| Author | 
					Message | 
				
				
  | 
| 
 | 
  | 
| 
Advert
 | 
  
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
 - No adverts like this in the forums anymore.
 
 - Times and dates in your local timezone.
 
 - Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
 
 - Email notifications for threads you want to watch closely.
 
 - Being a part of the oldest wargaming community on the net.
  If you are already a member then feel free to login now. |   
  
  
 
 | 
				 
				
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/01 23:25:32
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Longtime Dakkanaut
	 
 
 
 						 | 
		
						
						
							 
									I played a lot of 5th edition but have taken a hiatus from gaming on account of relocating to an area with no gamers. I played a game last weekend...first game of 6th edition. Opponent's list wasn't really optimized at all. I ran something similar to what I did in 5th. Please let me know if these two lists are appropriate for 5th, and what you would change. I've got tons of time to paint and model and zero time to play, so list building is pretty much the extent of my involvement in the hobby at this point...
  
  I don't weight out individual costs point-wise, but I wanted to give you an idea of how much weight each of these sections is receiving. 
  
  Here goes...
  
  1500 pt List
  
  HQ - 145
  
  CCS w/ 4 Melta Guns in a Chimera
  
  Troops - 565
  
  Vets w/ 3x Plasma Guns in a Chimera
  Vets w/ 3x Plasma Guns in a Chimera
  
  PCS w/ 4x Flamers in a Chimera
  
  IS w/ Autocannon
  IS w/ Autocannon 
  
  Fast Attack - 260
  
  Vendetta
  Vendetta
  
  Hvy Support 530
  
  Manticore
  Manticore
  
  LR Executioner w/ Heavy Bolter sponsons
  
  
  1,850 pt List
  
  HQ - 165
  
  CCS w/ 3x Melta Guns + Astropath in a Chimera
  
  Troops - 550
  
  Vets w/ 3x Melta Guns in a Chimera
  
  Vets w/ 3x Plasma Guns in a Chimera
  
  PCS w/ 4x Flamers in a Chimera
  
  IS w/ Autocannon
  IS w/ Autocannon
  
  Fast Attack - 260
  
  Vendetta
  Vendetta
  
  Heavy Support - 705
  
  Russ Squadron: 
  LR Executioner w/ Heavy Bolter sponsons
  LR Exterminator w/ Heavy Bolter sponsons
  
  Manticore
  
  LR Demolisher
  
  Elites - 170
  
  Marbo
  
  Storm Troopers w/ 2x Melta Guns
  
  
  
  
  
  
  The 1500 point list seems pretty good. The changes I was considering at 1850 involved fudging the Russes around to swap out for a Devil Dog squadron, and dropping the Elites for a squad of Plasma Vets. I don't really know though how worthwhile Mech Vets are, in 6th ed. Thoughts? Comments? 
  
  I used to run an all reserve IG list that unfortunately was made impossible with 6th edition, so the Storm Troopers are really a hold over from that. I like them though, as my AV14-killing power at 1850 is a bit weaker without the second Manticore. 
  
  
  
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/01 23:27:53 
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 01:11:11
	  
	    Subject: Re:IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							 
									1500pts loot pretty good, not much to say other than HB sponsons on a executioner? Seems they wouldnt penetrate the targets armour often.
  
  1850pts, I dont like the squadron with the exterminator and executioner. I would probably drop the sponsons on both and upgrade the exterminator to an executioner. This would mean you could leave the storm troopers as deep striking the meltas is still just a nice as it was in 5th. I would not go with the devil dogs, if anything and you wanted to fudge the russes, I'd loose the exterminator and take another vendetta. Fliers are the new power in 6th seeing as you can only hit them on 6s unless you've got skyfire... which virtually nothing does.
  
  Both of these are mech lists which are fine in 6th, but through both of them I notice 2 squads without chimeras and just autocannons. I guess they're for camping at home but it might be nice trying to scratch up 50pts for an ADL which would make them way more durable. (28" of 4+ cover save and go to ground for 2+ fyi)
							 
							
						 | 
					
						
							
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/02 22:20:59
	  
	    Subject: Re:IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Longtime Dakkanaut
	 
 
 
 						 | 
		
						
						
							
									  rahxephon wrote:1500pts loot pretty good, not much to say other than  HB sponsons on a executioner? Seems they wouldnt penetrate the targets armour often.
 
  1850pts, I dont like the squadron with the exterminator and executioner. I would probably drop the sponsons on both and upgrade the exterminator to an executioner. This would mean you could leave the storm troopers as deep striking the meltas is still just a nice as it was in 5th. I would not go with the devil dogs, if anything and you wanted to fudge the russes, I'd loose the exterminator and take another vendetta. Fliers are the new power in 6th seeing as you can only hit them on 6s unless you've got skyfire... which virtually nothing does.
 
  Both of these are mech lists which are fine in 6th, but through both of them I notice 2 squads without chimeras and just autocannons. I guess they're for camping at home but it might be nice trying to scratch up 50pts for an  ADL which would make them way more durable. (28" of 4+ cover save and go to ground for 2+  fyi)  
 
 The idea with the Heavy Bolters on the Executioner is that they soak up Weapon Destroyed results and since the Plasma Cannon isn't ordnance, you can hose bullets with all of the weapons on it. 
 
  I agree an  ADL would be really useful. If I went  ADL, I'd definitely add a Quad Autocannon to it. 50 points for something like that is absolutely worth it  IMO. 
							  
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 02:22:44
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Decrepit Dakkanaut
	 
 
 
 						 | 
		
						
						
							 
									Yeah, these don't look too bad. At 1850 points, though, having only that few troops models is going to be a rather serious setback unless you really know what you're doing. There are more objectives games in 6th than there were in 5th. 
  
  I agree that the russ squadron isn't great. I'd drop something in your HS slots in favor of another mechvet squad, and more, better guns crammed in those places you still have slots for them.
  
  
							 
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 02:42:18
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Longtime Dakkanaut
	 
 
 
 						 | 
		
						
						
							
									  Ailaros wrote:Yeah, these don't look too bad. At 1850 points, though, having only that few troops models is going to be a rather serious setback unless you really know what you're doing. There are more objectives games in 6th than there were in 5th. 
 
  I agree that the russ squadron isn't great. I'd drop something in your  HS slots in favor of another mechvet squad, and more, better guns crammed in those places you still have slots for them.
 
   
 
 Agreed Ailaros...in 5th I'd usually run 2 Manticores and 2-3 Hydras at 1850, a Powerblob, melta  CCS and  PCS, then Al Rahem Meched with 2 IS all in Chimeras. Not being about to go full reserves really cut the balls off of that army so it's back to the drawing board.     
 
 Assuming I wanted a leaner  HS section with at least 2 Russes and a Manticore, what do you suggest? I feel like the Plasma Bus is dead due to Gets Hot so that's why I figured the Executioner w/ bolters would be good. Demolishers work OK without sponsons. Thoughts? 
 
 
 
  What if it looked like: 
 
  Manticore: 160
 
  Executioner: 190
 
  2x Exterminators w/ Heavy Bolters: 340
 
 
  15 points cheaper would let me put some flamers in those IS to help with Overwatch. Meh. I think I'm trying to make something work where it clearly shouldn't. 
 
  For the infantry, how about: 
 
  Melta Vets: 100
  Melta Vets: 100
 
  (these guys hang out in the Vendettas)
 
  Saves me 110 points + the 15 left over from  HS + 15 for Melta <- Plasma...140 points...now drop the Storm Troopers since I've got drop-melta giving 245 points - Another couple Infantry Squads with Autocannons and Plasma Guns for all of the Infantry Squads? 
 
  It'd give me more bodies. The only problem is that, where I had 4 Chimeras before, now I've got 2. Not even close to enough saturation and 4 was pushing it...
 
							  
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/03 02:43:33 
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 04:20:41
	  
	    Subject: Re:IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Camouflaged Zero
	 
 
 
 						 | 
		
						
						
							 
									I still like the storm trooper meltas. With meltavets in a vendetta it can make them quite hot, and then you have to put your vendetta up close to deploy them. I'm not so sure about the LR exterminator. They're ok but I feel that autocannons are so abundant in the IG codex every where else. Unless your expecting fliers and hope the TL will help hit them, but the vendettas could deal to those better anyway. I noticed that initially there was a demolisher lurking in there.
  
  So what about:
  Demolisher
  Demolisher
  Manticore
  Manticore
  5 Storm troopers - meltaguns
  5 Storm troopers - meltaguns
  
  And change other melta vets squad to plasma vets. And give CCS plasma as well. I think this is less points that what you've currently got so could look at putting another squad into your platoon, and/or adding lascannons to them or another plasma bus.
  Then you've got a mass of S10 pie plates. So you've got manticores shedding hull points off from afar and vendettas finishing off + demolishers... well demolishing stuff. I find the 'plasma bus' nice as yes some will die but a plasma vet is 22pts. A terminator's 40pts so fair trade in my book. 
  In terms of overwatching flamers are okay, but if its MEQs charging you, they wont make a difference.
  
							 
							
						 | 
					
						
							
							
 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
     | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/03 14:04:34
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
 						 | 
		
						
						
							 
									+1 to everything above.
  
  I total agree with running Plamsa on the Vets and Melta on the Troopers. If you have Plasma on all the Vets and CCS it gives you decent reach as well and all your squads are effective from 24" away, where as if you take meltas you need to get within 6" to be of use so if your only feilding one or two squads they will be the first to die. Plasma Vets are your Bread and Butter in a mech list so use them to your advantage
  
  If you run a squad or two of drop meltas they won't die until they do there job or mishap and die in blaze of glory.
  
  I'm definatly finding my Manticores the best at striping off early Hull points and the Vendettas as a finish off unit. The Manticores are also good at getting rid of T-shirt save guys behind Agies lines which I'm finding more and more common these days.
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/04 00:34:55
	  
	    Subject: Re:IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Longtime Dakkanaut
	 
 
 
 						 | 
		
						
						
							 
									OK taken into consideration. I'd like to add an ADL and shuffle some things around. At 1850 it gives us: 
  
  HQ
  
  CCS w/ 4 Plasma Guns in Chimera w/ Astropath: 195
  
  Troops
  
  Vets w/ 3x Plasma Guns in Chimera: 170
  Vets w/ 3x Plasma Guns in Chimera: 170
  
  PCS w/ Autocannon and Melta Bombs on Plt. Commander: 45   (These guys man the Quad Cannon...Pl. Commander is BS4)
  IS w/ Autocannon: 60
  IS w/ Autocannon: 60
  IS w/ Autocannon: 60
  
  Heavy Support
  
  Executioner w/ Heavy Bolters: 210
  
  Executioner: 190
  
  Manticore: 160
  
  Fast Attack
  
  Vendetta: 130
  Vendetta: 130
  
  Elites
  
  Marbo: 65
  
  Storm Troopers w/ 2x Melta Guns: 105
  
  Fortifications
  
  ADL w/ Quad Cannon: 100
  
  
  
  This gives me 10 more infantry bodies and a nice defense line for all of the Infantry to hide behind, plus some nice 4+ cover for the Manticore. Basically it just makes the bubble wrap a little harder. It also spreads around the Plasma love a little bit. 
  
  The old 1850 list had 20 guys walking, 3 Russes, a Manticore, 4 Chimeras with Special Weapons guys inside, and that was it for stuff showing up on the field. This list loses a Russ and a Chimera but gains 15 walking bodies and gives a greater concentration of Plasma and, arguably, better Russes. 
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/04 00:36:26 
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/04 00:48:14
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Stalwart Veteran Guard Sergeant
	 
 
 
 						 | 
		
						
						
							
									Solid stuff. I'd personally rather see the Stormtroopers as more Vets so they score (and get the extra special weapon). It's a small thing though. You could drop the Stormies, the Executioner sponsons and the Astropath for the 155 points to snag a Meltavet squad in a Chimera.
  
 Twin Manticores look like loads of fun,  btw.   
 
 For what it's worth, it doesn't matter if a Russ' weapon is ordinance. Vehicles no longer have to remain stationary to fire ordinance weapons (page 51), and heavy vehicles (Russes are heavy tanks according to the  IG FAQ) count as stationary when firing weapons regardless of movement (though they can't go faster than combat speed and can't go all-out).
							  
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/04 02:18:41
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Longtime Dakkanaut
	 
 
 
 						 | 
		
						
						
							
									  plus1jeremy wrote:Solid stuff. I'd personally rather see the Stormtroopers as more Vets so they score (and get the extra special weapon). It's a small thing though. You could drop the Stormies, the Executioner sponsons and the Astropath for the 155 points to snag a Meltavet squad in a Chimera.
 
  Twin Manticores look like loads of fun,  btw.   
 
 For what it's worth, it doesn't matter if a Russ' weapon is ordinance. Vehicles no longer have to remain stationary to fire ordinance weapons (page 51), and heavy vehicles (Russes are heavy tanks according to the  IG FAQ) count as stationary when firing weapons regardless of movement (though they can't go faster than combat speed and can't go all-out).  
 
 Are you sure? My impression is that Russes with Ordnance turrets can only Snap Fire their other weapons...
							  
							
						 | 
					
						
							
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/04 05:19:41
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Stalwart Veteran Guard Sergeant
	 
 
 
 						 | 
		
						
						
							 
									Read Ordinance Weapons on page 51 carefully. All the restrictions are for non-vehicles. In 5th it was true that ordinance weapons meant you couldn't fire other weapons (and you had to stay stationary). It took me quite a while to see it, but in 6th ordinance weapons on vehicles might as well be heavy.      Automatically Appended Next Post:  Correcting myself; it is Snap Fire with your other weapons. It's in the vehicles chapter, bottom of page 71. Still, the restriction on moving is gone now.
							 
							
						 | 
					
						
							| 
								
								 This message was edited 1 time. Last update was at 2013/01/04 05:23:25 
							
  | 
						
		
					 
						| 
						 | 
					
					
						  | 
					
		
	
					
						  | 
					
					
						
	
				
		![[Post New]](/s/i/i.gif)  2013/01/04 08:10:00
	  
	    Subject: IG List Modified for 6th (1500 and 1850) - Please critique 
	
 						 | 
					
					  | 
					
						
						
 
 
                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
 						 | 
		
						
						
							 
									Reguardless of what kind of vehicle it is if you fire Ordnance weapons you can only snap fire other weapons even if stationary. Its under Ordnance in the rule book. That means that the Battle Tank and Demolisher can only snap fire there other weapons
							 
							
						 | 
					
		
					 
						| 
						 | 
					
					
						  | 
					
		
				
		
				  | 
				
					| 
						
					 |