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Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 MrMoustaffa wrote:
Sounds like you're up against a pretty nasty ork list. Sounds like he's bringing mobs of shoota boyz (they're holding machine guns instead of pistols and axes) with most likely KFF meks and loota support. Is he bringing anything else, or is that it?

As for killing lootas, anything that can deepstrike and ignore cover will help immenesly. I'm not familiar with GK or Chaos though, so I cant help much more than that.


His list was as you described. 2 large squads of lootas, one dakka jet, like three mobs of shootas, a unit of 'ardboyz in a trukk, nobs and ghazgul in cybork armor in a trukk, 2 squads of 3 kans, a mob of gretchin manning an ADL and a mob of 3 warbiker.

We played KP, and I won in the end with 11 VPs to his 5. After one round of shooting, I wizened up and stepped my units out of his Lootas' maximum range, and just shot everything that came to me, then deepstriked Paladins to get Linebreaker, kill a Kan squad, and (almost) destroyed two mobs of shootas in close combat.

I'm probably going to go the route of a DK with Teleport Pack and Heavy Incinerator as has been suggested. Gah.

This message was edited 1 time. Last update was at 2013/01/10 14:26:36


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Anoka County, MN

As an Ork player the thing I fear most is LD fails. Very easy for Lootas to do. Shoot just enough of each mob to cause a LD test each turn.

Kind of opposite of shooting at high LD units where you want to keep shooting until their dead. Esp. units like Necrons with RP.

They'll fail LD and usually run off the table afterwords.

I never knew Lootas were such a band for other folks.

Fighting crime in a future time! 
   
Made in us
Daemonic Dreadnought






 Enigwolf wrote:
schadenfreude wrote:GK solution=Outflank a 5 man purgation squad equipped with 4 heavy incinerators


A 5-man Purgation squad with 4 Incinerators (note: not heavy incinerators, which have the Torrent rule) is going to be a points sink that competes with DKs and Psyflemen slots, and isn't a very competitive unit to use in a GK list.



Typo I meant incinerators, and I stand by my post.

Torrent is nice, but quadruple the firepower for half the price has it's merits. Even if a rhino is purchased for the purgation they are still about 100 points cheaper. If a list already has a GM quad incinerator purgation in a 5 man squad costs as much as 5 nakid strikes.

For 405 points hs can be filled with a quad incinerator purgation in a rhino with a teleport homer and 2 nakid NDK. Purgattion is a cheap way to eliminate hordes or lootas. Yes a 235 point decked out NDK can flame lootas on turn 1, but even with 6 hits it's only going to kill 5 of them and the mob will still be fearless and the fight will only end when the 235 point unit squashes the 150 point unit in cc. Nakid NDK are good at tarpitting 30 shoota boys for a turn. In the same turn the NDK charges them move 6" forward with a rhino, disembark purifiers, and advance 6". The next turn the 30 boys are dead if a single purifier gets into cc.

Thedecked out NDK is a great unit, but it's overrated and only ok after you factor in it's heavy price. Purgation and nakid ndk are unpopular, under estimated, and under priced units. The psyflemzn is a relic of 5th ed. If long range high str dakka is needed an allied platoon and vendeta is in the price range of 2 psyflemen. For the cost of a rhino 4ac or 2 lc can be added to the platoon, and keep in mind we're comparing always scoring troops to a heavy support slot while providing some much needed anti air.


This message was edited 1 time. Last update was at 2013/01/10 16:02:10


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in ca
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 PipeAlley wrote:
As an Ork player the thing I fear most is LD fails. Very easy for Lootas to do. Shoot just enough of each mob to cause a LD test each turn.

Kind of opposite of shooting at high LD units where you want to keep shooting until their dead. Esp. units like Necrons with RP.

They'll fail LD and usually run off the table afterwords.

I never knew Lootas were such a band for other folks.


Totally agree with this.

Plus 1/2 the time lootas are so close to the edge of the table they never get a chance to regroup.

I prefer to run them in 3 groups of 10. It gives me a good spread across the board and I'll go to ground in a hearbeat as I always place them in ruins. Or on a skyshield My lootas love 2+ cover saves.

But they really hate anything that ignores cover, or removes cover. without cover saves lootas die quick, then run away.

 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Very good advice given.

Thank you very much, PipeAlley, schadenfreude, and sirlynchmob!

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Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon >

This message was edited 1 time. Last update was at 2020/03/14 07:00:37


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Made in gb
Frothing Warhound of Chaos




Wolverhampton

I've had a similar situation against my guard. I can't support the "ignores cover" vote enough. Two eradicators made such a horrific mess of his looters/big gunz position that he almost called it a day in turn two.

   
Made in us
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WI

IG Allies with a Colossus or 3 to ignore those cover saves behind a Ageis line can do the trick. Not that cheap, but is a legit option for both lists.

I hate to say it, but cover is a problem for every list to deal with. Since your probably dealing with two squads of 10 Lootas each, do things like place terrain to block line of fire when you guys place terrain. If one of those corners gets a single item, place something else there. If he does set up a side to his advantage, take that side when you pick sides. You have choices here and your not helping yourself if this is constantily happening to you. You should be placing every other terrain peice and have a 50% chance to choose which side your on.

On a more tactical note, out shoot them. He has to roll every turn how many shots he is actually getting off for the whole unit, not per gun (d3 rate of fire). At best, when not going to ground, they are BS 2 (5s and 6s to hit). Every turn, he is not rolling a 5-6 to get those 30 shots off for those 10 hits. Also he probably can not afford to take any wounds inflicted on him that your putting on him, speacially with that LD. In return, your 3+ armor saves are killing his return fire that do hit AND wound and your LD is much better, specially with a Icon of Vengence (or Excess if that is how you role). Missile Launchers with Frag shots on those bunched up Lootas are a tactic in your favor. I don't play GK, but you have to have some sort of ranged pie-plate, right? Throw Havok launchers on all of your Chaos vehicles, get two Havoc squads with 4 MLs (get Flak missiles too, incase you face someone with a flyer) and make sure you get 7-8 guys for that Havoc squad to have someone stand infront and soak wounds. Like I said, out shoot him. Warp Talons for Chaos are also an option for making them blind when they pop in, though I am not a fan of them personally.

I have no idea what kind of Chaos list your running, but perhaps if this is a constant beat-down you need to look to change something. Because if your having troubles with Lootas, your in a world of hurt against a shooty Vanilla list, IG, Necron and Tau.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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