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![[Post New]](/s/i/i.gif) 2013/01/11 23:53:18
Subject: Unstoppable 200 pt SW kill team
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Steadfast Grey Hunter
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Rune Priest, jotww, murderous hurricane - 100
6 Grey Hunters, plasma gun - 100
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2000
#spacewolves |
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![[Post New]](/s/i/i.gif) 2013/01/12 00:06:56
Subject: Re:Unstoppable 200 pt SW kill team
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Lone Wolf Sentinel Pilot
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I'd criticize however you put "Unstoppable" in the thread title so obviously you don't want me to tell you that its not.
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![[Post New]](/s/i/i.gif) 2013/01/12 00:11:20
Subject: Re:Unstoppable 200 pt SW kill team
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Knight of the Inner Circle
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Yes, nice and all, but for 190 points I can get 25 guardsmen with 2 grenade launchers. Or 20 guardsmen with 4 plasma guns. BS4 plasma guns mind you
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2013/01/12 00:31:15
Subject: Re:Unstoppable 200 pt SW kill team
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Steadfast Grey Hunter
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Ok, re-worked to add more bodies:
6 Grey Hunters, plasma gun - 100
6 Grey Hunters, plasma gun - 100
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2000
#spacewolves |
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![[Post New]](/s/i/i.gif) 2013/01/12 02:29:53
Subject: Unstoppable 200 pt SW kill team
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Steadfast Ultramarine Sergeant
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I'm not a SW player, but isn't a Rune Priest an HQ choice? You can't take HQ choices in Kill Team games. 12 marines isn't bad though, but where's the leader? What are the specialists?
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This message was edited 1 time. Last update was at 2013/01/12 02:30:34
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![[Post New]](/s/i/i.gif) 2013/01/12 03:17:57
Subject: Unstoppable 200 pt SW kill team
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Been Around the Block
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Neat thing about kill team...nothing is really unstoppable. Thats sorta why it is fun to play.
But my 30 ork boys kill team would not be to upset about 12 marines.
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![[Post New]](/s/i/i.gif) 2013/01/12 04:34:35
Subject: Unstoppable 200 pt SW kill team
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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I thought plasma and melta was a no go for kill teams?
So I would take guys with flamers.
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2013/01/12 04:55:36
Subject: Unstoppable 200 pt SW kill team
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Trustworthy Shas'vre
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I'd say make it 1 FOC selection, get 10 models and a free second plasma weapon, then spend the other points in upgrades so not every model has identical gear.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/01/12 04:58:21
Subject: Unstoppable 200 pt SW kill team
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Rough Rider with Boomstick
Places
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Valkyrie w/Lascannon , Vets with 3 Meltas
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Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
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![[Post New]](/s/i/i.gif) 2013/01/12 05:05:22
Subject: Unstoppable 200 pt SW kill team
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Fresh-Faced New User
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Ok, the post above mine is pretty much unstoppable...
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![[Post New]](/s/i/i.gif) 2013/01/12 06:31:12
Subject: Unstoppable 200 pt SW kill team
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Knight of the Inner Circle
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Sorry, your SW kill team will be stopped. Cold. All day. Everyday.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2013/01/12 15:52:10
Subject: Unstoppable 200 pt SW kill team
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Trustworthy Shas'vre
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Kill Team Rules wrote:As no units may be kept in reserve , you may not take any Flyers.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/01/12 16:19:14
Subject: Re:Unstoppable 200 pt SW kill team
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Grisly Ghost Ark Driver
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I'm with anyone who indicates there is no 'unstoppable' 200 pt army. There is a hard counter for everything. There are no exceptions.
as for 12 grey hunters? *shrug* A decent force, but not really good vs horde. Off the top of my head: 4 psykers, 1 crusader, 4 deathcult assassins, and 3 plasma-acolytes should have little trouble with such.
Big blast to thin, plasma to finish the job. (or the assassins in close combat if they get charged.)
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![[Post New]](/s/i/i.gif) 2013/01/12 17:04:29
Subject: Unstoppable 200 pt SW kill team
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Trustworthy Shas'vre
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Unit coherency rules don't apply in Kill Teams, so it's quite probable that you won't be able to catch more than 1 or 2 at a time even with a large blast weapon.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/01/12 17:07:11
Subject: Re:Unstoppable 200 pt SW kill team
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Grisly Ghost Ark Driver
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Should be enough; the large blast outranges everything on the other side (i think) so the grey knight kill-team can just shuffle back until the odds are more in their favour.
edit: also there is more than enough points left over for a chimera for them to ride around in style. (and get some additional shooting from)
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This message was edited 1 time. Last update was at 2013/01/12 17:15:39
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![[Post New]](/s/i/i.gif) 2013/01/12 17:14:21
Subject: Unstoppable 200 pt SW kill team
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Fighter Pilot
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where can i find the kill team rules?
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/01/12 19:01:46
Subject: Unstoppable 200 pt SW kill team
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Rough Rider with Boomstick
Places
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Nothing is unstopable -- Me takin two Pysker Battle Squads would crush you easy -- or i could even just take a Vet squad with Triple Plasma and a Chimera --- Thats only 160 points -- or perhaps i could just take a Tech preist with servioters with 5 Multi-Meltas for only about 185 ? 10 stormtroopers with 2 plasma for 195
O h even Better - i could take a Leman Russ Demolisher with Melta sponsons how bout that one eh ?
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This message was edited 1 time. Last update was at 2013/01/12 19:02:49
Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
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![[Post New]](/s/i/i.gif) 2013/01/12 20:52:01
Subject: Unstoppable 200 pt SW kill team
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Bloodthirsty Bloodletter
The Eye of Terror
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8 Flamers + Pyrocaster maybe? Or 8 Screamers?
Actually, how does that work? Are daemons unplayable in kill team because they must start in reserve?
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This message was edited 2 times. Last update was at 2013/01/12 20:53:15
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![[Post New]](/s/i/i.gif) 2013/01/12 21:20:45
Subject: Unstoppable 200 pt SW kill team
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Fresh-Faced New User
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1 quick note you can't take HQ, heavy support or flyers, so no rune priest, no Valkyrie
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![[Post New]](/s/i/i.gif) 2013/01/12 22:26:21
Subject: Unstoppable 200 pt SW kill team
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Kasrkin229 wrote:Nothing is unstopable -- Me takin two Pysker Battle Squads would crush you easy -- or i could even just take a Vet squad with Triple Plasma and a Chimera --- Thats only 160 points -- or perhaps i could just take a Tech preist with servioters with 5 Multi-Meltas for only about 185 ? 10 stormtroopers with 2 plasma for 195
O h even Better - i could take a Leman Russ Demolisher with Melta sponsons how bout that one eh ?
A. your psb's wouldn's do much in a kill team as each guy is their own squad so launching a bunch of s1 pie plates everywhere wont do much
B. no heavy support in Kill Team
C. Anon
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/01/13 00:00:40
Subject: Unstoppable 200 pt SW kill team
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Jovial Plaguebearer of Nurgle
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Sounds like paper rock scissors lol. Id go with more bodies in kill teams
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2013/01/13 03:21:26
Subject: Re:Unstoppable 200 pt SW kill team
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Trustworthy Shas'vre
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Neorealist wrote:Should be enough; the large blast outranges everything on the other side (i think) so the grey knight kill-team can just shuffle back until the odds are more in their favour.
edit: also there is more than enough points left over for a chimera for them to ride around in style. (and get some additional shooting from)
There is a problem with that list. You can't field Henchemen without an Inquisitor. An Inquisitor can't fit in the FOC as no HQ units are allowed.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/01/13 03:36:13
Subject: Re:Unstoppable 200 pt SW kill team
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Grisly Ghost Ark Driver
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Good point. It doesn't really say that in the Grey knight codex itself, but the blasted FAQ appears to be clear on that ruling.
Ah well, back to the drawing board.
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![[Post New]](/s/i/i.gif) 2013/01/13 08:59:54
Subject: Unstoppable 200 pt SW kill team
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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back to my moms drawing board lol jk
anyways GK's with psycannons or incinerators could be great
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This message was edited 1 time. Last update was at 2013/01/13 15:45:05
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
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![[Post New]](/s/i/i.gif) 2013/01/13 15:28:36
Subject: Unstoppable 200 pt SW kill team
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Trustworthy Shas'vre
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Oh yeah. I don't think there's an 'unstoppable' Killteam build (though I would suspect Neron Deathmarks or Wraiths would stomp anything else available except possibly some sort of horde), but there are definitely some good ones out there.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/01/13 18:44:31
Subject: Re:Unstoppable 200 pt SW kill team
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Grisly Ghost Ark Driver
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I suspect it'd be a lot of fun to run out one paladin with a mastercrafted psycannon as a pseudo-'heavy support' for a squad of 6 strike squad marines.
A little light on the bodies though, the kill-team rules preclude using any of the cheaper stuff in the 'dex.
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![[Post New]](/s/i/i.gif) 2013/01/13 18:48:48
Subject: Unstoppable 200 pt SW kill team
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Scouting Shadow Warrior
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What about tervigons? 3D6 a turn is horrible in small point games!
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![[Post New]](/s/i/i.gif) 2013/01/13 20:05:23
Subject: Unstoppable 200 pt SW kill team
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Wight Lord with the Sword of Kings
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![[Post New]](/s/i/i.gif) 2013/01/13 20:23:24
Subject: Re:Unstoppable 200 pt SW kill team
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Trustworthy Shas'vre
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Neorealist wrote:I suspect it'd be a lot of fun to run out one paladin with a mastercrafted psycannon as a pseudo- 'heavy support' for a squad of 6 strike squad marines.
A little light on the bodies though, the kill-team rules preclude using any of the cheaper stuff in the 'dex.
Perhaps, though a Grey Hunters squad with 2 Plasmaguns or a Dark Angels Tactical squad with a Plasmagun and a Plasma Cannon might cause that one a bunch of headaches.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/01/13 20:31:58
Subject: Unstoppable 200 pt SW kill team
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Scouting Shadow Warrior
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Do army limitations apply in kill team (e.g. 1+ fire warriors)
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