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Made in br
Space Marine Scout with Sniper Rifle





Hello Dakka,

I've been a long time lurker here, always anxious to check new army lists, tactics and battle reports. Today I decided to post the army list for my Carcharodons, asking you for feedback and opinions. I read a lot about the Carcharodons e decided to stick to the fluff of a fast approaching army, getting quick to the enemy lines and leaving when all is settled.

To help in building this army, I decided to use an allied list, taking advantage of Tyberos' Combat Tactics from the FW books, and all the fury from a Death Company followed by a Reclusiarch.

Primary Dettachment

HQ: Tyberos, the Red Wake

Troops: 10 Lightning Claws Terminators, split into 2 combat squads
Troops: 10 Tactical Marines, melta, multi melta, combi melta in a Drop Pod
Troops: 5 Sniper Scouts with Camo Cloaks
Troops: 5 CCW/bolt pistol Scouts

Heavy support: Stormraven Gunship, TL Lascannon, TL Multi Melta
Heavy support: Stormraven Gunship, TL Lascannon, TL Multi Melta

Secondary Dettachment

HQ: Reclusiarch

Troops: 11 Death Company, 2 power fists

Heavy support: Stormraven Gunship, TL Lascannon, TL Multi Melta

Total: 2000 pts

Tyberos follows a combat squad of Lightning Claws Terminators in a Stormraven, the other squad goes into the other Stormraven. The Death Company and the Reclusiarch go into the BA Stormraven.

In essence this is a triple Stormraven list, with good assault capability, anti-mech and low horde control. I hope to abuse the Stormravens from turn 2 on, delivering the assault termies and Death Company once the tanks are opened. Should I try to include an Aegis Defense Line to protect the softer Scouts holding home objetives?

Thanks in advance!

2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in gb
Junior Officer with Laspistol





Any chance of making some of those LC terminators into TH/SS? You'll eat up more fire with the 3++ and you'll actually be able to hurt other terminators since the LCs are ap3. It'd be pretty horrible to be charged by tactical terminators and watch them blow through you with power fists.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Grovelin' Grot Rigger





Marines do not get Stormravens, do you mean the Stormeagle Gunship from Forgeworld?

WAAAAAAGH  
   
Made in us
Stalwart Space Marine




Silver Spring, MD

 Griddlelol wrote:
Any chance of making some of those LC terminators into TH/SS? You'll eat up more fire with the 3++ and you'll actually be able to hurt other terminators since the LCs are ap3. It'd be pretty horrible to be charged by tactical terminators and watch them blow through you with power fists.


No, as Tyberos only makes LC terminators troops

This message was edited 2 times. Last update was at 2012/11/11 15:55:12


 
   
Made in br
Space Marine Scout with Sniper Rifle





 insertnamehere wrote:
Marines do not get Stormravens, do you mean the Stormeagle Gunship from Forgeworld?


Actually I was thinking about Stormravens. The Reference appendix in the 6th edition rulebook states that the Stormraven is part of the Space Marines codex, that's why I decided to use them.

@Griddlelol, the problem with TH/SS termies is that they cannot be made into troop choices by means of Tyberos Combat Tactics. But I actually thought about them... Maybe have a small squad can be of help! Thanks!


2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in us
Crushing Black Templar Crusader Pilot






50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!
   
Made in br
Space Marine Scout with Sniper Rifle





 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!

2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in us
Space Marine Scout with Sniper Rifle





What about an Aegis Defense Line with the Sniper Scouts? Maybe even increasing their number and adding a Missile Launcher.

2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in us
Grovelin' Grot Rigger





jffalaschi wrote:
 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!


Only fliers start in reserve. Storm ravens arenGK and Blood Angels only

WAAAAAAGH  
   
Made in us
Crushing Black Templar Crusader Pilot






jffalaschi wrote:
 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!


I stand corrected!

Thanks for the heads-up.

I think you have a strong list going there.
   
Made in br
Space Marine Scout with Sniper Rifle





 insertnamehere wrote:
jffalaschi wrote:
 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!



Only fliers start in reserve. Storm ravens arenGK and Blood Angels only


What about the Stormraven being listed as a Space Marine vehicle in the reference appendix in 6th edition rulebook? That got me confused...

This message was edited 1 time. Last update was at 2012/11/13 00:09:56


2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in us
Calculating Commissar





jffalaschi wrote:
 insertnamehere wrote:
jffalaschi wrote:
 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!



Only fliers start in reserve. Storm ravens arenGK and Blood Angels only


What about the Stormraven being listed as a Space Marine vehicle in the reference appendix in 6th edition rulebook? That got me confused...


There are also pictures of flak missiles next to the missile launcher in the 6th edition book, but not everyone gets them.

Unless it is EXPLICITLY STATED in your codex that you get a unit, you do not get the unit, regardless of what the 6th ed book says. Codex trumps rulebook. The listed posted is illegal.
   
Made in br
Space Marine Scout with Sniper Rifle





 Happygrunt wrote:
jffalaschi wrote:
 insertnamehere wrote:
jffalaschi wrote:
 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!



Only fliers start in reserve. Storm ravens arenGK and Blood Angels only


What about the Stormraven being listed as a Space Marine vehicle in the reference appendix in 6th edition rulebook? That got me confused...


There are also pictures of flak missiles next to the missile launcher in the 6th edition book, but not everyone gets them.

Unless it is EXPLICITLY STATED in your codex that you get a unit, you do not get the unit, regardless of what the 6th ed book says. Codex trumps rulebook. The listed posted is illegal.


Okay, understood! Too bad... I'll try something else, thank you all!

2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in gb
Longtime Dakkanaut





 Happygrunt wrote:
jffalaschi wrote:
 insertnamehere wrote:
jffalaschi wrote:
 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!



Only fliers start in reserve. Storm ravens arenGK and Blood Angels only


What about the Stormraven being listed as a Space Marine vehicle in the reference appendix in 6th edition rulebook? That got me confused...


There are also pictures of flak missiles next to the missile launcher in the 6th edition book, but not everyone gets them.

Unless it is EXPLICITLY STATED in your codex that you get a unit, you do not get the unit, regardless of what the 6th ed book says. Codex trumps rulebook. The listed posted is illegal.


So no one gets storm talons then....

OP, It is in the FAQ that only BA and gk get the storm ravens bud and only codex SM get the storm talon

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Quick-fingered Warlord Moderatus






Alright, just got IA10 too! lets see what this guy can do.
looks like a pretty scary list, but I have to ask... You could give a squad CCW/BP for free, and essentially have cheaper, scoring assault squads. maybe change out the 5 scouts for five marines with this to have a little bit more survivability?

blah blah stormraven blah blah.... try putting in some storm talons as harassment units to help out and to distract the units. Worse case, they shoot something down or don't impact the game that much. best case, they kill another flyer or cause a big distraction.

Maybe take an LR for tyberos and half of the lightning claws to have some protection, and deep strike the other half? that way your still deep striking one squad while still having Tyberos stomping around.

also, look at getting some landspeeders too. stays fluffy, but can really pack the hurt on with some typhoon launchers


would like to see a battle report after too!

This message was edited 1 time. Last update was at 2012/11/13 15:00:01


"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Calculating Commissar





MarkyMark wrote:
 Happygrunt wrote:
jffalaschi wrote:
 insertnamehere wrote:
jffalaschi wrote:
 phoenix darkus wrote:
50% of your army needs to start on the board (rounding down, does not include the fliers but counts HQs separately)
You have a total of 7 "units" (again, not counting fliers or pod but counting HQs separately), that means at least 3 must start on the board, the only 2 I see right now are the scouts squads.
I would swap the pod for a rhino to make this list legal.
I like the list overall, as you mentioned I think you might have a hard time dealing with hordes but otherwise I think you'll do well against anything else.

Enjoy!


From the latest Faq/Errata I understood that a unit transported in a vehicle that must start the game in reserves do not count towards the minimum units that must start in play. If that is the case, then my only two ground units would be the two scout units. I really tried not to use any tanks or ground vehicles because this would be against the overall "fluff" of the army. In the end I want a competitive list, but one that stays true to the Carcharodons theme. Thank you very much for the feedback!



Only fliers start in reserve. Storm ravens arenGK and Blood Angels only


What about the Stormraven being listed as a Space Marine vehicle in the reference appendix in 6th edition rulebook? That got me confused...


There are also pictures of flak missiles next to the missile launcher in the 6th edition book, but not everyone gets them.

Unless it is EXPLICITLY STATED in your codex that you get a unit, you do not get the unit, regardless of what the 6th ed book says. Codex trumps rulebook. The listed posted is illegal.


So no one gets storm talons then....

OP, It is in the FAQ that only BA and gk get the storm ravens bud and only codex SM get the storm talon


Seeing as SM got the Storm Talon in a codex update, the SM codex has the stormtalon, but only the SM codex.
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Dug up some clarification on the Storm Raven shambles from a quick google search:



http://www.warseer.com/forums/showthread.php?345821-Is-the-StormRaven-now-avalable-to-all-marine-codexes

This message was edited 2 times. Last update was at 2012/11/14 00:41:54


 
   
Made in br
Space Marine Scout with Sniper Rifle





 Mr.Omega wrote:
Dug up some clarification on the Storm Raven shambles from a quick google search:



http://www.warseer.com/forums/showthread.php?345821-Is-the-StormRaven-now-avalable-to-all-marine-codexes


Nice find! Right now I'm trying to modify the list to a BA core, including all 3 Stormravens and keeping Tyberos as the allied HQ from Space Marines. I'm still on the fence about using any ground vehicle, such as the Land Raider mentioned...

2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in us
Quick-fingered Warlord Moderatus






you could habe a blood angel deep striking one if you still want to be in faces.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Space Marine Scout with Sniper Rifle





Well, it seems now my list is legal and playable. I can finally use a triple Storm Raven with Tyberos and my space sharks!

2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in us
Quick-fingered Warlord Moderatus






let's see the list, then!

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Space Marine Scout with Sniper Rifle





 Tiger9gamer wrote:
let's see the list, then!


I believe right now that it would be a little bit different from what I originally posted.

Primary Dettachment

HQ: Tyberos, the Red Wake

Troops: 10 Lightning Claws Terminators, split into 2 combat squads
Troops: 10 Tactical Marines, melta, multi melta, combi melta in a Drop Pod
Troops: 5 Sniper Scouts with Camo Cloaks
Troops: 4 CCW/bolt pistol Scouts, 1 Heavy Bolter

Heavy support: Stormraven Gunship, TL Lascannon, TL Multi Melta, Hurricane Bolters
Heavy support: Stormraven Gunship, TL Heavy Bolter, TL Assault Cannon

Secondary Dettachment

HQ: Reclusiarch

Troops: 10 Death Company, 1 power fist

Heavy support: Stormraven Gunship, TL Lascannon, TL Multi Melta, Hurricane Bolters

Total: 2000 pts

I just dropped 1 regular DC and one DC with Power Fist to fit the two Hurricane Bolters on my Stormravens.

2K Necrons, Etun Dynasty
2K Salamanders, Fire Drakes and 4th Company
2K Death Guards, led by biker lord
2K Heavily converted mutated Night Lords from the Eye of Terror
2K Carcharodons, led by the Red Wake 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

I'm not a fan of the SR as delivery systems, and the list is still illegal if you plan on keeping the Termins and DC in reserve. The marines in the DP don't count but since the SR are not dedicated transports any unit in them counts towards the 50% rule. You have 5 units in reserve (not counting the actual SR and Tac squad in DP) vs 2 deployed. You could combat squad the Tac marines and that would help if you deployed 1 5 man but you would still need to deploy 1 other unit.

Also beware bad reserve rolls, you are starting with very little on the board. If you go 2nd you'll have to survive 2 tunrs with just 20 men and a drop pod. Even longer if your reserve rolls go against you.

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Longtime Dakkanaut






optimusprime14 wrote:
I'm not a fan of the SR as delivery systems, and the list is still illegal if you plan on keeping the Termins and DC in reserve. The marines in the DP don't count but since the SR are not dedicated transports any unit in them counts towards the 50% rule. You have 5 units in reserve (not counting the actual SR and Tac squad in DP) vs 2 deployed. You could combat squad the Tac marines and that would help if you deployed 1 5 man but you would still need to deploy 1 other unit.

Also beware bad reserve rolls, you are starting with very little on the board. If you go 2nd you'll have to survive 2 tunrs with just 20 men and a drop pod. Even longer if your reserve rolls go against you.


Units in vehicleses don't count for reserve. So he is fine. He is going to combat the terms in both Flyers and the DC and IC will be in 3rd Flyer. Only thing he has to deploy is his scouts and actully he could have one of them in reserve as well. As the IC are starting in the flyers as well. At least that is my understanding with the 50% reserve rules.

I am still alittle confused as to how you have the ravens for the Marine side of the list? Unless the new supplement allows this.

This message was edited 1 time. Last update was at 2013/02/22 20:53:35


 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

 balsak_da_mighty wrote:
optimusprime14 wrote:
I'm not a fan of the SR as delivery systems, and the list is still illegal if you plan on keeping the Termins and DC in reserve. The marines in the DP don't count but since the SR are not dedicated transports any unit in them counts towards the 50% rule. You have 5 units in reserve (not counting the actual SR and Tac squad in DP) vs 2 deployed. You could combat squad the Tac marines and that would help if you deployed 1 5 man but you would still need to deploy 1 other unit.

Also beware bad reserve rolls, you are starting with very little on the board. If you go 2nd you'll have to survive 2 tunrs with just 20 men and a drop pod. Even longer if your reserve rolls go against you.


Units in vehicleses don't count for reserve. So he is fine. He is going to combat the terms in both Flyers and the DC and IC will be in 3rd Flyer. Only thing he has to deploy is his scouts and actully he could have one of them in reserve as well. As the IC are starting in the flyers as well. At least that is my understanding with the 50% reserve rules.

I am still alittle confused as to how you have the ravens for the Marine side of the list? Unless the new supplement allows this.


The new flyer expansion allows C:SM and C:BT to take Stormravens

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Quick-fingered Warlord Moderatus






i wouldnt take the allies for now, but I would take at least 2 storm talons for escort units and extra flyers, and I would have at least one more tactical squad or something.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
 
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