DoomMouse wrote:How's this? I've reorganised a few things, added an infantry platoon and a vendetta, dropping the hydra, the veterans and the Baal.
This is definitely looking nastier. My only suggestion might be to take the platoon command squad and pop it in the vendetta. That way you can dump them on objectives last turn. I'm not sure if Inferno Pistols are worth it on foot troops as it'll be much harder to use in comparison to on jump infantry. The last thought is that it's almost a shame to lose the command squad's higher
Bs on stuff that has to get so close its dangerous, plasma guns on the command squad might up your Ap2 which would be great for
MCs, terminators and light vehicles. Don't forget that the command squad can order itself too, for extra reliability. The Baal is really good as out-flanking ap3 flamers are awesome for 115 points.
But generally, yeah, looking good. Stack of anti-infantry. Plenty of lascannons. Might suffer versus pods but you can't have everything.
We'll be rocking a Ravenwing army split between ravenwing colours and white scars colours (easy to spot!).
Our list is vaguely the below, the plan is to
de-mech people with krak missiles and multi-meltas before spraying them with twin-linked salvo bolters (24 shots per bike squad!). Whirlwinds are there to project cheap, anti-cover fire on people cowering behind defence lines and camping objectives as well as any bunched up infantry.
Samael (Corvex) - 200
Ravenwing Command, Banner of Devastation, Apothecary - 215
6 Bikes, 2 Meltas, Attack Bike, Multi-Melta - 236
6 Bikes, 2 Meltas, Attack Bike, Multi-Melta - 236
6 Bikes, 2 Flamers, Land Speeder Typhoon - 246
Darkshroud - 80
Land Speeder Typhoon - 75
Land Speeder Typhoon - 75
Whirlwind - 65
Whirlwind - 65