Ilkhan wrote:Chaos is, to me, the most interesting part of the fluff.
Dark Vengeance cultist models: There are a /lot/ of models of lasgun out there (as the Vostroyan models remind us), and the autogun stats are the same regardless... would it be kosher to use the autogun cultist models in place of standard guardsmen, scattered throughout multiple squads to clearly differentiate between cultists-who-are-guardsmen and actually-from-the-
CSM-Codex autogun cultists? It'd just be a lot of conversion or Forge World purchases (as an American) to make proper Guard look even half as Chaotic as the
DV cultists, and if I ended up using technically-Guard units as my
only squishy human infantry I'd want to be able to put the
DV models /somewhere/. As for the autopistol/
CCW cultists, could they work for sergeants/bodyguards or, since Guard have a
CCW, even regular Guard if modded to wave lasguns one-handed at the enemy instead of their pistols?
first thing, yes true.
second. The
DV cultists make great
IG. Once you splash in
IG you want to repeat these words to make it better for you and better for your opponent. "I will never take cultists with autoguns." Cultists with autoguns cost MORE than
IG, have worse armor, less options, no grenades, no orders. They are total crap. Therefore you have your
IG with lasguns/autoguns and cultists with pistol and
CCW. Make it easy for your opponenet to differenceiate. If he wants to know are they cultists or
IG, just say "If there are rifles in the squad, they are
IG" "If no rifles in the squad, they are
IG" The only
IG unit that doesnt have any rifles are
CCS and
PCS if you max out special weapons and usually you are going to be taking special weapons that cultists cant take, also they come in 5 man units, which cultists cant do.