| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/25 07:07:49
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
I apologize ahead for my question, which probably is obvious for most people.
But since I am quite new to the game, this goes beyond my knowledge.
If I have a 10man Assault Marine Squad and dedicate a transport for them
(for a 35 pts discount instead of their jump packs).
Must all 10 of my Assault Marines loose their Jump Packs?
I am thinking that if I, for instance, dedicate a Razorback to the squad. Then Combat Squad them
so they go 5 and 5.
Then I put 5 in the Razorback, but what about the other 5. Do they get to keep their Jump Packs?
Or if I dedicate a Land raider to the squad, and combat squad them. Will 5 Assault Marines get to keep their JP?
Thanks in advance.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/25 07:11:17
Subject: Combat Squad Assault Marines
|
 |
Captain of the Forlorn Hope
|
Combat Squad happens well after the list is built. All 10 would have to lose the packs. You could just run 2 units of 5, loosing packs on one unit of 5 and keeping the packs on the other unit of 5.
|
|
This message was edited 1 time. Last update was at 2013/01/25 07:11:22
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/25 11:47:22
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
Oh, well ...
Having them in two seperate units form the beginning means +10 pts for the sgt.
and I also wanted this so that I may choose whether or not to combat squad them (depending on mission - playing killpoints a.s.o).
But then I know, thanks for the answer!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/26 09:46:17
Subject: Combat Squad Assault Marines
|
 |
Captain of the Forlorn Hope
|
z3bb3 wrote:Oh, well ...
Having them in two seperate units form the beginning means +10 pts for the sgt.
Well 2 Sergeants are better than one.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/26 10:55:02
Subject: Combat Squad Assault Marines
|
 |
Boom! Leman Russ Commander
|
DeathReaper wrote:z3bb3 wrote:Oh, well ...
Having them in two seperate units form the beginning means +10 pts for the sgt.
Well 2 Sergeants are better than one.
Even better, two free Rhinos are better than one!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/26 11:07:00
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
Well, I am building an army, where I kinda am uncertain whether I should combat squad (to get more than 2x Troops for contesting - right now I have 2x 10man Assault Marine Squads).
Or skip a Meltagun (or multimelta on a land raider) to be able to combat squad them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/26 11:10:57
Subject: Combat Squad Assault Marines
|
 |
Dark Angels Librarian with Book of Secrets
|
you don't jave to declare combat squads until deployment and weapons purchases don't affect their ability to combat squad unless you can't afford enough models points-wise.
Are you sure you quite understand how Combat Squads work?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/26 14:01:06
Subject: Combat Squad Assault Marines
|
 |
Courageous Space Marine Captain
|
z3bb3 wrote:Oh, well ...
Having them in two seperate units form the beginning means +10 pts for the sgt.
Assault squad is the squad where the +1 attack of the sergeant is most useful. And you can also give him a power weapon for extra punch. The real drawback of two squads instead of the one is the fast attack slots they take.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 12:33:33
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
Thank you all for your replies.
Another Question:
If I have a 10man Assault Marine Squad, which has a Dedicated Land raider (skip Jump Packs).
Can I combat squad them so that I have sgt with power fist in the Land raider (and 4 other vanilla Assault Marines), and Deep Strike 5 Assault Marines (2 Melta Guns & 3 vanilla), or do I have to have Jump Packs to be able to Deep Strike?
(Or is there any other rule that prevents me from doing this?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 13:39:37
Subject: Combat Squad Assault Marines
|
 |
Decrepit Dakkanaut
|
You have to have permission to deepstrike. One way to get this permission to Deepstrike is to have Jump Packs
If you dont have Jump Packs what is allowing you to Deepstrike?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 13:53:40
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
I see, thank you.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 14:36:42
Subject: Combat Squad Assault Marines
|
 |
Powerful Phoenix Lord
|
z3bb3 wrote:Thank you all for your replies.
Another Question:
If I have a 10man Assault Marine Squad, which has a Dedicated Land raider (skip Jump Packs).
Can I combat squad them so that I have sgt with power fist in the Land raider (and 4 other vanilla Assault Marines), and Deep Strike 5 Assault Marines (2 Melta Guns & 3 vanilla), or do I have to have Jump Packs to be able to Deep Strike?
(Or is there any other rule that prevents me from doing this?
Query. How are you getting a Land Raider as a Dedicated Transport for Assault Marines?
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 15:09:45
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
Happyjew wrote:
Query. How are you getting a Land Raider as a Dedicated Transport for Assault Marines?
Blood Angels can use the Land Raiders as Dedicated?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 15:11:54
Subject: Combat Squad Assault Marines
|
 |
Powerful Phoenix Lord
|
OK. Did not know that...
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 15:44:29
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
I might be wrong (haven't played that long - about 5 games in total so far), but as far as I know, the only way to bring Land raiders for Blood Angels, is as Dedicated Transport.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 15:54:22
Subject: Combat Squad Assault Marines
|
 |
Decrepit Dakkanaut
|
THat is correct - they have the most available, as any squad can take one as a dedicated transport
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 17:36:11
Subject: Re:Combat Squad Assault Marines
|
 |
Chalice-Wielding Sanguinary High Priest
|
Correct, they can *ONLY* be taken as a Dedicated Transport - they can't be taken as extra Heavy Support options.
One other option available to you is to take the Land Raider as a transport for a different squad, and keep the Assault squad's jump packs. You would then be able to combat squad them, and have one squad in the Land Raider (the Bulky rule for jump packs means they take up 2 spaces each, so the whole squad wouldn't fit).
This has 2 problems in your case, though.
1) you can't start the game in the Land Raider as it's not the transport for that unit - they'd have to embark on turn 1.
2) you can't Deep Strike the second combat squad, as to do so would mean keeping the entire unit in Reserve.
To be honest, though, all of these split approaches are impractical. You're best either keeping the units with 10 men and jump packs for all - deciding on deployment whether you want to combat squad and/or Deep Strike them - or take 5 man units in Razorbacks for added firepower.
10 men in a Rhino isn't worth it as they can't assault out of it, you are *almost* always better taking jump packs instead.
10 men in a Land Raider is one way of creating a powerful mech list, but gets expensive quick, so you wouldn't be left with many Troops units for objectives, as it seems you (wisely) want to have.
|
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 17:54:11
Subject: Re:Combat Squad Assault Marines
|
 |
Powerful Phoenix Lord
|
Super Ready wrote:Correct, they can *ONLY* be taken as a Dedicated Transport - they can't be taken as extra Heavy Support options.
One other option available to you is to take the Land Raider as a transport for a different squad, and keep the Assault squad's jump packs. You would then be able to combat squad them, and have one squad in the Land Raider (the Bulky rule for jump packs means they take up 2 spaces each, so the whole squad wouldn't fit).
Except that Jump Infantry cannot embark into a Transport unless the transport specifically states they can.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 22:23:16
Subject: Re:Combat Squad Assault Marines
|
 |
Chalice-Wielding Sanguinary High Priest
|
Oh, nuts, you're right. Sorry. Getting the differences between 5th and 6th sub-types muddled up.
|
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/05 11:49:23
Subject: Combat Squad Assault Marines
|
 |
Been Around the Block
|
Thank you all.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/05 22:22:14
Subject: Re:Combat Squad Assault Marines
|
 |
Captain of the Forlorn Hope
|
Super Ready wrote:2) you can't Deep Strike the second combat squad, as to do so would mean keeping the entire unit in Reserve..
Actually this is no longer true, you seperate the unit before (or at the time of) deployment (can not remember the exact wording). You can Deep Strike one and deploy the other.
Happyjew wrote: Super Ready wrote:Correct, they can *ONLY* be taken as a Dedicated Transport - they can't be taken as extra Heavy Support options.
One other option available to you is to take the Land Raider as a transport for a different squad, and keep the Assault squad's jump packs. You would then be able to combat squad them, and have one squad in the Land Raider (the Bulky rule for jump packs means they take up 2 spaces each, so the whole squad wouldn't fit).
Except that Jump Infantry cannot embark into a Transport unless the transport specifically states they can.
Didn't they change the definition to Infantry (Jump)?
Does that have any affect on them embarking (Away from my book currently)
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/05 22:28:40
Subject: Combat Squad Assault Marines
|
 |
The Hive Mind
|
BRB page 78 wrote:Only Infantry models can embark upon Transports (this does not include Jump or Jet Pack Infantry), unless specifically stated otherwise.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/05 22:40:29
Subject: Combat Squad Assault Marines
|
 |
Captain of the Forlorn Hope
|
rigeld2 wrote:BRB page 78 wrote:Only Infantry models can embark upon Transports (this does not include Jump or Jet Pack Infantry), unless specifically stated otherwise.
so you are saying that:
yes they did, but embarking specifically restricts them from embarking.
or
no they did not and embarking specifically restricts them from embarking.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/06 02:45:37
Subject: Combat Squad Assault Marines
|
 |
Powerful Phoenix Lord
|
Who knows. They refer to models as both Infantry (Jump) and Jump Infantry.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
|
 |
 |
|
|