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Made in us
Tough Tyrant Guard






http://traceoftoxin.blogspot.com/2012/12/battle-report-taueldar-vs-tyranids-2k.html

For those too lazy to click the link, here's the text only version. Might make less sense without the pics so click the link.

Battle report: Tau/Eldar vs Tyranids 2k

Went on down to the FLGS for my usual weekly game with my buddy Dank and we decided to make a battle report of our game. I've been playing variations on this Tyranid list for a few months and have had fantastic results. He's been playing with Eldrad to support his Tau, but having trouble finding what other Eldar units fit his playstyle. Here's the lists;

Tyranids
Warlord - Flyrant with 2x TL devourers, old adversary
Flyrant with 2x TL devourers, old adversary, hive commander (Swarmlord model)
3x Hive Guard
10x Ymgarls
Doom of Malan'tai in a Pod
2x Tervigon with scything talons, cluster spines, toxin sacs, adrenal glands, three powers
10x Gaunts
20x Gaunts
25x Gargoyles with toxin sacs

3x Biovores

I rolled on biomancy for everything but the doom. Not that I really cast often vs Eldrad, often it just makes me kill myself so I don't even bother. I got ONE Iron Arm/Endurance, both on the green Tervigon. Everything else was enfeeble, life leech and haemmorage. Pyschic scream on the Doom. Not a fantastic start.

Tau/Eldar list (Might be a smidge off)
Warlord - Shas'el with burst cannon, barrage gun, iridium armor, two shield drones, multi tracker

Eldrad
6x Stealthsuits with 11 gun drones and 1 marker drone
2x3 Crisis suits with TL missile pods, flamers and leader with blacksun
5x Harlequins with Shadowseer and 5 kisses
6x Fire warriors
2x20 Kroot
10 Dire Avengers with Exarch, bladestorm, defend
3x Broadsides with TL Plasma, multi trackers, and two shield drones
Hammerhead with Ion Cannon, burst cannons

This list uses the shas'el with the dire avengers so the shield drones can tank shots for them, allowing him to bladestorm and backup. The massive stealth squad is almost impossible to shoot off with a 2+ cover, and with 2d6 jump move, a massive pain to try to catch. He uses divination with Eldrad, getting the remove cover and twin link. I don't remember what else, those were all he used.

We get the Scouring, Dawn of War and no night fighting. He has first turn. There are two objectives on each flank near the corners and two along the center line, one dead center (See that crater) and one to the left about 12". Warlord traits are nothing of note.

Because he has ~60 infiltrating bodies and Eldrad's redeploy, it's almost impossible to figure out where he's actually going to deploy. He opts to outflank one kroot squad and infiltrate the others. He deploys Eldrad's unit (the broadsides), both deathrains, harlies and the dire avengers w/ Shas'el centrally. The Fire warriors are walking on and the ion head is slightly to the right of center. His deployment is fairly neutral and really just making me spread out so he can go hard on one flank with infiltration and redeployment.

I deploy the biovores and 10 man gaunts in the far left LOS blocking building next to an objective, the pink Tervigon next to some ruins nearby (for synapse and to work on taking the 3 total objectives in the left half of the board). The gargoyles string across the center mostly in cover, within 12" of the left tervigon and with the warlord smack behind them. He's got the ruins for cover infront of him, not that it'll matter with Eldrad sitting with his anti-tank. I put the 20 man gaunt squad, 3 hive guard and HC flyrant on the very far right. I leave the gaunts out of cover, hoping to draw fire from the gargs with a juicy target. I outflank the green Tervigon, as I have space on both edges where I can come in out of LOS and shoot gaunts to objectives in the following turns.

As expected (who didn't see it coming?!?) he redeploys and infiltrates hard to my right flank, away from my biovores. He's come to fear them more than anything in my army, and it feels like he's giving them far too much respect this matchup to me. Regardless, he shifts the dire avengers and ionhead to the right with the kroot in front and the stealth suits in the middle of the board. I am confident he's looking to wipe my gargoyles out ASAP as they're always high on his threat list and in this match, another VP.

We flip the objectives and he's got a 3 and 4 on the far right side, a 2 in the middle, and a 1-2-3 on the far left. Of course! I fail to seize and clench my butthole, this might sting!

His right flank advances, the deathrains peek out to see the flyrant/tervigon (depending on how shooting goes), and he opens fire.

The flyrant and about half the gargs bite it. He just racked up first blood AND warlord in one go, not totally unexpected, but still painful. In this mission, while I wanted my flyrants, I'm willing to sacrifice them to keep my Tervigons up. I take a single wound on one Hive Guard, and then he jumps his stealth suits back into cover for the 2+ and to try to get away from the biovores.


Phew, that wasn't too good. I have no force projection on his deathrains or his broadsides (for now!) and I'm already down 2-0. My biovores have no juicy targets, and he's got a ton of firepower on the right side of the board. I'm starting to think outflanking the second Tervigon might've been a bad idea!

I advance the gargs toward the stealth suits, hell, might as well try to get locked in and keep him from shooting me on his turn! The gaunts move up, the flyrant lands in the middle of the ruin, the gaunts near the biovores spread out to cover the left board edge and I spawn 6 more (1,2,3) to help herd the kroot if they come off that edge.

I start off shooting with the biovores into his stealth suit squad. I know it's a 2+ save, but they're fairly clustered and every suit that dies is 2 drones to boot. My initial shot scatters badly north, clipping a harlie and I think like 4-5 drones. My second shot does nothing, but my third is a hit and I place it smack in the middle of his suits...

Absolutely BRUTAL. He loses 4 total suits, which brings EIGHT drones with it. Usually I spend the whole game plinking shots off that unit, but he managed to roll 4 1's out of maybe 10 saves. They pass pinning and leadership, and the gargoyles do nothing with their shooting.

Meanwhile, on the right flank, the Gaunts shoot into the Kroot, the Hive Guard into the Ionhead and the flyrant into the Dire Avengers...

Another brutal set of shooting leaves his Ionhead wrecked to glances. He loses 5 Kroot and they fall back, and because of a pillar in the ruins, the Flyrant can't see the shield drone! He only takes 5 wounds from the Flyrant, but proceeds to fail 4x4+ armor saves, a 4+ LOS on the exarch and his 3+ armor. Luckily they stay put, but man... LOS sniping really hurt him there. It was ironic because we were talking about how I should've landed further to the right to use another pillar to do the same thing, but when I checked LOS, come to find out there was another pillar in perfect position.

The gargoyles take a few casualties trying to charge in and fail their assault. I end the turn in much higher spirits, but poor Dank is in a bad place. After a solid start to turn 1, he's suffered some serious casualties and things are not looking good.

His Kroot come in, but on the wrong side of the board, and his fire warriors walk on. At this point he's almost given up hope, but he's sticking with it. He knows he can still claim 7 points if he breaks my right flank, and with the 2 point lead, there aren't enough points on the left for me to win. He moves his harlies up right under the flyrant to assault if he can ground me, shimmies the Avengers behind the wreck to help vs the gaunts assaulting, and angles all his firepower on my Tervigon to try to remove synapse from that flank. Meanwhile the fleeing Kroot refuse to rally and avoid running off the board by a few inches.

His shooting opens up on the Tervigon with his heavy weaponry, the Gargoyles with what's left of the Stealth team and the Flyrant with whatever is left...

Another terrible turn for Dank, the Flyrant takes one wound from the Fire Warriors, but passes four grounding checks. The Tervigon takes four wounds from the combined fire of the Kroot, Deathrains and Broadsides. Oh, and the gargoyles... make it with a single model who passes his LD test.

By this point, Dank's morale is tanked and the game is looking dire. If my turn goes poorly, he might still be in it, but he needs a serious infusion of luck to make it.

Sadly, the Doom and Ymgarls come in. The Doom drops next to the Broadsides/Deathrain squad in the middle, with LOS to the other unit. The Ymgarls come in next to Eldrad and wave hello. My outflanking Tervigon decides he's not needed and chills out.

On the left flank I spawn more Gaunts but gak out on doubles, advance the HG, Gaunts and only go 12" with the Flyrant into the center of his Fire Warriors, Kroot and Dire Avengers.

The Doom picks up a suit from the Deathrains, who fail their LD and run off the board. The Biovores shoot at the Deathrains in the building, only able to hit two of them but still manage to kill one... who then flee. The Tervigon shoots his cluster spines... and lands dead on.

The game is over at this point and we call it. The Ymgarls will eat Eldrad, the Flyrant will get his warlord, the Gaunts are poised to do some damage to the Harlies, and tie them up forever if they survive.

It was a pretty bad game, with his dice just abandoning him after his first shooting. His biggest mistake was clustering up his Stealth team, but it was more of a dice thing. The Dire Avengers failing 5/5 (6/6, if you count LOS) was brutal as well. The Ionhead moving into Hive Guard range was a mistake I doubt he'll make again. There's not much he could've done differently, as he hit only one of my flanks and was poised to do well until his army just evaporated.

All in all, it was much better than the following game. We won't say much about that game, except outflanking all of your infiltrators against two Flyrants is a pretty poor decision.

Anyways, thanks for reading, feel free to leave feedback!
   
Made in us
Executing Exarch





The Twilight Zone

That was nuts. At the start of the batrep, I had no idea who was going to win, and expected a knock down drag out till the bitter end.

For some reason, I have similar luck with my dire avengers. I have yet to try my stealth team with a drone party in 2+ cover, but I hope it does not go so bad!


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Tough Tyrant Guard






Usually they're the anchor of his armor. No matter what army I'm playing, they tend to be a huge pain to remove.

After his turn 1 I was expecting to have to fight tooth and nail to stay in it!
   
Made in gb
Focused Fire Warrior





Question on the stealth squad. Why didn't he have the drones in front?

Since one dead suit = two drones going *poof*, shouldn't he of had the drones out front?

Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Kind of a boring batrep but well written.

My blog... http://greenblowfly.blogspot.com

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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Been Around the Block





I actually did have the drones in front and clumped my stealthsuits togeather off to the far side next to a wall blocking Los but unfortunately the biovores are barrage and thus they pull wounds from the middle. I honestly wasn't expecting to lose more than 1 or 2 at best to the barrage and figured sitting in this formation would force anything else that decideded to target the suits focus the drones. I wanted to keep advancing but keep myself safe from the hive gaurd and flyrant. In retrospect i shouldve just backed up and spaced way out because there wasn't a whole lot in range and better targets for him to hit. I guess I deserved it though, I got a little cocky after taking down flyrant #1 and tearing into the gargs....It fealt like it was setting a tone for the rest of the game ^^.
   
Made in gb
Focused Fire Warrior





I got you. Ouch

Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in us
Fixture of Dakka





San Jose, CA

Nice job, although it seems as if your opponent's dice give you a hand in your victory.

Tau is actually one of the few armies that, as a bug player, I fear. A highly optimized Tau list is a scary thing to behold for us indeed. I have a friend who at 2K runs 12 fireknives, shas'el, 6 firewarriors, up to 80 kroots, pathfinders and 9 broadsides and it is a scary list indeed. Without enough mobility (i.e. deepstriking units, ymgarls, etc.), bugs will have about as much trouble with this as they do with DE venom-spam.

Thank goodness nowadays for dual flyrants.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






 jy2 wrote:
Nice job, although it seems as if your opponent's dice give you a hand in your victory.

Tau is actually one of the few armies that, as a bug player, I fear. A highly optimized Tau list is a scary thing to behold for us indeed. I have a friend who at 2K runs 12 fireknives, shas'el, 6 firewarriors, up to 80 kroots, pathfinders and 9 broadsides and it is a scary list indeed. Without enough mobility (i.e. deepstriking units, ymgarls, etc.), bugs will have about as much trouble with this as they do with DE venom-spam.

Thank goodness nowadays for dual flyrants.



At a recent tournament I actually saw a very interesting tau eldar army, the guy had a deathstar made up of a tau commander with adimantium armor (?) and shield drones, with eldrad both leading a unit of eldar D-canons. The idea was that you take wounds using the T7 of the artillery on the 2++ shield drones while the unit has fortune on it. It was a super durable unit that could throw out some serious shooting.

   
Made in us
Been Around the Block





Lmao WOW I can't believe I hadn't thought of this. Sounds legitt. TBH Im pretty new to eldar and I was looking at adding wraithguard for high toughness. The idea of using artillery sounds a lot meaner.
   
Made in us
Haemonculi Flesh Apprentice






urza8188 wrote:
Lmao WOW I can't believe I hadn't thought of this. Sounds legitt. TBH Im pretty new to eldar and I was looking at adding wraithguard for high toughness. The idea of using artillery sounds a lot meaner.


Yea it is ridiculously resilient and dcanons are scary as feth

   
Made in us
Tough Tyrant Guard






That doesn't work, you have more guardians than cannons, so majority T is 3

 jy2 wrote:
Nice job, although it seems as if your opponent's dice give you a hand in your victory.

Tau is actually one of the few armies that, as a bug player, I fear. A highly optimized Tau list is a scary thing to behold for us indeed. I have a friend who at 2K runs 12 fireknives, shas'el, 6 firewarriors, up to 80 kroots, pathfinders and 9 broadsides and it is a scary list indeed. Without enough mobility (i.e. deepstriking units, ymgarls, etc.), bugs will have about as much trouble with this as they do with DE venom-spam.

Thank goodness nowadays for dual flyrants.



I think having fast moving parts of a Tyranid army is 100% critical. You really need a true TAC style list with Tyranids to do well, I don't think spamming one of anything is the way to victory. We're a lot like footdar in that regard. I don't think a straight Tau list is all that threatening to a properly built Tyranid list, as it has no way to stop pschic powers and no fliers, two of Tyranids three primary weaknesses. Venomspam went from impossible to merely improbably, as two flyrants and a unit or two of ymgarls can honestly cause some serious damage to it now. It's still a massive uphill battle, but I think it's possible. In fact, I'll bust out my venomspam DE and play them with my Nids and make up a battle report, I think.

This message was edited 1 time. Last update was at 2012/12/13 22:47:01


 
   
Made in us
The Hive Mind





 Traceoftoxin wrote:
That doesn't work, you have more guardians than cannons, so majority T is 3

Artillery rules say to always use the guns toughness. Page 46 Shooting At Artillery

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Haemonculi Flesh Apprentice






rigeld2 wrote:
 Traceoftoxin wrote:
That doesn't work, you have more guardians than cannons, so majority T is 3

Artillery rules say to always use the guns toughness. Page 46 Shooting At Artillery


This^

Its an awesome combo that I wish I thought of.

   
 
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