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![[Post New]](/s/i/i.gif) 2012/12/27 00:32:46
Subject: Dark Vengeance Demo- weapon AP question
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Ambitious Space Wolves Initiate
Northamptonshire
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Hi
Just unsure on a rule here as my local GW didnt pick up on it, chaos cultists have an Armour save of 6, but i have noticed say for example a bolter has an AP of 5. would the cultists have to ignore the armour save and just take the wound? because my GW made us roll for hit, wound and armour save...
Just want to have clarified wether im right or the GW guys?
Tuboh
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This message was edited 1 time. Last update was at 2012/12/30 01:01:02
- 740 Pts
- 5th Battle company- Incomplete
Dark Elves: - 400 Pts
- A pipe dream...
Kill for the living!, Kill for the Dead! |
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![[Post New]](/s/i/i.gif) 2012/12/27 00:58:07
Subject: Dark Vengeance
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Human Auxiliary to the Empire
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From what I understand, and AP that is lower than the armor save ignores the Armor save, so in this case it would just ignore the save.
I'm new to this game though so anyone correct me if I'm wrong.
Still haven't picked up the 6th edition rulebook either(so dang expensive) so this is just what I know from 5th edition.
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This message was edited 1 time. Last update was at 2012/12/27 00:58:49
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![[Post New]](/s/i/i.gif) 2012/12/27 00:59:29
Subject: Dark Vengeance
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Norn Queen
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AP values lower than the armour save of a unit bypass the save mechanic. So yes, an AP 5 bolter will bypass the 6+ save of the cultist. Roll to hit, roll to wound, don't take armour saves, just remove the amount of models relative to the amount of wounds caused.
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![[Post New]](/s/i/i.gif) 2012/12/27 01:05:54
Subject: Dark Vengeance
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Blood-Raging Khorne Berserker
South Chicago burbs
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If the models were in cover, then they would be able to take a cover save against the bolter wounds.
Maybe that's the save that was being rolled, and you confused it with an armor save.
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![[Post New]](/s/i/i.gif) 2012/12/27 02:22:35
Subject: Re:Dark Vengeance
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Thrall Wizard of Tzeentch
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You should not have rolled for an armour save. But the GW probably just had you do it to familiarize yourself with the process.
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![[Post New]](/s/i/i.gif) 2012/12/27 17:48:27
Subject: Dark Vengeance
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Powerful Phoenix Lord
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Slight correction to what has been stated. If the AP value of a weapon is equal to or less than the armour save value you do not get an armour save.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/12/28 16:31:49
Subject: Re:Dark Vengeance
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Thunderhawk Pilot Dropping From Orbit
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kaisshau wrote:You should not have rolled for an armour save. But the GW probably just had you do it to familiarize yourself with the process.
. I'd say your right or they were in area terrain and used that.
Happyjew wrote:Slight correction to what has been stated. If the AP value of a weapon is equal to or less than the armour save value you do not get an armour save.
You are correct.
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Click the images to see my armies!
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![[Post New]](/s/i/i.gif) 2012/12/28 18:26:20
Subject: Re:Dark Vengeance
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If the AP of a weapon is equal to or lower then the armor save, you don't get an armor save. Bolter ignore the Cultists save.
They would only get a save in melee with the Marines as basic melee attacks are AP-
They also get their save against Lasguns and a few other select weapons.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/28 23:25:55
Subject: Re:Dark Vengeance
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Veteran Wolf Guard Squad Leader
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Kal-El wrote:kaisshau wrote:You should not have rolled for an armour save. But the GW probably just had you do it to familiarize yourself with the process.
. I'd say your right or they were in area terrain and used that.
Happyjew wrote:Slight correction to what has been stated. If the AP value of a weapon is equal to or less than the armour save value you do not get an armour save.
You are correct.
this is the answer, completely agree
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![[Post New]](/s/i/i.gif) 2012/12/30 00:49:07
Subject: Dark Vengeance
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Khorne Veteran Marine with Chain-Axe
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This happened at the GW that opened in Columbia SC as well
From what I understand it is a corporate policy to speed up demo games
For example: if you play a demo fantasy game with the islands of blood set, the store rep will tell you your rat ogres will wound his elf on a 4+ which is incorrect
I personally it's wrong to teach the game wrong but the store reps do not have to be subject matter experts in gaming, only in selling
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"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2012/12/30 10:24:46
Subject: Dark Vengeance
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Frenzied Berserker Terminator
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WarlordRob117 wrote:This happened at the GW that opened in Columbia SC as well
From what I understand it is a corporate policy to speed up demo games
For example: if you play a demo fantasy game with the islands of blood set, the store rep will tell you your rat ogres will wound his elf on a 4+ which is incorrect
I personally it's wrong to teach the game wrong but the store reps do not have to be subject matter experts in gaming, only in selling
The way I see it, a demo game is not there to teach the rules; that's just boring for someone who doesn't even know if they'd be interested in the game. I think it's completely fine to simplify certain rules just for demo games, and leave the more complex rules interactions and table lookups for when they start to really play the game.
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![[Post New]](/s/i/i.gif) 2012/12/30 12:42:00
Subject: Dark Vengeance Demo- weapon AP question
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Annoyed Blood Angel Devastator
Durham, UK
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Demo games are there purely to give someone a taste. They've got very little to do with rules at all, it's more about the feel of it.
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![[Post New]](/s/i/i.gif) 2012/12/30 13:21:46
Subject: Dark Vengeance
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Incorporating Wet-Blending
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Cheexsta wrote:
The way I see it, a demo game is not there to teach the rules; that's just boring for someone who doesn't even know if they'd be interested in the game. I think it's completely fine to simplify certain rules just for demo games, and leave the more complex rules interactions and table lookups for when they start to really play the game.
narked wrote:Demo games are there purely to give someone a taste. They've got very little to do with rules at all, it's more about the feel of it.
This is the the way of it; The demo game is simply a way to generate interest while familiarizing the customer with the core mechanics of the game.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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