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Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

So,i'm planning on making some flash gitz, mostly as a conversion/modeling project, but also because i'd like to give them a few trials in a friendly match, just for fun. I am of course fully aware of their reputation, and i'm not planning on them being a knock-out unit, but i'd like to use them to their full ability. With the re-focus of orks as a shooty army in 6th edition, and the gitz buff of ignoring cover, i'm hoping they may have gotten better enough to make this work.

So, in the terms of the unit itself, how many should I try running? I was thinking just five or maybe up to seven, just because that's around how many i can get out of a nobz box. What would you recommend on unit size? Upgrade wise, shootier and moar dakka seem mandatory. I'm on the fence on the blasta rule. On one hand, taking gets hot! wounds with just a 4+ is sketchy at best, but i feel that with two wounds it may not be bad. Also, it depends on whether or not its worth taking a pain boy. I doubt i would take cybork, just because they already cost a bunch, but the fnp may be worth it if i'm taking blasta, which i might because i'd be averaging a 2.5 on the ap role, which is pretty darn good. However, the pain boy for the gitz essentially cost 5 points more than a nob pain boy, because you have to be upgraded from a git, which costs an extra five points while giving you none of the benefits of the gitz (not even the armor save! ). Also, ammo runts? Worth it? How many? They seem to be another point in favor of blasta, being able to re-roll ones that come up. I'm almost certainly ruling out the kaptin, just because of his cost and likely hood of killing himself outright, but if someone has a glowing report on him, I may convert one up and give him a spin.

But, how about thinking in more broad terms, like what i can take in my army to support them? Do these gitz need a ride, or can they hoof it alright? If they do, it gets a little annoying from having them take up two heavy slots. However, i could use the wagon as a gun wagon, which could compliment them nicely. To support them, i'll likely focus on the shooty side of the codex, which works out wonderfully, seeing as orks got loads better at shooting. Because this is a fun list (while still trying to be effective) I'm planing on taking a pair of shokk attack gun meks, and if i can spare the heavy slots, put them both with a trio of kannons with maxed grots. I thought they complimented each other well, seeing as both can target heavy vehicles and infantry, and the gunz resilience can protect the mek. Of course, this would mean that my gitz would have to foot it, or jack a trukk, but trukks in a build with stationary kannons and no kff are going to disappear in a hurry. If I do stick them in a ride, kff becomes mandatory. But with the gitz and the wagon ride, i'm already out two heavy support slots, so that rules out a battle wagon brigade unless i play at 1250 to 1000 where you can work with just two wagons. But in those low points, gitz would be hogging up most of my list, and it wouldn't work. The only other way to get more wagons is with nob dedicated transport, but then i'm straying from the shooty aspect of the build, and i doubt i can afford anymore expensive units like that.

What i could do is run trukk spam with a pair of wagons spearheading the assault. Again, it isn't that shooty, but with the gitz being able to thin out infantry of all sorts so well, it may be just what the mobz of 12 boyz need to have a fighting chance against some units. Also, the other wagon could be loaded with lootas to add the shooty in, and both wagons could be loaded with gunz. That and maybe some dakka jets could be able to soften up the enemy enough for the mobz of 12 to operate properly. Only thing is, i don't have enough trukks to run trukk spam. So unless i want to really get converting or shell out a bunch of cash, i doubt that will work.

So, right now i'm leaning mostly towards my original plan of foot slogging flash gitz supported by kannon and SAG fire, most likely accompanied by large mobs of shoota boyz and batteries of lootas. That's assuming that they don't need a ride. If they do, then i might just buckle down and make a bunch of trukks, because that seems to be my best alternative.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Flash gits need a battlewagon to ride in, otherwise they are dead before they can even shoot.

More dakka and shootier are some of your best upgrades, if you take blasta, take a painboy.

You simply just roll around with them and shoot things dead.

I suggest two wagons with two KFF meks for maximum damage, follow this up with perhaps shoota boyz in truks, or anything that can keep up with them. The last thing you want is your flash gits in enemy range and no support around them.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Liche Priest Hierophant






In my experience, they're actually brilliant as an area-denial unit, especially if you can get them in some cover or area terrain (especially now that they ignore cover saves). Place them up front on a flank, maybe behind an Ork-Gis Defense line, and watch as the enemy either decides he doesn't want to go that way, or gets shot to bits. Blasta supports this well, as it means pretty much everything is relying completely on Invuln saves- which means about the only thing that's really scary against them is Assault Termies with Cheat Shields.


Or, put them centered- 24" range means they cover most of the board (plus their 6" movement) with their firepower- now not limited because of cover, either.

Something to consider- do you roll the shots for them individually, or as a unit? (because More Dakka is never an option) If you roll individually, the Gets Hot! from Blastas is largely negated as a huge issue- if you roll all together, it's likely to take out a whole model every turn or so. But it's often worth it- I run my six fully upgraded (though without Painboy) and they're a serious threat to everything AV11/10 and less, since there's a 1/3 chance they'll roll AP1 with Blastas, and they'll be getting AP2 half the time. AP3 is almost a given, and they're wounding pretty much everything on 2s.

In short, yes, there's the potential that they don't do anything. But there's also the potential that they obliterate 10 Terminators in a single round. Use that. They don't need a transport, and can better make use of battlefield cover that way, since you don't need to worry about giving those saves back to the enemy. And they will MURDER Bikes and Jetbikes.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

They most definitely need some type of vehicle, and since they are so pricey, looks like the BW is really the best bet unless your playing APOC. I really think we need to just hope they get a redue and get good rules in our next dex. They are fun to play with from time to time, but thats it, due to their HIGH cost. But at least the ignores cover saves dealy-o is a nice plus, since people are hugging cover more then ever
   
Made in us
Krazed Killa Kan






Gitz are not a shooty unit. Shoota Boyz are a shooty unit. Warbikers are a shooty unit. Lootas are a shooty unit.

Gitz pay a lot for a Nob statline. And a Nob statline is best in the assault. So shoot and then assault. That's how I'd use them anyway. I bet you it'd scare the !@#$ out of somebody too.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

*sigh* so, looks like i'll be converting up a bunch of trukks. Could take awhile. How many do you think i'll need? A full six, or will four cover it? What should go in the other battlewagon? I was thinking a bunch of lootas at first, but because the wagon will have to get up in the other guy's face, maybe burnas will be better? But i already have plenty of anti-infantry, and i don't have 15 burnas. I'm converting enough as is. What should i support them with? The tried and true dakka jet, or buggies for more av 10 saturation?

Once i build the gitz, i'll probably play around with the foot-slogging idea in a few games as i make some trukks. Who knows, perhaps i'll make an amazing discovery.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Rough Rider with Boomstick




Places

Thing of Flash Gitz as Imperial Guard Stormtroopers
Both were created in mind for killing Space marines -

Stormtroopers - 10 man - x2 Plasma Guns -195 points for people with human stats , 4+ armor with AWESOME AP3 rifles (still strength 3 mind you ) and the ablilty to re=roll deep strike , infiltrate and outflank - honestly i think with what they were build in mind for they are exceallant ( refering to both stormies and Gitz ) which is killing Marines , if your Meta is Marines or Necrons go for it dude , just don't sink to many points into it

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

A unit of 6 gitz with all upgrades and one painboy and an ammo runt is 300 points. Pretty close to what one pays for tooled out nobz. Transport is probably a dakka wagon, maybe with four rockets and kannon for some harder anti tank than lootas. That's 140, but I may want plates and riggers on it too. That coupled with anouther wagon of same build filled with lootas, along with four trukks of boyz and some more backfield lootas, plus a kff. If the backfield lootas are mobs of five, i've got room for a dakka jet at 1500 points iirc, and i can add on a little if i go up to 1750 or 1850. Suggestions for 2nd hq? How does that setup sound, just off the top of my head?



Automatically Appended Next Post:
Of course, now i may need a few more lootas.. normally i just ran them in fives in 5th, so i don't have many..

This message was edited 1 time. Last update was at 2012/12/11 02:44:46


grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Krazed Killa Kan






 loota boy wrote:
A unit of 6 gitz with all upgrades and one painboy and an ammo runt is 300 points. Pretty close to what one pays for tooled out nobz. Transport is probably a dakka wagon, maybe with four rockets and kannon for some harder anti tank than lootas. That's 140, but I may want plates and riggers on it too. That coupled with anouther wagon of same build filled with lootas, along with four trukks of boyz and some more backfield lootas, plus a kff. If the backfield lootas are mobs of five, i've got room for a dakka jet at 1500 points iirc, and i can add on a little if i go up to 1750 or 1850. Suggestions for 2nd hq? How does that setup sound, just off the top of my head?



Automatically Appended Next Post:
Of course, now i may need a few more lootas.. normally i just ran them in fives in 5th, so i don't have many..


Don't get the Painboy. Painboy loses the Snazzgun. You're already paying the 5 pts upfront for 'eavy armor. If you're paying 55-60 for a Painboy, and that Painboy can't even shoot - it's pointless. You're even paying an extra 5 points for the Painboy for 'eavy armor you don't even get to use, because it says right in the book he loses his 'eavy armor.

The unit is already dead'ard. They're Nobz wearing 'eavy armor. Anybody dumb enough to be shooting them is wasting their shots.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Rough Rider with Boomstick




Places

 TedNugent wrote:
 loota boy wrote:
A unit of 6 gitz with all upgrades and one painboy and an ammo runt is 300 points. Pretty close to what one pays for tooled out nobz. Transport is probably a dakka wagon, maybe with four rockets and kannon for some harder anti tank than lootas. That's 140, but I may want plates and riggers on it too. That coupled with anouther wagon of same build filled with lootas, along with four trukks of boyz and some more backfield lootas, plus a kff. If the backfield lootas are mobs of five, i've got room for a dakka jet at 1500 points iirc, and i can add on a little if i go up to 1750 or 1850. Suggestions for 2nd hq? How does that setup sound, just off the top of my head?



Automatically Appended Next Post:
Of course, now i may need a few more lootas.. normally i just ran them in fives in 5th, so i don't have many..


Don't get the Painboy. Painboy loses the Snazzgun. You're already paying the 5 pts upfront for 'eavy armor. If you're paying 55-60 for a Painboy, and that Painboy can't even shoot - it's pointless. You're even paying an extra 5 points for the Painboy for 'eavy armor you don't even get to use, because it says right in the book he loses his 'eavy armor.

The unit is already dead'ard. They're Nobz wearing 'eavy armor. Anybody dumb enough to be shooting them is wasting their shots.





Unless I drop a demolisher template on you , then your hopes and dreams die to a strength 10 AP 2 large blast on an AV 14 hull for 165 -
I don't think that's a wasted shot ( just being a smart ass ). But reasonably a battle cannon would do you in. ( Nobz are T4 if I recall ). And it's AP 3 a giant middle finger to space marines

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Krazed Killa Kan






Hence why my hopes and dreams do not rest on an overcosted, underpowered unit

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

The painboy is mostly there for insurence on the blasta upgrade. It just seems incredibly useful to average at an ap of 2.5 while ignoring cover, and the fnp and eavy armor is a good way to keep off gets hot! Reliably, without focusing on a sketchy 4+ save. It also just makes the unit stronger and more resilient in general. When I put together the unit I will try multiple set ups to see which I like best.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I just wish the Big Squiggoth can be purchased as Dedicate Transport for Gitz...

I'd so fill up the 3 Squiggoth with Gitz!

But, alas, they both compete in the same HS.

This message was edited 1 time. Last update was at 2012/12/11 05:29:40


Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Warp-Screaming Noise Marine




England

Of youf not wanting loads of trukks bikers and buggys may be the way to go it means you have lots of fast moving distraction units perhaps take wazdakka to make them scoring
   
Made in us
Krazed Killa Kan






 loota boy wrote:
The painboy is mostly there for insurence on the blasta upgrade. It just seems incredibly useful to average at an ap of 2.5 while ignoring cover, and the fnp and eavy armor is a good way to keep off gets hot! Reliably, without focusing on a sketchy 4+ save. It also just makes the unit stronger and more resilient in general. When I put together the unit I will try multiple set ups to see which I like best.


You should try multiple setups, no reason not to, besides, it'd be fun. If you already have the models, play 6 or 7 games and see what makes sense.

However, I just want to say - 4+ is a pretty serious save when you have 2 wounds. And the chance of a Gets Hot! wound occurring is already 1/6, so you divide that in half to 1/12. You have a 1/12 chance to take a single unsaved wound without getting the Painboy. And you have two wounds without spending a penny.

It's gonna be really hard to recoup the loss in firepower if you go for the Painboy. This unit can get really spendy.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





 loota boy wrote:
*sigh* so, looks like i'll be converting up a bunch of trukks. Could take awhile. How many do you think i'll need? A full six, or will four cover it? What should go in the other battlewagon? I was thinking a bunch of lootas at first, but because the wagon will have to get up in the other guy's face, maybe burnas will be better? But i already have plenty of anti-infantry, and i don't have 15 burnas. I'm converting enough as is. What should i support them with? The tried and true dakka jet, or buggies for more av 10 saturation?

Once i build the gitz, i'll probably play around with the foot-slogging idea in a few games as i make some trukks. Who knows, perhaps i'll make an amazing discovery.


Well im not a big fan of gitz for reasons as others have mentioned, but for your other BW have you considered meganobz? Theyre expensive yes, a squad of 5 with a megaboss is around 330ish and is dead killy. Granted if you do this you basically have 2 deathstars running around (points wise) and thats alot to sink into a 1500 game. If not, just load it up with shoota boyz or something.

This message was edited 1 time. Last update was at 2012/12/11 12:42:22


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 loota boy wrote:
*sigh* so, looks like i'll be converting up a bunch of trukks. Could take awhile. How many do you think i'll need? A full six, or will four cover it? What should go in the other battlewagon? I was thinking a bunch of lootas at first, but because the wagon will have to get up in the other guy's face, maybe burnas will be better? But i already have plenty of anti-infantry, and i don't have 15 burnas. I'm converting enough as is. What should i support them with? The tried and true dakka jet, or buggies for more av 10 saturation?

Once i build the gitz, i'll probably play around with the foot-slogging idea in a few games as i make some trukks. Who knows, perhaps i'll make an amazing discovery.




I originally played 5th with x4 trukk mobs and then 1 or 2 BW with boyz depending on game size. Ive been going back to that, but I fill out with buggies first, and then figure out what I need from there. But if your not spamming AV10 like I am, 4 trukks with 2 battlewagons is pretty boss. Fill one with boyz, and the other with Nobz/MANz or burnas and so on. Its just not spamming buggies, you change plans a bit. The trukks are BEHIND the AV14 wall, where as with buggy spam, the trukks are behind the buggies and the AV14 is behind the trukks. Though you could turn the BW around and cover the rear from anything that might outflank or droppod/DS in. Hm.....Orks having an AV14 ass.....thats new
   
Made in ca
Mekboy on Kustom Deth Kopta




con: Expensive Cash wise and points wise. They're not fearless and you have to spend 135 points to get the kaptin for a boss pole.

If you want shooty go with lootas. Cheaper, longer range, higher str shots.

 
   
Made in us
Liche Priest Hierophant






He don't want "Shooty". He wants FLASH.

Still say you shouldn't bother with transports. Spend the points on more Gitz. Fill all 3 HS slots with 10 of 'em.


Personally, I've always thought a simple fix for the Gitz would be if the upgrades weren't one-buys. That is, Shootier was "Adds +1 Strength" instead of "Makes them Strength 6", and Moar Dakka was "Adds +1 shot fired" instead of "Assault 2". And that they could buy them seperately- have one of them with extra AP, one with all the dakka, etc. Then you're paying a Powerklaw price to give one a Str 10 shot, or an Assault Cannon, or giving it AP1.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Trust me, Ive messed around with them being BS3 or TL and it improves them tremendously. Still think they should come stock with assault2 weapons. I mean shootas are fething assault2, and thats a basic Ork gun
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

If they're able to take BW as dedicated transport... I think I'd even field them as it now...

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Perhaps, if flahs gitz started twin-linked, and then you got one upgrade for free, and then you could choose to buy the other two or one again. So you could have str 6 base, and upgrade to str 7 along with the extra shot and ap minus, or go up to three shots, or -2 ap. The main thing with gitz, i think, is that they are paying nob price to get some combat boosts that they don't need. Looking at the price addition, it seems pretty fair. After all, it's a nob with eavy armor and you get a cool gun for free. But then you can't grab all the goodies that nobz get to suppliment their combat stats, which the gitz have to pay for but don't really use.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Agreed. They need to be boyz again, with badass assault weapons. OR be Nobz still with a state reduction as again, they choose to fight with a gun, not with their fists
   
Made in gb
Waaagh! Warbiker





 KingCracker wrote:
Agreed. They need to be boyz again, with badass assault weapons.

Current rumours (for what they're worth), have a new box set in the future which is flash gits and tankbustas (I think). Unless the latter are becoming nobs, it could be that they are going back to something closer to the 3rd Ed. codex incarnation.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea I read the rumors when they came out on DAKKA. Obviously part of me is taking it with a grain of salt.....but the other part of me is jumping up and down
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

That raises a point. Perhaps i could load the 2nd wagon with tank bustas. Then i could have a wagon built for anti-heavy infantry, one for anti-tank, and trukks with boyz for anti-light infantry.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

AND if the choppa rules are true, on the charge our choppas are +1 ap, so Bigchoppas would be ap3 on the charge. Thats an ouchy, 4 str7 ap3 attacks lol. Awesome
   
Made in gb
Waaagh! Warbiker





 loota boy wrote:
That raises a point. Perhaps i could load the 2nd wagon with tank bustas. Then i could have a wagon built for anti-heavy infantry, one for anti-tank, and trukks with boyz for anti-light infantry.

The problem there is that you're splitting your units into those that have a singular focus.

Redundancy is very important. unless you roll with multiple units of tank-bustas, you could well find yourself outplayed. A single unit designed for a set purpose can easily get targeted and/or side-lined.

Part of the advantage of Lootas is that they cover nearly all the bases, have range sufficient that they can't be positionally ignored and benefit from being present in more places than one.

The other elite units require to a degree that the list be built in part around them, getting them into the right place at the right time.

Deffwing Nutta.

Codex: Bad Moons 
   
 
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