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![[Post New]](/s/i/i.gif) 2013/01/16 18:26:36
Subject: Crazy Armies
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Guard Heavy Weapon Crewman
United States, Federal Way, WA
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Which army has the most shenanigans?
By this, I mean they leave your opponent confused and have wack abilities that make them doube-take.
Also, which army do you think has the best / most fun special characters?
Please leave examples and explain why.
-Dinkins
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![[Post New]](/s/i/i.gif) 2013/01/16 20:29:17
Subject: Crazy Armies
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Sinewy Scourge
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Orkz for sure, blow your self up left and right or blow them up left and right.
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/01/16 20:30:41
Subject: Crazy Armies
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Steadfast Grey Hunter
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Orks, red paint makes their vehicles faster, their looted tanks randomly move if they hit the wrong button, and they have a gun that has a chance of teleporting is shooter across the map. The list goes on with them.
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![[Post New]](/s/i/i.gif) 2013/01/16 20:36:19
Subject: Crazy Armies
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Shunting Grey Knight Interceptor
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Orks. Just look at them.
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Grey Knight Phoenix Company 3000
|Wins:11| |Losses:6| |Draws:0|
"*Sparten stabs marine through heart "Finally you're dead!" "Nu-uh beetch" *Rips sparten's head
off"- Grey Templar
"so manly, it has a fething banner saying how huge it's balls used to be before they left to settle down in a tropical island with a loving wife and kids."-Shrike
"I wouldn't murder her. Just cripple her for life."- Angel of Ecstacy
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![[Post New]](/s/i/i.gif) 2013/01/16 20:41:32
Subject: Crazy Armies
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Drop Trooper with Demo Charge
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I like imotekhs ability to create nightfighting for pretty much all of the game.
the lightning on top (each unit roll, hit on a 6) is just awesome (and a great force multiplier)
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Current Army: Death Korp of Krieg
Armies I have played:
Necrons
Space Marines (Ice Lords)
Death Guard
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![[Post New]](/s/i/i.gif) 2013/01/16 21:04:24
Subject: Crazy Armies
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Lesser Daemon of Chaos
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Most gimmicks? Necrons.
Most fun? Orkz.
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![[Post New]](/s/i/i.gif) 2013/01/16 21:14:13
Subject: Crazy Armies
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Regular Dakkanaut
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^This.
Every named character in the necron codex has some kind of gimmicky special rule as well as like half of the regular units.
Orks may not have as many tricky rules but the ones they have are more lol-worthy for both sides.
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![[Post New]](/s/i/i.gif) 2013/01/16 22:48:11
Subject: Crazy Armies
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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CrowSplat wrote:
^This.
Every named character in the necron codex has some kind of gimmicky special rule as well as like half of the regular units.
Orks may not have as many tricky rules but the ones they have are more lol-worthy for both sides.
While Orks easily take the top prize, I think a special shout-out goes to Daemons as well namely for;
a) The Blue Scribes of Tzeentch.
One can only ever write down spells, while the other can only ever read spells. This leads to near constant bikering & arguments as the two little blue horrors, (P'tarix & X'iratp), can never agree on anything!
They even have a special rule called "Watch This!" to represent their constant bickering! After you fire their first power, you have to roll to see if you can then use a second ability or else be forced to use the original power again!
b) The Changeling.
Basically he has his nifty little "Go-go Gaget!" ability that can force an enemy unit to open fire upon their friends!
It gets really fun when something like Pask's Punisher or 4x Plasma Cannon Devies fail their Ld test!
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![[Post New]](/s/i/i.gif) 2013/01/16 23:07:56
Subject: Crazy Armies
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Growlin' Guntrukk Driver with Killacannon
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Ork special characters are nothing extraordinary. Despite looks and fluff, their abilities are actually quite mundane. It's one of the few aspects where the codex really shows its age :(
For gimmickry, dirty tricks and crazy combos, check Necrons.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2013/01/17 00:31:51
Subject: Re:Crazy Armies
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Jealous that Horus is Warmaster
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For most Cheaty army: Space pups
For most fun: Orks by far
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"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death.
My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die!"
4000 Points of Farsight's Finest tau
8000 Points and counting Sons of Horus
2000 Points of Death Company Blood Angels |
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![[Post New]](/s/i/i.gif) 2013/01/17 00:37:00
Subject: Re:Crazy Armies
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Willing Inquisitorial Excruciator
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I am going to put a vote in for GK henchmen.
While the rules are not that crazy, there is a lot going on in a single unit.
"So wait, these long range shooty guys, and these MSU shooty guys, and this combat deathstar are all troops"
"Actually they are all the same troops unit"
Also inquisitors get a lot of interesting options for wargear as well.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2013/01/17 00:39:28
Subject: Crazy Armies
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Lesser Daemon of Chaos
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Experiment 626 wrote:b) The Changeling.
Basically he has his nifty little "Go-go Gaget!" ability that can force an enemy unit to open fire upon their friends!
It gets really fun when something like Pask's Punisher or 4x Plasma Cannon Devies fail their Ld test! 
Necrons do that too. Except it's not fun.
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![[Post New]](/s/i/i.gif) 2013/01/17 01:20:45
Subject: Crazy Armies
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Implacable Skitarii
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Dangerzone! |
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![[Post New]](/s/i/i.gif) 2013/01/17 04:02:35
Subject: Crazy Armies
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Plummeting Black Templar Thunderhawk Pilot
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Sisters and faith, Especially when you get Celestine, faith, and 2 dual flamers, dropping 5 templates with rerolls. I get a lot looks of OP when that happens.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/01/17 14:39:27
Subject: Crazy Armies
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Lesser Daemon of Chaos
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conker249 wrote:Sisters and faith, Especially when you get Celestine, faith, and 2 dual flamers, dropping 5 templates with rerolls. I get a lot looks of OP when that happens.
People calling Sisters OP? Excuse me while I try and get my breath back after laughing so hard.
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![[Post New]](/s/i/i.gif) 2013/01/17 16:07:42
Subject: Crazy Armies
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Bounding Assault Marine
brooklyn, NY. USA
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GK, but not in the fun way.
They can fire magic bullets that dont need line of sight on the enemy. They can double cast a power that makes them stronger, and thats just striking the surface of their shinanigans.
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There is only the Emperor! He is our shield and protector.
Crimson Fist- 9,000+
30K Imperial Fists- 2100 |
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![[Post New]](/s/i/i.gif) 2013/01/17 16:10:34
Subject: Crazy Armies
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Lesser Daemon of Chaos
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Brother Sergeant Bob wrote:GK, but not in the fun way.
They can fire magic bullets that dont need line of sight on the enemy. They can double cast a power that makes them stronger, and thats just striking the surface of their shinanigans.
Nids do that too.
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![[Post New]](/s/i/i.gif) 2013/01/17 18:56:59
Subject: Crazy Armies
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Plummeting Black Templar Thunderhawk Pilot
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xSPYXEx wrote: conker249 wrote:Sisters and faith, Especially when you get Celestine, faith, and 2 dual flamers, dropping 5 templates with rerolls. I get a lot looks of OP when that happens.
People calling Sisters OP? Excuse me while I try and get my breath back after laughing so hard.
Since I'm the only sisters player no one is used to Seraphim shenanigans. Space marine players usually cry OP the most at my exorcist and serephim,
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/01/17 19:34:21
Subject: Crazy Armies
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Regular Dakkanaut
Bellevue, WA
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xSPYXEx wrote:
People calling Sisters OP? Excuse me while I try and get my breath back after laughing so hard.
Yea, I get people calling my Sisters OP all the time - after they play them. It's part that they expected them to be so easy, part unfamiliarity with the rules, and part that Sisters are a much better army than most people are aware of.
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This message was edited 1 time. Last update was at 2013/01/17 19:34:52
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![[Post New]](/s/i/i.gif) 2013/01/17 19:49:23
Subject: Re:Crazy Armies
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Hellish Haemonculus
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Necrons. Almost every game with them, I have to stop and be like "Really? That's actually in your book? Can I see that?" Then I look at it and I'm just blown away that they can actually DO whatever craziness they just pulled. The army isn't unbalanced or anything, it's just that the powerhouse abilities they have are really outside the norm.
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![[Post New]](/s/i/i.gif) 2013/01/17 20:31:02
Subject: Crazy Armies
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Scouting Shade
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Id say eldar, all their silly runes and psychic powers csn really confuse someone. Warlock powers especially
Automatically Appended Next Post: Id say eldar, all their silly runes and psychic powers csn really confuse someone. Warlock powers especially
Automatically Appended Next Post: Id say eldar, all their silly runes and psychic powers csn really confuse someone. Warlock powers especially
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This message was edited 2 times. Last update was at 2013/01/17 20:32:42
"We have more soldiers than you have bullets." The Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/01/17 20:36:23
Subject: Crazy Armies
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Battleship Captain
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xSPYXEx wrote: conker249 wrote:Sisters and faith, Especially when you get Celestine, faith, and 2 dual flamers, dropping 5 templates with rerolls. I get a lot looks of OP when that happens.
People calling Sisters OP? Excuse me while I try and get my breath back after laughing so hard.
Sisters are a solid list in 6th. Its just that no one ever knows this, so they get underestimated.
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