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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Point's been made, job's a good 'un, everybody move on?

I'll update the OP with the pics etc that are posted now when I can get to a PC, but they're easy to find in the thread. I'm still at TempleCon so bye for now


Automatically Appended Next Post:
Yes about answer to infantrmachine! I'm very excited to run jack heavy like I do beast heavy in Hordes

This message was edited 1 time. Last update was at 2013/02/01 23:24:45


 
   
Made in us
Mutating Changebringer





Pennsylvania

chaos0xomega wrote:
Saying inspired by art deco (they are) is very different from saying they are art deco (which is what is being claimed).
...


Just to point out (again) this is wrong. Will Shick very clearly and unambiguously states "one of the biggest inspirations for the Convergence of Cyrra when we were concepting it was the art deco...".

It's also rather interesting that the argument has gone from...
chaos0xomega wrote:
I feel like it doesnt fit the rest of their range at all... also apparrently they have no idea what art deco means lol


To "inspired by art deco (they are)" in only two pages.

   
Made in us
Infiltrating Prowler






prplehippo wrote:
chaos0xomega wrote:
Saying inspired by art deco (they are) is very different from saying they are art deco (which is what is being claimed).

And I did actually STUDY the various styles, perhaps not every but certainly many, its actually semi-required in my current job to know the differences and I actually have to deal with true professionals that have degrees in this stuff on a regular basis.


Funny, my job requires that too.

I did assert they were inspired by art deco, another poster claimed they did not in any way have art deco features which prompted my replies.

I still assert they are a mix of art deco and art nouveau with 1950's era futurism mixed in.



That you are equating art nouveau and deco shows you don't know the difference between the two and are just trolling.

The "influenced by art deco in an attempt to make these look like the giant robots that came out of the golden age of science fiction." claim sounds more like a it was thought up by marketing to throw at people than to people who are familiar with the subjects. Art deco is normally more associated with the Pulp Era than Golden Age of Science Fiction, which is normally post-WW2 and Art Deco/Pulp is pre-WW2.

*Edit* Back on to the miniatures, is there a release date for the Iron Mother? Art Deco or not, it is still a cool concept

This message was edited 1 time. Last update was at 2013/02/01 23:35:52


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Aesthetically, Warmachine was always very hit-or-miss with me, usually miss, but this entire faction looks fantastic.
   
Made in us
Regular Dakkanaut




Bothell, WA

silent25 wrote:
That you are equating art nouveau and deco shows you don't know the difference between the two and are just trolling.


At no time did I equate the two, I said they share similarities to each other, which they do, as do the models to both styles.

Perhaps you should read everyone posts so you know what we are talking about?

This message was edited 1 time. Last update was at 2013/02/01 23:38:15


 
   
Made in us
Mutating Changebringer





Pennsylvania

Looking at the art for Mother, I am cringing at the prospect of putting what I now realize are legs on there... soo many legs!

Spoiler:

   
Made in us
Regular Dakkanaut




Bothell, WA

 Buzzsaw wrote:
Looking at the art for Mother, I am cringing at the prospect of putting what I now realize are legs on there... soo many legs!

Spoiler:


It also looks like the pods on her armor come off. Maybe she can repair or build more during the game?
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

I get a hybrid Vibe of Metropolis robot, OZ steampunk robots and UNIT from X-men



They very, very, very much used watch parts as the basis for a ton of individual parts, I'm not talking the cogs, the shield shapes are based off of Automatic watch weights, and there are a ton of other bits recognizable as well. Which is actually really cool.

Not normally a big fan of the warmahorde aesthetic, but these work pretty nicely for me. Good job PP!

   
Made in us
Fixture of Dakka






San Jose, CA

Polite note to the thread: further off-topic discussion of art nouveau or art deco will be treated as willfully derailing the thread, and the malefactor...handled...accordingly.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Mutating Changebringer





Pennsylvania

prplehippo wrote:
 Buzzsaw wrote:
Looking at the art for Mother, I am cringing at the prospect of putting what I now realize are legs on there... soo many legs!

Spoiler:


It also looks like the pods on her armor come off. Maybe she can repair or build more during the game?


She definitely can, one of her special rules allows her to put a Servitor into play if less then 2 are on the field.


   
Made in us
Preceptor





what is known about the back story?



 
   
Made in gb
Proud Triarch Praetorian





Im kinda happy I havent bought into Cryx yet, I think ill wait for these instead

Also, this is probably the fourth or fifth time this has appeared, but hey-ho:


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
[MOD]
Madrak Ironhide







prplehippo wrote:
 Buzzsaw wrote:
exegesis


Damn.

Point to you Buzzsaw, I actually had to look that word up as I had never heard it before.



I only know the word because of Philip K. Dick

http://www.amazon.com/Exegesis-Philip-K-Dick/dp/0547549253


Automatically Appended Next Post:
 RiTides wrote:
Point's been made, job's a good 'un, everybody move on?

I'll update the OP with the pics etc that are posted now when I can get to a PC, but they're easy to find in the thread. I'm still at TempleCon so bye for now


Automatically Appended Next Post:
Yes about answer to infantrmachine! I'm very excited to run jack heavy like I do beast heavy in Hordes


I myself am waiting for more pics of supportmachine where I run as much
infantry as I can get away with supported by two or three 'jacks.

Plus, I want to learn to paint NMM Chrome before I start getting this stuff...

This message was edited 1 time. Last update was at 2013/02/02 01:09:54


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Master Tormentor





St. Louis

th3eviltwin wrote:
what is known about the back story?

They're worshippers of the Goddess Cyriss, Maiden of Gears and Mother of Mathematics. The Cult (historically, anyway) has plotted to bring a part of her to Caen and give it mechanikal (or clockwork, not entirely clear, and yes there's a difference) form. The fact that we haven't seen any meatsacks yet means that this might have happened (speculation). In the Witchfire Trilogy, we also run across a nest of evil Cyriss cultists wanting to create a clockwork overlord for the entire world of Caen.

There's also the distinct possibility that Cyriss actually has a physical embodiment on Caen already, in the form of a nearly undetectable world orbiting the same star (that most call the Dark Wanderer). Apparently it's a living clockwork being, and would imply that none of Cyriss' priests draw their power from Urcaen. If true, that's particularly worrisome because it means she's not a god as we know them and is instead something entirely different.

Whatever she is, her followers relocate their souls into clockwork bodies, the lowliest of those enshrined formerly being her Clockwork Priests, which were highly powerful clerics before becoming unstoppable war machines on top of it. The fact that we're seeing the entirety of her congregation apparently allowed to transfer their souls into shells is most certainly a new development.

This message was edited 1 time. Last update was at 2013/02/02 01:15:08


 
   
Made in us
[MOD]
Madrak Ironhide







 Laughing Man wrote:
th3eviltwin wrote:
what is known about the back story?

They're worshippers of the Goddess Cyriss, Maiden of Gears and Mother of Mathematics. The Cult (historically, anyway) has plotted to bring a part of her to Caen and give it mechanikal (or clockwork, not entirely clear, and yes there's a difference) form. The fact that we haven't seen any meatsacks yet means that this might have happened (speculation). In the Witchfire Trilogy, we also run across a nest of evil Cyriss cultists wanting to create a clockwork overlord for the entire world of Caen.

There's also the distinct possibility that Cyriss actually has a physical embodiment on Caen already, in the form of a nearly undetectable world orbiting the same star (that most call the Dark Wanderer). Apparently it's a living clockwork being, and would imply that none of Cyriss' priests draw their power from Urcaen. If true, that's particularly worrisome because it means she's not a god as we know them and is instead something entirely different.

Whatever she is, her followers relocate their souls into clockwork bodies, the lowliest of those enshrined formerly being her Clockwork Priests, which were highly powerful clerics before becoming unstoppable war machines on top of it. The fact that we're seeing the entirety of her congregation apparently allowed to transfer their souls into shells is most certainly a new development.


Also, wasn't Mortenebra a cultist or something at one point?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Helpful Sophotect





San Francisco, CA

 malfred wrote:
 Laughing Man wrote:
th3eviltwin wrote:
what is known about the back story?

They're worshippers of the Goddess Cyriss, Maiden of Gears and Mother of Mathematics. The Cult (historically, anyway) has plotted to bring a part of her to Caen and give it mechanikal (or clockwork, not entirely clear, and yes there's a difference) form. The fact that we haven't seen any meatsacks yet means that this might have happened (speculation). In the Witchfire Trilogy, we also run across a nest of evil Cyriss cultists wanting to create a clockwork overlord for the entire world of Caen.

There's also the distinct possibility that Cyriss actually has a physical embodiment on Caen already, in the form of a nearly undetectable world orbiting the same star (that most call the Dark Wanderer). Apparently it's a living clockwork being, and would imply that none of Cyriss' priests draw their power from Urcaen. If true, that's particularly worrisome because it means she's not a god as we know them and is instead something entirely different.

Whatever she is, her followers relocate their souls into clockwork bodies, the lowliest of those enshrined formerly being her Clockwork Priests, which were highly powerful clerics before becoming unstoppable war machines on top of it. The fact that we're seeing the entirety of her congregation apparently allowed to transfer their souls into shells is most certainly a new development.


Also, wasn't Mortenebra a cultist or something at one point?


Yes, that's correct. She was.

The 12th Dat'ya Expeditionary Cadre


My P&M blog - in which I chronicle the transformation of a battered windfall of models into an awesome addition to my Blood Angels force (hopefully) - can be found here: http://www.dakkadakka.com/dakkaforum/posts/list/431820.page.

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Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 angel of ecstasy wrote:
 Sarigar wrote:
Interesting. For whatever reason, the first thing I thought when I saw the video was 'Necrons for Warmachine'.

Same here, man. But I dreaded pointing it out


Yeah, when I saw them I immediately thought of using them to build a counts-as necron force as well as using them for WM (once I learn the rules!)

   
Made in us
Arch Magos w/ 4 Meg of RAM






you guys arent observing
there are infantry with several different weapons, a clawed/jackhammer heavy, and a bunch of misc different guys, what looks to be a cloaked servitor looking dude, a heavy with two maces, and another light in the backroudn starting at 5:17

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I expect them to release w roughly the same stuff as ret, so expect SOME options (though im partially worried that they will justify fewer warjack releases by the "but your jacks change w every warcaster" argument.... actually that might be interesting, fewer warjacks but tons of casters?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
[MOD]
Madrak Ironhide







Five warcasters on release, just like Ret. Don't know how often
they'll actually BE released as models, but expect five.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Nihilistic Necron Lord






I like the idea of the game mechanics they described, but I'm not really getting behind the design aesthetics, The casters look cool and all. The infantry are decent I guess. Don't really care for the piles of machinery vibe that I get off of their jacks. Don't think it;s a faction I'd jump into with what I've seen so far, but I do look forward to people commissioning me to build awesome constructs for them.

 
   
Made in us
Stealthy Warhound Titan Princeps







I like the idea of getting into warmachine with figures I can cross over to 40K. Maybe I'll dump my other miniatures plans and go with this. A little magenetization, and hey presto!
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 AduroT wrote:
I like the idea of the game mechanics they described, but I'm not really getting behind the design aesthetics, The casters look cool and all. The infantry are decent I guess. Don't really care for the piles of machinery vibe that I get off of their jacks. Don't think it;s a faction I'd jump into with what I've seen so far, but I do look forward to people commissioning me to build awesome constructs for them.


Yeah the casters are cool but the rest of the minis are kind of a letdown for me.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

With 4 full warmahordes armies on my painting table at once right now, I really can't buy into another faction just yet. Once I clear my slate, I may do these side by side Cryx, Retribution, Mercs or Trollbloods.

This message was edited 1 time. Last update was at 2013/02/02 03:33:28


Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in us
Long-Range Land Speeder Pilot





Love the models and idea of the army. My only concern is that this faction will break Mk 2 the same way that Retribution of Scyrah broke Mk 1.

Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in us
Wraith






....well, I've ruined thinks for myself a little bit;

I can't unsee this:






I still love the art and the mini, but now he will forever be JailBot 2.0 to me.

This message was edited 1 time. Last update was at 2013/02/02 05:01:30


 
   
Made in us
Long-Range Land Speeder Pilot





Can see these crossing over as ad-mech or necrons.

Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in us
Master Tormentor





St. Louis

TechMarine1 wrote:
Love the models and idea of the army. My only concern is that this faction will break Mk 2 the same way that Retribution of Scyrah broke Mk 1.

...Ret came out in Mark 2.
   
Made in us
[MOD]
Madrak Ironhide







 Laughing Man wrote:
TechMarine1 wrote:
Love the models and idea of the army. My only concern is that this faction will break Mk 2 the same way that Retribution of Scyrah broke Mk 1.

...Ret came out in Mark 2.


Yeah, Legends broke Mk1 long before Ret arrived.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Nihilistic Necron Lord






The two things I hear the most about breaking MkI, which I never played in, were one of the Bane Knights and one of the Vlads.

 
   
 
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