| Author | 
					Message | 
				
				
  | 
| 
 | 
  | 
| 
Advert
 | 
  
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
 - No adverts like this in the forums anymore.
 
 - Times and dates in your local timezone.
 
 - Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
 
 - Email notifications for threads you want to watch closely.
 
 - Being a part of the oldest wargaming community on the net.
  If you are already a member then feel free to login now. |   
  
  
 
 | 
				 
				
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/01 05:30:39
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Sure Space Wolves Land Raider Pilot
	 
 
 						 | 
		
						
						
							 
									Here goes the new list for next weeks tournament.  What do you guys think? 
  
  
  HQ 1 (180 pts) – Company Command Squad, Plasma x4, Chimera, Astropath
  
  TROOP 1 (170 pts) – Veteran Squad, Plasma Gun x3, Chimera
  TROOP 2 (170 pts) – Veteran Squad, Plasma Gun x3, Chimera
  TROOP 3 (170 pts) – Veteran Squad, Plasma Gun x3, Chimera
  TROOP 4 (170 pts) – Veteran Squad, Plasma Gun x3, Chimera
  TROOP 5 (100 pts) – Veteran Squad, Melta Gun x3
  TROOP 6 (100 pts) – Veteran Squad, Melta Gun x3
  
  FAST 1 (140 pts) – Vendetta Gunship, Heavy Bolters
  FAST 2 (140 pts) – Vendetta Gunship
  
  HEAVY 1 (160 pts) – Leman Russ Eradicator, Heavy Bolters
  HEAVY 2 (150 pts) – Leman Russ Battle Tank
  HEAVY 3 (150 pts) – Leman Russ Battle Tank
  
  The Melta squads ride in the Vendetas of course.  I know it's pretty basic, but I think it can deal with the large-foot-slogging forces, the flyers lists pretty well, and the mechanized medium armor saturation kind of lists.  I know my buddy's Blood Angels list might be kind of scary here...
        Automatically Appended Next Post:  To make this list 2000 points, I'd probably squad up the 2 LRBTs, add an artillery tank squad with a basilisk and a griffon, and throw in an Aegis Defense Line to provide cover for some tanks, and a good location for and a good location for a home objective.
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/01 07:19:02 
							
    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/01 07:31:43
	  
	    Subject: Re:1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							 
									Well thats a bit of plasma.   I find it interesting how you've taken a eradicator. Just noting that with sponsons its 180, probs a typo but hey. I guess your taking it for ignoring cover saves but I think that whilst okay, its not the best LR option. I would just take another LRBT and then put hull flamers on all the chimeras. The S6 of the eradicator isn't that fabulous when its only ap4. Since your chimeras will be in their face anyway, their flamers alone would deal to any entrenched units. Then that leaves you with a nice pie plate lobbing trio.  Looks good other than that.  For expanding to 2000points, rather than take a basilisk with a range finding griffon, what about just 2 colossus's? Better range field and still ap3 + ignore cover.
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/01 07:35:10 
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 01:30:12
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Sure Space Wolves Land Raider Pilot
	 
 
 						 | 
		
						
						
							 
									I run all the chimeras with multi-lasers and heavy flamers. I don't have any modeled colossi. (fun fact, there are 3 plurals for colossus that are all in the dictionary. You could have multiple colossi, colossus, or even colossuses.  I may have spelled the last one wrong...) You think I should model some of those, buy mantixores or model some medusas?
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 02:29:19
	  
	    Subject: Re:1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							 
									Haha, yeah that plural gave me pause. I think between those three its hard to chose. An obvious favourite is the medusa with its crazy gun, but being only direct fire it makes it vulnerable. Manticores are nice but you already have a lot to deal with tanks and heavy infantry. I would say its more between the medusa and the colossus. I guess both would require modelling anyway so it depends if you want something for MEQs in cover, or long range tank killer. I like the colossus but it would probably make more sense to take the medusas. With the vets and LRBT theres alot for infantry and if they're in cover the flamers can deal with it. If you versed a heavily mech list though with only 2 dedicated anti tank units, you'd need the support of the medusas.
							 
							
						 | 
					
						
							
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 03:22:44
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Sure Space Wolves Land Raider Pilot
	 
 
 						 | 
		
						
						
							 
									Yeah, that makes sense.  I like the way they look too.  I know they are somewha vulnerable, but since everything is mechanized, there's lots of AV12 saturation.  Also, 1 36" range can keep them safer than demolisher style tanks.  I've run Demolisher tanks in my Space Wolves and donw well, but having to get in 24" means you start getting hit with people's melta guns all the time.
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 07:10:05
	  
	    Subject: Re:1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Boom! Leman Russ Commander
	 
 
 
 						 | 
		
						
						
							 
									Maybe instead of more heavy support another option would be another plasma CCS in chimera and a melta vet squad to ride in a vendetta or you could change the CCS to meltas and put them in the vendetta as well so then you could drop in a melta CCS and a melta vet squad, just a thought.
  
  For making a list that would probably be better I would go with the CCS and vets but Im more so a fan of heavy support and Leman russ in particular so I also vote for that! lol
							 
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 07:18:40
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
 						 | 
		
						
						
							 
									I'm finding thd best way to run Vets and CCS's in 6th is with all Plasma Guns and Chimera with Multi-Laser and Hull Heavy Flamer which you've done so big Thumbs on that one. 
  
  The only problem with this is that it leaves a big hole in your list when dealing with AV14 so I like to Run atleast 1 Manticore becuase they can strip hull points off anything having 2D6 Armour pen and take the highest if hit you have a good chance of getting a pen. They will rarely get an explode result but who cares a pen is pretty good. They are also good are killing off guys with T-Shirt saves hiding behind Agies lines.
  
  I also run a couple of Vendettas same as you've done which are good at finshing off the Tanks the Manticores fail to kill. There pretty good.
  
  The only thing I'd change in your list is the Melta Vets I'd either get more Plasma Vets in Chimeras for some extra AV12 or maybe a single squad of Melta Stormies. The reason I'd take Stormies is because you don't need to get your vendetta into a silly spot to get the Vets out the Stormies can just turn up anywhere. 
  
  Otherwise pretty solid Plasma for the win
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 16:16:22
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Sure Space Wolves Land Raider Pilot
	 
 
 						 | 
		
						
						
							 
									NO melta-vets eh?  I don't have stormtroopers, but I do like the idea of running them as 5 man suicide squads with 2 melta guns. I feel like I'd rather run chimera vets, but I'm already maxed out on veterans and I don't own 2 more chimeras. I like mantixores but I also don't own one. Do you really think it'll outperform a medusa that's in cover? Medusas are cheaper and if there aren't heavy tannks in board they can target TEQs, MCs, etc..      Automatically Appended Next Post:  Ok so here's the revised list... Note that this is 2000 points not 1750. I just found out that the tournie is 2k, not 1750 like last month... I figure I don't news melta gun at all if I have the 2 vendettas and the manticore. How much AV13-14 can I actually encounter. Anything weaker than tha can fall to the battle cannons and massive 22 plasma guns all rolling in 7 chimeras.  
  
  HQ (195)
  CCS, plasma x4, astropath, chimera
  
  TROOPS (1020)
  1 - veterans, plasma x3, chimera
  2 - veterans, plasma x3, chimera
  3 - veterans, plasma x3, chimera
  4 - veterans, plasma x3, chimera
  5 - veterans, plasma x3, chimera
  6 - veterans, plasma x3, chimera
  
  HEAVY (460)
  1 - Leman Russ Battle Tank
  2 - Leman Russ Battle Tank
  3 - Manticore
  
  FAST ATTACK (260)
  1 - Vendetta Gunship, Heavy Bolters
  2 - Vendetta Gunship, Heavy Bolters
  
  also, is it worth putting autocannons on the veteran squads? They are only 10 points and I've got extra fire points in the chimeras. I feel like that would greatly increase the first couple rounds of anti-infantry / light tank killing for a mech guard list...
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/02 17:36:19 
							
    | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 17:36:54
	  
	    Subject: Re:1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Boom! Leman Russ Commander
	 
 
 
 						 | 
		
						
						
							 
									Medusas aren't bad its just that they will probably be the first big target, unlike the manticore or other artillery which can be hidden the meduasa has to have line of sight.  If your opponent heavily focuses on the medusa then your other units will have a better chance at moving up.  I would probably say try it and see how it goes.    With your current points added up you have 200pts left to make it a 2000pt army so try a medusa and Marbo!
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/02 17:41:33 
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 22:03:23
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Sure Space Wolves Land Raider Pilot
	 
 
 						 | 
		
						
						
							 
									How do you guys think this list compares to this next one???
  
  
  Online 
  Filter Thread
  
  Ok. Well, I guess I'll ditch the infantry blob, go all veterans and throw in some more heavies. Here's the new list. Again, I'd love any and all input. F.Y.I, this doesn't need to be able to win tournaments. The people I play with are rather competetive, but I play Space Wolves 1st, sometimes allied with IG, and am just amassing enough guard to run them stand alone, so for now this army will be for friendly games only. THe Space Wolves will still be my go-to army in competitive situations. 
  
  IMPERIAL GUARD 2000 points 
  
  HEAD QUARTERS – 155 points 
  HQ 1 (195) – Company Command Squad, Flamer x4, Chimera, Astropath 
  
  TROOPS – 810 points 
  Troop 1 (170) – Veteran Squad, Plasma-Gun x3, Chimera 
  Troop 2 (170) – Veteran Squad, Plasma-Gun x3, Chimera 
  Troop 3 (170) – Veteran Squad, Plasma-Gun x3, Chimera 
  Troop 4 (100) – Veteran Squad, Plasma-Gun x3, Chimera 
  Troop 5 (100) – Veteran Squad, Melta-Gun x3 
  Troop 6 (100) – Veteran Squad, Melta-Gun x3 
  
  FAST ATTACK – 260 points 
  Fast Attack 1 (130) – Vendetta Gunship 
  Fast Attack 2 (130) – Vendetta Gunship 
  
  HEAVY SUPPORT – 655 points 
  Heavy Support 1 (150) – Leman Russ Battle Tank 
  Heavy Support 2 (150) – Leman Russ Battle Tank 
  Heavy Support 3 (355) – tank squad – 1x Griffon, 2x Basilisk, Camo Netting 
  
  FORTIFICATION – 50 points 
  Fortification (50) – Aegis Defense Line
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 22:26:11
	  
	    Subject: Re:1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Longtime Dakkanaut
	 
 
 
 						 | 
		
						
						
							 
									CCS should have Plasma or Melta. 
  
  Are those Vets going to jump out of the Vendettas? My understanding is that it's a pretty risky endeavor for an expensive unit. 
  
  
  
  
  Maybe I'm way off base here but if you already have a SW army then maybe running an infantry blob or two will give you some flavor? Mech Vets is really not very much different play-wise than Mech Hunters. 
							 
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 03:20:24
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Sure Space Wolves Land Raider Pilot
	 
 
 						 | 
		
						
						
							 
									Yeah I'm gonna run the first list. It's actually 65 points shy, so I guess I'll add autocannons in the veterans, unless anyone has any better way to spend 65 points....
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 03:35:33
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Longtime Dakkanaut
	 
 
 
 						 | 
		
						
						
							
									Erik the Red wrote:Yeah I'm gonna run the first list. It's actually 65 points shy, so I guess I'll add autocannons in the veterans, unless anyone has any better way to spend 65 points....   
 
 65 points you say? 
 
   
							 
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 03:53:19
	  
	    Subject: Re:1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Boom! Leman Russ Commander
	 
 
 
 						 | 
		
						
						
							 
									RAMBO!...I mean marbo... Probably the best investment on 65points you could make. Dude comes in where ever and is just placed there, no scatter.  then he throws a demo charge,bs5 i believe, rarely misses(Ive actaully had it drift back to kill himself.) best investment in 65pts.
							 
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 18:48:14
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Sure Space Wolves Land Raider Pilot
	 
 
 						 | 
		
						
						
							 
									I've got a great model I just realized I can use for Marbo.  he's a modele Catachan tank rider guy, standing on the upper half of a marine holding his guts that are spilling out of his armor.  I was thinking about adding Autocannons to my Veteran squads though.  What do you guys think?  Marbo = pretty high chance of hitting with his demo charge.  He'll almost always die afterwards, but if not, he'll continue to put the hurt on.  He can drop elite squads that cost WAY more than 65 points.  TEQs and what not.  On the other hand, I don't tend to advance THAT much in my first couple turns.  I like to soften the enemy up from mid-long range in the first few turns.  Adding Autocannons to those 6 Veteran squads adds 12 more BS4, S7, AP4 shots.  If I played anything weaker than MEQs, the Autocannons will probably outperform Marbo.  The Autocannons alone averages 8hits a turn.  Marbo might hit a single target harder, ONCE, but after that he's gonna die.  I could compare the damage output vs different targets (8 autocannons hitting AV12 average 8 hits, 6.something [almost 7] wounds, 1.25 penetrating hits 2 glancing hits = consistantly dropping 2 Rhinos per turn hitting front armor vs Marbo dropping pretty much any tank with weak rear armor 5/6 of the time he comes in) but bear in mind the Autocannons get to shoot more than once, where as Marbo get's killed immediately.  Marbo may be cooler and possibly more fun to use.  People are scared of him too, so including him can effect opponents deployment to some degree.  I admit that he can pay his point cost back pretty easily.  On the other hand, the autocannons look pretty cool as well.  Actually, I love the look of the models.  Not just the autocannons, but all of the heavy weapon teams look pretty cool.  I like having 2 guys on a 60mm base.  If you are into basing models, you've got a lot of room to make these models look awesome (bigger rocks or clumps of grass than a regular guardsmen).  The Autocannons, combined with the Multi-lasers greatly increase the long-range damage output and versatility of my Veterans, which are the core of the army (already 1020 points, 1080 with Autocannons).  If I do take the autocannons, what should I do with the last 5 points?  Or I could take 4 autocannons and add something that'2 25 points?  I'm not quite sure what I could do that would really add to the list at that point...
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 21:53:05
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
 						 | 
		
						
						
							 
									Run the first list and take Marbo he can get line breaker if you make him pop up outside of line of sight and just leave him there or you can take over enemy quad guns and shoot up your enemys rear armour just imagine the scene in Rambo 4 when sly takes over the 50 cal
  
  Just rememver to hit the AV13-14 first with the Manticore if you remove that quickly you should be able to roll over them
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 22:08:42
	  
	    Subject: Re:1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Boom! Leman Russ Commander
	 
 
 
 						 | 
		
						
						
							 
									Your chimeras should be pushing forward. those autocannons would have to snap fire and it would be wasted points where marbo could get you line breaker or if your opponent has a cheap hq hes hiding have marbo demo charge the guy and try to have him sneak an attack.  But I do like the idea of taking over enemy guns, just like you mentioned in rambo4 lol
							 
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 23:47:45
	  
	    Subject: 1750 Mechanized Imperial Guard  
	
 						 | 
					
					  | 
					
						
						
 
 
                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
 						 | 
		
						
						
							 
									Nothing is more satifying than my 65pt dude standing behind the 4+ cover save that my opponent bought for me being boosted to a 3+ cover save and then firing the quad gun with rerollable 2+'s to hit that they also bought for me. Its best 100 points your opponent could ever give you lol
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
				
		
				  | 
				
					| 
						
					 |