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Made in gb
Ambitious Space Wolves Initiate




Northamptonshire

Hi

Just unsure on a rule here as my local GW didnt pick up on it, chaos cultists have an Armour save of 6, but i have noticed say for example a bolter has an AP of 5. would the cultists have to ignore the armour save and just take the wound? because my GW made us roll for hit, wound and armour save...

Just want to have clarified wether im right or the GW guys?

Tuboh

This message was edited 1 time. Last update was at 2012/12/30 01:01:02


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Made in us
Human Auxiliary to the Empire




From what I understand, and AP that is lower than the armor save ignores the Armor save, so in this case it would just ignore the save.


I'm new to this game though so anyone correct me if I'm wrong.

Still haven't picked up the 6th edition rulebook either(so dang expensive) so this is just what I know from 5th edition.

This message was edited 1 time. Last update was at 2012/12/27 00:58:49


 
   
Made in au
Norn Queen






AP values lower than the armour save of a unit bypass the save mechanic. So yes, an AP 5 bolter will bypass the 6+ save of the cultist. Roll to hit, roll to wound, don't take armour saves, just remove the amount of models relative to the amount of wounds caused.
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

If the models were in cover, then they would be able to take a cover save against the bolter wounds.

Maybe that's the save that was being rolled, and you confused it with an armor save.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in ca
Thrall Wizard of Tzeentch




You should not have rolled for an armour save. But the GW probably just had you do it to familiarize yourself with the process.
   
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Powerful Phoenix Lord





Buffalo, NY

Slight correction to what has been stated. If the AP value of a weapon is equal to or less than the armour save value you do not get an armour save.

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Dayton, TN

kaisshau wrote:You should not have rolled for an armour save. But the GW probably just had you do it to familiarize yourself with the process.
. I'd say your right or they were in area terrain and used that.

Happyjew wrote:Slight correction to what has been stated. If the AP value of a weapon is equal to or less than the armour save value you do not get an armour save.

You are correct.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

If the AP of a weapon is equal to or lower then the armor save, you don't get an armor save. Bolter ignore the Cultists save.

They would only get a save in melee with the Marines as basic melee attacks are AP-

They also get their save against Lasguns and a few other select weapons.

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Kal-El wrote:
kaisshau wrote:You should not have rolled for an armour save. But the GW probably just had you do it to familiarize yourself with the process.
. I'd say your right or they were in area terrain and used that.

Happyjew wrote:Slight correction to what has been stated. If the AP value of a weapon is equal to or less than the armour save value you do not get an armour save.

You are correct.



this is the answer, completely agree

 
   
Made in us
Khorne Veteran Marine with Chain-Axe





This happened at the GW that opened in Columbia SC as well

From what I understand it is a corporate policy to speed up demo games

For example: if you play a demo fantasy game with the islands of blood set, the store rep will tell you your rat ogres will wound his elf on a 4+ which is incorrect

I personally it's wrong to teach the game wrong but the store reps do not have to be subject matter experts in gaming, only in selling

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Made in au
Frenzied Berserker Terminator






 WarlordRob117 wrote:
This happened at the GW that opened in Columbia SC as well

From what I understand it is a corporate policy to speed up demo games

For example: if you play a demo fantasy game with the islands of blood set, the store rep will tell you your rat ogres will wound his elf on a 4+ which is incorrect

I personally it's wrong to teach the game wrong but the store reps do not have to be subject matter experts in gaming, only in selling

The way I see it, a demo game is not there to teach the rules; that's just boring for someone who doesn't even know if they'd be interested in the game. I think it's completely fine to simplify certain rules just for demo games, and leave the more complex rules interactions and table lookups for when they start to really play the game.
   
Made in gb
Annoyed Blood Angel Devastator



Durham, UK

Demo games are there purely to give someone a taste. They've got very little to do with rules at all, it's more about the feel of it.

   
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Incorporating Wet-Blending






Glendale, AZ

Cheexsta wrote:
The way I see it, a demo game is not there to teach the rules; that's just boring for someone who doesn't even know if they'd be interested in the game. I think it's completely fine to simplify certain rules just for demo games, and leave the more complex rules interactions and table lookups for when they start to really play the game.


narked wrote:Demo games are there purely to give someone a taste. They've got very little to do with rules at all, it's more about the feel of it.


This is the the way of it; The demo game is simply a way to generate interest while familiarizing the customer with the core mechanics of the game.

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