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2013/02/04 17:14:20
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
The shield wall units look far better in the concept art, looks like something changed there. I'd ather they had less of a humanoid head and neck type assembly, and just reserved that for the warcasters, would set them apart a bit more and reinforce that Maria-bot Metropolis vibe with Directrix and the rest.
I think that those are actually 2 separate units.
In the video they talk about a heavy infantry unit in medium bases (basically the one in the concept art), while the unit that they show the models for is definitely in small bases and don't even have the spears / halberds combo that they talk about and show in the art.
2013/02/04 18:27:07
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
GrimTeef wrote: The shield wall units look far better in the concept art, looks like something changed there. I'd ather they had less of a humanoid head and neck type assembly, and just reserved that for the warcasters, would set them apart a bit more and reinforce that Maria-bot Metropolis vibe with Directrix and the rest. If that plastic is easily cut through I might have to modify them should they look good enough to buy.
Those aren't the same shield wall infantry. The Reciprocators are 40mm based infantry and haven't been shown yet, the infantry in the video are on 30mm bases.
Drat. Ninja'd.
This message was edited 1 time. Last update was at 2013/02/04 18:27:22
2013/02/04 18:40:38
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
Ah-ha! You guys are right, I had not noticed that somehow. The Reciprocators (the ones in the concept art shown on pg 6, yes?) remind me of the robots from the old school arcade game Berzerk! (at least their head design does, how it flows into their shoulders) that was always a favorite of mine. I thought it was weird that two different units would have the same shields and Shield Wall ability, but I guess that they must if they use the same shield.
Can see the Clockwork Angels being all done up in a high polished metal effect, with minimal patina, so they resemble 20's/30's automobile hood ornaments.
-GrimTeef- Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club
2013/02/04 19:29:53
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
Here is a compilation my friend emailed me (I think it is copied from elsewhere):
Iron Mother Directrix & Exponent Servitors
Warcaster unit
spd6 str7 mat5 rat5 def15 arm16 cmd10 FOC8 WJP+4
construct, officer
Aperture blast
rng11 rof1 aoe4 pow15
Cloak of blades
p+s11
*Thresher
-Activate exponent servitor - At the end of your control phase, you can place one exponent servitor into play within 1" of this model if there are fewer than 2 exp servitors in Directrix's battlegroup
-Clockwork vessel - this model counts as a living for the purpose of generating soul tokens
-Field marshal [arc node] - Models in this model's battlegroup gains arc node.
-Repairable - Other models can make bodge or repair special actions to repair this model as if it were a warjack
-Warcaster unit - This unit is made of Iron Mother Directrix and 2 exponent servitors.
Father Lucant, Divinity architect
Apogee
-Stall
-Clockwork vessel - this model counts as a living for the purpose of generating soul tokens
-Field marshal [shield guard] - Models in this model's battlegroup gains shield guard.
-Repairable - Other models can make bodge or repair special actions to repair this model as if it were a warjack
-Steady - This model cannot be knocked down
damage boxes: 20; 4xM, 4xH, 2xI (allows one per turn to allocate a spent focus to another warjack on its battlegroup, common to all convergence jacks), 10xhull
Cipher
Heavy warjack
spd4 str12 def10 arm19
Servipod mortar
rng11 rof2 aoe4 pow-
Piston spike x2
p+s18
has various ammunitions
damage boxes: 32
2013/02/04 22:23:56
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
And the changing stats based on warcaster takes the thing I hate most about Warmachine (The 'caster specific meta) and cranks it to 20.
Isnt the Caster kind of the central part of Warmahordes? Thats like complaining about the central premise of the King in Chess
Its not like 40k where if you wanted to you could just have a bare bones leader and focus on everything else.
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
The caster is central tot the game, but the variance of caster abilities and levels is insanely unbalanced.
2013/02/04 23:41:43
Subject: Re:New Warmachine faction- Convergence of Cyriss
And the changing stats based on warcaster takes the thing I hate most about Warmachine (The 'caster specific meta) and cranks it to 20.
Isnt the Caster kind of the central part of Warmahordes? Thats like complaining about the central premise of the King in Chess
Its not like 40k where if you wanted to you could just have a bare bones leader and focus on everything else.
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
The caster is central tot the game, but the variance of caster abilities and levels is insanely unbalanced.
So the main premise of the most balanced tournament games is unbalanced?
Alright
This message was edited 1 time. Last update was at 2013/02/04 23:42:09
GW Rules Interpretation Syndrom. GWRIS. Causes people to second guess a rule in a book because that's what they would have had to do in a GW system.
SilverMK2 wrote: "Well, I have epilepsy and was holding a knife when I had a seizure... I couldn't help it! I was just trying to chop the vegetables for dinner!"
2013/02/05 02:59:55
Subject: Re:New Warmachine faction- Convergence of Cyriss
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
It's called Knightmare Chess.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2013/02/05 04:19:12
Subject: Re:New Warmachine faction- Convergence of Cyriss
And the changing stats based on warcaster takes the thing I hate most about Warmachine (The 'caster specific meta) and cranks it to 20.
Isnt the Caster kind of the central part of Warmahordes? Thats like complaining about the central premise of the King in Chess
Its not like 40k where if you wanted to you could just have a bare bones leader and focus on everything else.
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
The caster is central tot the game, but the variance of caster abilities and levels is insanely unbalanced.
You forgot that some kings are just kings, but all of the rooks move like queens...
The steel color is kinda dull, should I pick them up they are being painted bronze and brass, patina'd like crazy.
Yeah, I worry about painting them up.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
2013/02/05 10:23:02
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
GrimTeef wrote: .
Can see the Clockwork Angels being all done up in a high polished metal effect, with minimal patina, so they resemble 20's/30's automobile hood ornaments.
our mission between now and then is finding a paint or painting method that is as close to mirror-finish chrome as possible
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge
2013/02/05 15:22:10
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
GrimTeef wrote: .
Can see the Clockwork Angels being all done up in a high polished metal effect, with minimal patina, so they resemble 20's/30's automobile hood ornaments.
our mission between now and then is finding a paint or painting method that is as close to mirror-finish chrome as possible
A good friend of mine swears by those.
This message was edited 2 times. Last update was at 2013/02/05 15:44:30
2013/02/05 15:46:08
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
2013/02/05 16:09:38
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
thanks man, that looks great, doing some research it looks like you have to undercoat with a particular black, and then the stix chrome, and then particular clear coat
can your buddy let us know how many coats he used? I'm a little leery of the stuff but i'll give it a shot
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge
2013/02/05 16:41:00
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
Grundz wrote: thanks man, that looks great, doing some research it looks like you have to undercoat with a particular black, and then the stix chrome, and then particular clear coat
can your buddy let us know how many coats he used? I'm a little leery of the stuff but i'll give it a shot
Those Grey Knights aren't the ones from my friend, he never really finished his AFAIK, only made a few experiences.
Those are from the blog that he got his idea from.
What I remember him saying from the experiences that he made was that the "special" primer and the "special" clear coat are essential to get the chrome finish, otherwise the paints will look like normal metallics. The paints will apparently work pretty much like every other paint, so not too many coats required.
He also said that the results are better in flat surfaces than in ones that are covered in detail (no real shock there).
2013/02/05 16:50:45
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
That's awesome. However, I would like to break up all the chrome
with something.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
2013/02/05 17:22:03
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
Having seen this teaser in person at TempleCon, let me say this:
If Ed Bourelle, king of Cryxian tricks, thinks they were just as hard to play against as any other faction, they'll be a fantastic addition to the game.
Don't know if this has been posted yet, but Beast of War have put up a video about The Cyriss Faction And The Second Tyrannic War, its worth a watch.
Heres the video:
Enjoy.
Oh BTW I forgot to say thanks to everyone for helping me out with the Warmachine conversion details, thanks all its really helped me out. I should be able to create some good conversions within the boundaries of those rules, I was actually worried conversions weren't allowed in PP games since I hadn't seen any, its great to hear that's not the case.
2013/02/07 00:22:22
Subject: New Warmachine faction- Convergence of Cyriss (New concept art page 6)
Guy on the left looks like the dude from Key of Awesome.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude