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So this game is probably about a year and a half old now. I decided to start playing the game again and i'm enjoying it very much. I've only just started and finished the mission where you have to retrieve the typhoon and fight the 'purity first' terrorists (your first mission with augments). I have in some cases basically used a tranquilizer dart on a guy and enemies with their stupid enemy A.I. just line up one after another seeing why said guard is dead or unconscious while i pick them off and make a pile of unconscious or dead bodies. I have in some cases made a pile of 4 unconscious guards after they each slowly checked why each previous guard was unconscious. To be fair this isn't the only game guilty of doing this and i remember splinter cell being the exact same way at times.
That said so far i'm having fun. I remember enjoying the story very much but esp. the social interaction theme of the game. I tried a stealth approach the first time for the most part and probably will to an even greater degree this time (for some odd reason) but i think i'll go with more non-lethal or sniping type weapons this time around.
I found the 4 different ending choices to the game to be very gray but each were pretty valid. In the end i suppose they all could be bad or good in the right hands. I find it's often less about the choices you make so much as how said choices get carried out and laws get put into place to make sure people don't try to exploit holes in the law. That said i didn't go for the ending with taggart (humanity front). I suppose the game is a bit old now but i'd still rather not spoil it for anybody.
I'm sorry if there's a thread on this but i did check back 3-4 pages and saw nothing so i have the feeling if it exists (i'm fairly sure it does but i bet it's old) i'd have to necro a several months old thread. I'm pretty sure mods would prefer me making a new one.
This message was edited 2 times. Last update was at 2013/01/15 03:26:35
We talked a little about it in the RPG & Strategy thread. But yeah, DE:HR is awesome. I absolutely loved the ending - it had me thinking for several minutes with what choice I should go. And the cinematic was just splendid.
I'm still a bit mad at Eidos Montreal for the lack of customisation, and even more for the gakky explanation they had for that choice, but I just can't help but acknowledge that the team put together something absolutely stunning here.
Superb game, certainly one of the best in its genre, and probably a bit undervalued due to lack of hype.
[edit] Also, I just found out there's actually twelve endings ... sheet. *goes to watch 30 min youtube video*
This message was edited 1 time. Last update was at 2013/01/15 04:48:00
Lynata wrote: We talked a little about it in the RPG & Strategy thread. But yeah, DE:HR is awesome. I absolutely loved the ending - it had me thinking for several minutes with what choice I should go. And the cinematic was just splendid.
I'm still a bit mad at Eidos Montreal for the lack of customisation, and even more for the gakky explanation they had for that choice, but I just can't help but acknowledge that the team put together something absolutely stunning here.
Superb game, certainly one of the best in its genre, and probably a bit undervalued due to lack of hype.
[edit] Also, I just found out there's actually twelve endings ... sheet. *goes to watch 30 min youtube video*
It's basically 4 endings with 3 different extremely slight variations with 'adam jensen' saying he was a 'bad boy', an 'ok dude' or a 'good little boy' with virtually the same endings other than that. I suppose it depends on some choices you make and possibly if you kill more people in missions. I'm not entirely sure what it's based off of.
I checked youtube for quite a few songs from the game and i gotta say it sounds like the same song given different variations for almost all the songs (except the org*sm song for the brothel and like maybe one or two others). I mean granted the main song is pretty good and even some of the more background music is good during the missions when you're sneaking around.
So i'll throw out like a small spoiler.
Spoiler:
I liked the game but for the 4 choices you get i'd say the only thing that kept me from choosing to give all 3 of the major iconic figures the middle finger and blowing up the facility was the fact i'm not going to be a murderer of civilians like darrow, a controling manipulative d*ck-bag like taggart or let sarif get his way all the time and advance humanity without any mild boundaries. There were still quite a few people left alive in the panchea facility and i wasn't going to let a bunch of unfortunate victims in the middle of an already life-scarring situation die by one of my choices. So in the end i chose darrow's message but more because i didn't want to pervert his message. All of the choices had pretty negative implications. A shadow organization owning all this augmentation and having the power to do whatever they want to whoever has the augmentations (as we saw 'tai yong medical' in complete control of a revision of a chip that they made malfunction). Unrestricted control which has shown people giving illegal augmentations even though they're not qualified (also considering if you read an email your boss basically cuts off some of your still working limbs and replaces them with augmentations to be more 'useful' to him). Darrow who is so afraid of the inevitable forward march of change and what he did by creating augmentations that he murders people that didn't hurt anybody. Then your choice that could kill everybody left in panchea and reduce the entire facility to ash or a sunken, frozen wreck. So yeah all big decisions with big consequences esp. with what can happen.
This message was edited 1 time. Last update was at 2013/01/15 06:21:17
That said so far i'm having fun. I remember enjoying the story very much but esp. the social interaction theme of the game. I tried a stealth approach the first time for the most part and probably will to an even greater degree this time (for some odd reason) but i think i'll go with more non-lethal or sniping type weapons this time around.
I loved the game, especially the stealth approach. One of my favorite parts of the game was the long discuission you had with the mob boss in china (technically considered a boss fight).
A great game, but the boss battles really let it down (remedied in the Missing Link of course). I enjoyed that you could only talk down the last guy via very specific concersation choices (twenty minutes of save spamming to get the right one), as were the endings quite fulfilling in that Jensen seemed to show real conviction and explain his motives for choosing each one no matter which you choose.
Sad though that canonically the alternative options what really happened. Whether this caused the world to wind up as bad as it is in the original series, saved it from a worse fate or wouldn't change a thing is up for debate however. Maybe Adam caused a setback in the Templar's plans. Maybe they just shrugged and got back to cloning and world domination. =P
A post apocalyptic cyberpunk sequel to the second game would be neat though...
Wyrmalla wrote:A post apocalyptic cyberpunk sequel to the second game would be neat though...
+1 I got such a good GitS / BGC vibe from that game.
flamingkillamajig wrote:
Spoiler:
I liked the game but for the 4 choices you get i'd say the only thing that kept me from choosing to give all 3 of the major iconic figures the middle finger and blowing up the facility was the fact i'm not going to be a murderer of civilians like darrow, a controling manipulative d*ck-bag like taggart or let sarif get his way all the time and advance humanity without any mild boundaries. [...] So yeah all big decisions with big consequences esp. with what can happen.
Spoiler:
That's why I chose to blow it up. Yeah, there may have been some civilians left, but either of the other options just felt as if they could affect the natural evolution of things too much - and cost more lives later down the road. It's a damn hard decision to make, but you have to keep the greater picture in mind, how it would affect the world as a whole. With the Darrow ending, for example, I thought that whilst uncovering the Illuminati would have been good, there would have been an unjustified backlash against augmentation. The way I saw it, augmentation has to be regulated, neither banned entirely nor promoted like some sort of ultimate future for all of mankind. By keeping the public in the dark about anything that happened on Panchea, people should be able to make their choices unaffected by manipulation from either party. So the ending video for this option pretty much reflected my thoughts perfectly.
I can see the point in each argument, though, which is why it took me so damn long to make that decision. Way longer than it took me in ME3, and even there I hesitated a little.
PS: Weren't the civvies left on Panchea all crazed killers due to Darrow's signal, anyways? Or were there some normal people left?
This message was edited 1 time. Last update was at 2013/01/15 19:02:25
Wyrmalla wrote:A post apocalyptic cyberpunk sequel to the second game would be neat though...
+1 I got such a good GitS / BGC vibe from that game.
flamingkillamajig wrote:
Spoiler:
I liked the game but for the 4 choices you get i'd say the only thing that kept me from choosing to give all 3 of the major iconic figures the middle finger and blowing up the facility was the fact i'm not going to be a murderer of civilians like darrow, a controling manipulative d*ck-bag like taggart or let sarif get his way all the time and advance humanity without any mild boundaries. [...] So yeah all big decisions with big consequences esp. with what can happen.
Spoiler:
That's why I chose to blow it up. Yeah, there may have been some civilians left, but either of the other options just felt as if they could affect the natural evolution of things too much - and cost more lives later down the road. It's a damn hard decision to make, but you have to keep the greater picture in mind, how it would affect the world as a whole. With the Darrow ending, for example, I thought that whilst uncovering the Illuminati would have been good, there would have been an unjustified backlash against augmentation. The way I saw it, augmentation has to be regulated, neither banned entirely nor promoted like some sort of ultimate future for all of mankind. By keeping the public in the dark about anything that happened on Panchea, people should be able to make their choices unaffected by manipulation from either party. So the ending video for this option pretty much reflected my thoughts perfectly.
I can see the point in each argument, though, which is why it took me so damn long to make that decision. Way longer than it took me in ME3, and even there I hesitated a little.
PS: Weren't the civvies left on Panchea all crazed killers due to Darrow's signal, anyways? Or were there some normal people left?
Spoiler:
Well i actually meant i wasn't going to be a murderer like darrow. What he did was mass murder. I don't know how many people were left alive so i say there were plenty of scattered remnants and just because people went crazy because of augmentations doesn't mean that the signal can't be turned off which in turn allows them to go back to normal. The sad thing is darrow forced augmented people to murder people and i'm not sure if any were consciously aware of what was going on or if they could understand they were forced to murder people. Also there were at least some un-augmented people left alive as you do see the lackeys and underlings of Sarif and Taggart. At least some of them were completely hapless pawns of their respective leaders but they were probably no more at fault then regular employees at a company.which didn't care to manipulate anybody and just wanted to get home to their families after having been through a massive slaughter. I mean maybe some of them knew the plans but i felt there was at least a few people left on panchea in general and in sealed off areas so they didn't die.
As for the more 'controled' augmentation that was offered by taggart considering he was both with the 'illuminati' and considering the widespread control of the crazed mad-woman at the head of Tai-Yong Medical i think it's safe to say 'controlled' augmentation can be just as bad esp. when one or a few companies have all the power esp. over everybody. Imagine if the power company, food industry, water providers or electric company decided to just force you to pay whatever they wanted. In a sense banks have already done that before. If you need something or really want it people can force a lot of high prices on said items. I heard the whole 2 major food corporations in australia is a big example of how bad companies in control of something people need can be. Also remember there is the idea that some banks are mob owned as are some casinos supposedly. The sad thing is something can still be legal but overall be bad and profitable. Personally this is what p*sses me off every time some pot-head says marijuana should be legalized.
Then there's the whole issue of augmentation improving not only reflexes, strength and breathing but possibly a person's ability to think and read people. It gets to the point where if you don't have augmentations or the money to afford them in the corrupt cyber-punk world that you basically are forced to being poor and possibly getting a job not offered to you because you didn't have the augments to benefit you in not just physical but mental ways. It's basically a case of being allowed to be almost entirely better but only if you're rich enough. Everybody else is screwed. Not only that but augmented people are basically forced to use neuropozyne and if they don't their body will reject their augments. In some cases if their heart is augmented or brain then they might die.
I don't know if it's canon as i don't remember it in the game but there was a trailer on 'deus ex: human revolution' with taggart's 'humanity front' basically throwing out an ad on how neuropozyne was also highly addictive and in fact the most addictive drug you can take to the point of rich businessmen becoming homeless bums. This would've definitely been an interesting thing to explore in the game though it might be entirely propaganda by by taggart's 'humanity front'. Also the idea something would be so addictive might make augmentation look much, MUCH worse. The research of your girlfriend or ex-girlfriend would've been all the more important though. So yeah it might've added an interesting extra layer to the game.
This game does have one of the best stories in any sort of game in fairly recent times (within a couple years) i've had the pleasure of playing.
This message was edited 1 time. Last update was at 2013/01/15 22:55:16
I absolutely LOVED this game. Every bit and piece about it was just heavenly. Even the Missing Link DLC was epic, which I found to be very very rare from DLCs.
The part that utter pissed me off is I play the entire game with 100% non-lethal tactics... which let me tell you is not easy in the slightest. I even tried to beat the 1st boss non-lethal like 20 tiems till I finally looked it up on line.. and foudn out you HAVE to kill him. I didn't kill a single SOB in the entire game and when I beat it... I didn't get the achievement. I then realized at the veeeery start of the game when it's basically pre-augmentation prologue that if you kill guys with the gun, it counts.. and I thought that was tutorial ><. I however I know personally didn't kill anyone and that was good enough for me.
Spoiler:
I of course saved and tried all 4 endings but my personal choice was to back Sarif as I believe one of Humanity's biggest flaws is too much humanity. Pushing the envelope of human augmentation allows humanity to use the human power of chaos and creativity to shape the human form in ways nature may not be possible to. Once humanity reaches the tech level of recording and altering memories it will be the biggest double edge sword technology we have ever created, but at the same time will mark the starting point where human pursuit of knowledge doesn't get reset but the death of a field expert. That data can instantly be accessed by another's mind and picked up where he left off. Wow... sorry, went all rant like there.
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As for the more 'controled' augmentation that was offered by taggart considering he was both with the 'illuminati' and considering the widespread control of the crazed mad-woman at the head of Tai-Yong Medical i think it's safe to say 'controlled' augmentation can be just as bad esp. when one or a few companies have all the power esp. over everybody.
Spoiler:
Yeah, exactly! That's why I went with Self-Destruct instead of sending Taggart's message. That would have been too much. Control should be exerted via carefully regulated "soft" laws approved by the people, not shadowy manipulation from a bunch of corporate magnates and corrupt politicians using paranoia as a means towards establishing a new world order. Conversely, I feel as if Darrow's message would have been too extreme from the other side, possibly resulting in augmentation being banned entirely, which would make it unavailable to those who truly need it, and alienate those who already have it. And Sarif's version would have been an unjustified push forward, completely disregarding the risks that so obviously have been shown to us throughout the game. Eliza's solution thus felt like a good "middle ground", not giving either of the interested parties what they were looking for, but instead (hopefully) letting things sort themselves out naturally. The technology would retain the potential for abuse, but it would take more effort than with any of the messages other than Darrow's. After all, as Eliza remarks, the Illuminati would surely use the evidence of Darrow's tampering to further their own goals, and when people are in a state of shock they are liable to approve of methods that would otherwise be shouted down (the controversial "Homeland Security" is a prominent theme in DE:HR as well, as represented by FEMA).
flamingkillamajig wrote:I don't know if it's canon as i don't remember it in the game but there was a trailer on 'deus ex: human revolution' with taggart's 'humanity front' basically throwing out an ad on how neuropozyne was also highly addictive and in fact the most addictive drug you can take to the point of rich businessmen becoming homeless bums.
The issue of implant rejection is surprisingly realistic and a concern for modern-day neurosurgery, too. I read a little on the subject on wikipedia. The game's idea about augmentation is actually backed up by real science, sort of.
Decent game, disliked the whole 'End-o-tron 9000 machine' but i really liked the endings themselves. The game should have just forced one on you based on a some of your earlier decisions.
The game played nicely enough, the hacking was great and there was certainly plenty of scope for doing things in interesting ways. Though there was definitely a 'correct' way to play the game unfortunately, leaving you starved of xp if you want to do it your own way. An interesting thing about the game is that it was very possible to get 100% of the xp from each section, it was almost like score attack.
This message was edited 1 time. Last update was at 2013/01/15 23:18:30
Mary Sue wrote: Perkustin is even more awesome than me!
I was playing more of the game today. I relied on takedowns, the tranquilizer gun and the stun gun to get the job done. I went through plenty of levels. I did get to incapacitate some enemies but a couple of them died somehow due to a stun gun shot on an augmented guy i think (does that kill them?) and another due to a tranquilizer shot to the head. If it was a glitch or somehow the fell somewhere that auto-killed them i wouldn't know. Nothing should've happened to kill said guys though. So yeah so far i'm just going through conversations. I enjoy how hacking doors/terminals/etc. gives you quite a bit and how if you can sneak into places and do all the extra little conversation things as well as take down enemies peacefully you net some huge exp. I only did the neuropozine theft from sarif headquarters side-quest. I'm kind of surprised it all took so long actually. I'll do more later but i have to sleep and work before my next playthrough and i'm sure that's going to be a whole load of fun *rolls eyes*.
I played through it a couple of times, got a bit bored, and then found the installable debug menu.
Infinite energy + cloaking = me pretending I'm in a Ghost in the Shell episode.
Then there was the time when I decided, 'I'mma punch EVERYTHING!' - and so began a game of only ever using takedowns, which was also a great deal of fun.
This message was edited 2 times. Last update was at 2013/01/16 06:33:36
flamingkillamajig wrote:I did get to incapacitate some enemies but a couple of them died somehow due to a stun gun shot on an augmented guy i think (does that kill them?) and another due to a tranquilizer shot to the head. If it was a glitch or somehow the fell somewhere that auto-killed them i wouldn't know. Nothing should've happened to kill said guys though.
With a high-pressure-propelled tranquilizer dart to the head, actually I could easily see how this could be lethal... I'm just not sure if the game is supposed to be that realistic.
infinite_array wrote:Infinite energy + cloaking = me pretending I'm in a Ghost in the Shell episode.
infinite_array wrote: Then there was the time when I decided, 'I'mma punch EVERYTHING!' - and so began a game of only ever using takedowns, which was also a great deal of fun.
Erm, there's a different way to play the game? I threw away all my weapons bar the gas/emp grenades about half way through. EDIT, i lie i think i had a cool handcannon which i only used a couple times.
Tell you one thing which made my entire first playthrough difficult, i didnt know you could save any time. I relied on te often really far apart autosaves
This message was edited 1 time. Last update was at 2013/01/16 12:13:21
Mary Sue wrote: Perkustin is even more awesome than me!
I found it odd that the canonical ending is Jensen blowing up Panchaea and killing himself and everyone on it. If I'd have found out I'd been grown in a lab somewhere I'd want to find out more, you know? I felt that aspect of the story wasn't resolved. Plus there's the whole situation with Megan and how she was on first name terms with Jaron Namir.
Well, from how I understood it, he wasn't actually grown (cloned) in a lab so much as simply being subjected to medical experiments in his early childhood, probably having been abducted or something. A lab that burned down. And was linked to the people he was already fighting. I'm sure he might've taken another look if he had the time, but the issue at hand was (or so I thought) obviously much more important. He might've also simply come to terms with the situation, given that the chances of ever finding out about his real parents were close to zero and the scientists who rescued him are dead. I'm sure he would continue to think of his parents as being those two humans who have lovingly raised him all those years after the lab incident, adopted or not.
Ok so far in my 2nd playthrough i've gotten the dead terrorist's neural hub and i'm sort of just messing around getting my exp higher by doing quests and stuff. I need some nuke and worm virus softward and better anti-detection i think. I also found at least one area i never found before.
Anybody read the 'hearts of steel' love story at one point or another? I swear to you guys this is like the 'twilight' and '50 shades of grey' of the future lol. Oh women first vampires and now robot men. What next? Women scare me in many ways. Freaking yaoi girls lol.
For me, Human Revolution was the best game since Half Life 2.
I loved everything about the game: the story, the gameplay, the graphics (oh sweet jesus those cutscenes), the endings, the customisation, the roleplaying, the [gold hue] theme, all of it. It was a bit confusing at times, but it was brilliant, it genuinely made you think and feel; it rewarded smart gameplay and caused genuine emotion, and that's why I liked it so, so much.
One of the oft-overlooked aspects I liked was despite all his augmentations etc., Jensen still felt human: you'd still go in a fire-fight easily, he'd still make mistakes (think China/panic room), he'd still show emotion and make you feel emotion. I loved that aspect of it.
I've seen that the boss-fights are often criticised and I can understand that, although I didn't find them a problem myself: I didn't find them too difficult at all, personally. I think the environment in them is often overlooked too: in the 1st there's plentiful cover, explosive barrels, gas canisters, and weapons littered about; in the 2nd, you can induce EMP shocks and hide round corners when she's 'charged up'; and in the 3rd there's weapons in draws under each statue and around the environment, although the 3rd boss is the only one not vulnerable to EMP.
Also,
Spoiler:
You can save Malik?! When she went down on my 2nd or 3rd playthrough I started burning through my ammo etc. trying to save her, but died a couple of times. At which point I began to think "what's the point? she's scripted to die, they always are in these games", but then I ploughed through the belltower guys and it turns out you can save her! I like these little details as-well, such as how Sarif may criticise you if you're late at the beginning. It just adds character IMHO.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
Doing pretty well in my campaign so far. I just got up to zhao yun run (or whatever the head of tai yong medical's name is). I'm starting to go almost entirely for knockdowns and i'm trying my very best to go through entire areas undetected but sadly each spot from area to area takes a whole lot of sneaking around and i try to do takedowns between areas. If that somehow alerts my enemies for like a millisecond then that's incredibly stupid. Btw you get a whole crapload of points for a double takedown. I think the point amount for a double takedown is 125 points. Also in some areas i try just sneaking around the enemies and then coming back to knock them out so i can see if i can get the exp for sneaking around. Something tells me i'm gonna get a whole lot more exp this time around esp. since i'm finding more areas and i have more abilities that allow me to take alternate paths. I'm not exactly doing headshots but sneaking up near enemies and knocking them out when other enemies aren't watching is a lot of fun. I'm even clearing out areas without even becoming hostile for more than one second and usually due to a glitch or something stupid.
Replaying it for the 3rd time, trying not to kill anyone except bosses.
I love Jensen's apartment too: it's a great scene when the blinds 1st open and I like the little details that help show his human side; like the alcohol, extensive medication, get well soon cards, photos (Megan (& dog/Kubrick), parents(?), and SWAT it seems) and the broken mirror.
This message was edited 1 time. Last update was at 2013/01/26 16:20:04
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
I'm doing mostly takedowns currently. I'm actually at the part where malik's ship crashes and she dies. I'm gonna try going for what the other guy said and see if i can save her. I think i may unfortunately have to use rockets and lethal tactics (so a lot of points loss) but we'll see if it's possible and if it nets exp. Does it play any part in the game later if you save her? To my knowledge you used a super fast transportation method to get to panchea anyway.
I actually kind of hate the cloaking ability. Unless you plan to just sneak passed everybody there's no way you'll ever have enough energy to do anything and even then it'll be more for tight spots with funky patrols and cameras. I think i'd only do it to get the 'ghost' exp which even with this playthrough i only managed to get once. I think doing takedowns prevents you from getting it unfortunately unless you get it and go all the way back to do takedowns.
This message was edited 1 time. Last update was at 2013/01/26 22:59:04
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
The amount of xp you can get from guys with takedowns is crazy sometimes. You guys know if you do a double takedown with the augment that allows it that you will get 125 xp total for taking down both simultaneously and non-lethally.
I'm wondering about trying to do more sneaking and avoiding patrols for super xp that you get with 'ghost'.
Malik can die? I thought that only happened if you left her to die like she tells you to and leave the area.
I've never encountered this in any of my playthroughs. What are the circumstances that make her live then? All I do is go after the heavies and the basic troopers before going for the snipers. Does she wind up getting shot if any of the enemy get close to her or something (ie if you play stealth they just for her, whereas if you start blasting you pose a larger threat)?
Wyrmalla wrote: Malik can die? I thought that only happened if you left her to die like she tells you to and leave the area.
I've never encountered this in any of my playthroughs. What are the circumstances that make her live then? All I do is go after the heavies and the basic troopers before going for the snipers. Does she wind up getting shot if any of the enemy get close to her or something (ie if you play stealth they just for her, whereas if you start blasting you pose a larger threat)?
Does it depend on the difficulty you do this on? I'm doing it on the hardest difficulty and always have. Maybe it's because i'm shooting the wrong guys. I dunno. Then again i feel if i shoot rockets at them that this should work out. I think it's if her plane takes too much damage she just tells you through your coms that she's gonna die or something and to 'give em hell' for her.
This message was edited 1 time. Last update was at 2013/01/26 23:18:01
If you don't dispatch the guys fast enough she'll die. She can live or die on any difficulty.
There are small changes depending if she lives or dies. For example: - if dead you can find her body in one of the labs later on. - if alive she will help you and bomb some guys. Nothing major but it's handled pretty neat.
The crash site can be handled in three ways I think: - you rescue her, - take too long in fighting and she will be killed in explosion, - if you leave her and go to elevator you'll have a nice view of her execution outside of the heli. The outcome is the same in the second and in third but those small details can really improve the experience.
If they'd only handled boss fights better...
This message was edited 1 time. Last update was at 2013/01/26 23:50:33
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
I don't know what their explanation for outsourcing the boss fights was, but perhaps its because the team didn't think they were up to it or time constraints. I hear that the Missing Link's handles it much better though as it wasn't a different development team.
It would have been nice if they had did it somewhat like Dishonored though. Ie talk them to death/use the enviroment (for instance in the boss fight you have against the woman in the core it'd been nice if you could have reprogrammed a computer earlier to send an electric charge through the water and fry her), or avoid them at all. Like with the assassin boss in that game, you could fight him (the most likely case) or sneak up behind him and steal the key to exit the area that way (in which case you don't get the option to redeem him, but you do scare the out of him in that he knows you could have killed him but didn't). I dislike roleplaying games where that only options you're presented with are how you physically kill someone. If you have to kill a character at least allow the player to do it without bullets.