Lynata wrote:I'm not sure of the actual in-game reasons, perhaps it really is just a game mechanic thing so that you'd have to make something up.
Most likely. Super-heavy-transports may ferry multiple units of an army, and armies are defined as models from one player...so sticking loyalists and traitors by pure game mechanics into the same transport would be legal, but rather short lived if running this fluffy.
Lynata wrote: That being said, minimum squad size for Space Marines is 5, and those fit into the Razorback nicely. I would hazard a guess that the fluff assumes that you're not supposed to run maxed out squads
and split them up between multiple vehicles. If you want two Razorbacks and 10 Marines, do it with two squads. Each of the units will require its own Sergeant to give them orders. After all, who's supposed to call the shots in the 2nd IFV?
Guard requires orders, usually, Space Marines may live without a sarge.. may I point to the old special rule of the Salamanders where to be last survivor of a squad wasn't a problem ?
Lynata wrote: In theory, there should be sufficient Razorbacks to assign them. Drivers and vehicles are often pulled from the Reserve Companies (which is how the whole 1.000 Marines per Chapter deal can actually work), and it has been said that most engagements feature a Battle Company augmented by elements of the Reserve.
So tied to this claim, of a working 1k deal? Something that was disproven again and again?
Drivers and vehicles aren't pulled from reserve. Because the reserve is reinforcing the main line as a whole, no scattered amongst other companies as drivers.
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Now, lets get this a bit cleared of the fog of the millenia...
The codex itself and how reliable a copy may be about the organization provided by it: Insignium astartes, page 8:
The original codex was compiled approximately ten thousand years ago...
<snip>
Over the millenia the copies have been copied and recopied many times in order to preserve them. Inevitably, mistakes occur and so it is unlikely that any two copies of the codex will be identical.
Furthermore, the work is constantly being reanalysed and reinterpreted.
The original prose style of Roboute ( Gulliman ) is at best archaic and in some cases almost unintelligible.
This has led to many varied interpretations over the centuries and to many situations where two entirely different doctrines have been legitimately claimed as 'offficial' codex at the same time.
Thus, there will be no exact answer to a specific question. Lost in time is much of this tome.
How many razorbacks would a chapter have? How many could be distributed to squads? Who will know?
So we have to rely on examples.
Official publications from 3rd to 5/6th ed: 1) all is based on
STC.
Index astartes IV, predator, pages 58 to 61.
A nice source, a bit old but still explains why the basic
STC tech is so important and the process of the creation of one of the vehicles based on a rhino chassis. The basic rhino and the predator are pretty ancient, pre-imperial designs, we know the variants
GW and
FW provide. The razorback is rather new, found 5000 years after the heresy.
Where the rhino was the basic transport and the predator the fire support, the new razorback combined both roles.
The main advantage of the
STC tech is, the basic chassis is adaptable to any config known, if you got the parts to build it, all variants are open to you.
The crew of a predator, would be 2 space marines. Back in the days of detailed info, crews were listed...
The crew is also said to have specialized in armored warfare, having even some training in basic repairs.
2) vehicle pool of the company.
Insignium astartes, page 47:
All of the Companies, with the exception of the scout company, maintain a pool of transport vehicles. The most common of these are the rhino and its up-gunned variant the razorback.
A pool suggests its possible to distribute the vehicles you have. A Captain may do so with the companies own vehicles , the rest belongs to the Chapter masters choice.
2a) organization of the Dark Angels:
codex
DA, page 15.
Companies have rhinos and dreads of their own, but razorbacks are part of the Arsenal. Landspeeder seem to be Ravenwing exclusive. Reserve there to support the main line, again no drivers...
2b) organization of the Blood Angels:
codex
BA, page 8.
Companies have rhinos and razorbacks of their own, plus the real large assembly of Land Raiders of the Arsenal easily allows for armored spearheads. Reserve again as support of the main line, not drivers...
2c) black templars razorbacks:
codex
BT, page 38.
Razorback, crew = 1
BT. Rhino > crew = 1
BT. ( This is the actual Razorback scheme, not the previous with a open turret and a gunner. ) See also page 41, predator, vindicator > crew = 2
BT. And page 42,
LR > crew = 3
BT.
index astartes II, page 50 and codex
BT, page 65.:
Donian crusade. assembled forces , numbers estimated...
Lead elements with mostly Land Raiders and a few rhinos and razorbacks, groups of more than standard company size ( ~200% ) with about 2-3 Land Raiders, 7-11 rhinos, 6-7 razorbacks. Not enough transport capacity for all members but fleet elements like thunderhawks to make up for that. Assault and / or heavy support attached to them, the non-codex formation still isn't likely to offer a chance to see squads split and multiple vehicles used.
2d) organization of codex adherent, the Ultramarines:
index astartes I , page 14:
Each company has rhinos......... and where are the razorbacks?
- missing in that source completly, like the predators and the vindicators and the whirlwinds etc.
codex space marines, 3rd edition, ( crimson fists cover ):
Begins with a pic of the assembled Ultramarines, squads and their transports alongside. One may notice, everyone got rhinos, but the razorbacks are at the flanks, like the predators and whirlwinds. Didn't have vindicators there...
but mobile gun platforms ? from the previous edition ? I'd guess.
Codex space marines was the base of all of the astartes back then, "flavors" getting small mini-codices to add their own spice. Also the day of the old chassis, the old razorback with a crewed turret.
To split a squad wasn't available, just a choice of 5-10 models.
same codex, page 46 ,organization of the Ultramarines and examples of forces fielded by them:
Rhinos, Landspeeders, bikes and dreads are distributed amongst the companies. Razorbacks?
Found in the Arsenal and
HQ.
Squads could choose razorbacks as dedicated transport, but on this page you find them in small numbers ( 19 for the whole chapter! ) , where the rhino is sometimes available twice as much as the company needs to ferry all members around.
1st Co has 18 rhinos! plus 7 Land Raider... . Maybe they need to repent, Gulliman surely never stated each marine needs his own ride.
Additionally, only one example of a interception-force sent out includes razorbacks at all.
codex space marines 4th edition, (
MC cover ).
- page 35, razorback:
crew = 1 space marine.
Rhino also 1 space marine. Predator, vindicator, whirlwind each 2 space marines.
4th ed added the restriction: only squads of 6 and less could choose a razorback as DT. - page 68 organisation:
again, rhinos and landspeeders and bikes distributed, razorbacks missing...
Reserve used to fill the main line, not to drive...
codex space marines, 5th edition. ( UM vs traitor cover ).
- page 16/17:
Every company, except the 10th, has rhinos to transport their squads.
Reserve used to fill the main line, not to drive...
Organizational scheme does not include transports, so razorbacks are missing again.
Predators, vindicators, whirlwinds etc still part of the Arsenal.
- page 77 , razorback:
Explains a bit more about the razorback, uses the old bit of it being 4000 years in service now and thus considered "new".. The original kit, got a mark, now called "stronos" variant and available again.
5th ed removed the restriction of : only squads of 6 and less could choose a razorback as DT. ---------------------------------------------------------------------------------------------------------------------------------------------------
So we have the option to buy a
DT that is too small to carry the whole squad. Still just one tracked vehicle to choose as
DT. From a fluff perspective, this means
GW considered the game mechanics firstly, changed them and may not care if your Space Marines have to walk because you bought an "undersized" transport for them.
If this was pure fluff, commanders would provide the rides when neccessary and wouldn't need to restrict a squad to "their" transport to start in.
The idea of the
OP, to have enough transport capacity in place to ferry everyone, may be true for armored spearheads. Yes, the first company could ride in squads of 5 termies per vehicle in a massive column of Land Raiders into battle if the chapter got enough of those. They may also field lots of razorbacks with squads of 5 marines inside.
Its not recommended by codex astartes to limit a squad of 10 to one vehicle as we can see in old codices where the company has more capacity available than needed. The choice is the officers, the Captain of a company for example, how to split his forces, who to ride or walk, which method to use to get to their objectives.
But you, as a player, are bound by the rules made to balance armies of little plastic soldiers.
Who wants anyone to have an option to take a DedicatedTransport per 5 models?