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![[Post New]](/s/i/i.gif) 2013/01/27 15:13:46
Subject: Maulerfiend "Siege Crawler" rule.
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Cultist of Nurgle with Open Sores
Sweden
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I just bought a Forge/Maulerfiend kit, without really checking out what they are capable of (I just think they're cute ^^).
Now, looking into the codex I find the Siege Crawler rule, which states:
"Maulerfiends can move up to 12" in the movement phase and are not slowed by difficult terrain (even when charging). In addition, in close combat, Maulerfiends add +1 to armour penetration rolls against buildings."
Now, very few walkers can move more than 6'' in their movement phase without running, so with that in mind I'm having trouble interpreting the rule.
Does it mean that the Maulerfiend can move 12'', fire his magma cutters, and then charge without a hitch? Or would a 12'' move count as moving at cruising speed, like it would for a tank, for instance?
I can see how an angry metal armadillo powered by evil would be able to move 12'' without a problem, but it would be unusual, so I'm checking with you.
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![[Post New]](/s/i/i.gif) 2013/01/27 15:22:25
Subject: Maulerfiend "Siege Crawler" rule.
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The Hive Mind
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Yup - 12" in the movement phase and 2d6 inches for assault. After firing.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/27 15:32:09
Subject: Re:Maulerfiend "Siege Crawler" rule.
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Cultist of Nurgle with Open Sores
Sweden
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Pretty damn good for only 125 pts.
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![[Post New]](/s/i/i.gif) 2013/01/27 15:42:40
Subject: Maulerfiend "Siege Crawler" rule.
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Twisted Trueborn with Blaster
Fredericton, NB
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Magma cutters don't have a shooting profile....
Anyway he can move 12" and charge 2d6
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2013/01/27 15:45:50
Subject: Maulerfiend "Siege Crawler" rule.
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Cultist of Nurgle with Open Sores
Sweden
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Yeah I just read that in the codex.  I was convinced they used the template for some reason.
Anyway, thanks for clearing that up!
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![[Post New]](/s/i/i.gif) 2013/01/27 15:55:06
Subject: Maulerfiend "Siege Crawler" rule.
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Nihilistic Necron Lord
The best State-Texas
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Lightcavalier wrote:Magma cutters don't have a shooting profile....
Anyway he can move 12" and charge 2d6
Don't forget, he also has fleet for re-rolling that charge distance!
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![[Post New]](/s/i/i.gif) 2013/01/27 16:56:54
Subject: Maulerfiend "Siege Crawler" rule.
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[DCM]
Tilter at Windmills
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And for re-rolling his Run distances!
Yup. He's really fast. Which is good, given how fragile AV12 vehicles have become in 6th.
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![[Post New]](/s/i/i.gif) 2013/01/28 17:16:45
Subject: Maulerfiend "Siege Crawler" rule.
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Longtime Dakkanaut
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Drakes and Fiends are more beast than machines. GW pretty much gave the Mauler the beast special rule with out the fallback penalty.
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![[Post New]](/s/i/i.gif) 2013/01/28 17:37:05
Subject: Maulerfiend "Siege Crawler" rule.
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Stone Bonkers Fabricator General
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barnowl wrote:Drakes and Fiends are more beast than machines. GW pretty much gave the Mauler the beast special rule with out the fallback penalty.
if you could force them to fallback they would still fallback at 3d6
same with spawn
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My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/28 22:17:57
Subject: Maulerfiend "Siege Crawler" rule.
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Regular Dakkanaut
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Even better then just moving and assaulting,
Move 12", run possibly 6" and then assault 2d6 for a max of 12, that's 30" max first turn, craziness!!
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This message was edited 1 time. Last update was at 2013/01/28 22:18:48
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![[Post New]](/s/i/i.gif) 2013/01/28 22:28:45
Subject: Maulerfiend "Siege Crawler" rule.
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Dakka Veteran
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You can't run and charge. Even fleet doesn't allow it in 6th edition.
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![[Post New]](/s/i/i.gif) 2013/01/28 22:30:35
Subject: Maulerfiend "Siege Crawler" rule.
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Regular Dakkanaut
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Mhmmm but walkers can
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![[Post New]](/s/i/i.gif) 2013/01/28 22:34:09
Subject: Maulerfiend "Siege Crawler" rule.
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Longtime Dakkanaut
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You cannot charge after running with a walker.
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![[Post New]](/s/i/i.gif) 2013/01/28 22:37:58
Subject: Maulerfiend "Siege Crawler" rule.
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Decrepit Dakkanaut
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No such rule exists. If you disagree, page and paragraph
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![[Post New]](/s/i/i.gif) 2013/01/28 22:51:05
Subject: Maulerfiend "Siege Crawler" rule.
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Regular Dakkanaut
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Sorry I read it wrong, the rule is
Under the walker section
"They can make a 6" move in the movement, run in the shooting and charge in the assault phase, just as infantry can"
I thought just as infantry can meaning that's how they do it, and the continuation of the move run and assault meant they could do it in one turn.
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![[Post New]](/s/i/i.gif) 2013/01/28 23:20:58
Subject: Maulerfiend "Siege Crawler" rule.
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Dakka Veteran
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I can see how that might be confusing.
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