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![[Post New]](/s/i/i.gif) 2012/11/19 10:41:01
Subject: Viable all Drop Pod SW army? - 1500
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Death-Dealing Devastator
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The principle is simple. Identify anything that can threaten mass grey hunters (leman russ battle tanks, ap3 flamers, incubi, av13 walkers, terminators, etc) and drop 4 pods explicitly to deal with them. For example versus nids with monstrous creatures creatures on the board you drop the 3 plasma squads and try and JOTWW + rapid fire plasma the key beasties.
I think this combines the value of 60 scoring marines with a guaranteed alpha strike. Against serious flyers spam you can go for the turn 1 tabling or stay hard up against their board edge to cut down on exposure. Against super combat units, you can block them off with drop pods while you pepper them with shots.
The kill point exposure of drop pods is much reduced now its only 1/6 of games. You place all your objectives as aggressively as possible to cut down on the obvious lack of range (1 cyclone and living lightning are there to catch speedy skimmers who escape the alpha strike). You can even reliably alpha strike out fast attack and heavy support in BGNT and The Scouring. For the Relic you can castle round the relic with pods.
Its marginally silly, obviously comparatively weak against some builds but deeply amusing (to my mind). Does this stand a chance in the new meta?
HQ
Rune Priest, *Living Lightning*, *JOTWW* - 100
ELITES
5 Wolf Guard, 1 TDA, Cyclone Missile Launcher, 3 Combi-Melta, Drop Pod - 185
TROOPS
10 Grey Hunters, 2 Meltaguns, Drop Pod, Deathwind Launcher - 210
10 Grey Hunters, 2 Meltaguns, Drop Pod, Deathwind Launcher - 210
10 Grey Hunters, 2 Meltaguns, Drop Pod, Deathwind Launcher - 210
10 Grey Hunters, 2 Plasma Guns, Drop Pod - 195
10 Grey Hunters, 2 Plasma Guns, Drop Pod - 195
10 Grey Hunters, 2 Plasma Guns, Drop Pod - 195
= 1500 points
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White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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![[Post New]](/s/i/i.gif) 2012/11/19 11:53:01
Subject: Viable all Drop Pod SW army? - 1500
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Poxed Plague Monk
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Thats a lot of marines to kill! I like drop pods, but I'm not sure most of the tables I play on can fit 7 of them on it in places where I would want them to be. For me 3 pods in a list this size is ideal, but would like to see how an all pod army works.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/11/19 11:57:19
Subject: Viable all Drop Pod SW army? - 1500
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Death-Dealing Devastator
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Digriz wrote:Thats a lot of marines to kill! I like drop pods, but I'm not sure most of the tables I play on can fit 7 of them on it in places where I would want them to be. For me 3 pods in a list this size is ideal, but would like to see how an all pod army works.
Me too, I'll need to convince a friend or two to play against a heavily proxied army to test it out. I really like that it becomes viable to box in significant parts of the opponents army while you spray them with bolter fire.
Both my Bike army and Guard army would get hosed by it I'm sure!
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White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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![[Post New]](/s/i/i.gif) 2012/11/19 12:27:08
Subject: Re:Viable all Drop Pod SW army? - 1500
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Dakka Veteran
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I don't know man, new meta looks to be pretty heldrake-heavy. Between them and bike lords you're gonna have an uphill battle against chaos.
Oh and vindicators. Unless something shifts in that area they're going be everywhere. You can get 4 in one list now, 1-3 of them fast.
Venomspam is still strong, they can just whittle you down from 36".
Nids as well are going to be a hard nut. Your dudes are ld7 against fleshborers and I just don't see the tools here to deal with a well built nid list. A single iron arm tyrant is going to ruin your day.
I think this can work against many PA MSU lists and tau if you make the drop count. And a lot of IG builds, deathwing.
I believe in full pod armies but I think you need THSS termies, riflemen and multimeltas.
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![[Post New]](/s/i/i.gif) 2012/11/19 12:35:48
Subject: Re:Viable all Drop Pod SW army? - 1500
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Ferocious Blood Claw
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I like the idea and have tried something similar with less pods. I personally am not a fan of deathwind launchers.I would drop those freeing up quite a few points. I would use those points to put a second wolf guard in tda with a storm shield and maybe a hammer or a chainfist to help deal with Walkers and mcs.
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![[Post New]](/s/i/i.gif) 2012/11/19 12:46:10
Subject: Re:Viable all Drop Pod SW army? - 1500
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Death-Dealing Devastator
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Almarine wrote:I don't know man, new meta looks to be pretty heldrake-heavy. Between them and bike lords you're gonna have an uphill battle against chaos.
Oh and vindicators. Unless something shifts in that area they're going be everywhere. You can get 4 in one list now, 1-3 of them fast.
Venomspam is still strong, they can just whittle you down from 36".
Nids as well are going to be a hard nut. Your dudes are ld7 against fleshborers and I just don't see the tools here to deal with a well built nid list. A single iron arm tyrant is going to ruin your day.
I think this can work against many PA MSU lists and tau if you make the drop count. And a lot of IG builds, deathwing.
I believe in full pod armies but I think you need THSS termies, riflemen and multimeltas.
Definitely take your point that this build has a lot of weaknesses! Falling back from nids isn't really a massive issue as you're rallying automatically the next turn anyway. Against scary monsterous creatures, I'm hoping that the application of 6 plasma guns on turn one can drop them. With the flying one you just pepper them with mass fire till they fall out of the sky and then you unload.
I've actually found that failing Ld tests is a great way of dealing with monstrous nids. Most of my squads have no characters, so the big thing will swing, kill a few. I might get lucky with a krak grenade but lose enough in the process to fail the Ld test. Next turn, the survivor rally and spray with special weapons fire again. MCs are best at smashing single high value things. Outside of a daemon prince with the axe of blind fury, they're not great at chewing through multiple units.
Helldrakes I am worries about, but by deploying right up on their board edge I can minimise the immediate damage while I concentrate on killing his scoring units.
Any heavy duty anti- meq tanks are first on the chopping block or, if they're castled away, I'll aim to get right up to the opponent to make the large blast almost as dangerous to him as me.
I'm might try sprinkling in some TH terminators for anti-monster duty. As I see this as a major risk. The problem is keeping yourself out of challenge risk vs monstrous creatures. Automatically Appended Next Post: Okay, how about the below. Gets a more reliable combat unit in the shape of two thunder hammer termies hidden amongst a no character unit. I can now drop in the plasma + cyclone squads for more effective firepower while holding objectives.
HQ
Rune Priest, Living Lightning, JOTWW - 100 (goes with one of the small plasma squads)
ELITES
10 Wolf Guard, Drop Pod - 350
2 x TDA, Cyclone Missile Launcher (attach off to small plasma squads)
2 x TDA, Thunder Hammer (hide in wolf guard squad to smash MCs)
5 x Combi-Melta (for the alpha-strike goodness)
1 x No upgrades but a bright red shirt!
TROOPS
10 Grey Hunters, 2 Meltaguns, Drop Pod - 190
10 Grey Hunters, 2 Meltaguns, Drop Pod - 190
10 Grey Hunters, 2 Plasma Guns, Drop Pod - 195
10 Grey Hunters, 2 Plasma Guns, Drop Pod - 195
5 Grey Hunters, Plama Gun, Drop Pod - 120
5 Grey Hunters, Plama Gun, Drop Pod - 120
First wave is likely to be 2 x 10 w/t Melta, 1 x 10 w/t Plasma, 1 x 8 WG. That way I can put a good hit on 4 target and then be in a position to charge with the WG on turn 2. The small squads can then drop on to claim objectives with one big 10 man blob left for clean up.
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This message was edited 1 time. Last update was at 2012/11/19 13:19:47
White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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![[Post New]](/s/i/i.gif) 2012/11/19 13:27:01
Subject: Re:Viable all Drop Pod SW army? - 1500
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Poxed Plague Monk
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Wolf Guard Pack Leaders can be challenged, upgrade a standard Grey Hunter to a power fist however, and he cant be challenged, as long as he is at the back of the combat, he's guaranteed to swing before dying. Problem is, he only has 1 attack standard
It might be an idea to drop in a dreadnought or 2, however that goes against the idea of a mainly scoring 60 GH list.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/11/19 13:53:36
Subject: Re:Viable all Drop Pod SW army? - 1500
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Death-Dealing Devastator
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Digriz wrote:Wolf Guard Pack Leaders can be challenged, upgrade a standard Grey Hunter to a power fist however, and he cant be challenged, as long as he is at the back of the combat, he's guaranteed to swing before dying. Problem is, he only has 1 attack standard
It might be an idea to drop in a dreadnought or 2, however that goes against the idea of a mainly scoring 60 GH list.
Yeah. I think the best thing to do is target MCs with shooting and rely on mass Krak grenade plus the Wolf Guard to fight anything horrible. Under the revised list, the two smaller GH squads will secure objectives and pummel things at range with cyclone missile launcher fire.
So with the revised list the key assault unit is 8 Wolf Guard with 2 Thunder Hammer terminators and no characters. An opponent will have to chew through 6 power armoured bodies to stop the hammers from swinging.
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White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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![[Post New]](/s/i/i.gif) 2012/11/19 15:37:23
Subject: Viable all Drop Pod SW army? - 1500
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Ferocious Blood Claw
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I think a ss or two for your tda guard would be with the points. There is a surprising amount of ap2 getting thrown around now because of how good 2+ saves became in 6th.
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![[Post New]](/s/i/i.gif) 2012/11/19 17:32:30
Subject: Re:Viable all Drop Pod SW army? - 1500
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Automated Space Wolves Thrall
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If you are really worried about Nids MC, keep your Plasma squads 10 man with 2 plasmas. Add a Mark of the Wulfen, it is the same price as a power weapon and cheaper then a power fist. You get a minimum 2 attacks a turn and up to 8 that are all rending. It is great against MC and AV12. I have just started running them and have already beat terminators, dreadnoughts, and a few nids MC's. I dont even run power weapons in my squads anymore.
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![[Post New]](/s/i/i.gif) 2012/11/19 19:11:41
Subject: Viable all Drop Pod SW army? - 1500
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Secretive Dark Angels Veteran
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I prefer wolf guard in terminator armor with combi meltas from pods.
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2012/11/19 21:12:58
Subject: Viable all Drop Pod SW army? - 1500
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Ichor-Dripping Talos Monstrosity
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I'll be interested to see how you do with this, as I really want to do a full Drop Pod army when I start my Space Wolves (probably towards to the end of next year  ), though I intend to run more pods...
I think 7-9 at 1500pts and 11+ at 2000pts....
Running Multi-Melta Dreads, 4-6 squads of Grey Hunters and small squads of Long Fangs (2-4 heavy weapons, either Multi-Meltas or Missile Launchers).
I do love the concept though, and again - will be interested to know how it goes.
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![[Post New]](/s/i/i.gif) 2012/11/20 18:40:20
Subject: Viable all Drop Pod SW army? - 1500
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Furious Fire Dragon
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We are waiting for a report i am intresting to know
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"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ |
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![[Post New]](/s/i/i.gif) 2012/11/20 19:11:59
Subject: Viable all Drop Pod SW army? - 1500
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Death-Dealing Devastator
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Trying to organise a match for next week sometime!
I'm going to go for a blend of 3 x Plasma Grey Hunters, 2 x Melta Grey Hunters and 2 x Wolf Guard drop. See what happens.
Something like:
10 GH, 2 Plasma, MoW, Drop Pod
10 GH, 2 Plasma, MoW, Drop Pod
10 GH, 2 Plasma, MoW, Drop Pod
10 GH, 2 Melta, Drop Pod
10 GH, 2 Melta, Drop Pod
5 WG, 1 TDA, 1 CML, 1 Thunder Hammer, 3 x Combi-Melta, Drop Pod
5 WG, 1 TDA, 1 CML, 3 x Combi-Melta, Drop Pod
Rune Priest, Living Lighting, Jaws
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White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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![[Post New]](/s/i/i.gif) 2012/11/20 23:04:15
Subject: Viable all Drop Pod SW army? - 1500
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Liche Priest Hierophant
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I ran lists like this in 5th edition.
I did not have many battles but I did learn something.
1: You need to pod smart: Unles he has a deathstar in a landraider or something you will need to drop down for a good turn two, not a sueside turn 1.
2: The new 6" move is amasing in 6th edition and makes sueside melta even better. Speaking of, you should get 3 wolf guards with combi melta. Smoke launchers are only 5++ so it is even better.
3: You have no mobilaty after your inisial landing, this is a problem. I countered this with long fangs (drop the pods emty if you wnat to increase the alfa strike) and landspeeders. Bikes where to exspensive, but good backup. 7 pods at 1750 was a bit mutch. 5 at 1500 might also be a lott if you want to fill all of them.
4: Dreadnoughts are cool. but die if your oponent castels up during the alfa strike. They become mutch better if you drop them later on. Also the 6" move makes that flamer mutch more dangerus.
5: Space Wolves got flexible army lists, use this to your advantages. You can have 6 people and double tap a melta.
6: Consider allies? Other marines can get an AV13 dreadnoughts. Worth considering.
7: While no plans vs flyers you should do OK as long as you do not meet blight drones. If you meet the french flying bakery then try to table him during your turn 1.
8: If you have axes to forge world they have some cheap cheap drop pods that adds to your drop ratio.
9: Pick an EASY colour scheme! Paint the interior metal and just wash it til it is black. Paint the little computer sphere in a contrast colour to the exterior colour when it is open. Do some battledamadge on the metal and done. The drop pod got about, if not more surface aria then a landraider and it is harder to get to.
10: Drop the deathmissiles on the pods. 12" range is not that good because they cannot shoot in turn 1. Also, the 24" range is very good lategame for picking off small but not yet dead units from several pods.
11: Notice that the pods are open toped and do not have any disembark points. This means that you can place them in base to base with the vertical "walls" of the drop pod before moving your 6 meaning you get an exstra ".
Automatically Appended Next Post:
I think this was the next last incarnation of the list at 1750 (I could not find the final draft on the pc!):
6 Grey Hunter, 1 Meltagun, Drop Pod
Wolf Guard, combi Melta, TDA, Chainfist 183
6 Grey Hunter, 1 Meltagun, Drop Pod
Wolf Guard, combi Melta, TDA, Chainfist 183
6 Grey Hunter, 1 Meltagun, Drop Pod
Wolf Guard, combi Melta, TDA, Chainfist 183
6 Grey Hunter, 1 Meltagun, Drop Pod
Wolf Guard, combi Melta, TDA, Chainfist 183
6 Grey Hunter, 1 Meltagun, Drop Pod
Wolf Guard, combi Melta, TDA, Chainfist 183
4 Swiftclaw Bikes, 1 Attack Bike, Powerfist, Melta Multimelta 175
Rune Priest, Assault Bike, Meltabomb 140
Landspeeder, Multimelta, Heavyflamer, 70
Landspeeder, Multimelta, Heavyflamer, 70
Long Fangs Battle Leader, 5 Long Fangs w. Missile Launcher 140
Long Fangs Battle Leader, 5 Long Fangs w. Missile Launcher 140
I do remember the last list did have a unit of "sueside" wolf guards with combi melta (3 or 4.) And while the drop pods with combi melta is really good I do remember that I uteliced the 5 man terminator weapon. (I think I removed the bikes to do this. and put the rune priest in a drop pod with a plasma and an assault cannon.)
The landspeeders are great. I will advice you to have some. Although you might wanne do doubel melta in 6th edition, even though the flamer is nice.
Edit 2: I think I found it. Not that competative in the end since I wanted to yse a Bran the Redmaw Model I had build. (He makes a squad of grey hunters into outflank, also he could ride with the one drop pod. He is kick ass and turns into a monsterus creature after a while. The Predator is the odd one out, but the AP 13 survive quite good and I wanted the autocannon and spamming long fangs is booring.)
HQ:
Bran, the Redmaw (from imperial armour 11)
210
Elite:
3 Wolf Guards, Combimelta, Drop Pod 104
Troops:
7 Grey Hunters, Mark of the Wulfen, Wolf Banner, Meltagun, Drop Pod 170
1xWolf Guard, TDA, Combi Melta, Chainfist 53
6 GH, Meltagun, Droppod 130
1xWolf Guard, TDA, Combimelta Chainfist 53
5 GH, Meltagun, Droppod 115
1xWolf Guard, TDA, Combimelta Chainfist 53
10 Greyhunters, 2x Meltagun, 155
1 Wolf Guard, Combimelta, Powerfist 43
Fast Attack
Landspeeder, Multimelta, Heavyflamer 70
Landspeeder, Multimelta, Heavyflamer 70
Landspeeder, Multimelta, Heavyflamer 70
Heavy Suport:
1 Longfang Squadleader, 6 Longfangs w. Rocketmauncher 140
Drop Pod 35
1 Longfang Squadleader, 6 Longfangs w. Rocketmauncher 140
Razorback, Twinlinked lascannon 75
1 Predator 60
1746
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This message was edited 4 times. Last update was at 2012/11/20 23:37:47
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![[Post New]](/s/i/i.gif) 2012/11/29 15:53:37
Subject: Viable all Drop Pod SW army? - 1500
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Death-Dealing Devastator
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Dreal wrote:We are waiting for a report i am intresting to know
Played a mysetic spore list and got badly mauled.Thus demonstrating the value of proxying!
I've developed the concept for the army, so will be trying something new.
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White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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