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Made in ca
Krazed Killa Kan




Claremont, ON

Hi all,
I'm helping a friend build a 1850 CSM list and we want the HQ to be a nurgle lord leading 3 units of plague marines. It is 1850 pts. Our heavy will be a pair of havoks with autocannons and flakk missles squads and then a 3 man MoN squad of oblites.

Please offer some tactical advice on the load out for the HQ. Would a bike be a good idea? Should we have fast attack bike squad run wih him.

Let me know, thanks

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Made in gb
Dakka Veteran




Reading - UK

Wack him with Spawn or Bikes, T6 is awesome.
Give him the Mace and Blight Grenades.
If you have any points left throw a Sorcerer in there too.
   
Made in us
Battleship Captain




Oregon

Default Nurgle HQ seems to be a biker. People love that T6.
The other option is terminator armor.

Consider fists or axes as weapons, since you're tough enough to survive the initial attacks and smash back at AP2.

   
Made in us
Longtime Dakkanaut




Indiana

I would give him terminator armor and a mark, then give him the brand and a claw or fist. Not too pricy, but still a solid damage dealer. You could also not do terminator armor and still do the same kit out, however for the points it is a no brainer for the 2+ and 5+ invul.

This message was edited 1 time. Last update was at 2012/11/15 01:07:36


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I've played against one once already. My opponent took it with terminator armor, chainfist, mark of nurgle, blight grenades, sigil of corruption, gift of mutation, vets of long war.

I haven't seen the new CSM codex in detail yet, so I don't know about this setup, but I will say that a T5 W3 model in terminator armor is sick. Meltaguns don't instant kill, and small arms don't do jack.

Plus, the more he steamrolls, the more steamrolly he gets, thanks to a steady acquisition of mutations.

As far as this one instance is concerned, he was a pretty tough cookie.


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Made in ca
Krazed Killa Kan




Claremont, ON

Thanks all for the tips. I like the idea of terminator armour running with a squad of the plagues. Nurgle and bikes doesn't really seem fluffy now that I think more about it. I will need to scratch build the Lord and I have all the bits to make a cool one. I like the idea of a claw.

How does this sound
Lord, terminator armour, MoN, blight grenades, sigil of corruption, VotlW, gift.
He would run with a unit of melta plagues in a rhino.

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Made in us
Battleship Captain




Oregon

Remember terminator armor won't fit in a rhino. You could do the same idea in a raider.

From a cost perspective, I don't like paying for sigil if I'm already getting a save from terminator armor.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 minigun762 wrote:


From a cost perspective, I don't like paying for sigil if I'm already getting a save from terminator armor.


100% agreed, I either go for sigil and maybe a palanquin or just termite armor to keep him cheap.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Krazed Killa Kan




Claremont, ON

Good point about the rhino. I can do the land rainder, that might actually be pretty run having a unit of plagues with the lord in the LR.

Another good point about the sigil. I think I'll stick with termie armour, MoN, Blight grenades, VotlW and perhaps a black mace or pair of claws or a claw and fist. Still not sure what weapons to go with. There are so many options.

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Made in us
Fixture of Dakka





Power Fist + Lightning Claw is the best weapon loadout for the Nurgle lord.

It's an extra attack and he frequently doesn't care about swinging last since he's mostly immune to instant death.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Dakka Veteran




Reading - UK

 DarknessEternal wrote:
Power Fist + Lightning Claw is the best weapon loadout for the Nurgle lord.

It's an extra attack and he frequently doesn't care about swinging last since he's mostly immune to instant death.


How is he immune to ID?

Even running a T5 loadout means you are still at risk of ID since there is quite a lot of STR 10 stuff floating around which is currently heavily used in lists thanks to Range/AV13, Manticores and Vindicators even clipping your T5 Lord means chances of him being insta popped.
   
Made in us
Battleship Captain




Oregon

 L0rdF1end wrote:
 DarknessEternal wrote:
Power Fist + Lightning Claw is the best weapon loadout for the Nurgle lord.

It's an extra attack and he frequently doesn't care about swinging last since he's mostly immune to instant death.


How is he immune to ID?

Even running a T5 loadout means you are still at risk of ID since there is quite a lot of STR 10 stuff floating around which is currently heavily used in lists thanks to Range/AV13, Manticores and Vindicators even clipping your T5 Lord means chances of him being insta popped.


He's not immune all instant death but being immune to S8-9 weapons is a big bonus, especially in HtH combat. The higher T also makes it more difficult to be force weaponed.
   
Made in us
Fixture of Dakka





 L0rdF1end wrote:

How is he immune to ID?


I said mostly immune. I'd also put him on a bike.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Krazed Killa Kan




Claremont, ON

I plan to put him in a LR so I am not too worried about S10 weapons. He will be escorted with plague marines as well. For Manticores that would mean I would have to fail my 2+ save, not all that bad. For vindicators I would likely be targeting them first with havoks, oblites and hopefully not have to deal with them for the most part. I appreciate these comments all. Thansk

My unit will look like this I think

Chaos Lord, Terminator armour, powerfist, claw, VotlW, Blight
Joined with
7 plague marines, 2 plasma
Ride
Land Raider (I don't have my codex but can a LR take Dirge casters?)

This message was edited 1 time. Last update was at 2012/11/15 18:46:13


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Made in us
Battleship Captain




Oregon

I wouldn't take plasma for an assault squad, try melta or flamers. I would take a weapon on the champion, probably an axe. Helps with challenges and killing terminators.
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

Mine will be on a bike, with the brand, leaving the unit as soon as assault begin to continue flaming things up.

   
Made in us
Leutnant





Hiding in a dark alley with a sharp knife!

I tend to run my Nurgle Lord on a Palaquin and have done so since the days of "Lost and the Damned". Every so often I run a cheaper version in terminator armour. but mostly I use the palaquin model because it just looks too cool.

and..


I recently ran him as follows:
Mark of Nurgle, Palaquin, power axe, sigil of coruption, Burning Brand of Skal. He was with a 7 figure Plague marine squad armed with two flamers and a champion with a power fist, all in a Land Raider. The idea is to drive up, unload, scorch the hell out of the target, and charge into whatever was left. Worked like a charm.....

TR

This message was edited 1 time. Last update was at 2012/11/15 20:55:29


Former Kommandant, KZ Dakka
"I was Oldhammer before Oldhammer was cool!"
 
   
Made in us
Sneaky Striking Scorpion





 skycapt44 wrote:
I plan to put him in a LR so I am not too worried about S10 weapons. He will be escorted with plague marines as well. For Manticores that would mean I would have to fail my 2+ save, not all that bad. For vindicators I would likely be targeting them first with havoks, oblites and hopefully not have to deal with them for the most part. I appreciate these comments all. Thansk

My unit will look like this I think

Chaos Lord, Terminator armour, powerfist, claw, VotlW, Blight
Joined with
7 plague marines, 2 plasma
Ride
Land Raider (I don't have my codex but can a LR take Dirge casters?)


Remember the LR takes up a HS slot unless you take terminators.
   
Made in us
Khorne Veteran Marine with Chain-Axe




 L0rdF1end wrote:
Wack him with Spawn or Bikes, T6 is awesome.
Give him the Mace and Blight Grenades.
If you have any points left throw a Sorcerer in there too.


I like this the most, but if your going with terminator armour then give him a powerfidt and a black mace.
   
Made in gb
Malicious Mutant Scum




UK

wow, those are some old skool models! looks great!


 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Why the black mace and powerfist. The mace sounds good on a prince but not so much on a Lord I feel due to AP value. The claw at least will allow me to re-roll wounds.

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Made in gb
Dakka Veteran




Reading - UK

I understand that the Mace is AP4 no matter who wields it.
A DP can choose, AP2 attacks from his normal attacks or he can attack with the Mace at AP4.

I would strongly suggest trying the Mace if you haven't.
On the charge is 5+D6 attacks wounding on 2's.
The sheer amount of wounds should see a failed save.
Toughness test removing the model from the game.
Followed up by an end of phase Toughness test for all models within 3 inches of the Lord which take a wound with no saves of any kind.
   
Made in ca
Krazed Killa Kan




Claremont, ON

Interesting point. I guess I always have the option then to go mace or PF depending on the target. I plan to test and build my Lord this weekend to gain practice for the tourny on Sunday.

My real concern is the LR taking up a heavy slot where I feel I need 2 slots of havoks with autocannons. And one obliterator unit. The new codex has so many options it is hard to make up my mind.

My certainties are 3 units of 7 plagues marines with plasma. If I put the lord in one of the units I would go melta on them. The only thing I can't give them a rhino and really think they need a ride. I also like the idea of a 3 man bike unit with melta for tank hunting.

This message was edited 1 time. Last update was at 2012/11/16 15:19:08


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Made in us
Stone Bonkers Fabricator General





Beijing, China

 L0rdF1end wrote:
I understand that the Mace is AP4 no matter who wields it.
A DP can choose, AP2 attacks from his normal attacks or he can attack with the Mace at AP4.


false, the DP is AP2 no matter what he does. Smash is not a weapon and cannot be chosen to use. It is required all the time. He can choose to double his strength and half his attacks if he likes(interesting perhaps when the +d6 are added)

If equiped with a mace, the DP must use it, as he has no other weapons just like a TH/SS termite must use his thunderhammer, he cant say attack at init4 str4 ap-.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Krazed Killa Kan




Claremont, ON

How about instead of running them with plagues in a LR run them with 20 cultists to act as a meat shield. That way I get all the heavies I need and gain a cheap way of getting the lord across the table. Has this worked for people?

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