10


 
   
Made in ca
Numberless Necron Warrior




in a necron tomb world under youre house

I dont know where you will want to take it from but get a good beefed up heavy support.

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Made in us
Dakka Veteran





 necronuser wrote:
I dont know where you will want to take it from but get a good beefed up heavy support.


Well most tournaments are 1750 or 1999+1 - so if it was the later I would be taking two vindicators or a Land Raider Crusader
   
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Gore-Soaked Lunatic Witchhunter







I'd advise switching the meltas back to heavy bolters on the Land Speeders, they should be hanging back out of range if they have Typhoon launchers, not running in and meltaing things. It'll help them stay alive.

Otherwise it all looks fine to me.

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 AnomanderRake wrote:
I'd advise switching the meltas back to heavy bolters on the Land Speeders, they should be hanging back out of range if they have Typhoon launchers, not running in and meltaing things. It'll help them stay alive.

Otherwise it all looks fine to me.


But what if I wanted them mostly for area denial or to zoom from terrain to terrain to pop tanks. Heavy bolter is a 3 shot strength 5 weapon, so maybe I can do some more AA firing, but other then that I feel like I am lacking AT... I don't know what do the rest of y'all think.
   
Made in us
Crushing Black Templar Crusader Pilot






Just accept the fact that with the MM speeders will turn mostly into suicide units as they will be close enough to get popped by return fire.

Not a bad list, could use some AA, another thought is having a stock librarian with a devastator squad and ADL/quad-gun: 4 twin-linked missile launchers and the libby on the quad-gun, makes for some nasty firepower and nice AA.
   
Made in us
Dakka Veteran





 phoenix darkus wrote:
Just accept the fact that with the MM speeders will turn mostly into suicide units as they will be close enough to get popped by return fire.

Not a bad list, could use some AA, another thought is having a stock librarian with a devastator squad and ADL/quad-gun: 4 twin-linked missile launchers and the libby on the quad-gun, makes for some nasty firepower and nice AA.


Ok... what about this then:

HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

Librarian
Terminator Armour
Storm Bolter

Elites
Dreadnought
Twin Linked Lascannon
Dreadnought Close Combat Weapon
Heavy Flamer
Venerable

Troops
Deathwing Command Squad (Troops)
Cyclone Missile Launcher, Deathwing Apothecary, 4x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Storm Bolter and Power Fist
Sergeant
Storm Bolter and Chainfist

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Twin Lightning Claws
Sergeant
Thunder Hammer and Storm Shield

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

Fast Attack
Ravenwing Support Squadron
Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Fortification:
ADL/Quad-Gun (manned by librarian attached to stormbolter squad)

[changes: took out one dreadnaught, made the other venerable and have heavy flamer - added chainfist to stormbolter sergeant]

This message was edited 1 time. Last update was at 2012/11/05 13:47:04


 
   
Made in us
Focused Dark Angels Land Raider Pilot




Green Bay

Why are you running your squads so segregated? One of the strengths of DW is that they can mix and match their squads.

Unless you are facing a lot of paladin spam, a hammernator unit is a waste.

Try splitting up your TH/SS, LC, and shooty terminators throughout all the squads. This is very effective.

rigeld2 wrote:
Now go ahead and take that out of context to make me look like a fool.
 
   
Made in pt
Death-Dealing Dark Angels Devastator




Linho, Sintra

 nolzur wrote:
Why are you running your squads so segregated? One of the strengths of DW is that they can mix and match their squads.

Unless you are facing a lot of paladin spam, a hammernator unit is a waste.

Try splitting up your TH/SS, LC, and shooty terminators throughout all the squads. This is very effective.


I'd say 2/3 TH, 1/2 LC and 1 CF per unit.

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Made in us
Focused Dark Angels Land Raider Pilot




Green Bay

Yeah, you should really have at least 1 TH/SS per squad to eat those low ap shots (plasma, melta, etc).

rigeld2 wrote:
Now go ahead and take that out of context to make me look like a fool.
 
   
Made in us
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 nolzur wrote:
Yeah, you should really have at least 1 TH/SS per squad to eat those low ap shots (plasma, melta, etc).


Maybe should have mentioned this before - but those are just the points for squads. The only squad I am running full hamminator is probably Belial's Squad. Because Deathwing can mixed as you say, it makes writing a list sometimes a nightmare to keep track - so I just organized it like that to help your eyes. I would probably run my list more like this:

Belial's Squad - 5 Thunder Hammers
Squad 1 - 3 Thunder Hammers and 2 Lightning Claws
Squad 2 - 2 Thunder Hammers and 3 Lighting Claws
Squad 3 - 4 Stormbolter and Chainfist and 1 thunder hammer

The Reasoning behind this is that Squad 3 gets a good gun-line going, and the three lighting claws stay back as a counter charge unit in case the back line gets threatened. The other two either move up or Deathwing Assault in.

Now I could defend unanimous squads. The Full lighting claw squad I place back as that unit to counter charge. Basically, The thunder hammers charge in, hold the line like a good defense line, and the lighting claws clean up everything else that is already locked in combat. 4 Charging lighting claw terminators hurts like a mofo, especially if already locked into combat with the hamminators.



Automatically Appended Next Post:
I can also be a and take away the Dreadnaught and ADL/Quad gun and instead add a Mortis Contemptor Dreadnaught with 2x Kheres Assault Cannon and a Cyclone Missile Launcher. Bascially that is a 13 armor dreadnaught are that when standing still has skyfire and interceptor, and can shoot out 12 strength 6 rending shots and 2 Strength 8 missiles.... hitting on 2+

What you guys think?

This message was edited 2 times. Last update was at 2012/11/06 01:59:07


 
   
Made in ca
Mutilatin' Mad Dok






fidel wrote:




Automatically Appended Next Post:
I can also be a and take away the Dreadnaught and ADL/Quad gun and instead add a Mortis Contemptor Dreadnaught with 2x Kheres Assault Cannon and a Cyclone Missile Launcher. Bascially that is a 13 armor dreadnaught are that when standing still has skyfire and interceptor, and can shoot out 12 strength 6 rending shots and 2 Strength 8 missiles.... hitting on 2+

What you guys think?


yup the dread seems like a better choice than the ADL. You still have a good long range support with the mortis. 12 S6 shots > 4 S7 shots IMO. Specially with the addition of the 2 S8 missiles. Also, if there is no flyers, you just have a major AV13 gun platform at the back of your army!

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Made in us
Dakka Veteran





 Serder wrote:
fidel wrote:




Automatically Appended Next Post:
I can also be a and take away the Dreadnaught and ADL/Quad gun and instead add a Mortis Contemptor Dreadnaught with 2x Kheres Assault Cannon and a Cyclone Missile Launcher. Bascially that is a 13 armor dreadnaught are that when standing still has skyfire and interceptor, and can shoot out 12 strength 6 rending shots and 2 Strength 8 missiles.... hitting on 2+

What you guys think?


yup the dread seems like a better choice than the ADL. You still have a good long range support with the mortis. 12 S6 shots > 4 S7 shots IMO. Specially with the addition of the 2 S8 missiles. Also, if there is no flyers, you just have a major AV13 gun platform at the back of your army!


You are forgetting rending. (so 12 stregnth 6 RENDING shots hitting on 2+ at fliers... and ground targets - with the addition of two missiles that are either krak or frag. That is almost cheesy for 215 points

So my new list would look something like this:
HQ
Belial - Master of The Deathwing
Thunder Hammer and Storm Shield

Librarian
Terminator Armour
Storm Bolter

Elites
[Mortis Contemptor Dreadnaught with two Kheres Assault Cannons and a Cyclone Missile Launcher]

Dreadnought
Twin Linked Lascannon
Dreadnought Close Combat Weapon
Heavy Flamer
Venerable

Troops
Deathwing Command Squad (Troops)
Cyclone Missile Launcher, Deathwing Apothecary, 4x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Storm Bolter and Power Fist
Sergeant
Storm Bolter and Chainfist

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Twin Lightning Claws
Sergeant
Thunder Hammer and Storm Shield

Deathwing Terminator Squad (Troops)
Cyclone Missile Launcher, 4x Thunder Hammer and Storm Shield
Sergeant
Thunder Hammer and Storm Shield

Fast Attack
Ravenwing Support Squadron
Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Ravenwing Land Speeder
Multi Melta, Typhoon Missile Launcher

Now Here enters another problem though - what should I get rid of to make room for the contemptor. Should I get rid of the Librarian and just ignore Psychic Powers, or should I get rid of the other Lascannon Dreadnaught? Either one with the removal of the ADL/Quad Gun will free up points for the Contemptor and then chainfists for all the storm bolter terminators.

This message was edited 1 time. Last update was at 2012/11/06 17:28:12


 
   
 
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