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![[Post New]](/s/i/i.gif) 2013/05/15 01:58:03
Subject: New Warmachine faction- Convergence of Cyriss (Warcaster Axis model up on PP site, Page 17)
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Fixture of Dakka
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Nah, he does it with math. He simply finds where the slope = 0, and goes there.
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![[Post New]](/s/i/i.gif) 2013/05/15 02:52:59
Subject: New Warmachine faction- Convergence of Cyriss (Warcaster Axis model up on PP site, Page 17)
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Infiltrating Prowler
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AduroT wrote:Yeah, don't care for the giant elephant legs. It doesn't look like he'd be able to walk up a hill.
And we shall defeat this upstart cult with our ultimate secret weapon, stairs.
Surprised to not seen this posted yet from last weeks Insider:
Though I think she can handle stairs....
Apologies if already posted.
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![[Post New]](/s/i/i.gif) 2013/05/15 03:43:07
Subject: New Warmachine faction- Convergence of Cyriss (Warcaster Axis model up on PP site, Page 17)
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[DCM]
Dankhold Troggoth
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Thanks for that pic, silent! It hadn't made it in here.
Wehrkind wrote:Nah, he does it with math. He simply finds where the slope = 0, and goes there.
*Groan*
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![[Post New]](/s/i/i.gif) 2013/05/15 05:48:58
Subject: New Warmachine faction- Convergence of Cyriss (Warcaster Axis model up on PP site, Page 17)
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Nihilistic Necron Lord
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Nah, Axis could handle stairs, they've got a flat surface to set his feet on, but with no ankles and those long legs, he wouldn't be able to stand on a slant. Thus no hills.
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![[Post New]](/s/i/i.gif) 2013/05/15 06:15:43
Subject: New Warmachine faction- Convergence of Cyriss (Warcaster Axis model up on PP site, Page 17)
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Cosmic Joe
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He'll just hammer them flat
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2013/05/15 07:39:46
Subject: New Warmachine faction- Convergence of Cyriss (Warcaster Axis model up on PP site, Page 17)
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Trustworthy Shas'vre
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Yeah it's pretty much guaranteed that I'm going to be copying some Ulduar colour schemes for my Convergence stuff. Now whether that is the Iron Dwarf style (silver + blue) or Mimiron style (tin bitz + turquoise/green ) will have to wait.
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![[Post New]](/s/i/i.gif) 2013/05/15 20:31:58
Subject: Re:New Warmachine faction- Convergence of Cyriss (Warcaster Axis model up on PP site, Page 17)
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Big Fat Gospel of Menoth
The other side of the internet
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2013/05/15 20:49:41
Subject: New Warmachine faction- Convergence of Cyriss (New Concept Art for 2 just revealed models, Page 18)
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[DCM]
Dankhold Troggoth
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Wow... that art rocks! Will be interesting to see if they can pull it off in model form, though.
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![[Post New]](/s/i/i.gif) 2013/05/15 21:19:04
Subject: New Warmachine faction- Convergence of Cyriss (New Concept Art for 2 just revealed models, Page 18)
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Using Object Source Lighting
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I was happier with the old more steampunk art...
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![[Post New]](/s/i/i.gif) 2013/05/15 21:35:26
Subject: New Warmachine faction- Convergence of Cyriss (New Concept Art for 2 just revealed models, Page 18)
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Stern Iron Priest with Thrall Bodyguard
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i'm loving the art more than the minis, but i will definitely be painting an Iron Mother if they get anywhere close to the concept...
Axis may make it onto the painting table, as well...
thanks for keeping us up to date...
cheers
jah
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Paint like ya got a pair!
Available for commissions.
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![[Post New]](/s/i/i.gif) 2013/06/15 22:21:19
Subject: New Warmachine faction- Convergence of Cyriss (New Concept Art for 2 just revealed models, Page 18)
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Big Fat Gospel of Menoth
The other side of the internet
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Stats extracted from article on Father Lucant:
MAT: 6
Focus: 7
Field Marshal [Shield Guard] (Once per round friendly within 2" hit with ranged, this model can be hit instead)
Feat: [Clockwork Reinforcement]: All models gain +4 ARM and automatically pass repair checks.
Spells: (sketchy info)
Purification: a purging spell of some sort to get rid of upkeeps and continuous effects on army
Deceleration: protection against ranged attacks for entire force (assume control area)
Positive Charge: a melee buffer spell for attack and damage
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2013/05/22 02:51:39
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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[DCM]
Dankhold Troggoth
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Prime Axiom art (click on the image to view a larger version in the Dakka gallery):
Translation of runes is as follows:
Once per turn during this model's activation you can place one servitor solo into play within two inches of this model.
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This message was edited 1 time. Last update was at 2013/05/22 02:52:12
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![[Post New]](/s/i/i.gif) 2013/05/22 03:37:48
Subject: Re:New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Stubborn Hammerer
$1,000,000 and a 50% discount
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I was hoping for giant four buzzsaw arms on the colossal but this works just fine.
The footing seems a bit impractical because on anything other than soft ground it'll be sliding around like a spider trying to climb out of a bathtub.
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just hangin' out, hangin' out |
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![[Post New]](/s/i/i.gif) 2013/05/22 03:40:10
Subject: Re:New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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[MOD]
Madrak Ironhide
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Ehsteve wrote:I was hoping for giant four buzzsaw arms on the colossal but this works just fine.
The footing seems a bit impractical because on anything other than soft ground it'll be sliding around like a spider trying to climb out of a bathtub.
That's a problem with pretty much any giant robot design.
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![[Post New]](/s/i/i.gif) 2013/05/22 04:15:29
Subject: Re:New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Serious Squig Herder
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malfred wrote: Ehsteve wrote:I was hoping for giant four buzzsaw arms on the colossal but this works just fine.
The footing seems a bit impractical because on anything other than soft ground it'll be sliding around like a spider trying to climb out of a bathtub.
That's a problem with pretty much any giant robot design.
The thing is - pretty much anything a 50 ton giant robot steps on will wind up as soft, flat ground ...
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![[Post New]](/s/i/i.gif) 2013/05/22 04:36:09
Subject: Re:New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Experienced Saurus Scar-Veteran
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I still can't make up my mind about Cyriss.
I can't tell what I'm looking at half the time. It's just a jumble of cogs and pistons and blades, with the random limbs jutting out here and there.
Iron Mother and Axis I can get behind... the troops are going to be a tough sell for me.
Lucant could be neat. He reminds me of that weird clockwork contraption that was in the last Pathfinder Battles set, the Clockwork Reliquary (except without the skeleton in the middle of him).
I'll probably end up with a few solos and casters here and there.
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![[Post New]](/s/i/i.gif) 2013/05/22 12:04:50
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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[DCM]
Dankhold Troggoth
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Yeah, the wait for release gave me time to reach that perspective, too... I do love the Prime Axiom art, though.
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This message was edited 1 time. Last update was at 2013/05/22 12:05:21
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![[Post New]](/s/i/i.gif) 2013/05/22 12:23:00
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Nihilistic Necron Lord
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Doesn't need to worry about walking on soft ground with those legs as it actually hovers, not walks. Check the little rocky flight stand thing there in the art under the center of the body.
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![[Post New]](/s/i/i.gif) 2013/05/22 18:21:34
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Battle-tested Knight Castellan Pilot
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the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self
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![[Post New]](/s/i/i.gif) 2013/05/22 20:05:35
Subject: Re:New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Big Fat Gospel of Menoth
The other side of the internet
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For the work blocked:
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2013/05/22 20:34:19
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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[DCM]
Dankhold Troggoth
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I love the servitors... but any servitor that's not a floating skull or cherub is going to get my approval these days
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![[Post New]](/s/i/i.gif) 2013/05/22 21:36:42
Subject: Re:New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Using Object Source Lighting
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highlord tamburlaine wrote:I still can't make up my mind about Cyriss.
I can't tell what I'm looking at half the time. It's just a jumble of cogs and pistons and blades, with the random limbs jutting out here and there.
Iron Mother and Axis I can get behind... the troops are going to be a tough sell for me.
Lucant could be neat. He reminds me of that weird clockwork contraption that was in the last Pathfinder Battles set, the Clockwork Reliquary (except without the skeleton in the middle of him).
I'll probably end up with a few solos and casters here and there.
Yep, this is about how I feel...
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![[Post New]](/s/i/i.gif) 2013/05/23 03:32:29
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Auspicious Aspiring Champion of Chaos
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Ooh la la, I like that guy quite a bit!
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2014/08/22 20:07:26
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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[MOD]
Not as Good as a Minion
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I agree, but since I love the squire it was kind of a given that I'd like the servitors as well so long as they followed similar aesthetics (which they really did, they don't have legs but they are quite similar, the attunement one at least)
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/05/23 03:40:24
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Long-Range Land Speeder Pilot
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RiTides wrote:I love the servitors... but any servitor that's not a floating skull or cherub is going to get my approval these days 
And these ones don't look like they'll break because there is only a thin piece of plastic holding them in place.
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This message was edited 1 time. Last update was at 2013/05/23 03:42:33
Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2013/06/03 05:19:52
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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[MOD]
Madrak Ironhide
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Automatically Appended Next Post: Automatically Appended Next Post: solkan wrote:Here are the two images I can find at the moment. From the sculptors' table:
and
Still lots of detail to add to the model.
On Saturday and Sunday, I think it was Nate Scott that was cleaning the printing edges off of the 2nd heavy Vector box (which is going to look very cool on its flying stand).
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This message was edited 3 times. Last update was at 2013/06/03 05:21:19
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![[Post New]](/s/i/i.gif) 2013/06/03 13:48:12
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Wow... I really like the angels... the Colossal is fantastic and there making a battle engine... this is great so far, really impressed by all of it tbh
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/06/03 18:59:43
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Battle-tested Knight Castellan Pilot
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damn those angels. those where the models I was waiting for.
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the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self
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![[Post New]](/s/i/i.gif) 2013/06/03 19:15:08
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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Long-Range Land Speeder Pilot
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I'm not really feeling the battle engine (I reminds me of those alien factory thing from Justice League: Secret Origins), but everything else looks great.
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2013/06/03 23:14:14
Subject: New Warmachine faction- Convergence of Cyriss (Prime Axiom art, Pg 18)
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[MOD]
Madrak Ironhide
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TechMarine1 wrote:I'm not really feeling the battle engine (I reminds me of those alien factory thing from Justice League: Secret Origins), but everything else looks great.
It's a giant laser wrecking ball.
I think alien factory is just what the doctor ordered.
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