At the Vinn Inn Gamers last night, played against Dale. He runs Necrons with many flyers and is known as some evil overlord or something. He seems like a sound guy to me, unless all evil overlords bunch together? Gonna be an interesting game...
Dark Eldar 'Kabal of a Thousand Cuts' - 2,000 points
HQ
Baron Sathonyx
Elites
4 x Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon
4 x Trueborn w/ Venom - 4 x blasters - Venom w/ splinter cannon
3 x Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
Troops
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
Fast Attack
Beastmasters - 3 x Beastmasters, 5 x Khymerae & 4 x Razorwing Flocks
Beastmasters - 3 x Beastmasters, 5 x Khymerae & 4 x Razorwing Flocks
Heavy Support
Ravager - flickerfield
Ravager - flickerfield
Ravager - flickerfield
Necrons 'Sandcrons' - 2,000 points
HQ
Nemesor Zahndrekh
Necron Overlord w/ Catacomb Command Barge - warscythe, mindshackle scarabs, sempiternal weave & phase shifter
Royal Court - 4 x Crypteks - 2 x harbinger of destruction & 2 x harbinger of the storm
Troops
5 x Necron Warriors w/ Nightscythe
5 x Necron Warriors w/ Nightscythe
5 x Necron Warriors w/ Ghost Ark
5 x Necron Warriors w/ Ghost Ark
Heavy Support
Annihilation Barge
Annihilation Barge
Annihilation Barge
Doomscythe
Doomscythe
Fortifications
Aegis Defence Line w/ comms relay
Game: crusade + dawn of war
Warlord Traits: Dark Eldar = conquer of cities Necrons = master of ambush
Deployment
I win the roll off the table sides while Dale wins for deployment and goes first.
Objectives had been placed with one top left corner in a ruin, one in the centre ruin and another my table side in the centre.
Dale deploys his two Ghost Arks using cover while two Annihilation Barges are on the left flank and one in the centre along with the
CCB.
I deploy and put my units as far back as I can. Ravagers go side ways on and Venoms hide behind. Baron and his Beastmasters go in a ruin to get more cover bonus while another goes out in the open, I hope Dale takes this bait unit and comes forward 12" with those ABs, at the moment he will be out of range first turn.
* Tactical Notes
Ok, I've never played against a list with four flyers before, so this will be interesting. Also add that I will have to adapt my tactics thanks to the Doomscythes as I like to bunch my stuff up together.
If I can nail those ABs first turn and maybe cripple the CCB I will be happy. Rest I'll take on from there.
Turn 1
Necrons turn 1; Dale moves all three ABs forward 12" while the
CCB slightly lags behind. The Ghost Arks move a little to get the jink save. He also pops his pulse so night fighting is no longer active.
Shooting; ABs let it rip and take down two of my Ravagers, one survives on the left flank.
Dark Eldar turn 1; Dale has broughts his units forward, which is exactly what I wanted; now my Beastmasters and blasters are in range. I move forward both Beastmasters 12", one without Baron goes up the left flank while Baron and his buds go up the right flank towards the
AB with the supporting
CCB - I hope the temptation of Baron and Beastmasters will mean Dale will sweep me next turn and I can then return more fire power. All units move about, though due to limited movement I have kept my units in a line, so i hope Dooms do not arrive!
Shooting; Ravager fires and blows up a
AB on the left flank, the supporting one comes under fire and loses a hull point.
AB on the right flank comes under fire and loses a hull point I think.
Assault; both Beastmaster units charge into the remaining ABs and both of them are wrecked thanks to glances from Razorwings and some smashyness from Baron.
* Tactical Notes
Ok, brilliant start! Ok so Dale didn't take the Beastmaster bait and instead fired at Ravagers, which to be fair is target priority to fair do's. Though at the end of the day my plan worked and all three ABs come forward and paid the price. I just hope the Overlord will sweep my Beastmasters and then I can return fire.
Next turn I'll blast which ever flyers arrive; I hope no Dooms! And I'll start opening up Ghost Arks so the Beastmasters can attack whatever is inside.
Turn 2
Dale rolls for reserves and only the two Nightscythes come in. At this point Dale realises he has not put his aegis down!
Necron turn; Nightscythes each come moving down a flank 24" and Warriors and Crypteks get out. Overlord turns and flees, this appears to look like a bait trick, but hopefully it will work in my favour at the Beastmasters will be on Dale's doorstep and he really cannot ignore them; this will take pressure off the rest of my force. Ghost Arks move a little to claim jink save.
Shooting; Cryptek and Warriors on right flank blast a Venom and it goes down, the tesla from the Nightscythe kills three Warriors; squad passes morale and pinning. On the left flank Warriors and Cryptek blast a Venom and it goes down while tesla fires at another Venom, it goes down; both squads pass pinning. I think the lance and gauss fire from the Ghost Ark on the left flank kills a couple of Khymerae while the one on the right flank takes out two Khymerae.
Dark Eldar turn; Venoms move out 12" and spread themselves out, this will mean limited target for the Doomscythes and also reduce room where the flyers can go. Both Beastmaster units charge forward while the depleted Warriors on the right flank move into a ruin for cover. Ravager moves into the centre and targets the Ghost Ark across the board.
Shooting; Ravager blasts the Ghost Ark and takes a hull point off. On the right flank Warriors are wiped out by splinter cannons while the Nightscythe loses two hull points and is now locked at zooming speed. Warriors are wiped out on the right flank though their ride survives.
Assault; Beastmasters charge the Ghost Ark and it goes boom while Baron and Beastmasters charge the Overlord, Overlord issue a challenge, which a Beastmaster refuses. Beastmasters the batter the Overlord who dies, though the bugger gets back up! To add some insult Baron loses a wound thanks to exploded Ghost Ark, damn it!
* Tactical Notes
Another cracking turn! Some luck has been thrown into this though as both Dooms did not come on and Dale realised he had not deployed his aegis. On a good note one flyer has one hull point left and both Warrior squads in my face have been taken out, though a Cryptek on the left flank survives. A Ghost Ark has also gone down, pity the Overlord didn't stay down, but on a good note the Beastmasters are in Dale's face and he has to deal with them.
Next turn I'll send the Beastmaster unit into the Warriors who just bailed out of the exploded Ghost Ark while Baron's unit will either support them or go after the other Ghost Ark. My remainin units will continue to pump shots into the flyers.
Turn 3
Dale rolls reserves and a single Doomscythe arrives from reserve.
Necron turn; Doom comes on the left flank and moves 18" stopping right in front of a Venom. Other flyers move about while the Ghost Ark moves up to double tap on Baron's unit while the Overlord sweeps them, though only wounds once which I save.
Shooting; Doom opens up on two Venoms, death ray takes out one while the other is wrecked by tesla; both squads pass pinning. Ravager gets blasted by the locked velocity Nightscythe and flicker makes double saves. A Trueborn Venom does go down and the squad loses two dudes from the explosion and are pinned. Baron and the Beastmasters get shot as does the other unit, though both units pass morale tests.
Assault; Overlord charges the Beastmasters and after hammer of wrath attacks wipes the unit out with choppy choppy.
Dark Eldar turn; surviving Beastmasters move towards the Warriors on the left, I don't want them getting any where near the objective. Remaining Venoms move to draw
LOS on the Warriors, need to help those Beastmasters out! Ravager moves to dakka the remaining Ghost Ark and destroy Dale's mobility.
Shooting; the Nightscythe with one hull point goes down in a ball of fire while another loses a hull point. Ravager blows up Zahn's Ghost Ark; squad pass morale. Splinter cannons dakka the Warriors and several go down, though all Warriors get back up except for the Cryptek.
Assault; Beastmasters charge the remaining Warriors and smack them about with five rending wounds, squad is destroyed.
* Tactical Notes
Not a too bad turn, though not as good as others, Dale has done some damage to this turn; I've lost pretty much all my Venoms, I think I have two left. My Beastmasters have also taken some pain, though I was expecting that and that was part of the plan.
On the bonus side I have taken out Dale's last Ghost Ark and now he has one troop choice left. The remaining Warriors have a very long walk to the closest objective and have a high risk of getting shot to bits with my remaining Venoms.
Next turn I'll move my troops up so I can get line breaker and try and take out the Overlord and the already damage flyer. If Venoms remain I'll blast the Warriors and hopefully kill Dale's troops.
Turn 4
Last Doom arrives and comes on the right flank.
Necron turn; the two flyers already on the board move down so they are in the centre of my deployment zone. Zahn's unit moves towards Dale's table edge, which is surprising, I guess he is trying to stay out of splinter cannon range, though that won't matter with a 36" range and 12" movement

. Overlord moves to attack my last Beastmaster unit.
Shooting; flyers blast my vehicles and only the Ravager remains; damn this thing is invincible!
Assault; Overlord charges and smashes the remaining Beastmasters, only the Beastmasters themselves remain and they fall back 7" I think.
Dark Eldar turn; I move squads on the left flank forward and run them, one unit stays in terrain. Other unit moves in the centre ruin and claims the objective while another troop unit in the ruin in my deployment zone moves and captures the objective my side. The two Warriors in the ruin on the right flank move out as a backup.
Shooting; I blast some flyers though I don't think I do anything this turn, I can roll 5+ to hit but not a 6+! Why can't it be 5+ to hit flyers
* Tactical Notes
So all my Venoms are gone which means Dale's surviving troops remain, however he has put himself further away from the closest objective which means chances of reaching it are slim. Other than that it has been a quick and none eventful turn.
If the game ends next turn I have two units in place to hold objectives. No doubt they will be shot at, which I'll go to ground for a 2+ cover save - stealth thanks to warlord trait and +1 for going to ground.
Turn 5
Necron turn; Overlord comes towards the Warriors in terrain on the left flank. Flyers all come down and end up boxing around the Ravager. Zahn's unit moves forward, still a long way from the objective.
Shooting; Zahn's unit blast the Warriors on the centre objective, I go to ground and all survive. Flyers blast the surviving Ravager, but again flickerfield is strong, though the two man unit close by go down. Troops holding the objective my side get shot at, though go to ground and only one dies.
Assault; Overlord charges my Warriors, though Dale fails dangerous terrain test and the chariot halts and stalls.
Dark Eldar turn; I move and run both Warriors forward into the top left ruin and claim the objective. Ravager moves in between the flyers so Dale only has one which can target it now. Beastmasters continue to fall back.
Shooting; anti tank weaponry blasts the flyers though I can only roll 5+. That's it for me!
We roll for game and it carries on.
* Tactical Notes
Unfortunately the game didn't end, if so it would have been a very nice victory. But the dice have spoken and it is game on.
I am starting to run out of units so I hope my units on the objectives can hold. On a good note the Overlord cannot charge in the chariot, so at least I can fire some shots at him now.
Turn 6
Necron turn; two flyers move back up the right flank while one Doom moves towards the Warriors on the top left objective. Overlord bails out his ride and prepares to assault the Warriors on the objective. Zahn's unit moves forward and takes away stealth from the Warrior unit.
Shooting; Zahn's unit kills two Warriors on the centre objective; squad pass morale test. Doom blasts one unit of Warriors on the top left objective, I go to ground and all survive. Ravager gets shot again by Doomscythe, though the death ray it out of range.
Assault; Overlord charges my Warriors, though loses combat after fails armour save and falls down, but the swine gets back up again!
We roll and game goes on for one more turn.
* Tactical Notes
Ok, so the game goes on another turn, which I think I can say I've got this in the bag. The flyers I guess could drop down to skimmer move and go after all troops, but we will see. Hopefully going to ground will save them.
Turn 7
Zahn's unit gets to the edge of the centre ruin while all three flyers zoom over to the top left objective.
Shooting; Zahn's unit wipes out the centre unit while all flyers wipe out one Warrior unit on the top left.
Assault; Overlord charges the other unit, they lose combat and fall back.
My last turn, my Warriors manage to regroup and move up to get line breaker and I hold one objective.
Dark Eldar win with a total of 4 points to 2 points.
Summary
Extremely brutal game with Dale and I greatly enjoyed it. It was a true slobberknocker! I thought those flyers would give me trouble and they sure did. I was lucky both those Dooms didn't show up on turn 2 or it could have been a different game.
Dale played well, though unfortunately made a fair mistakes; he forgot to deploy his aegis, the objectives and even the tesla doing the arc funky thing. I think also those Ghost Arks should have been more aggressively, they stayed in their deployment zone and never got out thanks to Beastmasters and Ravager fire. I also think getting the Warriors out the Nightscythes too early was a bad mistake; both those units could have come in handy for late minute objective grabbing/contesting.
I am looking forward to a re-match with Dale, should be interesting if he remembers the aegis, the reserve bonus really would have been a game changer.