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Made in gb
Longtime Dakkanaut





 Bobthehero wrote:
So what about artillery, I am going to get a lot of it for my Death Korps siege regiement, but I rarely see it being mentionned in here, except for the Manticore, which I can't take.

Unless you exclusively play opponents who don't deepstrike or outflank, artillery are useless. Since your opponent usually uses his strongest anti-tank unit to outflank or deepstrike, he's going to target those side armour 10 open-topped vehicles who're raining pie-plate death onto your infantry.

As I say if you don't have that in your meta, artillery can be pretty useful.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in gb
Rampagin' Boarboy





United Kingdom

Ive decided to man up and just stick with vanilla russes. S8 AP3 ordnance is still nothing to be sniffed at.
   
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 Testify wrote:
Unless you exclusively play opponents who don't deepstrike or outflank, artillery are useless. Since your opponent usually uses his strongest anti-tank unit to outflank or deepstrike, he's going to target those side armour 10 open-topped vehicles who're raining pie-plate death onto your infantry.

As I say if you don't have that in your meta, artillery can be pretty useful.


You're confusing the DKoK towed artillery with the usual tanks. What he's talking about are the actual artillery units, which are blobs of T7 guardsmen with earthshaker cannons, and they are MUCH more durable than any mere vehicle.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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 Peregrine wrote:


You're confusing the DKoK towed artillery with the usual tanks. What he's talking about are the actual artillery units, which are blobs of T7 guardsmen with earthshaker cannons, and they are MUCH more durable than any mere vehicle.


I guess that T7 is just for shooting, in case not that's beyond broken.

   
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Lone Wolf Sentinel Pilot





Columbus, GA

OKay, how about this for IG tactics...

I was recently informed of a local Necron player who plays with 4 flyers. And another who uses 9. Supposedly. How would you build a list to combat that?

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in us
Battleship Captain





NYC

 Valhalla130 wrote:
OKay, how about this for IG tactics...

I was recently informed of a local Necron player who plays with 4 flyers. And another who uses 9. Supposedly. How would you build a list to combat that?


2-3 Vendettas, ADL, and a blob with Prescience.

You'll be able to go toe to toe with most lists running flyers, and even for the 9 flyer list, with some good general-ing, a win isn't impossible.

Dakka member since 2012/01/09 16:44:06

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Longtime Dakkanaut





 Peregrine wrote:
 Testify wrote:
Unless you exclusively play opponents who don't deepstrike or outflank, artillery are useless. Since your opponent usually uses his strongest anti-tank unit to outflank or deepstrike, he's going to target those side armour 10 open-topped vehicles who're raining pie-plate death onto your infantry.

As I say if you don't have that in your meta, artillery can be pretty useful.


You're confusing the DKoK towed artillery with the usual tanks. What he's talking about are the actual artillery units, which are blobs of T7 guardsmen with earthshaker cannons, and they are MUCH more durable than any mere vehicle.

Oh yeah. Those things are amazing in 6th edition, though personally I would be loathe to invest *too much* since that is entirely dependant on the current version of rules.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in ca
Bane Lord Tartar Sauce




 Valhalla130 wrote:
OKay, how about this for IG tactics...

I was recently informed of a local Necron player who plays with 4 flyers. And another who uses 9. Supposedly. How would you build a list to combat that?


Vendettas

Seriously, Vendettas are the best flier in the game right now, and can easily bring down a Scythe a turn while weathering the storm. Just remember to go second so that your fliers can strike his before his can strike yours. If your opponent is going all out you can also bring an Aegis with Quad gun to level the playing field. Additionally, in the 9 flyer list unless you are playing at over 2k (in which case you will have access to a second FOC and more vendettas), he will likely only have a minimal ground presence T1, so bringing mass artillery to try to wipe his initial army off the table before his flyers can arrive, wining the game for you T1. For a while there was a list running around where the only thing the Necron player started with on the table was a Bastion with Imotehk with a Chronotek with Chronometron deployed BEHIND the bastion (to block LOS), to hold the line while the fliers arrive. It was hard countered by Guard lists with artillery who could just wipe Imotehk and the Cryptek out.
   
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NYC

Lascannon Sabre Defense Guns too, for that smooth, buttery interceptor-fire.

This message was edited 1 time. Last update was at 2012/12/14 17:58:01


Dakka member since 2012/01/09 16:44:06

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The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
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Columbus, GA

You guys talk about ADL's all the time, what about the Imperial Bastion?

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
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Boom! Leman Russ Commander





Ohio

You can put more guys behind a defence line that indestructible where I belive you can only have 1 squad ontop the bastion and 1 inside and the astion can be destroyed. I think the line is a lot better.

 
   
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Junior Officer with Laspistol





Also so many basic troops have Krag or Frag grenades that when they get to you D6 hits per model at Str:6 Ap:4 from the krak is going to utterly destroy the unit inside the bastion.

The ADL also has great synergy with "GBITF" order whereas the bastion has nothing of the sort.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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You get D6 hits with frags only I beleive, not Krak. kraks are anti-vehicular grenades
   
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Columbus, GA

Sounds like the consensus is ADL then. That's awesome since it costs less.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

 Testify wrote:
 Peregrine wrote:
 Testify wrote:
Unless you exclusively play opponents who don't deepstrike or outflank, artillery are useless. Since your opponent usually uses his strongest anti-tank unit to outflank or deepstrike, he's going to target those side armour 10 open-topped vehicles who're raining pie-plate death onto your infantry.

As I say if you don't have that in your meta, artillery can be pretty useful.


You're confusing the DKoK towed artillery with the usual tanks. What he's talking about are the actual artillery units, which are blobs of T7 guardsmen with earthshaker cannons, and they are MUCH more durable than any mere vehicle.

Oh yeah. Those things are amazing in 6th edition, though personally I would be loathe to invest *too much* since that is entirely dependant on the current version of rules.


They were AV X in 5th ed, the updated rules put them at T7 W4 3+ etc

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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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Los Angeles

 Valhalla130 wrote:
OKay, how about this for IG tactics...

I was recently informed of a local Necron player who plays with 4 flyers. And another who uses 9. Supposedly. How would you build a list to combat that?


The Officer of the Fleet. He messes with when they come in, making it likely that they will dribble in over 3 turns. You can also make him re-roll any outflanks. Combine with the Astropath if you want your own Vendettas on quickly and you should be golden. Nothing like the ability to defeat in detail.

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Columbus, GA

See... I never would think of these tactics on my own. My mind just doesn't seem to work that way.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in gb
Junior Officer with Laspistol





 Valhalla130 wrote:
See... I never would think of these tactics on my own. My mind just doesn't seem to work that way.


Moar gaems! It will then.

I don't like to use more than one advisor, they are quite pricey at 30pts each so I stick with the one I think will help the most. 2+ reserves are pretty cool.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
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NYC

 Valhalla130 wrote:
Sounds like the consensus is ADL then. That's awesome since it costs less.


ADL's are practically made for guard.

From Bell of Lost Souls:

Imperial Guard Rumors
This was a shocker this week, when we had some issues tracking down a rumor that Jes Goodwin might be working on some Imperial Guard. Well, tracking aside, Dave (a source from Faeit 212) sent us in this little bit to help shed some light on whether or not something is being worked on for the Imperial Guard.


a few comments ive heard this week from GW staff have been..... ''i'm getting very excited about seeing the new imperial guard units'' and ''cant wait for codex imperial gaurd to be finished''. i do know that my favourite 40k artist Jes Goodwyn has been working on imperial guard artwork and sketches for new models recently. might be a while before we see them
If something really is being worked on for the Imperial Guard, it could be for a 40k supplement next summer, or something even further out. Don't expect a codex anytime soon, as the rumored release schedule (below) looks full.


Nothing to give a ton of thought, or take as word from god (or TheCaptain), but an interesting notion.

This message was edited 1 time. Last update was at 2012/12/16 06:32:10


Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
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The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
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Been Around the Block



Britian

Can i get your thoughts on this idea?

Ive been running dual Manticores+LR EX. in my lists for some time now.

Am still seeing plently of vehicles in my area.

It's been effective for glancing vehicles to death at range. Which allows me to change up my melta vets to plasmas which i like.
Starting to think i don't need the Russ as i have plently of chimeras+plasma vets.

So Has anybody ever tried triple manticores?

This message was edited 1 time. Last update was at 2012/12/16 16:25:34


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Triple manticores seems like over-kill, but part of your problem (in my opinion) is the LR Ex -

Is that Executioner or Exterminator? Since one is pretty beastly anti-heavy infantry, and one is pretty gak at everything.
I've found vehicles are better dealt with by infantry or Vendettas, and it's a lot cheaper than Manticores. Unless you're coming across parking lots. You know those bunched up chimeras or Razorbacks.

I would also like to bring up something:

How do the other guard players here deal with Land Raiders?

It's becoming pretty common in my meta to take a LR filled with a nasty assault unit and crash it into my lines. I just can't seem to knock them out before they arrive.
I've tried Lascannon spam
I've tried dumping melta vets in their face
I've tried suicide stormies

None of that seems to work and I've just resigned to ignoring them and taking everything else out. If I catch my opponent out I will throw a cheap squad in the way of the charge but sometimes it's too hard to ignore the unit inside (think Abaddon or WG terminators).

I've considered a Vanquisher with Pask (so many points) and PC sponsons to replace my beloved Executioner, but it's difficult to justify in 1500pt games.

This message was edited 1 time. Last update was at 2012/12/16 16:51:45



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
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Rampagin' Boarboy





United Kingdom

I usually take LRs out the usual way; Melta Vets and vendettas.
   
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 Afrodactyl wrote:
I usually take LRs out the usual way; Melta Vets and vendettas.


The problem is that takes too long. If the drop-troop Melta-vets are shooting at the LR the Vendetta isn't. Similarly, if the Vendetta is shooting at the LR, the Melta-vets aren't. They also come in on turn 2. So if I were to use the Vendetta on Turn 2, then drop the Melta-vets on turn 3 - well you can see my issue, it's turn 3.
I'd much rather use them on two different targets, both on turn 2 to maximise my chance of neutering 2 threats rather than chipping away at the LR, since neither guarantees the kill (my luck with melta is abysmal).
Am I using them wrong? Am I just unlucky? Or is there a better way to deal with it?

Edit: Should I be using more than 1 melta delivery on turn two? Throwing 2 melta-vet squads at it or two Vendettas? That's a hell of a lot of fire-power for one unit!

This message was edited 1 time. Last update was at 2012/12/16 17:25:18



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Medusa with bastion breacher shells?

48'' Str 10 Ap 1 armour bane. Maybe take one squadron of two, although it could get expensive.

This message was edited 1 time. Last update was at 2012/12/16 17:28:49


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Junior Officer with Laspistol





 Bobthehero wrote:
Medusa with bastion breacher shells?

48'' Str 10 Ap 1 armour bane. Maybe take one squadron of two, although it could get expensive.


I don't want to pay points to lose what makes the Medusa awesome. If it could fire both Bastion Breacher and the normal shells then I'd totally consider it.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 TheCaptain wrote:
From Bell of Lost Souls:

Imperial Guard Rumors
This was a shocker this week, when we had some issues tracking down a rumor that Jes Goodwin might be working on some Imperial Guard. Well, tracking aside, Dave (a source from Faeit 212) sent us in this little bit to help shed some light on whether or not something is being worked on for the Imperial Guard.


a few comments ive heard this week from GW staff have been..... ''i'm getting very excited about seeing the new imperial guard units'' and ''cant wait for codex imperial gaurd to be finished''. i do know that my favourite 40k artist Jes Goodwyn has been working on imperial guard artwork and sketches for new models recently. might be a while before we see them
If something really is being worked on for the Imperial Guard, it could be for a 40k supplement next summer, or something even further out. Don't expect a codex anytime soon, as the rumored release schedule (below) looks full.


Nothing to give a ton of thought, or take as word from god (or TheCaptain), but an interesting notion.


Pretty much a whole lot of nothing. Check the locked thread in the News and Rumors section, Cap.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

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Come again some other day
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Been Around the Block



Britian

Ahh by LR EX i meant Executioner.

Yeah triple manticores does seem to be overkill. Does a number on hordes tho.

I have alot of plasma currently in my list.
With;
CCS 3x plasma
2xPlasma vets
Executioner.

I might try just the regular LRBT. It saves me a few points also. It's great at the "hammer and anvil" deployment as it doen't care with its range

Actually dealing with 2-3 LRs aren't really a problem for me. Fought against em a few weeks ago. As i said i run 2x manticores if you centre the template over the land raider and it "flips" off it usually never misses if you hit with the first template. Also 3x vendettas hurt em as well.

Love melta vets in a vendetta, but as it has already been mentioned, your coming in turn 2 to pop em. Chances are they have already made the majority of the journey to deliver their contents.


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 Griddlelol wrote:

How do the other guard players here deal with Land Raiders?


Prescience on Lascannons, and a manticore shot or two.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in gb
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Pyreguard wrote: As i said i run 2x manticores if you centre the template over the land raider and it "flips" off it usually never misses if you hit with the first template.


TheCaptain wrote: manticore shot or two.


I guess the answer has been given. Str:10 glances. Thanks.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Rampagin' Boarboy





United Kingdom

 Griddlelol wrote:
 Afrodactyl wrote:
I usually take LRs out the usual way; Melta Vets and vendettas.


The problem is that takes too long. If the drop-troop Melta-vets are shooting at the LR the Vendetta isn't. Similarly, if the Vendetta is shooting at the LR, the Melta-vets aren't. They also come in on turn 2. So if I were to use the Vendetta on Turn 2, then drop the Melta-vets on turn 3 - well you can see my issue, it's turn 3.
I'd much rather use them on two different targets, both on turn 2 to maximise my chance of neutering 2 threats rather than chipping away at the LR, since neither guarantees the kill (my luck with melta is abysmal).
Am I using them wrong? Am I just unlucky? Or is there a better way to deal with it?

Edit: Should I be using more than 1 melta delivery on turn two? Throwing 2 melta-vet squads at it or two Vendettas? That's a hell of a lot of fire-power for one unit!


My melta vets are in chimeras, so that I have some AT about on turn 1, the vendettas are flying as empty gunboats at the moment; so I have plenty of land raider hunting stuff knocking about.
   
 
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