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![[Post New]](/s/i/i.gif) 2012/11/25 20:39:15
Subject: Chaos objective tactics
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Road-Raging Blood Angel Biker
Behind you...
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Send heavy support down the middle with troops and HQ whilst fast attack go to flank them and get the said objectives.
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This message was edited 1 time. Last update was at 2012/11/25 20:39:45
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![[Post New]](/s/i/i.gif) 2012/11/25 20:59:54
Subject: Chaos objective tactics
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Shas'o Commanding the Hunter Kadre
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Wait what?
What you are talking about is the basic of basics of war and tactics. Not CSM tactics for objectives.
Your best tactics for objectives involve how your list it setup, and how it works.
Considering the fact that CSM troops are ballin, you can simply just load up on normal marines and whatever else you want, and get crushing.
Don't forge tank shocking with vehicles to move enemies off objectives. Dirge casters are amazing for chaos.
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![[Post New]](/s/i/i.gif) 2012/11/25 21:50:37
Subject: Chaos objective tactics
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Longtime Dakkanaut
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Yes, which is why I am still favoring the obliterators. Being able to march forward and always bring the best weapon to bear on your target is a nice advantage, even if they get less shots than other heavy support choices.
MoN is a nice cheap upgrade that really ups their survivability.
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![[Post New]](/s/i/i.gif) 2012/11/25 22:16:31
Subject: Chaos objective tactics
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Nasty Nob on Warbike with Klaw
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Kevlar wrote:Yes, which is why I am still favoring the obliterators. Being able to march forward and always bring the best weapon to bear on your target is a nice advantage, even if they get less shots than other heavy support choices.
Not always, if they had used the best weapon the last turn. Not a fan of that rule; but it's "neat" at least.
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![[Post New]](/s/i/i.gif) 2012/11/25 23:14:24
Subject: Chaos objective tactics
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Longtime Dakkanaut
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jdjamesdean@mail.com wrote:Kevlar wrote:Yes, which is why I am still favoring the obliterators. Being able to march forward and always bring the best weapon to bear on your target is a nice advantage, even if they get less shots than other heavy support choices.
Not always, if they had used the best weapon the last turn. Not a fan of that rule; but it's "neat" at least.
You just pick a different target. And as you get closer different weapons become better options. So you start lascannon/plasma cannon. Get within 24" and its ass cannon and multi-melta. You always have something good to use.
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![[Post New]](/s/i/i.gif) 2012/11/26 01:37:59
Subject: Chaos objective tactics
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Longtime Dakkanaut
Indiana
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or if you have two units you can alternate.
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![[Post New]](/s/i/i.gif) 2012/11/27 11:23:26
Subject: Chaos objective tactics
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Neophyte undergoing Ritual of Detestation
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Much of the CSM heavy support is able to shoot without penalty while moving, which will allow you to protect your advancing units without leaving the heavy support units exposed themselves.
When your oblits get closer, their shooting options increase, but so does the enemy's abilities to hurt them. They're tough, but don't rely on them to tank all the enemy's shooting. They WILL be targeted.
A problem with the fast attack units is that just throwing them at the enemy can leave your units over-exposed and isolated. Sometimes it's better to use their maneuverability to protect your troops and act as a counter-attack option, although this of course depends on your list, your opponent's list and the scenario.
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![[Post New]](/s/i/i.gif) 2012/11/27 11:59:20
Subject: Chaos objective tactics
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Longtime Dakkanaut
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TyRaide wrote:Much of the CSM heavy support is able to shoot without penalty while moving, which will allow you to protect your advancing units without leaving the heavy support units exposed themselves.
When your oblits get closer, their shooting options increase, but so does the enemy's abilities to hurt them. They're tough, but don't rely on them to tank all the enemy's shooting. They WILL be targeted.
A problem with the fast attack units is that just throwing them at the enemy can leave your units over-exposed and isolated. Sometimes it's better to use their maneuverability to protect your troops and act as a counter-attack option, although this of course depends on your list, your opponent's list and the scenario.
When you move your entire army forward you aren't leaving anything exposed. All troops in rhinos, bikers, dreads, oblits, deepstriking daemons. Let your opponent try to counter all that. By turn two you should have his shooting units locked in combat and his infantry units neutralized with weight of fire.
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![[Post New]](/s/i/i.gif) 2012/11/27 12:37:05
Subject: Chaos objective tactics
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Savage Khorne Berserker Biker
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I use two oblit pairs and try to alternate weapons as much as possible.
However, I noticed that the amount of fire that they take decreased a LOT after I started adding the Mark of Nurgle to them. Many enemies go "T5? I'm not going to waste a lascannon/melta/missile shot to cause a single wound!" and go seek softer targets. That can be good and bad.
As for actual troop tricks, I'm liking regular CSM marked Nurgle more and more. They are still hardy but can go to ground in terrain, and let you have good numbers. I never had much luck with FNP, so I don't mourn losing it.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2012/11/27 17:00:40
Subject: Chaos objective tactics
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Daemonic Dreadnought
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Yeah, heavy support options in the middle is an interesting idea. With the new vehicle rules, it would be hard for me to want fiends / preds as the main assault force. Maybe oblits.
The hard core of my army is Noise Marines in Rhinos, with bikers attacking the flanks. I drive them up the middle then use the Rhinos as cover to create situations where opponents can't get to me easily, but I can rain massive numbers of shots on them when they are within 24 inches.
I take an Obliterator and a Defiler for heavy support and never put them anywhere near the middle of the table. The Defiler shoots off his battle cannon from my side of the table, usually drawing powerful opponents away from the main attack. The Obliterators get deep struck, coming in to shoot up my opponent's heavy support.
This has been working well for me.
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![[Post New]](/s/i/i.gif) 2012/11/27 17:02:03
Subject: Re:Chaos objective tactics
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Road-Raging Blood Angel Biker
Behind you...
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This has gone completely of topic
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