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Made in be
Deranged Necron Destroyer






Signed up this weekend for a ETC testing day with some guys of the Belgian team. So we where told to take whatever but take something as hard or a cheesy you could. Note that a lot of these lists are test lists and not actual tournament lists.
I know they like to play defensively so i took the footstrikers an fielded this:

1 Coteaz 100

1 Vindicaire Assassin 145

10 Grey Knights w/ 2 psycannons & psyammo & Halberd 245
10 Grey Knights w/ 2 psycannons & psyammo & Halberd 245
10 Grey Knights w/ 2 psycannons & psyammo 240
7 Grey Knights w/ 1 psycannon & psyammo 170

1 Dreadknight w/ Teleporter & Heavy Incinerator 235
1 Dreadknight w/ Teleporter & Heavy Incinerator 235
1 Dreadnought w/ 2 Twin Autocannons & psyammo 135

1 Aegis Defense Line w/ Quadgunn 100
1850


Whe where going to play two matches,

Match 1 was against a Space wolf/Imperial guard list he brought following:

Runepriest w/ Divination powers
Primaris w/ Biomancy

10 Greyhunters w/ banner 2 melta & Droppod
10 Greyhunters w/ banner 2 melta & Droppod
10 Greyhunters w/ banner 2 plasma & Droppod
10 Greyhunters w/ banner 2 plasma
50ish blob w/ 10ish autocannon teams

vendetta w/ commandsquad & 4 flamers

5 longfangs w/ ML
5 longfangs w/ ML

Aegis Defense Line w/ Quadgunn

Mission was Objectives, scoring fast and the usual 3 (first blood, slay the warlord, Linebreaker)

I won the rollof and he could not seize, I decided to go very aggressive,
First turn my assassin took out his quadgunn, and then I teleported both DK on his defense line taking out 15 of his guys, psycannon and bolter fire did in another 5. He then dropped in 2 pods, of which one scattered in range of Coteaz, precienced the unit killed the pod and then took out 8 of his guys only leaving him with two meltagunners. I then forgot to shoot out of turn on the other pod with the quadgun... His fire killed just on dreadknight with some lucky missile shots (but i saved like a deamon on his plasmashots). The other one only suffered one wound.
Second turn, my 1 unit in reserves came in and i combat squadded ot maximize damage. My dk flamered his blob again, killing 2 autocannon teams and his primaris, fire from the strikers reduced a lonfang unit to two and they ran, i also killed his full droppod unit that shot at my dk's, assassin took out a autocannon team and his 2 buddies rann but not off the table... I then assaulted the blob killing 4 dudes they ran but I catched them due to ATSKNF we kept on fighting
From there on the game went to a slow pace as i had everything under control,we thinned out eachother squads, but on of my units was going to his deployement zone to get linebreaker and a objective, his other unit podded in but got destroyed by to many shots, he took the unit of 7 gk strikers with him though.
In the last turn i ran into his deployment zone and he finally killed the Dk (darn) without me able to kill his priest as he was refusing challenges (and casting the 4++ on his unit whole the time)... the game stopped there as next trun i would have been able to contest the objective to.
Score came down to a tie in objectives, but I got first blood, linebreaker and killed the scoring vendetta, and netted a minor victory, good game after all; should mention here that if the blob had poweraxes, my dk would not live 4 turns in hth and this would be a different ballgame...

MVP: the DK's
Underwhelming: mr assassin as the only thing of note well done was killing the quadgunn...
ok and worth it: The dreadnought did overal good damage and the S8' are golden


Match 2 was against Imperial Guard w/Coteaz and some henchmen

Primaris psyker w/ biomancy
Coteaz

Marbo

20ish Imperial guard w 2 autocannon teams
20ish Imperial guard w 2 autocannon teams
20ish Imperial guard w 2 autocannon teams
10 henchmen w Stormbolters & 3 Plasmacannons w Chimerae (coteaz in here)
4 henchmen in Razorback w TL HB & Psammo

Vendetta w/ platoon command squad 4 flamers
Vendetta w/ platoon command squad 4 flamers
Vendetta w/ platoon command squad 4 flamers

Griffon
Manticore
Manticore

Aegis w/ com link

Shudder this didnt look to well, Mission was Objectives in middle of each tablequarter and the usual 3 (first blood, slay the warlord, Linebreaker)

I seize the first turn, (thx mr Coteaz) and whent to be very aggressive again, jumping both dk's forward, the roasted about 7ish guys in each blob who then promptly run of the table, wow that was 40 ish dudes gone in a steal, however all my psycannons, dread, quadgun, vindicaire did not manage to do one hullpoint of damage as he took all coversaves on his vehicles.
His first turn the manticores took out about 7 GK and his griffon 3, that went wel, not having AP enough the 3+ saved some of them. he then proceeded to pump every shot he had in my DK's. doing 1 wound to both, got lucky he was really rolling bad, but he only had the plasmacannons tho really do some harm.
Secon turn my 1 gk unit in reserves came in, first one scattered of the table trying to flank a manticore, so combatsquad number 2 tried again and hitted, they shot and shook up the manticore, oh well he was not shooting, both dk moved up one roasted his primaris and the other manticore and then charged the manticore to oblivion, dk number 2 took out the griffon, all fire from assassin, dread guadgun psycannons shook and then exploded coteaz his ride.
His second turn, one Vendetta came in Marbo next to the unit of 7 GK and 5 got killed by his depth charge. the Vendetta missed the dread and took a hullpoint from the quadgun. he then charged the dk with coteaz his squad not willing to wait for the bbq next turn, i challenged and splatted coteaz, the unit ran and got killed by the dk.
Third turn, I took another hullpoint of the vendetta, the vindicaire killed marbo, despite his 2+ coversave. dk grilled and charged the third Ig unit, the 5 gk exploded the remaining manticore.
His third both vendetta came in, both whent for the dreadnought but only managed to take of 1 hullpoint. the other one went off the table, his razorback game in and shot at my dk ( who then was happy to have a target...)
Fourth turn my shooting took out both Vendetta's and killed the command squads inside ( well the survivors of the mid air explosion). The razorback got wrecked by psycannons and S5 bolters, the passengers then went to bbq with mr DK.
His fourth the last Vendetta came in kiling 2 GK of his objective.
Fifth turn the vendetta got blown to pieces the 4 of 5 survivors go executed by a nearby GK squad. Effectively wiping the whole army.

Pffew battleplan whent very good altough my opponents dices where so bad, and he had not enough AP2 take on my dk's, his vendettas could not touch them as they where constantly in his deployement zone...

MVP: the DK's
Underwhelming: again mr assassin, who really did nothing shocking except killing sylvester...
ok and worth it: again the dread did a good job in contributing damage to the vendetta's.

Was a good experience, the list is definitely very good and has a lot of punch altough I think the Vindicaire should be left out ... to bad back to the drawing table to fix his point cost and see what we can add, although mr vindicaire is an ace for claming first blood or slay the warlord when the opponent is careless, i think his point cost is to steep for that...

This message was edited 11 times. Last update was at 2013/02/10 09:05:34


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Tunneling Trygon






Two nice reports! As to your list, I'm not a huge fan of the Vindicare, but the list is clearly working pretty well for you!


 
   
Made in us
Fixture of Dakka





San Jose, CA

I gave up on the vindicare last edition when he was "better". The current FAQ just makes him back to his old self....which for me means that he will still be sitting on the sidelines. MOAR DAKKA KNIGHTS!!!


Just watch out for that double/triple-dragon Chaos list....


This message was edited 1 time. Last update was at 2013/02/03 15:19:53



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Numberless Necron Warrior






Nice report.

How would you scale this list up to 2000 pts?

8000
10,000
5000 
   
Made in be
Deranged Necron Destroyer






 jifel wrote:
Two nice reports! As to your list, I'm not a huge fan of the Vindicare, but the list is clearly working pretty well for you!


the list did very well, but that was largely due to the volume of shots and the Dreadknights, the Vindicaire however is more a terrortool than it is effective for tis points...


 jy2 wrote:
I gave up on the vindicare last edition when he was "better". The current FAQ just makes him back to his old self....which for me means that he will still be sitting on the sidelines. MOAR DAKKA KNIGHTS!!!


Just watch out for that double/triple-dragon Chaos list....




I know i could take more GK, but the only issue I have with them is that their shots only go 24 and when paired to defensive gunlines they lack the range, I might change the 7man squad to Interceptor marines just to have another unit to support my DK's on the offensive.
I accept my issues with the Chaos Helldrake, changing everything for one nemesis would be bad. I'm sure those 3 dragons will have a lot of other issues, thinking about Wraith Airforce...

This message was edited 3 times. Last update was at 2013/02/03 16:37:51


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Tunneling Trygon






Your list seems to be pretty decent against Deepstrikers, most hordes, but I'dbe worried about multiple fliers if I were you. GK/BA Stormravens and IG with Vendettas, (plus Heldrakes as mentioned) would be unkind to you. And of course, we know how the Necron Airforce works.

However, my understanding of the ETC is that you kinda get to bid which other player you end up against? If so, you could probably avoid a truly awful matchup.


 
   
Made in be
Deranged Necron Destroyer






 Cpt Stubbs wrote:
Nice report.

How would you scale this list up to 2000 pts?


No idea, but i think either adding a Stormraven gunboat (Asscans, Hb, Hurricanebolters & Psyammo). Would also kick the Vindicaire and add a venerable Psyfleman.




Automatically Appended Next Post:
 jifel wrote:
Your list seems to be pretty decent against Deepstrikers, most hordes, but I'dbe worried about multiple fliers if I were you. GK/BA Stormravens and IG with Vendettas, (plus Heldrakes as mentioned) would be unkind to you. And of course, we know how the Necron Airforce works.

However, my understanding of the ETC is that you kinda get to bid which other player you end up against? If so, you could probably avoid a truly awful matchup.


I dont fear Vendetta's they don't bring enough firepower, Stormravens are a bit harder but cost a lot of points if you want tripple.
Necron flyers are painfull, but av 11 can be glanced by every dude in my list so eventually they will start falling down, altough i' m not sure i can handle that, depends on what he has with them.
Chaos Dragons are painfull but they get beaten to.

I could add necron flyers myself i dunno yet. atm I will go for some Interceptors and bring the list back to 1750 for our normal games.

Yeah ETC is indeed matching lists with bad opposites. So a lot of lists are rock/paper/siccors.
I'm not part of the team, just tested some matches with them for the first time to learn.




Automatically Appended Next Post:
Think this would be the list I plan on testing if playing 1850 again:

1 Coteaz


10 Grey Knights w/ 2 psycannons & psyammo &Halberd
10 Grey Knights w/ 2 psycannons & psyammo &Halberd
10 Grey Knights w/ 2 psycannons & psyammo &Halberd

10 Grey Knights Interceptors w/ 2 psycannons & psyammo &Halberd

1 Dreadknight w/ Teleporter & Heavy Incinerator
1 Dreadknight w/ Teleporter & Heavy Incinerator
1 Dreadnought w/ 2 Twin Autocannons & psyammo

1 Aegis Defense Line w/ Quadgunn

Why the interceptors? to add more aggression to the list and support the DK's , from close they can take out tanks, or small units, or even screw up enemy plans with more warpquake area.

This message was edited 7 times. Last update was at 2013/02/03 21:41:25


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in gb
Water-Caste Negotiator





Thanks for the report. Been looking to tweak my GK list to include 2 DK and 10 interceptors to put pressure on early and give me mobility, I thought a GM for extra scoring may be useful but like your list with the extra psycannons;

Coteaz
Grand Master (blind + rad grens)

2x10 Strikes
10 Acolytes (storm bolters)

10 Interceptors

Dread Knight
Dread Knight
Dreadnought

Aegis (quad gun)

Also what's with the halberds? To give a degree of control when in assault at I6 step?
   
Made in be
Deranged Necron Destroyer






djn wrote:


Also what's with the halberds? To give a degree of control when in assault at I6 step?



Not really, but winning a challenge is always good, I6 S5 powerweapon does kill most champs with powerweapons themselves, so meaning i can almost reliably call the challenge and then exclude his highest leadership or kill him if he accepts.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in au
Utilizing Careful Highlighting





Australia

Those batreps were fast paced.

What was the strategy for marbo? Just accept the damage from his bomb?

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in be
Deranged Necron Destroyer






 Loricatus Aurora wrote:
Those batreps were fast paced.

What was the strategy for marbo? Just accept the damage from his bomb?


tbh yes as the full brunt of units was in range of coteaz or in the open, but i should have warp quaked to prevent him being close, a mistake i won't make again...

This message was edited 1 time. Last update was at 2013/02/04 21:08:09


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in be
Deranged Necron Destroyer






Thursday evening i got match 3 in against a green tide:

His list:

Ork big boss with eavyarmour, claw, attack squig
Ork big boss with eavyarmour, claw, attack squig

10 Lootas
10 Lootas

30 shootaboys w/ 3 rockits and boss with choppa
30 shootaboys w/ 3 rockits and boss with choppa
30 shootaboys w/ 3 rockits
30 shootaboys w/ 3 rockits
10 Grectchin w/ runtherd & Grabba
10 Grectchin w/ runtherd & Grabba

3 Kannons
3 Kannons
3 Kannons

Aegis Defence line with Quadgunn

For this battle i had updated my list and went with the following:

Coteaz

10 Strikers w/ 2 psycannons, psyammo, halberd on justicar
10 Strikers w/ 2 psycannons, psyammo, halberd on justicar
10 Strikers w/ 2 psycannons, psyammo, halberd on justicar

10 Interceptors w/ 2 psycannons, psyammo, halberd on justicar

1 Dreadknight w/ Heavy Incinerator
1 Dreadknight w/ Heavy Incinerator
1 Dreadnought w/ 2 Twinautocannon, psyammo

1 Aegis Defence line with Quadgunn

Mission: the Relic (worth 8 points), Killpoints, the usual 3, deployment was the diagonal one.

He won the roll off and deployed keeping 1 unit of gretchin and 2 units of Shootaboys in reserve, Warlord traits nog of much consequence, Killpoints meant no combatssquading but at least if he went for the relic he had to face my fire power, i deployed the wall just over the line of the deployment zone and castled two units behind it with coteaz and then the knights and interceptors on one side the dread just before them with good line of sight, he just managed to pull everything in, but had put one unit of lootas in cover but in range of my jumping knights.

Turn 1
I failed to seize and his cannons took out the dread, first blood to him. Uggh not good, there goes my long range... he moved the shootas back to be out of my 24" deathfield
My turn, I decide agression is my thing, so i port both dk and the interceptors right in the jaws of the enemy, Coteaz unit stayed behind the wall , one unit strikers went for the relic the other moved up to support the assault of strikers and DK's. In the shooting phase my dk's took out 9 of the 10 looters, a wound to the kannons and some shootas, the Interceptors then kille another 10 and forced him next turn to run to cohesion. The other shots where largely out of range and killed some orks.

Turn 2
One shootaboy unit and gretchin turned up on the flank... uh didn't think about that, but they where in shooting range. Then the Kannons showed their worth, managing with the lootas and a shootaboy unit 3 wounds on one DK, and killing4 strikers in the advance unit and 2 in the striker unit. Ughh volume of fire really hurts luckely 2+ saves on my dk do their work (altough his hits where on fire his wounds wherent, i just made ok saves). His boss ran out of the unit but the in cohesion running shootas took him back within 1 inch and in the squad.
Then me again, the unit strikers run to the relic and shoot some orks in the loota unit... the supporting strikers the same, coteaz his unit with presience managed to kill a stuning 18 Orks, take this you green Mushrooms. Both Dks and strikers flamed and shot the orks, then both DK's charged the remains with the big boss in, the unwounded one first, taking a wound to overwatch. He denied challenge, smart as the dk would have eaten him but they managed 9 wounds on the orks who fled and where overrun by the DK killing his Boss.

Turn 3
The shootaboy unit taking 18 casualties had to run to coherency, his Warboss lef the unit to get to the strikers moving to the relic, his Kannons made some casualties there and to the supporting unit, the also finished my DK and failed to wound the other. His boss then ran to get closer. The other unit shootas where still squabling on the sideline.
I then finished the 12 shootaboys left, ignoring the runthered and the gretchings..., my dk moved forward flaming the other unit lootas killing 7 and 2 gretchings and a wound on a Kannon unit, the interceptors shot about 9 orks from a shoota unit and then failed their charge and loosing 2 to overwatch, crap. My dk took out the kannon unit.
The supporting strikers turned about and fired everything to the warlord, he saved everything..., the othe striker unit got the relic and decided to run, 2 inch... ugh, luckely the boss was in terrain. and he would need to charge in terrain to...

Turn 4
His last shoota unit comes up and full fires on the dk as do the gretchins with quad, loota, and some kannons doing 2 wounds to the DK, then his gretchins charge the dk as does the loota to keep them in combat, his runtherd refuses challenge, i then manage to precision strikes (hot rolls there), killing his loota but he look out sir saves the runthered. He then misse his ldshp twice and they run off. The dk then follows up and comes in btb with the quadgun. His shootas charge the interceptors and wipes them out, one of his kannon units then kill some strikers but nothing to serious.
My DK shoots the quadgun and flames the shootas and kannons and then charges to kill another unit of Kannons.
Striker unit with the relic moves into the deployment zone, the supporting strikers kills the rest of the shootas neard the dk and coteaz his unit and the relic bearers focus all shots that is about 40 ish and manage to kill the boss.

Time limit needs us to stop there, but the game is all about over, he has 1st blood, linebreaker and 3kp (interceptors, dk, dreadnought) totalling 5 points, I have relic, slay the warlord, linebreaker and 9 Killpoints totalling 19 points.

This went very well for me, but we have to keep in mind that for a defensive list as green tide the relic is an issue and I am well equiped to kill hordes. All in all the striker army is strong, very strong but has some obvious counters Double Dragon being the number 1.

This message was edited 3 times. Last update was at 2013/02/10 21:11:46


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Twisted Trueborn with Blaster





North Denver

Have you tried an Icarus with a prescienced-up Coteaz shooting it? Has a much better chance of blowing up the scary flyers turn 1 than a quad. Heck, even just upgrading a stunned to a hellchicken flamer destroyed by AP2 is worth it alone.
   
Made in gb
Deranged Necron Destroyer






You might have a point there, might have to test it out, presience would indeed make this choise better, otherwise it is to incosistent.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in ro
Regular Dakkanaut



Romania

I am very interested in ETC practice tournaments/games. They play good and with purpose.
Good Job

BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

nicely done! I'm glad the DK's are doing well. Locally they've been kicking alot of butt too.

With the advent of alot more AV 14 like bastions and the return of the land raider, I've been debating more and more if I wanna shove out the points for sword on them as I've failed to pen a building/land raider quite a few times rolling all 1-3's. Would have had some clutch moves if it brought those things down. Can't seem to find the points for it though.

The vindicare is also just a fun choice really too here. I'd rather get a strom rave honestly most times.

+ Thought of the day + Not even in death does duty end.


 
   
Made in be
Deranged Necron Destroyer






Yeah, I have the same issue here but if i change the quad to an Icarus and take out the halberds, I might just get there...
Swords are really good but they make the already expensive knight even costier, admitting they are worth their points.

Comment in the group is always, those knights, to costly man... untill they face them, ouch those knights really are painfull...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
 
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