Switch Theme:

1000 List for starting imperial guard  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Drop Trooper with Demo Charge





Hey, I am a 40K player who wants to start a competitive imperial guard Catachan army I am starting off with 1000 points.
I like armies that are mainly boots on ground backed up with brutal tanks and air support but i wouldn't mind putting a squad in a vendetta.
Here is a competitive 1000 point list I have made for starting off.

Company command squad/ 2 melta guns, lascannon – 90
Marbo – 65

Infantry platoon (200)
Platoon command squad/ 4 flamers – 50
Infantry squad/ plasma gun, autocannon – 75
Infantry squad/ plasma gun, autocannon – 75

Infantry platoon (200)
Platoon command squad/ 4 flamers – 50
Infantry squad/ plasma gun, autocannon – 75
Infantry squad/ plasma gun, autocannon – 75

Vendetta gunship – 130
Leman Russ demolisher - 165
Leman Russ battle tank - 150

I believe this list is quite well rounded and quite competitive.
Please leave replies, comments and criticism are all welcome.

Grey Knights 2500
Orks 1500
High Elves 2000 
   
Made in au
Hardened Veteran Guardsman




Personlly, I wouldn't mix heavy weapons with special weapons, either give a squad melta guns, or a lascannon, not both.

I also think you have quite a lot of upgrades, would it be possible to drop some to add an extra squad or two in there?


Now ve vill test za atomic device, put your safety goggles on.  
   
Made in ru
Guardsman with Flashlight




Russia, Moscow

Hello!

my 2 cents:

 eversor assassin wrote:

Company command squad/ 2 melta guns, lascannon – 90


1. Do not mix melta and heavy weapon team ever.
2. Better not to mix heavy weapons with speshals at all in CCS and Vets squads because you want them to be mobile.
3. 10 bolter shots will result in 2-3 dead models in cover. You really do not want to keep them on foot untill they are almost naked behind aegis defence line. Chimera or Vendetta is a must for CCS with speshial weapons. Basicly if you will leave them without armored shell they will die in 1st turn to small arms fire giving your opponent 2 VP (Warlord and first blood) right away.
4. I wouldnt give meltas to CCS because if you fail, you will give 1 VP (warlord) to your opponent right away.

Usually, CCS have 4 Plasmas/4 Meltas Chimera/Vendetta depending on unit role. But i would recomend 4 plasmas, since you do not need many meltas for 1000 pts games.

 eversor assassin wrote:

Infantry platoon (200)
Platoon command squad/ 4 flamers – 50
Infantry squad/ plasma gun, autocannon – 75
Infantry squad/ plasma gun, autocannon – 75


1. I would give PCS meltas and made em Melta suicide team.
2. If you want to keep flamers - give Chimera to PCS.
3. If you plan to keep em on foot - make em naked or with vox.

-----------------------------------

I would take Aegis defence line.



   
Made in au
Drop Trooper with Demo Charge





Thanks for the replies.
Out of the special or heavy weapon which would you recommend in this list. I could go with one each as in one platoon is armed with heavy weapons and one is armed with special weapons to advance. This would free up points for a chimera for my ccs, one pcs will be riding in the vendetta by the way.
Are the leman russ' and vendetta good base?

Grey Knights 2500
Orks 1500
High Elves 2000 
   
Made in au
Hardened Veteran Guardsman




Heavy weapons, because your units aren't mobile enough to warrant special weapons. If you do decide to go down the heavy weapons path, I would get an Aegis defense line, 4+ cover save, difficult terrain etc, it even provides enough cover to grant vehicles (like a LRBT) a cover save.

Flamers are good, but in this style of list, where you are mostly going to be static, they are only good as an emergency killer of hordes that get too close to the lines.

Though, I think that a priority is to get a chimera or two, because IG really need the mobility on some form or another, squads in transports (not vendetta) would be best given special weapons, although not necessarily in the same quantity as you have given.


Now ve vill test za atomic device, put your safety goggles on.  
   
Made in ru
Guardsman with Flashlight




Russia, Moscow

 eversor assassin wrote:
Thanks for the replies.
Out of the special or heavy weapon which would you recommend in this list. I could go with one each as in one platoon is armed with heavy weapons and one is armed with special weapons to advance. This would free up points for a chimera for my ccs, one pcs will be riding in the vendetta by the way.
Are the leman russ' and vendetta good base?



I edited my post, because i thought it was too complex answer then you requiered.

Your troops loadout is fine. If you will take CCS with 4 PG, you can downgrade troops with flamers/GL. (4 PG and Demolisher is more then enought)
Just remamber your troops target is infantry and light vehicles. Thier objectives is to hold points and screen your hard hitters (Lemans and CCS/PCS)

PCS in Vendetta is ok, but you will need something else to claim objectives. Footsloging troops wont make it. You need chimeras, atleast for smaller games.

Vendetta and LRBT is fine.


This message was edited 2 times. Last update was at 2012/12/11 11:25:40


   
Made in au
Hardened Veteran Guardsman




I would disagree with Blansh on this point:

Blansh wrote:


Semimobile: (IMO best for your type of army)
Autocannon/special weapon. Usually Autocanon + plasma/flamer/GL. Its quite interesting option with Plasma, since you have 3-4 str 7 shots with BID order, which is good vs light vehicles. You have just about the same MEQ killing power as first loadout, but for lower price. It wont hurt too much to use such squad as a meatshield if nesesery. AC + flamer is nice home scoring/screening loadout. AC + GL is more about fun play, since flamer is usefull at overwatch, but GL can give some help with light vehicles and force opponent to spread out a bit.

It wont be a total waste to move such squads around and snapshoot with AC. However you really want thouse AC stationary as long as possible. Be ready to sacrifice such squads. Usually it's a home scoring loadout.



I believe that to split the firepower of these squads, leaves the army's overall firepower diminished. If you move, you can't use the heavy weapon, if you don't move, then the special weapon is (usually) out of range. It also means that if you have two squads with heavy weapons and special weapons, then rather than being really effective at one type of target, they are both sort of alright at taking on multiple targets. I'm sure you could argue that it means that your opponent (depending on what units they are using) will target a specific infantry type, but that isn't really a problem as it has been said in several threads that if you are guard, taking many of the same unit is easy.

Mind you, this is coming from an uncompromising commander who either views his units as fully static and they will not move during the game, or highly mobile, non of this pussy footing about with deciding which weapon you want to use that turn, use all of them I say!


Automatically Appended Next Post:
 eversor assassin wrote:

Are the leman russ' and vendetta good base?


You mean with no upgrades?

This message was edited 3 times. Last update was at 2012/12/11 11:26:58


Now ve vill test za atomic device, put your safety goggles on.  
   
Made in au
Drop Trooper with Demo Charge





Thanks heaps for that reply Blansh.
I believe that my infantry squads are semi-mobile, do i change change my pcs to match them or keep them with the flamers. I mainly just chose the flamers because you get a whole lot of them in the kits for Catachans and it is fluffy.
How will I free up points for a chimera now?

Grey Knights 2500
Orks 1500
High Elves 2000 
   
Made in ru
Guardsman with Flashlight




Russia, Moscow

 eversor assassin wrote:
Thanks heaps for that reply Blansh.
I believe that my infantry squads are semi-mobile, do i change change my pcs to match them or keep them with the flamers. I mainly just chose the flamers because you get a whole lot of them in the kits for Catachans and it is fluffy.
How will I free up points for a chimera now?



Step 1
Drop Marbo. He is nice, but he is more about annoyance rather then real threat. For 2k pts game he is nice, for smaller games its not that usefull.
Streep CCS, give 4 PG and Chimera.

Step 2
Drop PG's in squads, take flamers/GL.
Drop Demolisher - take 2nd LRBT or Drop LRBT take Basilisk.
Take Chimera for PCS.

OR

Drop PG's in squads, take flamers/GL.
Drop Demolisher - take Basilisk.
Take Chimera for PCS with Flamers.
PCS with flamers - upgrade to meltas and put in to vendetta.

This message was edited 1 time. Last update was at 2012/12/11 11:40:07


   
Made in au
Drop Trooper with Demo Charge





I would actually really want to keep Marbo in my list since he is one of the main reasons why I chose to go Catachans and his fluff is just so bad ass.

Grey Knights 2500
Orks 1500
High Elves 2000 
   
Made in ru
Guardsman with Flashlight




Russia, Moscow

 eversor assassin wrote:
I would actually really want to keep Marbo in my list since he is one of the main reasons why I chose to go Catachans and his fluff is just so bad ass.


Then you will have to drop a tank.

As an option, you can drop 1 platoon and take a vets squad with meltas. Put them in Vendetta.
You will also have points to take 2 chimeras for CCS and PCS. If you will drop PG's in Squads and take flamers/GL's you will have points to take 4 PG;s in CCS.

   
Made in gb
Guarding Guardian




I actually like marbo,
I took him to a tournament in May and he made his.points back.each time with his det pack, eg. A full 15 man blood claws!!!
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Your original list isn't actually that bad. My only real complaint about it is the relative lack of anti-vehicle. You've got autocannons and plasma guns to handle AV10, but you're somewhat shy in the AV12+ department. I'd seriously consider dropping the plasmas for meltas. With the points saved, you could either upgrade those flamers to plasmas, or work towards upgrading the autocannons to lascannons.

Oh, and get a standard for that CCS to keep your troops on the board longer.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Drop Trooper with Demo Charge





thanks Ailaros,
so should I drop both the meltas in the ccs and get a regimental standard. Then drop the plasmas for meltas in the infantry squads and try to squeeze in all plasmas for one of my pcs. Would it be better to run both pcs with 2 plasmas and 2 flamers each or would it be better to go 4 flamers and 4 plasmas?

Grey Knights 2500
Orks 1500
High Elves 2000 
   
 
Forum Index » 40K Army Lists
Go to: