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![[Post New]](/s/i/i.gif) 2012/12/11 21:24:23
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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Dsteingass, I demand you recreate a walkway out of those pipes!!!
Well, not so much demand as think it would be really neat.
I can just imagine a ganger sneaking along those precarious pipes, water condensation making them slippery, as he angles for a better vantage point to fire into the opposing gang.
Wait a minute... I got lost in the threads! You're all posting in each others blogs!!! Whoever!, I demand/request/think it's really cool, to have a walkway made out of those pipes.
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This message was edited 1 time. Last update was at 2012/12/11 21:25:39
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![[Post New]](/s/i/i.gif) 2012/12/11 21:42:01
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Contagious Dreadnought of Nurgle
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Dude.
Looking great. I know that with your attention to detail this project is going to be awesome when you are finished with it dude.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2012/12/12 05:13:06
Subject: Re:Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Battle Tested Karist Trooper
Central Coast, California
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@ Bruticus - Thanks for the responses, I will definitely be trying some of your tips out. And thanks for the links, I knew about Antenocitis Workshop, but hadn't heard of Ramshackle, now I recognize some of their models.
bruticus wrote:These new bits are really great, if you could figure out a way to sell similar things to them that would be amazing.
Thanks, I have plans to eventually get some resin casting equipment (vacuum pump, pressure pot, etc), and would like to start selling custom made terrain bits and models (obviously not ones based on GWs designs)
dsteingass wrote:What are your feelings on walkways...I have some great ideas for functional-looking walkways from RL industrial buildings, but to make them look right, they almost need to be permanently attached to the building. I know separate walkways give you more flexibility, but what about a mix of the two types?
I havent yet decided how to tackle walkways, they need to look substantial enough in structure to hold up the people and gear...but that structure raises it off the buildings platforms, and then there is the connection problem....I have considered using magnets to make them flush AND modular, but then they are restricted to being perpendicular to the edge...I'd love to hear some of your great ideas on this.
dsteingass wrote:
This is why I love Dakka..When I built mine, I was one of the first that I know of, then you come along, get inspired by my attempt, and then go and raise the bar! That little extra vent is so small, yet so completely perfect for that piece! You work with angles and bevels on Plasticard in ways I have never even imagined possible. Is the raised L-shaped lip on the left solid or hollow? I can't tell.
Thanks for the kind words, yes, your project blog (and many others here on Dakka) have very much inspired me! The raised bits on the edge are indeed hollow, as can be seen here...
dsteingass wrote:@Bruticus- You'd be surprised how enjoyable it can be to duplicate something from a photograph or drawing, or video game in detail. A year ago this time, I'd never heard of the Fallout game series, today I am the only producer of 28mm Nuka Cola machines in the world 
Indeed! I am seriously considering making some terrain based on Borderlands 2...including the guns/ammo/med vending machines.
Valhalla130 wrote:Dsteingass, I demand you recreate a walkway out of those pipes.
Well, not so much demand as think it would be really neat.
I can just imagine a ganger sneaking along those precarious pipes, water condensation making them slippery, as he angles for a better vantage point to fire into the opposing gang.
Wait a minute... I got lost in the threads! You're all posting in each others blogs!!! Whoever!, I demand/request/think it's really cool, to have a walkway made out of those pipes.
My next project will be a custom piece, and it shall include pipes not unlike the ones in that photo.
sennacherib wrote:Dude.
Looking great. I know that with your attention to detail this project is going to be awesome when you are finished with it dude.
Thanks for stopping by man! Your Death Guard are looking wicked disgusting (In a really good way)!
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This message was edited 1 time. Last update was at 2012/12/12 05:29:45
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![[Post New]](/s/i/i.gif) 2012/12/12 11:08:38
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Rampaging Reaver Titan Princeps
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What about putting a semi circle on the end of the walkways? You could mount a magnet in the middle, and that would enable almost 180 degree rotation of the walkway (assuming you dont mind having the walkway jutting out onto the building a bit)
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![[Post New]](/s/i/i.gif) 2012/12/12 11:09:44
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Expendable Defender Destroid Rookie
Australia
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This is some truly bespoke terrain. The old designs are classics and bring a nostalgic tear to the eye of all veterans.
I can't wait to see them with paint.
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![[Post New]](/s/i/i.gif) 2012/12/12 11:22:21
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Rampaging Reaver Titan Princeps
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I drew a quick shcematic up on paint so my idea was easier to understand:
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![[Post New]](/s/i/i.gif) 2012/12/12 14:25:31
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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Did they forget how to make railings in the 40th millenium? I mean seriously, you can't go to an industrial site nowadays without seeing railings around everything. I guess OSHA didn't make it into the Imperium's beauracracy.
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![[Post New]](/s/i/i.gif) 2012/12/12 14:39:11
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Aspirant Tech-Adept
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I would say you don't need to bother with magnets for walkways, it limits where you can attach them too much - even just looking at the firebase there are dozens of places where you might want to place a walkway.
Railings are a really good idea in Necromunda, falling from a walkway is far too dangerous. We house rule that a solid barrier prevents needed to check for falling on walkways, otherwise it is simply too risky to ever go above ground level!
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![[Post New]](/s/i/i.gif) 2012/12/12 14:46:10
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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Still, how many movie villains fall over railings into vats of chemicals to their DOOOOOOOOOOM?
Say... an industrial space with catwalks and vats of bubbling, frothing, multi-colored chemicals in them would look awesome.
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![[Post New]](/s/i/i.gif) 2012/12/12 15:11:39
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Rampaging Reaver Titan Princeps
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Bruticus wrote:I would say you don't need to bother with magnets for walkways, it limits where you can attach them too much - even just looking at the firebase there are dozens of places where you might want to place a walkway.
I dont know, i reckon it could be really cool.
If you put magnetic or metal strips around all the platforms on buildings, and just had magnets on the walkways that would give you a lot of interchangeability. Would be a lot of effort though.
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![[Post New]](/s/i/i.gif) 2012/12/12 15:15:00
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Decrepit Dakkanaut
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In the grim darkness of the 41st Millenium, there are no safety railings, there are only hazard stripes
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"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
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![[Post New]](/s/i/i.gif) 2012/12/12 15:17:59
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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In the grim darkness of the 41st Millenium, there is falling to your DOOOOOOOOOOOM!!!!
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![[Post New]](/s/i/i.gif) 2012/12/12 15:25:23
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Decrepit Dakkanaut
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Remember, manpower is cheaper than anything the Imperium has! Rivets cost more than men
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"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
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![[Post New]](/s/i/i.gif) 2012/12/12 15:49:35
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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Those are holy rivets. Blessed by the Emperor and the Machine God.
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![[Post New]](/s/i/i.gif) 2012/12/12 16:25:53
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Battle Tested Karist Trooper
Central Coast, California
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Vitruvian XVII wrote:What about putting a semi circle on the end of the walkways? You could mount a magnet in the middle, and that would enable almost 180 degree rotation of the walkway (assuming you dont mind having the walkway jutting out onto the building a bit)
I think you might be on to something with the semi-circular walkway ends...might try this out.
Sheep wrote:This is some truly bespoke terrain. The old designs are classics and bring a nostalgic tear to the eye of all veterans.
I can't wait to see them with paint.
Thanks Sheep! I'm afraid I will ruin it when I go to paint it! Still haven't decided on the original colors or something more natural.
Vitruvian XVII wrote:I drew a quick shcematic up on paint so my idea was easier to understand:
Cool idea! I may have to try something like this...maybe not on a pivot point as Bruticus points out the how limiting it would be, but perhaps without the magnet, or just have the magnet on the walkway and a metal strip on the underside of the floor.
Valhalla130 wrote:Did they forget how to make railings in the 40th millenium? I mean seriously, you can't go to an industrial site nowadays without seeing railings around everything. I guess OSHA didn't make it into the Imperium's beauracracy.

Bruticus wrote:I would say you don't need to bother with magnets for walkways, it limits where you can attach them too much - even just looking at the firebase there are dozens of places where you might want to place a walkway.
Railings are a really good idea in Necromunda, falling from a walkway is far too dangerous. We house rule that a solid barrier prevents needed to check for falling on walkways, otherwise it is simply too risky to ever go above ground level!
Valhalla130 wrote:Still, how many movie villains fall over railings into vats of chemicals to their DOOOOOOOOOOM?
Say... an industrial space with catwalks and vats of bubbling, frothing, multi-colored chemicals in them would look awesome.
Vitruvian XVII wrote:I dont know, i reckon it could be really cool.
If you put magnetic or metal strips around all the platforms on buildings, and just had magnets on the walkways that would give you a lot of interchangeability. Would be a lot of effort though.
dsteingass wrote:In the grim darkness of the 41st Millenium, there are no safety railings, there are only hazard stripes
Valhalla130 wrote:In the grim darkness of the 41st Millenium, there is falling to your DOOOOOOOOOOOM!!!!
Valhalla130 wrote:Those are holy rivets. Blessed by the Emperor and the Machine God.
You guys are awesome  I do like the idea for house rule for railings/barriers. I will have to run that by Ozymandias. So far, I've had several members of my gang suffer heinous wounds from falling off terrain. They are pretty much guaranteed to go out of action if they fall more than like 2 inches.
Some chemical vats or waste sumps to fall into are definitely on my to do list!
Here are some more progress pics...
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![[Post New]](/s/i/i.gif) 2012/12/12 16:31:32
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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The problem of course, with chemical vats, is that the one guy falls in there and becomes the Joker and has to be repainted.
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![[Post New]](/s/i/i.gif) 2012/12/12 16:40:44
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Decrepit Dakkanaut
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I had a fluffy idea awhile back. One forgotten Servitor, a Hazard stripe-painting servitor.. still functioning after Millennia down in a sealed off dome, every day he goes on his rounds, repainting all the stripes
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"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
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![[Post New]](/s/i/i.gif) 2012/12/12 17:16:36
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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That's. The. Most. Awesome. Idea. Ever.
Ugh, I hate trying to type like that. Still, very cool idea. I love you guys.
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![[Post New]](/s/i/i.gif) 2012/12/12 17:29:29
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Battle Tested Karist Trooper
Central Coast, California
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Valhalla130 wrote:The problem of course, with chemical vats, is that the one guy falls in there and becomes the Joker and has to be repainted.
Holy Repetitive Rivets Batman!
"64 - HORRIBLE SCARS
The fighter recovers from his injuries but is left horribly disfigured. His scarred and distorted features inspire fear as described in the Advanced Rules section of the rulebook."
If I roll this as a serious injury, I am totally painting a joker face on that ganger!
dsteingass wrote:I had a fluffy idea awhile back. One forgotten Servitor, a Hazard stripe-painting servitor.. still functioning after Millennia down in a sealed off dome, every day he goes on his rounds, repainting all the stripes 
Couldn't have said it better than Valhalla did Valhalla130 wrote:That's. The. Most. Awesome. Idea. Ever.
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![[Post New]](/s/i/i.gif) 2012/12/12 17:46:55
Subject: Re:Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Aspirant Tech-Adept
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I do like the idea for house rule for railings/barriers. I will have to run that by Ozymandias. So far, I've had several members of my gang suffer heinous wounds from falling off terrain. They are pretty much guaranteed to go out of action if they fall more than like 2 inches.
There was an official rule for a bit of terrain called an Armoured Bridge that said 'In addition, a fighter never needs to test for falling no matter where they are on the armoured bridge as there is always a railing, armour, cover, etc. for him to hold onto or dive behind.' - it seemed to me that this would really apply to any walkway with sufficient barriers to prevent falling. A simple railing might just let you re-roll your initiative test as you try to grab it, but a full wall or barrier should prevent falling. Necromunda already heavily favours shooting and walkways will just not be used when all it takes is a sniper forcing falling tests on everyone. Without a lot of scenery there are already very few reasons to use walkways - you are generally better off going along the ground, and then racing up a ladder to trap anyone on higher ground where they can't run away. Making walkways useful was pretty much my number one priority when making scenery. I mainly played close combat gangs!
The problem of course, with chemical vats, is that the one guy falls in there and becomes the Joker and has to be repainted.
There is a territory called Chemical Pit, if you roll snake eyes while working it, you fall in and get disfigured and then cause fear from then on. In my goliath gang I had several people fall in, at first I tried to model them but by the end of the campaign I had like 5 so gave up. Dunno if you can see in my gallery but one Goliath has a burned face while another wears a mask to hide his scars.
I had a fluffy idea awhile back. One forgotten Servitor, a Hazard stripe-painting servitor.. still functioning after Millennia down in a sealed off dome, every day he goes on his rounds, repainting all the stripes
I'm sure there is a WALL-E pun here somewhere. Automatically Appended Next Post: oh by the way, that building looks great. That sort of thing but stackable would work well, with enough of a lip around the edge to connect walkways and the versatility to be placed anywhere, like on the firebase platform.
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This message was edited 1 time. Last update was at 2012/12/12 17:48:13
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![[Post New]](/s/i/i.gif) 2012/12/12 17:51:07
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Lone Wolf Sentinel Pilot
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He must have had a huge stockpile of paint. But then again, what with typical Imperial beauracratic efficiency, they probably diverted a whole shipload of paint to that planet. That's why everyone died out but the servitor. They were meant to get food. Other colonists die out, servitor is left with a virtually unlimited supply of paint.
And I way overthought that.
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![[Post New]](/s/i/i.gif) 2012/12/12 18:36:54
Subject: Re:Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Battle Tested Karist Trooper
Central Coast, California
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Bruticus wrote:
There was an official rule for a bit of terrain called an Armoured Bridge that said 'In addition, a fighter never needs to test for falling no matter where they are on the armoured bridge as there is always a railing, armour, cover, etc. for him to hold onto or dive behind.' - it seemed to me that this would really apply to any walkway with sufficient barriers to prevent falling. A simple railing might just let you re-roll your initiative test as you try to grab it, but a full wall or barrier should prevent falling. Necromunda already heavily favours shooting and walkways will just not be used when all it takes is a sniper forcing falling tests on everyone. Without a lot of scenery there are already very few reasons to use walkways - you are generally better off going along the ground, and then racing up a ladder to trap anyone on higher ground where they can't run away. Making walkways useful was pretty much my number one priority when making scenery. I mainly played close combat gangs!
I like the re-roll idea for railings too, I love the look of them on the terrain. I think I remember the armored bridge rule from Outlanders...the rust brown walkway with the fold up edges. That expansion had all the barriers too, I think they realized how dangerous those walkways were without cover, etc. after publishing the main game...
There is a territory called Chemical Pit, if you roll snake eyes while working it, you fall in and get disfigured and then cause fear from then on. In my goliath gang I had several people fall in, at first I tried to model them but by the end of the campaign I had like 5 so gave up. Dunno if you can see in my gallery but one Goliath has a burned face while another wears a mask to hide his scars.
I didnt roll that one up this time, but I do have a settlement which has given me a free Juve 3 game turns in a row! On top of that, my Ratling scout has found me a new territory 3 turns in a row as well! I think my luck will likely run out this next round and he'll run off, never to be heard from again!
I'm sure there is a WALL-E pun here somewhere.
Classic! I might just have to do that as an easter egg to one of my pieces...
oh by the way, that building looks great. That sort of thing but stackable would work well, with enough of a lip around the edge to connect walkways and the versatility to be placed anywhere, like on the firebase platform.
Thanks! I think I will make a few more like this then, with slight variation in structure and detail.
Valhalla130 wrote:He must have had a huge stockpile of paint. But then again, what with typical Imperial beauracratic efficiency, they probably diverted a whole shipload of paint to that planet. That's why everyone died out but the servitor. They were meant to get food. Other colonists die out, servitor is left with a virtually unlimited supply of paint.
And I way overthought that.
Nah, excellent imagination! (And totally something the bloated bureaucracy of the Imperium would end up doing!)
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![[Post New]](/s/i/i.gif) 2012/12/12 18:39:35
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Decrepit Dakkanaut
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I don't think I ever rolled anything but drinking hole or slag heap in every game I've ever played..
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"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
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![[Post New]](/s/i/i.gif) 2012/12/12 18:46:06
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Battle Tested Karist Trooper
Central Coast, California
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Interesting, the 3 territories my Ratskin discovered were a drinking hole and two slag heaps!
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This message was edited 1 time. Last update was at 2012/12/12 18:46:33
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![[Post New]](/s/i/i.gif) 2012/12/12 19:47:11
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Decrepit Dakkanaut
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I'm pretty sure, from my opponents, that Redemptionists, with flamers, rolling up vents and tunnels is nigh unstoppable
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"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
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![[Post New]](/s/i/i.gif) 2012/12/12 21:04:00
Subject: Re:Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Man O' War
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Very cool!
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Khador 75p
Menoth 35p
Circle 25p
Legion 25p |
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![[Post New]](/s/i/i.gif) 2012/12/13 18:50:34
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 11)
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Battle Tested Karist Trooper
Central Coast, California
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dsteingass wrote:I'm pretty sure, from my opponents, that Redemptionists, with flamers, rolling up vents and tunnels is nigh unstoppable 
sounds nasty, I rolled up Vents...might have to get myself a heavy with a flamer...
YELLOWBLADES wrote:Very cool!
Thanks Blades!
Here are a few more progress pics...
I think the drybrushing looks horrible. I really need to get the airbrush out and lay down a base coat other than black, then dry brush and rust/weather from there....any advice would be MOST welcome!
I have to paint the top before sandwiching it and bottom together and skinning the sides with plastic card...otherwise I'll get paint all over the pipes...so I'm sorta stuck until I figure out a finish for this thing!
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![[Post New]](/s/i/i.gif) 2012/12/13 19:03:58
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 13)
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Aspirant Tech-Adept
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If you have an airbrush, definitely don't drybrush those flat panels, use the airbrush to apply a gradient and give it a wash, use some pigments and you will be set. Drybrushing looks really messy on flat surfaces, really only works to bring out the detail on highly textured areas like gravel or concrete.
Another alternative is to use the salt weathering method - basecoat brown/rust with the airbrush, spray with weak hairspray (sometimes using water works too), sprinkle some salt on where you want rust, airbrush a base colour over the top (say grey) and when dry, dissolve/scrape off the salt with a wet, stiff brush. This method works great for large plain areas as it will add a lot of visual interest.
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![[Post New]](/s/i/i.gif) 2012/12/13 19:16:38
Subject: Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 13)
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Lone Wolf Sentinel Pilot
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Maybe it's the pics, but I think it looks pretty good. It looks like it may have been blue at one point, but has gotten very grimy since. Automatically Appended Next Post: And what do you mean by "lay a gradient" with the airbrush?
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This message was edited 1 time. Last update was at 2012/12/13 19:17:04
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![[Post New]](/s/i/i.gif) 2012/12/13 19:19:44
Subject: Re:Fango's Fantasmagorical Futuristic Figurines and Fortifications - Necromunda terrain update (Dec 13)
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Battle Tested Karist Trooper
Central Coast, California
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Thanks for the advice Bruticus. I have an 18 month old girl that has free reign of the kitchen where my desk is (so all hobby related stuff gets put up and away between sessions) and she loves to get into everything! If she can reach it, its getting played with and likely taken somewhere else. Her new favorite thing to do is climb up on my chair when I get up (even just to clean my water cup)...and then she can reach twice as much! AND our garage has no sink for cleaning my airbrush....so it doesn't get used very often (Or at all yet, got it for my birthday in October). It just becomes a hassle, I've been thinking about bringing it up and using it out on the balcony/patio outside out kitchen sliding glass door...but this would have to be done when the little rascal is napping or its just not practical. One day we'll have a house where I can set up my work station in a garage with a sink, etc. Maybe I can work something out with my wife this weekend to get some time alone to bust out the airbrush!
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