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Made in gb
Fixture of Dakka





Southampton

 Scrollax wrote:
 Scrollax wrote:


Can someone please let me know what the differences in this dex are between the standard chappy and the interrogator? and possibly if you think they are viable options in this edition.

Also the special issue wargear ive been hearing about specifically displacer shield and the likes, who can these items be given too?

Thanks





Could someone with the dex please answer my questions, as I'm not gunna get to look at the dex till Monday and I really can't that long!


Interrogator Chaplains are basically the DA Reclusiarch Chaplains and also have Inner Circle. Not read anything about Displacer Shields yet.

   
Made in gb
Junior Officer with Laspistol





I seem to think that the whole T5 in base contact is going to be a horrible trap for new players, especially when people such as myself wield a lot of plasma blasts.
In the hands of more experienced players, it could be pretty awesome.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Fate-Controlling Farseer





Fort Campbell

 Griddlelol wrote:
I seem to think that the whole T5 in base contact is going to be a horrible trap for new players, especially when people such as myself wield a lot of plasma blasts.
In the hands of more experienced players, it could be pretty awesome.


Yeah, your going to have to be extremely aware of your opponents army. Though the 3+ invuln they'll have still isn't anything to shrug at in regards to plasma cannons.

Full Frontal Nerdity 
   
Made in gb
Angelic Adepta Sororitas





Just a couple of points

Unnammed company masters cannot take a bike :(

Easily missable is that the devastator sereant comes with a signum as standard (lets him buff another marine up to BS 5 for the turn)

And you dont have to buy the veteran upgrade for sergeants to take special weapons

K now my thoughts after playing a game with the new rules.

Vengefull strike and the new Deathwing assault is really good.
Devastaor squads are cheap and really flexible.
The land speeder vengeance has approximatly a 1:100 chance of blowing itself up every time it fires.
and ezekial is a great guy to have with you in assault (the aura of +1 ws and the ability to use multiple powers a turn is really makes a difference)

This message was edited 1 time. Last update was at 2013/01/13 13:33:06


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Scrollax wrote:
 Scrollax wrote:


Can someone please let me know what the differences in this dex are between the standard chappy and the interrogator? and possibly if you think they are viable options in this edition.

Also the special issue wargear ive been hearing about specifically displacer shield and the likes, who can these items be given too?

Thanks





Could someone with the dex please answer my questions, as I'm not gunna get to look at the dex till Monday and I really can't that long!
The interrogator has a statline closer to a C:SM captain than a chappy.

The interrogator is actually a nice option. Your paying for a power maul, and then 5 more points for the zealot power.
   
Made in us
Regular Dakkanaut




Here's a thought. Does scout move grant your bikes a jink save even if you don't go first?
   
Made in gb
Stealthy Dark Angels Scout with Shotgun





Sorry didn't mean to sound rude just thought people might have missed it.

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Longtime Dakkanaut




Indiana

Some initial thoughts

Wall of shields does not require all of the models, just have to have a cluster of 3 in BTB. The rest can split off So in a unit of 5 have three in BTB, the other two seperate(to keep the blast effect down). That will give you majority toughness 5 for any shooting that comes your way.

Azrael not only makes both wings troops, but also has rites of battle making everything leadership 10(I think) As such you can save a bunch of points on sergeants across the army if you like. With that in mind designing a list around the banner of devestation with just a bunch of green bodies on the table supported by deathwing assault.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

thelordcal wrote:
Here's a thought. Does scout move grant your bikes a jink save even if you don't go first?
Jink-- "A model with this special rule that have moved in its Movement phase gains a 5+ cover save until the start of its next Movement Phase"

Scout -- "After both sides have deployed, but before the first player beings its turn....redeploy anywhere within 12" of its current position."

So, I would say no.



Automatically Appended Next Post:
Azrael is quite good for his point cost as well, even barring his army buffs.

This message was edited 1 time. Last update was at 2013/01/12 20:09:38


 
   
Made in gb
Stealthy Dark Angels Scout with Shotgun





I might be wrong here but I've always counted turn 1 as everyone has moved as they are supposed to have moved onto the battlefield.

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Made in us
Longtime Dakkanaut




 Scrollax wrote:
 Scrollax wrote:


Can someone please let me know what the differences in this dex are between the standard chappy and the interrogator? and possibly if you think they are viable options in this edition.

Also the special issue wargear ive been hearing about specifically displacer shield and the likes, who can these items be given too?

Thanks





Could someone with the dex please answer my questions, as I'm not gunna get to look at the dex till Monday and I really can't that long!


Not much help, but any character with access to the Special gear armory, which I think is most named character, knight unit leaders, commanders, and I think the Vet Squad. The Displacer field sheild is an odd piece of gear, you get 3++ save, but if you pace you scatter d6 from current postion. So stay away from board edges. And there is no description of waht to do if you scatter in to an impossible location like an enemy vehicle or impassable terrain, so expect it to get a FAQ.
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

 Scrollax wrote:
Sorry didn't mean to sound rude just thought people might have missed it.


No worries

Just keep in mind, people might not reply for a day or so, time zones and everything, things do get missed occasional though.

Back on topic:

Its a shame about the flyers being sub-par, although I guess strength 6 should be enough against the flying french bakery, agaisnt imperial armies not so, you would have to position for a rear shot on drakes, vendettas, and just leave ravens alone.

I might have found my new allies for grey knights, outside or guard or crons

   
Made in es
Regular Dakkanaut





 Scrollax wrote:
I might be wrong here but I've always counted turn 1 as everyone has moved as they are supposed to have moved onto the battlefield.


So heavy weapons making snapshots in turn one? lolno. That's wrong.
   
Made in us
Longtime Dakkanaut




 Leth wrote:
Some initial thoughts

Wall of shields does not require all of the models, just have to have a cluster of 3 in BTB. The rest can split off So in a unit of 5 have three in BTB, the other two seperate(to keep the blast effect down). That will give you majority toughness 5 for any shooting that comes your way.

Azrael not only makes both wings troops, but also has rites of battle making everything leadership 10(I think) As such you can save a bunch of points on sergeants across the army if you like. With that in mind designing a list around the banner of devestation with just a bunch of green bodies on the table supported by deathwing assault.


The real advantage of Wall of Shields is for DS arrival as I think only DW Knights have it.

Azrael does not just make them count as troops, they completely change FOCs(Same with both Belial and Sammeal). So Ravenwing can nolonger be taken as FA and DW can no longer be taken as Elite. Sounds weird, but that is the way it is worded.
   
Made in gb
Angelic Adepta Sororitas





barnowl wrote:
 Scrollax wrote:
 Scrollax wrote:


Can someone please let me know what the differences in this dex are between the standard chappy and the interrogator? and possibly if you think they are viable options in this edition.

Also the special issue wargear ive been hearing about specifically displacer shield and the likes, who can these items be given too?

Thanks





Could someone with the dex please answer my questions, as I'm not gunna get to look at the dex till Monday and I really can't that long!


Not much help, but any character with access to the Special gear armory, which I think is most named character, knight unit leaders, commanders, and I think the Vet Squad. The Displacer field sheild is an odd piece of gear, you get 3++ save, but if you pace you scatter d6 from current postion. So stay away from board edges. And there is no description of waht to do if you scatter in to an impossible location like an enemy vehicle or impassable terrain, so expect it to get a FAQ.


It does specify in the description that if you end up on a unit or impassible terrain you alter the scatter by the minimum amount (in any direction) to avoid it. so its actually pretty safe, the biggest danger being that it will move you out of coherency with the unit your with, but since it happens at the end of phase they arent going to be able to shoot at you any more anyway. Though it might make you vuln to being singled out for an assault.
   
Made in us
Haemonculi Flesh Apprentice






Mythantor wrote:
barnowl wrote:
 Scrollax wrote:
 Scrollax wrote:


Can someone please let me know what the differences in this dex are between the standard chappy and the interrogator? and possibly if you think they are viable options in this edition.

Also the special issue wargear ive been hearing about specifically displacer shield and the likes, who can these items be given too?

Thanks





Could someone with the dex please answer my questions, as I'm not gunna get to look at the dex till Monday and I really can't that long!


Not much help, but any character with access to the Special gear armory, which I think is most named character, knight unit leaders, commanders, and I think the Vet Squad. The Displacer field sheild is an odd piece of gear, you get 3++ save, but if you pace you scatter d6 from current postion. So stay away from board edges. And there is no description of waht to do if you scatter in to an impossible location like an enemy vehicle or impassable terrain, so expect it to get a FAQ.


It does specify in the description that if you end up on a unit or impassible terrain you alter the scatter by the minimum amount (in any direction) to avoid it. so its actually pretty safe, the biggest danger being that it will move you out of coherency with the unit your with, but since it happens at the end of phase they arent going to be able to shoot at you any more anyway. Though it might make you vuln to being singled out for an assault.


Thank god it isn't the same as it was back in 2nd where the model scattered after the first successful save meaning the other shots would be lost. Such a stupid piece of wargear. It used to cause serious headaches especially during assaults.

   
Made in us
Longtime Dakkanaut




Indiana

Yea but since they cant shoot or assault the turn they show up they can run and have half or less of the squad split off. Goes from 5 hits reliably to three hits while still maintaining the toughness

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

How does everyone feel this stacks up competitively?

CSM level? I don't think it's up there with Necrons/SW/IG, but it's chock full of options at least. Seems it may be slightly better than CSM, but it's hard to tell with an early "RAW" evaluation, before things start hitting the table.

I am a bit peeved about their basic TAC marine costs, to CSMs though...

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Sasori wrote:
How does everyone feel this stacks up competitively?
To early to tell. We need to see some of it in play before we can make an accurate analysis.

 Sasori wrote:
I am a bit peeved about their basic TAC marine costs, to CSMs though...
Take a DA tac squad, and give them the exact same gear as an identically geared C:SM tactical squad. They are identical (or really close)

DA TACs may be cheap on a per-model basis, but they have no special/heavy weapons and no leader. That's not really all that hot.

Compared to wolves, which are 15 points each, get a discounted special weapon, and a free second special weapon when you have 10 of them. DA are no wolves.
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

 labmouse42 wrote:
 Sasori wrote:
How does everyone feel this stacks up competitively?
To early to tell. We need to see some of it in play before we can make an accurate analysis.

 Sasori wrote:
I am a bit peeved about their basic TAC marine costs, to CSMs though...
Take a DA tac squad, and give them the exact same gear as an identically geared C:SM tactical squad. They are identical (or really close)

DA TACs may be cheap on a per-model basis, but they have no special/heavy weapons and no leader. That's not really all that hot.

Compared to wolves, which are 15 points each, get a discounted special weapon, and a free second special weapon when you have 10 of them. DA are no wolves.


There is nothing that can really compare to Grey hunters, haha.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Heh, I hear you on that. GHs set the bar for Troop Choice models IMHO.

I think the DA codex has some good gems, and I see lots of cool synergy in it, but I can't point at one thing and say 'ZOMG look'

Edit : Exception. The landspeeder 'darkshroud' made me say ZOMG. Giving 'skilled rider' units stealth means a 3+ cover save (2+ when going flat out).

This message was edited 1 time. Last update was at 2013/01/12 22:24:38


 
   
Made in us
Longtime Dakkanaut




 Red Corsair wrote:
Mythantor wrote:
barnowl wrote:
 Scrollax wrote:
 Scrollax wrote:


Can someone please let me know what the differences in this dex are between the standard chappy and the interrogator? and possibly if you think they are viable options in this edition.

Also the special issue wargear ive been hearing about specifically displacer shield and the likes, who can these items be given too?

Thanks





Could someone with the dex please answer my questions, as I'm not gunna get to look at the dex till Monday and I really can't that long!


Not much help, but any character with access to the Special gear armory, which I think is most named character, knight unit leaders, commanders, and I think the Vet Squad. The Displacer field sheild is an odd piece of gear, you get 3++ save, but if you pace you scatter d6 from current postion. So stay away from board edges. And there is no description of waht to do if you scatter in to an impossible location like an enemy vehicle or impassable terrain, so expect it to get a FAQ.


It does specify in the description that if you end up on a unit or impassible terrain you alter the scatter by the minimum amount (in any direction) to avoid it. so its actually pretty safe, the biggest danger being that it will move you out of coherency with the unit your with, but since it happens at the end of phase they arent going to be able to shoot at you any more anyway. Though it might make you vuln to being singled out for an assault.


Thank god it isn't the same as it was back in 2nd where the model scattered after the first successful save meaning the other shots would be lost. Such a stupid piece of wargear. It used to cause serious headaches especially during assaults.


Still causes issues with assault, because you still scatter on the phase you save. If you were in assault you have to consolidate back in.

I did miss the part about the minimum distance. good to know.



Automatically Appended Next Post:
 labmouse42 wrote:
Heh, I hear you on that. GHs set the bar for Troop Choice models IMHO.

I think the DA codex has some good gems, and I see lots of cool synergy in it, but I can't point at one thing and say 'ZOMG look'

Edit : Exception. The landspeeder 'darkshroud' made me say ZOMG. Giving 'skilled rider' units stealth means a 3+ cover save (2+ when going flat out).
But only in 6" of the speeder, and the speeders only get shrouded.

The real sucker gear for me was the Auspexs. Standard equipment, I think, so avaliable to tac squads, that reduces target units cover by -1. Not much but cheaper, better and more useful than a markerlight as it requires no to hit roll, just works.

This message was edited 1 time. Last update was at 2013/01/12 22:28:13


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Right, they get shrouded.
That stacks with 'jink' of the speeder, giving it a 3+ cover save, and a 2+ cover save if it moved flat out.
I, for one, will be hating shooting at a model with a 2+ cover save when it rushes forward covering 18 bikes.

Since bikes have such a big base, you can cover quite a few squads by putting one model within 6" in the shroud-speeder. Even one of these is a huge force multiplier to your bike army.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

dauntless wrote:
Is an Aegis Line considered terrain for the purpose of the techmarines bolster ability? If so, that'd be a really nice place to stick some dreads.


No, the ADL and buildings cannot be bolstered, ruines can.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in gb
Junior Officer with Laspistol





 labmouse42 wrote:
Giving 'skilled rider' units stealth means a 3+ cover save (2+ when going flat out).


I love the little force multipliers like this. I'm very tempted to get the codex despite no intention of playing DA, just to read all the cool little things that have been written into it.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Connecticut

I love owning the codex's, as it lets me read up and play with the other armies. I think it helps when you have to play against them too.
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 Griddlelol wrote:
 labmouse42 wrote:
Giving 'skilled rider' units stealth means a 3+ cover save (2+ when going flat out).


I love the little force multipliers like this. I'm very tempted to get the codex despite no intention of playing DA, just to read all the cool little things that have been written into it.

I thought it would be easy to field a DW or RW ally detachment. But Belial only unlocks DW as troops if its a main detachment. The same holds for Sammael and RW. So in a DA ally detachment, some troops would be necessary, like Scouts who got cheaper this edition.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Connecticut

You can ally in a darkshroud though and have it effect your other units.

Lets say your playing an IG chimera wall behind an aegis line. You ally in one darkshroud and stick it next to a few of your chimeras. You give the chimeras a 3+ cover save from the aegis line.

You just keep zipping the darkshround in circles so its getting a 2+ cover save. It acts a good speed bump that must be shot before your chimeras.
   
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Veteran Wolf Guard Squad Leader



DC Metro

Mythantor wrote:
Just a couple of points

Easily missable is that the devastator sereant comes with a auspex as standard (lets him buff another marine up to BS 5 for the turn)

Vengefull strike and the new Deathwing assault is really good. Devastaor squads are cheap and really flexable. The land speeder vengeance has approximatly a 1:100 chance of blowing itself up every time it fires. and ezekial is a great guy to have with you in assault (the aura of +1 ws and the ability to use multiple powers a turn is really makes a difference)


That's not what the Auspex does. What you're describing is the Signum. The Auspex is a piece of Special Issue Wargear that allows a model to reduce a unit's cover save.

And Ezekiel's been a solid workhorse HQ for all of 6th Edition. Nothing changed about that.
   
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 labmouse42 wrote:
You can ally in a darkshroud though and have it effect your other units.

Lets say your playing an IG chimera wall behind an aegis line. You ally in one darkshroud and stick it next to a few of your chimeras. You give the chimeras a 3+ cover save from the aegis line.

You just keep zipping the darkshround in circles so its getting a 2+ cover save. It acts a good speed bump that must be shot before your chimeras.


Or I guess you could put it out of LoS. But that could be very funny. Giving Medusae with camo-cloaks a 2+ cover save. I'm pretty sure everyone would hate me though.

The cover is by unit, not by model right? So if you squaded different artillery pieces, you could have 9 artillery with a 3+ cover save. That's horrible!

This message was edited 1 time. Last update was at 2013/01/12 23:24:08



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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