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Made in us
PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

Hello,
I thought I would reach out the community for some advice. My group is looking to play a Sci-Fi Pen and Paper. We used to play Alternity, but we have not had our eye open for any current RPGs out there that would fit the bill. Are there any currently out there that people are playing that are currently in print?

# of Unpainted/Unassembled > # of Painted models.  
   
Made in gb
Dakka Veteran



Derbyshire, UK

Depending on the type of SF you're after there's a few in print at the moment.

Mongoose is currently publishing Traveller (fairly hard sci-fi) and Stars Without Number (no idea what that's like).

Eclipse Phase is a sort of far future sci-fi horror game (think Dead Space/System Shock).

There's the various 40k RPG's from fantasy flight, and they also have a new Star Wars game called Edge of the Empire coming out.
   
Made in gb
Fixture of Dakka







I've heard amazing things about Eclipse Phase so i think i'll be picking that up, myself.

   
Made in us
Watches History Channel




Chicagoland

There is quite a few out there. You should try and narrow doen what "genre" you want. Off the top of my head:

Xplores from http://www.bravehalfling.com/ . Its a rethinking of 0ed D&D. Very quick and easy to get into. Huge sandbox to play in.

Stars Without Number from http://www.rpgnow.com/index.php?manufacturers_id=3482 . or http://www.sinenomine-pub.com/ , Again and old school feel with current mechanichs. Feels a bit like Traveller to me (which is not a bad thing at all). There is even a pre made universe for you to play in. The rpgnow site has a free copy of the game available for you to look at.

Traveller 5 from http://www.farfuture.net/ The pre pub PDF rules are available on CD there. Don't know when the Book is due out. They had a very sucessful Kickstarter this year so they are working on it. If you like Classic Traveller this is the place to get collections of all the books you would need to run a game. This site is run by Marc Miller who is the main author of the system and part owner of the old GDW company.

You can get quite a bit of all generations of Traveller from http://www.rpgnow.com/index.php?keywords=Traveller&author=&artist=&pfrom=&pto=&x=12&y=20 Quite a selection there across all publishers and time frames. Plus a sale on till the end of the year.

Star Frontiers from http://www.lulu.com/shop/search.ep?type=&keyWords=star+frontiers&sitesearch=lulu.com&q=&x=0&y=0 . These are reprints of the original TSR games. Priced very nicely and and quickly shipped.

Metamorphosis Alpha from http://www.lulu.com/shop/search.ep?type=&keyWords=metamorphosis+alpha&sitesearch=lulu.com&q=&x=0&y=0 . The Grandday of Sci Fi role playing games. Jame Ward is still in charge of his baby and still putting things out.

Mutant Futare from http://www.goblinoidgames.com/mutantfuture.html . A reworking of Gamma World with the added benifit of being able to " bolt on" Labyrinth Lord worlds, spells, characters pretty much andything you can think of. very large sandbox to play in. Large amount of 2nd party support also.

Starships & Spacemen from http://www.goblinoidgames.com/spacemen.html . A second edition of the old (70's) FGU game. As close to Classic Star Trek as you can legally get without Paramount coming down on your head. Just wrapped a sucessful Kickstarter so print books are due these next coupe weeks. Im waiting for mine.

All these games are also available on http://www.rpgnow.com/ . The price is decent for the PDF's and some have print versions. Some even have free no art versons so you can look at the game before you shell out your money. In most cases the full art versions are woth the money.

Quite a bit to choose from. Every style of play is available and every type also. Hard Science, Goofy fun, Post Apocolypes, Space Opera. No shortage of gaming in space.

In Heaven everyone will have a Batmoble. -
Kevin Smith

The 9 scariest words in the English language are "I'm from the government, and I'm here to help" - Ronald Reagan 
   
Made in us
Servoarm Flailing Magos







Eclipse Phase is very cool, and I should mention that it's CC licensed with free downloads of the PDFs available.

However, it's firmly int he transhumanist subgenre and may be a bit hard to 'grok' at first. Major themes are that uploading and backing up a human mind is very common, which causes a lot of societal upheavals.

Death is someone else's problem. Get killed, and you can be resleeved from your stack (an implanted cortical stack that backs up your mind) with almost no loss of continuity, or from long-term backups (that may be weeks or months out of date, with attendant problems of memory/skill loss).

Resource scarcity is not gone, but is going away. Common goods, up to and including complex weapons and even robotic bodies, are pretty cheap and affordable. Find someoone with a nanotech assembler and they can print you a new set of gear, if they've got time and some feed stock of base elements. Biological bodies are one of the main items that are actually scarce... A lot of people escaped from Earth during an apocalypse a decade back as 'informorphs' (digital uploads) and are still trying to earn a body.

It's a great setting and the rules, while a bit complex, have some neat 'stuff' to support things like resleeving and reputation economies. (In many places in the setting, money is an obsolete concept.. Your reputation is used as a form of currency to ask for and receive favors.)

It's a neat game, and the books are beautiful, but it's a concept that takes a while to get into. I'd strongly recommend looking at it and checking out the 'Resources' page. See if you've checked out some of the books, movies, and anime suggested (The book Altered Carbon and the anime Ghost in the Shell: SAC are two I've found are good examples of the setting) to see if it's what you're into.

The FFG are cool, too, if you want something that is more 'light' sci-fi space opera with a 40k feel.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in gb
Fixture of Dakka







Not to hijack the thread but:

Balance, are all of the pdf's for EP available in hard copy? And if so, is there somewhere i can buy them all? Maybe bundled together.

This message was edited 2 times. Last update was at 2012/11/20 17:10:18


   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 Casey's Law wrote:
I've heard amazing things about Eclipse Phase so i think i'll be picking that up, myself.


I've just been reading through their site and it seems interesting!

   
Made in gb
Fixture of Dakka







 SilverMK2 wrote:
 Casey's Law wrote:
I've heard amazing things about Eclipse Phase so i think i'll be picking that up, myself.


I've just been reading through their site and it seems interesting!


Yeh, Chem put me onto it, i'm getting really into the idea now!

   
Made in us
Servoarm Flailing Magos







 Casey's Law wrote:
Not to hijack the thread but:

Balance, are all of the pdf's for EP available in hard copy? And if so, is there somewhere i can buy them all? Maybe bundled together.


I believe their only PDF-only stuff is some add-ons (They sell 'Hack Packs' with artwork to mess with and diagrams GMs might want to sue for scenarios) and maybe a few works that they can't see the sales on (I think their is a NPC file, for example, that has not been published in dead tree). Otherwise, everything should be in print.

I have the hardcover main book and got it for a great price from The War Store, but that might not make sense for you as you appear to be in the UK. In general the main book is a huge intro to the setting and covers a lot of ground. There's brief info on every planet in the solar system and some of the countless habitats that humanity has fled to as the Earth is no longer viable. The Earth was wrecked by roge AIs that incorporated xenotechnololy/ubertech/Cthulhu so certain tech is considered dangerous.

The follow up books are good, but much more specialized: There's 'Sunward' which includes the inner system (Mercury to Mars or so) which tends to be more corporate-controlled and 'traditional' in economy. (Do work, make money. Spend money. Guys who managed to get lucky investing/inheriting money control 90% of the money.)

'Rimward' covers the outer worlds. As a rule, these are more 'new economy' than the inner, and more anarchist/ultra-libertarian/etc. in outlook. Think a big O'Neil-cylinder space station that is run by a co-op that provides basic needs to all residents with extra credit handed out for doing work for the community. And it works.

(Side note: I love the EP setting, but I expect a few people would get annoyed at reading how some of the cultures int he setting that are most successful are also communist, socialist, and/or areligious. If the idea that these ideas might work given different pressures on the society, this might not be the game for you. I'm skeptical, but admit it'd be cool if some of the wacky ideas could be made workable.)

Rimward also has some info on the 'Jovian Junta' a nation-state centered around Jupiter that is known to be radically bio-conservative. As in, they don't even believe in the virtual immortality and always-on net connections that are pretty much 'free' to most characters in the game. (I think the developers have pointed out that, long term, this is a losing proposition. Even breeding like rabbits, they're heavily outnumbered, and the rest of the solar system has experience and better tech. However, they could be used as bad guys or just deluded patsies to be pitied.

Panopticon may turn into the first volume of several 'catch all' books. The volume that is out has two major topics: Security in the EP setting, and Uplifts. Security is 'interesting' as most cultures have settled on a model where privacy is pretty much a thing of the past due to the needs of living in a spinning tin can, but it's a fair system in that the same rules apply to everyone. Uplifts are animals given human intelligence. There are only a few major species, and they can have some interesting drawbacks (like being corporate owned and dependent on implants). The main book has a couple like Ne-Hominids, Neo-Octopi and Neo-Avians (big birds) but this book adds a few more to the mix, as well as some oddballs like resurrected and uplifted neanderthals. Uplifts are described in a very clinical and gritty way: They aren't just 'people that look like animals.'

The last of the main books I've read from this setting is 'Gatecrashers'. This book centers around exploring the 'Pandora Gates' that have been found around the system. Think 'Stargate' for this, but a bit more open. Gates are not 100% reliable, have varying levels of control and protection, and offer players a chance to do a lot of 'alien world exploration' adventures. This is a pretty good book with a lot of thought into Gatecrashing gear and such.

Eclipse Phase uses d100 rolls for most tasks. Character Creation is relatively involved: I highly recommend downloading the Spreadsheet someone has made, as it does all the math and such. Using the Spreadsheet has another advantage as well: when a character is 'backed up' it's easy to make a copy of the spreadsheet that can be reverted to if the character is killed and restored from backup.

From memory, character creation involves choosing a background (Is the character a refugee from Earth, a descendant of a long-time space-faring family, or something else?) and a Faction (Factions include the Argonauts (pro-science), Extropian (HUmanity is the old paradigm, go beyond), and several others). Factions should be taken as a relatively 'weak' concept, more a tendency than anything else. Points are spent to set a few stats. One unique thing is that these stats stay with the character (The 'Ego') even if the character changes bodies in play. So a character with +5 to Reflexes is going to have an above average Reflexes in any body. It's a little weird, but it seems to work in practice. Charcaters also choose three motivations: making progress towards these help refills the 'Moxie' resource, which is used to help smooth out bad die rolls and such.

Points are also spent on several reputation pools. These represent different groups including corporate, organized grime, and celebrities. These can be used to buy favors from the group. A good comparison is the reputation system some MMOs use, but there's a bit more give & take here: If you do a favor for the mob, you might get +2 points to the appropriate reputation pool (You're known as someone that can be trusted and that will help out with things). A character can then spend those reputation points for favors (Need a new gun in a hire? Use the linked Networking skill to see if you can find a contact in the underworld, and you might be able to trade 5 points of rep for the new gun you really, really need). The pools are broad (corporate, crime, media, etc.) so even if you've been dealing with the Mafia in on place, word gets out and you can still try to hit up the Triads as long as there's not active warfare between the two.The rules have some intentional room fro GM intervention: the GM has space to say "OK, they can get you the guns you need, but they need more than rep. What else can you throw in to the deal?" or outright refuse requests, as in most RPGs.

After spending basic rep, the character has 1,000 'Free points' which is where things do get complicated. These points can be used to buy more rep or increase stats, as well as buying skills, gear, and the haracter's starting morph. In fact, 700 if the points must be spent on skills!

The selection of starting morph (body) options can be fun to flip through. The main book includes a large number and the other books generally add a few more. Biological options range from baseline humans to the 'Remade' which are so heavily modified and rebuilt from human that they tend to unnerve people. (A Remade is somehow creepier than the neo-avian giant raven...) Synths, or robots, include bare-bones cheaply made forms up to floating disk-tank things. A third categoy of 'pods' is reserved for biological but not completely normal forms and includes both basic worker pods (a force-grown human clone with a cybernetic brain) and an up-scaled coconut crab designed for work in vacuum and on security due to it's nearly impenetrable shell.

Gear includes a range of guns and armor as well as a lot of stuff people expect in 'cyberpunk' games such as implants to give a character better vision, claws, etc.

'Post-cyberpunk' is a term that is sometimes used for games like Eclipse Phase: Cyberpunk tends to be heavly based around thoguhts and fears coming from the 80s and 90s, so the transhumanist ideals are more inspired by the 2000s.

A note on morphs: The morphs as described in the book are somewhat generic. Think "Sports Car" instead of "Porsche 911." A GM can rule that a specific morph is unavailable, or the only available model has some selection of advantages/disadvantages applied. (It's used, and may have a mild drug addiction and some distinctive tattoos.) This kind of encouragement means this is probably not a good system for GMs that like to actively oppose their players. GMs are encouraged to customize weapons if they wish as well, but saying that XYZ brand has a slight boost to armor piercing at so & so cost increase, etc. it's a general sign that they're expecting players to want to have fun and buy-in to the game, not just show up and expect everything to be spoon-fed to them.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Awesome writeup Balance

   
Made in gb
Fixture of Dakka







Yeh that's an amazing write up and thanks for answering my question!

It all sounded really interesting and i think it suit me well for my first RPG.

   
Made in us
Servoarm Flailing Magos







 Casey's Law wrote:
It all sounded really interesting and i think it suit me well for my first RPG.


If there's no experienced players/gm (with RPGs in general, not necessarily Eclipse Phase) it might be a bit rough. It's a great setting, though.

Take things as slowly as possible. Learn the basics, play a scenario with pre-gens, then do character creation... Slowly work in elements like the brain hacking, psi sleights, and other 'subsystems.'

And don't forget the core rule of RPGs: If it's fun, you're doing it right.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in gb
Fixture of Dakka







Thanks man, solid advice there. Yeh i had a feeling it would be more complex than many of my other options, especially considering i'll have maybe one person with a tiny amount of experience.

The best thing about this is that the fluff is very appealing to the people i want to get involved. And that's half the battle and then some for me!

   
Made in us
PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

Anyone have any experience with Star Hero?

# of Unpainted/Unassembled > # of Painted models.  
   
Made in us
Crazed Savage Orc





Traveler is very cool.

Although more like sci-fi fantasy than strictly fantasy, I am about to start a campaign of Deathwatch for 40k Roleplay.

WHFB 3000 pts
40k 1000 pts
40k 1000 pts 
   
Made in eu
Hallowed Canoness




Ireland

Shadowrun will go into 5th Edition next Summer.

Battletech's A Time of War RPG is currently going strong, and the setting of the Inner Sphere is rather interesting even beyond the obvious mecha fighting. You can play mechjocks as well, but the system also supports regular soldiers, pilots or even civilians such as nobles, mechanics or scientists. In addition to the usual P&P gameplay, it was also designed to "tie in" with the Battletech tabletop and other games from the franchise, in essence allowing you to seamlessly escalate a combat situation from one ruleset to another where you feel it'd be appropriate.
   
Made in us
Regular Dakkanaut




Smyrna, TN USA

 Havok210 wrote:
Anyone have any experience with Star Hero?


Yes. There are several versions though. The oldest OOP version was a self contained game put out in the 90s in a paperback format. This was the equivalent to Hero 4th edition. Hero Games did another version for 5th edition (OOP), and another for 6th edition. For both the 5th and 6th editions, the core rules are required.

For 6th edition (current version, kind of in print), you would want to pick up at least Hero 6E core volume 1. It is kind of OOP, but you can still buy 'damaged' copies direct from Hero for $20. The damage is nothing more than scuff or minor wear, but they cannot sell them as non-damaged. I recently (in December) ordered a copy direct from them and it looks better than the books at my local game store. I'd also recommend picking up Vol 2, but you could make due with just picking up a copy of Hero Basic.

As for game play, are you familiar with Champions or any of the Hero Games products? Point construction, does require math while creating characters. In play, it is a 3d6 bell curve system, trying to roll under your skill total (plus whatever modifiers). Has a speed chart, so you pretty much know when you are in combat where you will be going unless you hold actions. Can be very lethal, or less so, depending on how you want to run it.

I am the one you warned me of 
   
Made in us
Fresh-Faced New User




The lead dev of Eclipse Phase releases all of his updates and core rulebook for free under a creative commons license. You can find them all here:

http://robboyle.wordpress.com/eclipse-phase-pdfs/
   
 
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