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Imperial Armour Volume One: Second Edition and Newsletter #327  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Rampaging Reaver Titan Princeps






No sky fire. But it does have an auto targeting rule: ignores cover save or bonuses for supersonic or jink rules.


Automatically Appended Next Post:
Correction: the hydra auto cannon weapons do have skyfire rule!

This message was edited 1 time. Last update was at 2012/12/05 17:46:01


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Without Interceptor it's the same as in C:IG.

Any changes to Sabre platforms?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Battleship Captain





Perth

Are the Chimera turrets still in? Just curious if the option for the Chimera Autocannon turret is still around for the same price it was before (i.e. ridiculously cheap).

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in gb
Rampaging Reaver Titan Princeps






Yep, autocannon turrets in same price as before
   
Made in gb
Nimble Pistolier





United Kingdom

Are Chimeras still transports for vets in the armoured list? Or is it just Centaurs?

Cheers,
Much appreciated.

   
Made in gb
Rampaging Reaver Titan Princeps






Vet squad can be increased to 10 men and must take a chimera if they do so

Also, all sabre platforms have skyfire and interceptor rules
   
Made in se
Ferocious Black Templar Castellan






Sweden

Do you know if the Sabres have increased in cost?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Nimble Pistolier





United Kingdom

Awesome,

Much appreciated.

   
Made in gb
Rampaging Reaver Titan Princeps






Ok, now that I'm near my proper PC and not a tablet, I can give a better summary of the armoured company list:

HQ:
Company Command Tank (1 Leman Russ - no demolisher or punisher options)
Amoured Fist Command Squad
Salamander Reconnaissance Commander
Cpt Obadiah Schfeer
General Grizmund

Elites:
Commissar Tank
Destroyer Tank Hunter Squadron (1-3 tanks)
Atlas Recovery Tank
Armoured Fist Storm Trooper Squad
0-2 Tech Priest Engineseers (takes no slot up and can be given a trojan support vehicle as a transport)

Troops:
Battle Tank Squad - 1-3 Leman Russ Tanks (excludes Demolisher, Punisher and Executioner)
Siege Tank Squad - 1-3 Leman Russ Tanks(Thunderer, Demolisher, Punisher and Executioner)
Armoured Fist Squad
Armoured Fist Veterans (Chimera or Centaur options)

Fast Attack:
Scout Sentinel Squadron
Armoured Sentinel Squadron
0-1 Gunship support (1-3 of either/or Vendettas or Vultures)
Tauros Strike Squadron (1-3 of either variant)
Salamander Recon Squadron (1-3)
Hellhound Squadron (1-3 of any of the current 3 variants)

Heavy Support:
Hydra Battery (1-3)
Ordnance battery (1-3 basilisk or medusa)
Griffon Battery (1-5)
Colossus Bombard Battery (1-3 no Trojan upgrade option anymore)
Armoured Fist Heavy Weapons Squad (3 teams in a chimera)
Armoured Fist Cyclops Demo Squad (2 cyclops and 2 guardsman in a chimera)
Imperial Navy Air Support (1 of either a thunderbolt, lightning or avenger)


Some of the list upgrades and rules are tasty:
Co-axial weapon for vanquisher only available as an upgrade in the armoured company list
New Armoured Company Orders
New Upgrades (inc a mine plough for aggressive tank shocks and artificer hull which grants an extra hull point!)
Special Ammo:
The standard Leman Russ can upgrade to the infernus shell which amongst other things gives ignore cover rule
Augur shells upgrade for conqueror - gives get's hot and cratering special rules (cratering - a 4+ chance on each glance or pen of permanently reducing targets hit facing armour value)
Vanquishers get beast hunter shells - grants Instant Death special rule
Includes new Warlord Traits for armoured battle group



   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Looks really fun, can't wait to read all those cool order/warlord rules. Kind of annoying that commissars are elite, I was going to use one as warlord. Any ideas on a list yet? I kind of want to see what others are thinking of. I reckon a core of russes with a few armoured fists and hydra/manticore/hellhound. Just a sketch in my head before I get the points though.

I am thinking of using LRBTs with just flamers, so that more tanks can be crammed in.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Is that Bombard still a ''Reload every other turn'' kind of unit?

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Do they address how all-vehicle armies deal with objective missions?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Rampaging Reaver Titan Princeps






Bobthehero wrote:Is that Bombard still a ''Reload every other turn'' kind of unit?


Nope, it's now identical to the Codex Colossus

AlmightyWalrus wrote:Do you know if the Sabres have increased in cost?


Not sure what the original sabre costs were. I don't have IA3

H.B.M.C. wrote:Do they address how all-vehicle armies deal with objective missions?


Nope, there is a paragraph or two at the start of the army list that advises the use of armoured fist squads. Summarised as "be viewed simply as a challenge to overcome". Though one of the warlord traits allows the warlord to become a scoring unit

This message was edited 1 time. Last update was at 2012/12/05 23:03:26


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Oh dear sweet everything I hope Krieg gets the Bombard Colossus rather than the old bombard.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Rampaging Reaver Titan Princeps






 Bobthehero wrote:
Oh dear sweet everything I hope Krieg gets the Bombard Colossus rather than the old bombard.


Can't see any reference. It just states that the bombard colossus is a heavy support choice for an IG army.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Well Krieg's getting new rules, maybe it'll be there.

Unless... does it says the same thing regarding the Thudd Gun, Heavy mortar/carriages and the Drill?

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Rampaging Reaver Titan Princeps






Another thing I've noticed is the manticore can be upgrade with sky eagle rockets - Has Skyfire and heat seaker special rule that allows them to re-roll misses


Automatically Appended Next Post:
 Bobthehero wrote:
Well Krieg's getting new rules, maybe it'll be there.

Unless... does it says the same thing regarding the Thudd Gun, Heavy mortar/carriages and the Drill?


The only reference to Krieg is with the Hades Drill (Which has an entry for use in a codex IG army and comes with a Veteran Assault Squad) or the artillery carriages.

Digging even more, all references to krieg point back to IA5. Suspect that IA12 or a big FAQ will update them. This book really doesn't do anything for Kreig...

This message was edited 2 times. Last update was at 2012/12/05 23:13:02


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Bobthehero wrote:
Oh dear sweet everything I hope Krieg gets the Bombard Colossus rather than the old bombard.


DKOK never had self propelled artillery did it? I thought all of their guns were on artillery carriages with trojans towing them.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

They have the Bombard which is self propelled, but its utter trash (Str 8 AP 3 7'' blast ordonnance blast, slow rate of fire means it'll only fire every other shooting phase). For 145 pts

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Sergeant Major




Fort Worthless, TX

I have never wanted to buy an IA book, but I'm preordering this one today. If I'm gonna show up with a tank army I think that it would only be fair to have the official book with me!

10 pages on the Baneblade and six pages on each the Shadowsword and Stormblade. Interesting, specially cause I owe all three. And finally I have an updated and definative source for thier rules! I have been impressed with 6th ed rules and the last two codecies and I'm glad that FW is stepping up their game. Sure there's a lot of money grabbing and horribly worded rules, but at least they are making the game more interesting and balancing out a lot of the codecies.

This message was edited 1 time. Last update was at 2012/12/05 23:31:15


GW - If it ain't broke, fix it until it is. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Most of that is pictures. You get a page or fluff, some formation diagrams, a cutaway for the Shadowsword, and a page of rules (all with big pictures). At least, that's what it was in IA Vol 1. I can't imagine this one is much different (other than all the new stuff that's been added in place of the air-craft).


And good to see them not dealing with a problem caused of edition change. "It's just a challange!" with the AB list? How about "Tanks taken as Troops are Scoring" so the army can be used. "Take infantry" in an all-tank army is not a solution. Why even play the all-tank army if doing so means you auto-lose certain missions?

This message was edited 2 times. Last update was at 2012/12/06 00:17:53


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

It does give the list some balance. Scoring troop tanks would be far too good. At least now you have to protect the troops as you move forward, or bring them in valks or something.

In fact, you could just hades them onto objectives if you liked.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Trickstick wrote:
Scoring troop tanks would be far too good.


Why?

Other than making no logical sense, why would it be 'far too good'?

"We need to take these three key positions in the city centre. Colonel Abraham?"
"Sir?"
"We have assigned your Armoured Company to move into the city and secure these three areas."
"But sir... my tanks can't hold ground!"
"Deal with it Colonel, or it's the Commissar's Bolt Pistol for you!"



This message was edited 2 times. Last update was at 2012/12/06 00:55:52


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Well it would be a pretty powerful ability, causing the point costs to need inflating to compensate. Other than that, think about the advantages that they have over most other scoring units:

1. It is impossible to make them break.

2. It is impossible to push them off an objective with a tank shock.

3. Some units are unable to hurt them. I think (maybe wrongly) that most scoring units at the moment can be killed by strength 3 weaponry, which means that most units in the game have at least a chance to clear objectives.

4. They just got rid of scoring transports, probably due to their power (pure speculation on my part).

Ok, maybe "far" too good was an exaggeration. Lacking scoring units does at least give your average TAC list a decent chance against unexpectedly high amounts of AV14.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Humorless Arbite





Maine

 zedmeister wrote:
More on the Armoured Company list - this is getting me quite excited! Its definitely a more flexible and richer list than the previous. Some more highlights:

- Atlas and Engineseer now are Elite Choices
- Team them up and the engineseer gets a re-roll to his repairs


Are the Engineseers independent characters again?


Voxed from Salamander 84-24020
 
   
Made in us
Douglas Bader






A couple questions while I wait for mine:

Armored Company ace crew skills: still there, changed, or gone?

Are AC armored fist veteran squads identical to codex squads, or are they one of FW's "it's not fluffy to have melta/plasma spam squads" units where you can only take 1-2 weapon upgrades?

Are the tank characters the same as they were in the update pdf, or do they have new rules?

How does special ammo work? Is it a standard part of the game, or is it like the old IA1 where it's an optional set of "more detail" rules that you and your opponent have to agree to use? And does the Vanquisher get any kind of blast shells like it used to before the 5th edition IG codex?



 H.B.M.C. wrote:
And good to see them not dealing with a problem caused of edition change. "It's just a challange!" with the AB list? How about "Tanks taken as Troops are Scoring" so the army can be used. "Take infantry" in an all-tank army is not a solution. Why even play the all-tank army if doing so means you auto-lose certain missions?


Balance, mostly. Otherwise it's too easy to just take a maximum-firepower list without making any sacrifices. That's been GW's approach for 5th and 6th: troops are important, so you have to choose between the big guns and scoring units. Making all troop tanks scoring would completely negate that, so instead you get a choice between an all-tank army that has trouble scoring objectives, or a more balanced list that bring scoring units but also more and better tanks than a codex army can.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Rampaging Reaver Titan Princeps






Ace crew skills are gone.

The armoured fist veteran squad is identical to the codex entry

Haven't really gone through the characters yet, but they appear similar from what I remember. A few tweaks to bring them in line with the new special rules (ie Grizmunds Leman Russ comes with artificer hull for a bonus hull point)

The ammo are pure upgrades for the armoured company list only and are only available to "character" tanks and not line tanks (basically, the HQ and commissar tanks only). No other special vanquisher ammo

Oh and engineseers are characters that come with a Trojan transporter. Can take up to 5 servitors (pretty much the codex entry)

This message was edited 1 time. Last update was at 2012/12/06 08:29:03


 
   
Made in us
Douglas Bader






A couple more:

Do the "new orders" you mentioned apply to vehicles (making up for the lack of ace crew skills), or are they just the standard infantry-only stuff a Salamander can normally give?

Does it look like the superheavy tanks have changed at all, or are they just a cut and paste from the IA:Apocalypse books? Most importantly, the preview page of the Valdor looks the same but doesn't give any stats. Is it still a STR 10 Ap 1 single shot weapon, or has it gained a blast template/multiple shots/etc?

Does the veteran assault squad mentioned for the Hades drill get the same 3x special weapon upgrades, BS 4, etc as the codex one? Or is this a special unit of its own?

This message was edited 1 time. Last update was at 2012/12/06 08:57:14


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Rampaging Reaver Titan Princeps






Valdor is similar, it gets ordnance d3 and the concussive special rule

A few of the super heavies have been changed slightly, some of their weapons have been tweaked to make use of usr's.

The orders are vehicle only (armoured fist hq can issue codex orders. The vehicle orders are concentrated fire (re-roll bonuses), erratic manoeuvres (harder to hit) and full speed ahead.

Just spotted that the heavy support heavy weapon teams can take flakk missiles.
   
Made in us
Douglas Bader






I guess you might not have seen the edit: does the veteran assault squad mentioned for the Hades drill get the same 3x special weapon upgrades, BS 4, etc as the codex one? Or is this a special unit of its own? My drill-based army really wants to know if it's still going to be playable.

And thanks for looking this stuff up!

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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