Switch Theme:

Apoc vehicles in standard 40K games?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guard Heavy Weapon Crewman




Greenville, TX

Seems that I'm hearing that Apoc vehicles are being used in standard games. True, in the front of every rule book, the statement that "the rules are just guidlines" is there. All other rules are supposed to be settled with in-house rules.

I'd like to get some opinions on allowing a single super-heavy or titan on each side of a standard 40K game. Points will most likely be 3k plus.

Thoughts?

Bonecrusher 6, out. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

If you're using Super Heavies, it simply isn't a standard game of 40k
   
Made in us
Decrepit Dakkanaut






Springfield, VA

A Baneblade, for reference, is ~the same amount of firepower and toughness as 3x LRBTs, which is ~the same price.
   
Made in us
Jovial Plaguebearer of Nurgle




No, Any baneblade has unequal firepower to any amount of LRMBT's. It does not stop firing any guns until you get the destroy gun result or kill it three times over what is needed to kill a LRMBT.

I am a guard player. I love tanks. I play armoured battlegroup, and love the hell out of it. But I would still argue that any of those main guns are not suited for regular games of 40k.

You want to allow me a superheavy that fills 3 heavy slots? Sure. Shadowsword. First turn. Strength D on your warlord. I get first blood and slay the warlord. Chimeras shove forward with vets and command squads. Go.

Second turn. Vendettas come in to take away whatever could kill the shadowsword. You haven't killed the shadowsword. Strength D kills whatever threatened to take out the shadowsword. You no longer have a viable way to win. You just lost on turn 2. Congratulations on letting someone take a 450 point super heavy.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

In many ways, it depends on the superheavy in question. Certainly, there should be no Strength D weapons in a "normal" 40K game. A Malcador or Macharius wouldn't bother me, but a normal Baneblade might be pushing it (although, I would think 3 Leman Russes would be more effective).

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

In 5th ed (I think) super heavies were a separate detachment. Basically (using 6th ed terminology) it would use up your entire second FOC at 2k points.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Confessor Of Sins




WA, USA

 Happyjew wrote:
In 5th ed (I think) super heavies were a separate detachment. Basically (using 6th ed terminology) it would use up your entire second FOC at 2k points.


Super Heavies were never part of the 5th ed FOC. They wer ein the Apocalypse rules, never the core rules.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Jovial Plaguebearer of Nurgle




Now, in my ignorance, I realize that you stated both sides have access to them, and at 3k+ points.
I can begin to see how this all might even out, but I would argue that some regulations be put in place:

-Obvious, but must be said; both sides must agree to the use of super heavies
-1 structure point = 1 heavy support slot. Support slots cannot be used from another detachment's heavy supports, so maximum of 3 structure points on any model.
+I argue this because facing anything more than a warhound titan can be somewhat insurmountable for any army, and it often comes down to "who goes first?"
-Gargantuan Creatures: 3 wounds = 1 heavy support slot. Same rules as above apply.
+Not familiar with gargantuan creature wound values, but this seemed fair off the top of my head. Correct me if wrong.
-No strength D. If you really want to field a model with strength D, simplify it to S10 AP1 with armorbane.
-3k+ point level games only.

Just off the top of my head, but seems like a simple set of rules, trying not to allow anything super weird.


Automatically Appended Next Post:
Or, just play Spearhead if you want rules set up. Actually, that would be much easier as they allow for some pretty insanely large games with one FOC

This message was edited 1 time. Last update was at 2012/12/20 02:31:29


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 curran12 wrote:
 Happyjew wrote:
In 5th ed (I think) super heavies were a separate detachment. Basically (using 6th ed terminology) it would use up your entire second FOC at 2k points.


Super Heavies were never part of the 5th ed FOC. They wer ein the Apocalypse rules, never the core rules.


One of the battle missions (heresy, I know) was a 1500 point army vs 3 baneblades. However, I do recall a rule staying that super heavies were a separate detachment (most likely one of the forge world books (at an open bar so I cannot check)).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

If you're playing at 3k+ anyway you're already at Apoc levels, so superheavies are fine as long as everyone knows about it. Doesn't it become Apoc at the 3k mark?

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Jovial Plaguebearer of Nurgle




You can play games at absurdly large point levels now with double primary detachments + allies. 3k is just the reccomended minimum level to play apoc at.

Pretty sure forge world had only made the super heavies for very large games that you made special scenarios.

None of the army lists provided by forge world allow the use of super heavies in them as far as I am aware.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Been Around the Block




iN A INTERVEIW ABOUT 6TH THEY SAID REASON YOU GET MORE foc AT 2K IS THEY THOUGHT 2K IS APOC GAME IN 6TH.
   
Made in ru
Speedy Swiftclaw Biker





Hive Moscow

 curran12 wrote:
 Happyjew wrote:
In 5th ed (I think) super heavies were a separate detachment. Basically (using 6th ed terminology) it would use up your entire second FOC at 2k points.


Super Heavies were never part of the 5th ed FOC. They wer ein the Apocalypse rules, never the core rules.


One mision from coolest Battle missions, and Spearhead, also the Age of Darkness Battles (30k or HH).
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

captain-crud wrote:
iN A INTERVEIW ABOUT 6TH THEY SAID REASON YOU GET MORE foc AT 2K IS THEY THOUGHT 2K IS APOC GAME IN 6TH.



Why are you capping? Good lord calm yourself. What interview? Where? Links and the normal internet protocol is needed ya?
   
Made in gb
Daemonic Dreadnought





Derby, UK.

in the Spearhead exapnsion you coudl take a single super-heavy in your 40k army.

I think it had to start in reserve or soemthign though.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Nenya97 wrote:
No, Any baneblade has unequal firepower to any amount of LRMBT's. It does not stop firing any guns until you get the destroy gun result or kill it three times over what is needed to kill a LRMBT.

I am a guard player. I love tanks. I play armoured battlegroup, and love the hell out of it. But I would still argue that any of those main guns are not suited for regular games of 40k.

You want to allow me a superheavy that fills 3 heavy slots? Sure. Shadowsword. First turn. Strength D on your warlord. I get first blood and slay the warlord. Chimeras shove forward with vets and command squads. Go.

Second turn. Vendettas come in to take away whatever could kill the shadowsword. You haven't killed the shadowsword. Strength D kills whatever threatened to take out the shadowsword. You no longer have a viable way to win. You just lost on turn 2. Congratulations on letting someone take a 450 point super heavy.


Enemy seizes the initiative. Drop Pod Sternguard makes a mockery of your Shadowsword. Woop.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Secretive Dark Angels Veteran






Bonecrusher 6 wrote:
Seems that I'm hearing that Apoc vehicles are being used in standard games. True, in the front of every rule book, the statement that "the rules are just guidlines" is there. All other rules are supposed to be settled with in-house rules.

I'd like to get some opinions on allowing a single super-heavy or titan on each side of a standard 40K game. Points will most likely be 3k plus.

Thoughts?


A 3K game isnt standard 40k... Thats apoc...

If you and your friends want to use a titan go for it, but its never gonna fly in a real tournament that I know of.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Possessed Khorne Marine Covered in Spikes






I'd happily trade my 3 LR tanks to be able to take a StormLord instead.

S10 AP1 10" ordinance blast that ignores cover saves, 2 lascannons, 2 twin linked heavy flamers/heavy bolters and the hull TL heavy bolter @ 475 points seems perfectly fine in a 2000 point game. ;P

**EDIT** I meant StormSword, not StormLord, doh!

This message was edited 3 times. Last update was at 2012/12/20 14:47:06


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Where did you StromLord get a S10 AP1 cannon?

I think the Baneblade cannon is Ap2.
The StormLord has a Vulcan Megabolter.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Possessed Khorne Marine Covered in Spikes






 Praxiss wrote:
Where did you StromLord get a S10 AP1 cannon?

I think the Baneblade cannon is Ap2.
The StormLord has a Vulcan Megabolter.


My bad, I meant the StormSword, stupid GW and their tank names! This one - http://www.oocities.org/shinjukumouichido/stormsword.pdf

 
   
Made in gb
Worthiest of Warlock Engineers






preston

If you will allow me too i will....... Try getting close to my tank when its protected by Vanguard......

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Boosting Black Templar Biker





Appleton, WI

Nenya97 wrote:

You want to allow me a superheavy that fills 3 heavy slots? Sure. Shadowsword. First turn. Strength D on your warlord. I get first blood and slay the warlord. Chimeras shove forward with vets and command squads. Go.


I am not sure how many shots you get with your Shadowsword, But i guarantee that a warlord titan would still be standing after you shoot it with your (i am guessing at the ammout of shots) 2 STR D shots. Unless your talking about a warhound titan... You would still have to bring down 2 void shields, then 3 structure points.


How many STR D shots can any IG tank put out?

Now that I am reading this... I feel like an idiot... I am sure you meant warlord as in your HQ warlord. *facepalm*

This message was edited 1 time. Last update was at 2012/12/20 15:11:47


10k Black Templar
Warhound Titan "Legio Matallica" 
   
Made in us
Guard Heavy Weapon Crewman




Greenville, TX

Thanks, ya'll. The superheavy seemed to be a bit much for less than a 2K point game, but 3K sounded about right. I've not played since 2nd ed. and am just now getting back into it.

Bonecrusher 6, out. 
   
Made in us
Slippery Scout Biker




Texas

While not in a "Standard" game, using IA5: Siege of Vraks Part 1's rules for Death Korps of Krieg Siege Regiment, you could bring a Super Heavy Detachment including models up to the Reaver Titan Maniple. All Super Heavy Detachments had a 1-3 limit on models (ie, 1-3 taken from Baneblade, Shadowsword, etc..., 1-3 Macharius vehicles, 1-3 Reavers, etc...).

Raven Guard 9159 pts (100% painted )
Evil Sunz 2410 PTS (15% painted)
31st Harakoni/211th Mordian 4600 pts (60% painted)
Arach-Qin 1200 pts (50% painted)
Necrons 600 pts (100% Painted)
Cygnar 11 pts
Cryx 14 pts
Legion of Everblight 13 pts 
   
 
Forum Index » 40K You Make Da Call
Go to: