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DE vs GK at 750; aka A Reason Not to Quit.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Abhorrent Grotesque Aberration





This was one of the absolute best games I've played; and it has a moral to it. Read on.

It was a small game at 750 points of DE vs Grey Knights. I don't have the exact lists but it was along the lines of:

DE
Haemonculus w/liquifier

4 Incubi in Venom. Haemi rode with these guys.
4 Scourges

10 Warriors in Raider
10 Warriors in Raider

Razorwing

GK
Inquisitor Coteaz
? Warriors with Meltas
10? Deathcult Assassins in Rhino
7? Warrior Acolytes
Stormraven
Skyshield


Deployment was DoW. Mission was Crusade with 5 objectives placed. For terrain we only placed a single building and two strands of mysterious forests. Also we limited the table size to 4x4 due to the small army size.

GK had deployed everything on top of his skyshield except for the assassins which were in the Rhino. DE had won the roll to go first and deployed everything as far forward as possible. However, GK stole the initiative.

Turn 1:
GK moved his rhino up and disembarked the assassins in the hope of doing an assault on his next turn. He then took out 2 scourges and glanced a raider. Flickerfield saved on most of the shots.

DE then moved a group of warriors into the forest right next to an objective and managed to roll for a 2+ cover save on the mysterious forest table. From there, the DE took out all of the assassins and put a pretty big dent in the warrior acolytes and pulled a HP off the Rhino.

Turn 2:
The next turn, GK brought in the stormraven which popped the venom and took a HP from a raider. DE countered by removing the warriors with Coteaz, brought in the Razorwing which took 2 HP from the stormraven and locked its velocity at the previous 6" movement.

Things were looking pretty bad for the GK at this point. The incubi were within striking distance of his only remaining troop unit; one group of DE warriors was getting a hard to dislodge 2+ cover and the other was almost on top of the other objective on his side.

*important part here*
He nearly quit at the end of Turn 2.


However, I encouraged him to stop and reevaluate what was going on. I asked him questions like:
"What is the goal of this game?" and "How can you protect your goals while denying mine?" "If these particular units die, does it matter?"

It took a bit but we worked together to formulate a new strategy for him. Which he then executed.

Turn 3:
GK performed a tank shock on the incubi. This forced them to move backwards and put the rhino in between the incubi and his troops. He then used the Stormraven to pop both raiders, one of which was carrying a group of warriors and finished off the Scourges. The raider exploded and took a couple warriors with it.

At this point DE tried to move the Incubi around the rhino, but it wasn't enough to even attempt an assault up the skyshield. The dismounted warriors ran towards his second objective and the Razorwing flew off the table because it couldn't turn enough to attack anything. Side note: a 4x4 table is too small for a zooming flyer.

Turn 4:
GK stormraven kept moving forward towards the DE warriors hiding out in the 2+ forest. Meanwhile between it and his acolytes, the incubi were toasted.

DE now only had a group of 5 warriors on an objective in the GK DZ and a group of 10 in their own DZ, plus the razorwing. The razorwing came back on and killed Coteaz. The warriors tried shooting the acolytes, but with the skyshield providing cover, they only knocked out 1.

Turn 5:
GK stormraven moved closer to that 2+ forest and launched everything at them. It succeeded in killing 4. The warrior acolytes managed to kill the 5 warriors on their side of the table. DE rolled for morale, failed and ran off the board.

The Razorwing was the last remaining DE piece, which couldn't do anything but fly off. Game ended.

======

Generally, I don't like losing. However, I consider it great fun when my opponent, who was ready to quit, instead regroups and goes on to win the game.

By far the single best unit was the stormraven. I do consider it to be a bit of overkill for a 750 point game, but that was fine and I brought a razorwing to try and counter. The thing that really gets me is simply the Machine Spirit rule; I hate that but I'm sure he didn't like my flickerfields either.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in ca
Nasty Nob






clively wrote:
locked its velocity at the previous 6" movement.



Pretty sure this ship has to come in zooming.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in be
Deranged Necron Destroyer






Storm raven at below 1500 is overkill, it is insanely difficult to kill one and it pumps out quite some damage.

Reckognize myself there, in sometimes wanting to give up because things don't work out and then winning...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Abhorrent Grotesque Aberration





davou wrote:
clively wrote:
locked its velocity at the previous 6" movement.



Pretty sure this ship has to come in zooming.
Pretty sure your right and that was played wrong.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in gb
Longtime Dakkanaut





No it can come on in hoover mode, but while it is in hover mode it isnt a zooming flyer so the normal vehicle damage result would have applied, i.e immobilsed.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Huge Hierodule





Louisiana

Markymark comes through with the appropriate answer.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

He's too legit to quit.

This message was edited 1 time. Last update was at 2013/01/08 14:23:57



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Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

Nice report. Quick note, the 2+ cover in the mysterious forest is against grenades only. The ironbark is the one that gives the better cover save.

Black Templars 4000 Deathwatch 6000
 
   
 
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