btr75 wrote:Anyone O&G players have good army builds and tactics vs. Dwarfs? Especially when they are castling up on you and using gunlines and war machines?
I'm not an O&G player, but I *am* a dwarf player and can tell you what things alarm me the most.
Doom Divers - use against high armor inf
To some degree, yes. But honestly most of the infantry in a lot of builds are actually fairly light armored- heavy armor and great weapons. If you know you're going against ironbreakers, then this becomes more useful. I fear them because they can spank my beloved gyrocopter. Also handy for landing on master engineers if the other guy's got any.
Trolls with character on boar - no hatred against them, hard hitting, regen and spit
Yep, trolls are a pain. Flaming war machines can cause them problems, but there's usually an awful lot of stuff to shoot.
Savage Orc Big'uns for core block - able to go toe to toe with most Dwarf Inf
The worst! I hate dealing with these guys. Multi-attack infantry, especially those with higher strength are rough. Dwarves just don't have the volume of attacks to easily go toe to toe with these guys. Ward save (with the ubiquitous shrunken head) and large base size make these harder to whittle down with war machines.
Black Orcs – Able to match most Dwarf Inf.
Not as concerned for some reason. Maybe its because I haven't seen them often?
Boar Boyz get in to engage war machines
Usually more worried about wolf riders. Boars are easier to block off than fast cav. The goblins don't always win the combats when they get there, but they often will tie up the machines long enough for the rest of the army to do its job.
Giant – support O&G Inf and hunt gunlines/war machines.
Although I love seeing giants on the table, because I think they're fun and would love someone to make them work, they'll have a tough time against dwarves. Artillery and crossbows both do a number on these guys.
As a dwarf player, I also tend to have a bit of a conundrum when rock lobbas hit the table. They're not as accurate as cannons, but if you land a hit, you can knock out dwarven artillery, and the risk of that shooting often forces me to spend a couple turns knocking out enemy guns. Actually in general, I think of O&G providing way too many things to shoot with artillery and feeling overwhelmed- manglers, chariots, lobbas, divers, trolls, wyverns/spiders/giants.
Goblin blocks can also be a pain, because, again- with only single attack infantry, it can take a while for a dwarf block to make a lot of progress through a big block.
I think that's about it off the top of my head. Foot of Gork is a royal pain, as is Curse of the Bad Moon, and those spells that let you re-roll dice in critical combats (I'm thinking Ere We Go and Gork will Save Us? Don't remember.)
Hope that helps-
RZ