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Made in us
Serious Squig Herder






Hmm, the rules seem a bit complicated. And there looks to be a ton of record keeping. Though I guess they are pre-beta at this point.

I like the AI deck = life for the monsters. But having special rules for every spot you wound on the monster/survivor - it seems like the game (and every release for it) is just going to have to come with a ton of cards. I'm not sure that's a smart design ...
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

Schmapdi wrote:


I like the AI deck = life for the monsters. But having special rules for every spot you wound on the monster/survivor - it seems like the game (and every release for it) is just going to have to come with a ton of cards. I'm not sure that's a smart design ...


It does sound a bit fiddly. But than again, the game will only ever be fighting one monster most of the time the way I hear it.

Gotta keep that exciting, different and unique as much as possible. It can handle as much complexity as other skirmish games with many more miniatures.

This message was edited 1 time. Last update was at 2012/12/04 20:44:53


   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I can't wait to watch the video once home...
   
Made in us
Dakka Veteran




Portland

Schmapdi wrote:
Hmm, the rules seem a bit complicated. And there looks to be a ton of record keeping. Though I guess they are pre-beta at this point.

I like the AI deck = life for the monsters. But having special rules for every spot you wound on the monster/survivor - it seems like the game (and every release for it) is just going to have to come with a ton of cards. I'm not sure that's a smart design ...


You have to remember this isn't so much a miniatures game as a board game with miniatures. The amount of cards and things the game will make use of only seems like a lot if you're used to your game components being just a few dice and a ruler. For a high end board game (which is what this is) that amount of cards and record keeping is pretty standard.

Also, I wouldn't say it's complicated so much as complex... and honestly I wouldn't even say that. From what we've seen it looks like the combat system is pretty streamlined, with the monster being entirely automated. This makes the game a lot simpler and a lot faster (if it's anything like other games where the threat is automated) than having a player control the monster . If anything, I'd say the designer has done a remarkable job of keeping what could have been a complicated game rather simple (based on what we've seen, anyway).
   
Made in us
Sneaky Striking Scorpion





 RiTides wrote:
I can't wait to watch the video once home...

Just remember to turn down your speakers right at the end.
The music where they show the pic of the spider guy is really loud. I was listening on headphones and had to jerk them away from my ears.

agnosto wrote: To the closet, batman and don't forget the feather duster!



 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

Having the AI cards used for hit points seems a little strange. So possibly at some point the monster will attack, and immediately drop dead from exhaustion. And they are like kill-bots with a pre-set kill limit. So if you had enough people, they could just stand around, and the monster would attack them until it died from exertion. But maybe in practice it works out fine and isn't noticeable, but I don't see that it adds much, except having one less thing to keep track of. Unless the deck gets re-shuffled when it runs out normally through actions, and wounds are removed permanently and don't get re-shuffled in.

The combat doesn't seem all that interesting from that video, since there didn't appear to be many decisions for the player to make. They mostly just draw cards, roll dice, and follow instructions. But I imagine that the interesting part of the game is really the character and settlement building, so I look forward to videos about those aspects of the game.

This message was edited 1 time. Last update was at 2012/12/04 23:31:03


 
   
Made in us
Major




In a van down by the river

While it's not stated explicitly, I got the impression that the cards not removed as "wounds" get cycled back through. So if you were really unlucky and removed all the "move" cards then the monster would just start attacking constantly. Could be wrong though.

It also appears that the players have to make decisions about the meta game that influence their choices in the game. The survivors shown ha the basic gear and so were unexciting, much like many RPGs have you start out on near-menial tasks. As they move on and get various gear they can customize their kit and by extension their role. Perhaps swords are more powerful, but in using your "loot cards" to make a sword your armor is not as good now. This would make how you play alongside a player with strong armor more dynamic, and the monster AI adds some depth here. Do you have your best armored characters sit in front and hope you don't get the revenge attack card?

The different difficulty decks are also an interesting way to fight the same monster type and have the fight be very different. There's a lot of randomness in the game, and I think that's the goal. Chance can be generous or it can be cruel but you never know which until you make that jump. That seems very much the central idea of KD.
   
Made in gb
Decrepit Dakkanaut





UK

From the way Adam speaks the AI cards will be returned to the deck (unless removed as damage) so no chance of the monsters dying of exhaustion

What's not clear is if they are

1. all shuffled together again after each monster action
2. 'used' cards are kept untill all cards are 'used' then reshuffled
3. 'used cards are placed at the bottom of the deck

I can see advantages and disadvantages to each

I'd imagine your strategy will improve when you have cards for some of the other weapons like spears/whips (maybe ranged?), who attacks from where and when will matter.

Maybe a heavily armoured survivor can play 'bait' in front of the monster while the rest flank it etc, especially on the much larger board in the game

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Finally watched the video, it looked great
   
Made in us
Longtime Dakkanaut





 RiTides wrote:
Finally watched the video, it looked great

Same. I was aghast when that spider fisherman thing popped up. Kinda loud.

I RIDE FOR DOOMTHUMBS! 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Yeah, that ending bit was a little unexpected.
Oddly, though, I find that I'm more interested in the other aspects of the game (the research/construction stuff) than the combat.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Leaping Khawarij





Baltimore

*sits down and excitedly watches gameplay video*

Well this looks fun. I like that he adds his own sound effects. Always a plus.

"Thanks for watching and-GRBRLGHESHLKSDJ:FLKJ! *falls out of chair*

...goddamnit Poots trolled me.

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"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Also, the new Dragon's Sacrifice pinup looks fantastic, and the ???? stretch looks like it'll be the heads of the 4 default survivors made into modular pieces. Also, Nemesis looks like he'll be a fun addition.
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Gah, if the only way I can get their miniatures is to buy the game--I guess I'm in.



Go to bed!
[Thumb - gotosleep.png]
KingdomDeathSpider

This message was edited 2 times. Last update was at 2012/12/05 04:28:47


Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Aspirant Tech-Adept





 Fafnir wrote:
Also, the new Dragon's Sacrifice pinup looks fantastic, and the ???? stretch looks like it'll be the heads of the 4 default survivors made into modular pieces. Also, Nemesis looks like he'll be a fun addition.


Agreed. The new Pin-Up looks ace and the expansion stretch goal could be another must. Just take what's left of my money and send me a Box-O-Wonder in about a year's time
   
Made in us
Wraith






Salem, MA

Spider-Monster looks like a variation of the Angler fish a-la the torso-like visage hangining off it's central mass.

Another survivor? Nope. Chuck Testa (Spider style)

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in gb
Longtime Dakkanaut





Staying on target.....

That video was excellent, cheers Adam for showing us that! Now hurry up and get on with getting it to us!

Spoiler:
Did anyone else find what happened to Zachary funny or am I just weird and suitably matched for this game?

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Made in us
Twisted Trueborn with Blaster





Minnesota

 Brother-Captain Scotti wrote:
That video was excellent, cheers Adam for showing us that! Now hurry up and get on with getting it to us!

Spoiler:
Did anyone else find what happened to Zachary funny or am I just weird and suitably matched for this game?


Spoiler:
Oh, I thought it was hilarious. "I'm going to stab this lion in the ass! OH GOD, MY FACE!"


But again, maybe you just have a dark sense of humor like I do. The Dragon Sacrifice is another gorgeous model, I wish it looked a little more like the dragon armor set, but I'm still probably buying it. I'm guessing since 500k stretch goal was announced as a monster expansion, and now 475k has turned out to be an expansion, I'm guessing this one is more along the lines of the flower knight whereas 500k will be more along the lines of dragon king, I'm excited.

Adam, sorry if this has been asked, but do you plan for the expansions to ship alongside the game or at a later point?

Kingdom Death Fanatic. Dark Eldar: Kabal of the Fragile Breath. Dark Elves: Allegiance to the Black Crown. Also, Masons, Cygnar, and Legion of Everblight. All unnamed.

Manchu wrote:
The Fragile Breath wrote: . . . something but I was distracted by the username.
Holy gak that is an awesome username. Please tell me your army is called Kabal of the Fragile Breath. Morathi's Darkest Sin has some competition here for best handle, I think.
 
   
Made in gb
Longtime Dakkanaut





Staying on target.....

 The Fragile Breath wrote:
 Brother-Captain Scotti wrote:
That video was excellent, cheers Adam for showing us that! Now hurry up and get on with getting it to us!

Spoiler:
Did anyone else find what happened to Zachary funny or am I just weird and suitably matched for this game?


Spoiler:
Oh, I thought it was hilarious. "I'm going to stab this lion in the ass! OH GOD, MY FACE!"


But again, maybe you just have a dark sense of humor like I do. The Dragon Sacrifice is another gorgeous model, I wish it looked a little more like the dragon armor set, but I'm still probably buying it. I'm guessing since 500k stretch goal was announced as a monster expansion, and now 475k has turned out to be an expansion, I'm guessing this one is more along the lines of the flower knight whereas 500k will be more along the lines of dragon king, I'm excited.

Adam, sorry if this has been asked, but do you plan for the expansions to ship alongside the game or at a later point?


Spoiler:
I especially loved the PPPSSSSHHHHH!!! sound Adam made Home run!


Yup pretty dark sense of humour here

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Trondheim wrote: Oh my...... I feel a need to do unmentionabel things with you now Scottie


 
   
Made in us
Dakka Veteran





College Park, MD

I'm not a huge fan of the sacrifice pin-up (Although I'm not a huge fan of the pin-ups in general. I tend to much prefer the other items.) The I'm-Not-Nude bikini seems out of place on someone that's about to get sacrificed though... I would think it would look more natural nude (and I understand wanting to avoid nudes in the Kickstarter) or with some sort of light robe underneath the heavier outer robe.

 
   
Made in gb
Soul Token




West Yorkshire, England

The spider looks amazing, but....how the devil are you going to transport that thing?

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Dakka Veteran





College Park, MD

Oh, and since it hasn't made it's way into the thread yet (I think) it looks like the 475k goal is a re-release of the Man-Hunter miniature:

http://shop.kingdomdeath.com/product/man-hunter-miniature

 
   
Made in us
Leaping Khawarij





Baltimore

Where are you guys seeing the picture for the Dragon Sacrifice? The Kickstarter is still showing it locked and greyed out.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Chemical Cutthroat wrote:
Where are you guys seeing the picture for the Dragon Sacrifice? The Kickstarter is still showing it locked and greyed out.


In the updates of the KS

Or in the spoiler below for the lazy

Spoiler:



   
Made in us
[DCM]
.







Finally got a chance to watch the gameplay video and I have to say I am even MORE excited for this game now than before!

Of course, it is going to be a year or so until we get a chance to play it!

Can't wait to see what other models and expansions we get a chance to unlock too.

Also, is this the King?

   
Made in us
Leaping Khawarij





Baltimore

Yeah I really like the gameplay from what I've seen so far. I mean, initially it seems basic due to the example being with bare-boned survivors, but when you have more gear you'll be able to do different things. There are also supposed to be 'classes' from what I recall, so hopefully we'll be able to see more of that.

I'm thinking that may be 'The King" or whatever. Which is interesting and maybe disappointing? I mean it's a crazy model and it looks awesome. But the dragon looks crazier in the end-boss sort of manner.

Actually, they say in the first video that you "win" by defeating the Watcher.

Right?

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in se
Dakka Veteran




I think it is awesome that the Manhunter will be released as a possible monster. It's one of the great miniatures that really hooked me to this game. I already own two, but can't get enough of that one.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I think he's a monster nemesis / anti-monster?
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 RiTides wrote:
I think he's a monster nemesis / anti-monster?


But he's a Man-Hunter, not a Monster-Hunter? No?

   
Made in nl
Been Around the Block




 RiTides wrote:
I think he's a monster nemesis / anti-monster?


Actually i'd guess that he is a nemesis to the players.
If i remember correctly from the few cards visible earlier, especially the 'lantern passing' where a survivor leaves the settlement you roll a d10 each time it happens and on a certain result a nemesis event happens.
   
 
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