Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/02/03 22:25:27
Subject: Blast wound allocation
|
 |
Newbie Black Templar Neophyte
|
In the BRB for blast, it says you allocate wounds as a normal shooting attack. So all wounds are taken from the front, rather than from where the blast marker lies? So just because I were to target a character model and get multiple wounds, lets say three, and the character were the 4th model back he would be fine, despite being directly under the blast?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 0015/02/03 22:31:28
Subject: Blast wound allocation
|
 |
Powerful Phoenix Lord
|
Yep. Blasts allocates as normal. Barrage uses the central hole.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/03 22:40:23
Subject: Blast wound allocation
|
 |
Newbie Black Templar Neophyte
|
So basically all you want do with it is try to get as many hits as possible, rather than take out specific characters or special equipment. Kinda lame, IMO. A friend and I have been playing since August and I just now decided to read the rule all the way through. Going to be hard to adjust. Oh well. Thank you
|
This message was edited 1 time. Last update was at 2013/02/03 22:40:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 04:36:23
Subject: Blast wound allocation
|
 |
Regular Dakkanaut
|
Same with the flame template. The models wounded do NOT need to be the models under the flame template.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/04 05:34:34
Subject: Blast wound allocation
|
 |
Longtime Dakkanaut
|
Cheesedoodler wrote:Same with the flame template. The models wounded do NOT need to be the models under the flame template.
Well under the new FAQ if you are only using flame templates then you can only kill what is in range when rolling to hit, as flame templates is your rolling to hit it may not be as wise to just use templates.
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 01:21:40
Subject: Blast wound allocation
|
 |
Fresh-Faced New User
Janesville, WI
|
Templar_Grist wrote:In the BRB for blast, it says you allocate wounds as a normal shooting attack. So all wounds are taken from the front, rather than from where the blast marker lies? So just because I were to target a character model and get multiple wounds, lets say three, and the character were the 4th model back he would be fine, despite being directly under the blast?
I was also informed that wounds created by a "blast" weapon must also have LOS to wound. Unless of course it is a "barrage" type...SO if you have a blast template over 5 and only hve LOS to 1, the 1 is all you can get.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/27 01:11:01
Subject: Blast wound allocation
|
 |
Rogue Grot Kannon Gunna
|
jb1 wrote:Templar_Grist wrote:In the BRB for blast, it says you allocate wounds as a normal shooting attack. So all wounds are taken from the front, rather than from where the blast marker lies? So just because I were to target a character model and get multiple wounds, lets say three, and the character were the 4th model back he would be fine, despite being directly under the blast?
I was also informed that wounds created by a "blast" weapon must also have LOS to wound. Unless of course it is a "barrage" type...SO if you have a blast template over 5 and only hve LOS to 1, the 1 is all you can get.
The rules for blast allow for hits and wounding as normal if a unit is hit even if it is out of sight and out of range. The FAQ makes sure that models are still hit even if they are out of LoS as long as the targeted model fall within the range and LOS.
It somewhat defeats the purpose of blast if it can only hit one guy. It's the whole purpose of a blast, to hit stuff that you can't see!
|
Meks is da best! Dey makes go fasta and mo dakka! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 01:46:07
Subject: Re:Blast wound allocation
|
 |
Judgemental Grey Knight Justicar
|
That is why I like barrage you can snipe leaders or special weapons if you get a hit.
|
01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 02:18:52
Subject: Blast wound allocation
|
 |
Fresh-Faced New User
Janesville, WI
|
.
QUOTE;Idolator"
The rules for blast allow for hits and wounding as normal if a unit is hit even if it is out of sight and out of range. The FAQ makes sure that models are still hit even if they are out of LoS as long as the targeted model fall within the range and LOS.
It somewhat defeats the purpose of blast if it can only hit one guy. It's the whole purpose of a blast, to hit stuff that you can't see"!"UNQUOTE
Quite agree sir...but how do explain>
Q: Can blast markers hit a model that is not in the attacker’s line of
sight if they do NOT scatter? (p33)
A: Yes, as long as the target enemy model for the blast
weapon is within the firer’s line of sight.
So what happens if it scatters?
|
This message was edited 3 times. Last update was at 2013/02/13 02:53:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 02:27:21
Subject: Blast wound allocation
|
 |
Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
|
They can hit and roll to wound against models out side of LoS, but nothing gives permission to allocate those wounds to models out of LoS.
So if your blast marker covers five guys in a unit, but you can only see one, you'll roll to wound against all 5 but any wounds will be allocated to the one you can see until he is dead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 02:45:58
Subject: Blast wound allocation
|
 |
Rogue Grot Kannon Gunna
|
Chrysis wrote:They can hit and roll to wound against models out side of LoS, but nothing gives permission to allocate those wounds to models out of LoS.
So if your blast marker covers five guys in a unit, but you can only see one, you'll roll to wound against all 5 but any wounds will be allocated to the one you can see until he is dead.
What would be the point of stating that a blast wound can hit and wound a unit that is out of LoS and out of range if you can"t really wound them?
Once again, it defeats the purpose of the blast marker.
Since it's been written that a blast marker can hit and wound out of line of sight, then it would stand to reason that this is always the case.
Just to throw a curve ball: A double 6 on the shock attack gun states that all models under the template are removed. Would the, can't see 'em can't kill 'em rule apply there. Obviously not.
Blast templates are indiscriminate weapons. That's why you can hit your own troops, troops locked in combat, something that you didn't aim at or nothing at all. you have to take the good with the bad. Not just the bad.
|
Meks is da best! Dey makes go fasta and mo dakka! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 02:46:25
Subject: Blast wound allocation
|
 |
Regular Dakkanaut
|
jb1 wrote:
It somewhat defeats the purpose of blast if it can only hit one guy. It's the whole purpose of a blast, to hit stuff that you can't see"!"
Wrong.. Thats the whole purpose of barrage in 6th ed.
This is going to go on a while...... Im predicting 10 or so pages....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 02:51:25
Subject: Blast wound allocation
|
 |
Fresh-Faced New User
Janesville, WI
|
Camarodragon wrote: jb1 wrote:
It somewhat defeats the purpose of blast if it can only hit one guy. It's the whole purpose of a blast, to hit stuff that you can't see"!"
Wrong.. Thats the whole purpose of barrage in 6th ed.
This is going to go on a while...... Im predicting 10 or so pages....
Sorry but I didn't quote that, Idolator did. The quote function didnt work for me, but I fixed it somewhat.
|
This message was edited 1 time. Last update was at 2013/02/13 02:55:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 03:13:05
Subject: Blast wound allocation
|
 |
Regular Dakkanaut
|
Chrysis wrote:
Just to throw a curve ball: A double 6 on the shock attack gun states that all models under the template are removed. Would the, can't see 'em can't kill 'em rule apply there. Obviously not.
Blast templates are indiscriminate weapons. That's why you can hit your own troops, troops locked in combat, something that you didn't aim at or nothing at all. you have to take the good with the bad. Not just the bad.
Your argument is totally baseless and holds no water. Why you ask?? I have never in all my years of playing seen someone actually field a shock attack gun!!!!
Kidding aside, the models are removed, as the weapon bypasses the normal blast rules of wounding and wound allocation as stated in the ork codex.
It is a totally different thing now in 6th Ed than it was in 5th. If you can’t see it, (and now with the new FAQ, if its out of range) you can’t wound allocate it. Direct shooting and blasts alloocate the same. Say this fast 25 times over and over and you'll get it.
|
This message was edited 1 time. Last update was at 2013/02/13 03:13:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 03:19:29
Subject: Blast wound allocation
|
 |
Powerful Phoenix Lord
|
Camarodragon wrote:Direct shooting and blasts alloocate the same. Say this fast 25 times over and over and you'll get it.
I'm assuming by Direct shooting you are talking about Barrage weapons? If so they allocate as if the shot came from the center hole, not the firing model.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 03:29:37
Subject: Blast wound allocation
|
 |
Regular Dakkanaut
|
Happyjew wrote:Camarodragon wrote:Direct shooting and blasts alloocate the same. Say this fast 25 times over and over and you'll get it.
I'm assuming by Direct shooting you are talking about Barrage weapons? If so they allocate as if the shot came from the center hole, not the firing model.
No, perhaps the wrong choice of words.. How about shooting and blasts allocate the same... as in lascannon or bolter or meltagun.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 04:17:26
Subject: Blast wound allocation
|
 |
Fresh-Faced New User
Janesville, WI
|
Chrysis wrote:They can hit and roll to wound against models out side of LoS, but nothing gives permission to allocate those wounds to models out of LoS.
So if your blast marker covers five guys in a unit, but you can only see one, you'll roll to wound against all 5 but any wounds will be allocated to the one you can see until he is dead.
HUH
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 04:36:27
Subject: Blast wound allocation
|
 |
The Hive Mind
|
What's mystifying about what you quoted? It's exactly correct.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 06:09:32
Subject: Blast wound allocation
|
 |
[DCM]
Tilter at Windmills
|
The blast rules explcitly allow them to hit and wound models out of LOS. To argue that they do not have permission to allocate wounds on models out of LOS is absurd.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 06:40:55
Subject: Blast wound allocation
|
 |
Regular Dakkanaut
|
Mannahnin wrote:The blast rules explcitly allow them to hit and wound models out of LOS. To argue that they do not have permission to allocate wounds on models out of LOS is absurd.
Please enlighten us how you get permission to do that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 06:47:14
Subject: Blast wound allocation
|
 |
Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
|
Mannahnin wrote:The blast rules explcitly allow them to hit and wound models out of LOS. To argue that they do not have permission to allocate wounds on models out of LOS is absurd.
I prefer to call it basic literacy, but you can call it absurd if you like.
To kill a model you need to hit, wound, and allocate an unsaved wound to it.
The Blast rules give you permission to hit and wound, but they do not give you permission to allocate to a model that is out of Line of Sight.
This is to prevent a bad scatter from completely negating a marker because it covers models from the same unit that are out of line of sight. It also prevents you from hoping for a scatter so you can kill a unit that wouldn't have been a valid target in the first place.
This obviously doesn't apply to Barrage, which is completely different to Blast (although always uses a marker) and thus has it's own rules.
|
This message was edited 1 time. Last update was at 2013/02/13 06:48:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 07:18:11
Subject: Blast wound allocation
|
 |
Rogue Grot Kannon Gunna
|
Chrysis wrote: Mannahnin wrote:The blast rules explcitly allow them to hit and wound models out of LOS. To argue that they do not have permission to allocate wounds on models out of LOS is absurd.
I prefer to call it basic literacy, but you can call it absurd if you like.
To kill a model you need to hit, wound, and allocate an unsaved wound to it.
The Blast rules give you permission to hit and wound, but they do not give you permission to allocate to a model that is out of Line of Sight.
This is to prevent a bad scatter from completely negating a marker because it covers models from the same unit that are out of line of sight. It also prevents you from hoping for a scatter so you can kill a unit that wouldn't have been a valid target in the first place.
This obviously doesn't apply to Barrage, which is completely different to Blast (although always uses a marker) and thus has it's own rules.
So why do the rules point out that you can hit and wound units that are out of sight and out of range if you can't allocate wounds to them? By the standards that you are using, scattering beyond range would also prevent you from allocating wounds. Since you can't allocate wounds to models outside of firing range.
|
Meks is da best! Dey makes go fasta and mo dakka! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 07:24:51
Subject: Blast wound allocation
|
 |
Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
|
Idolator wrote:Chrysis wrote: Mannahnin wrote:The blast rules explcitly allow them to hit and wound models out of LOS. To argue that they do not have permission to allocate wounds on models out of LOS is absurd.
I prefer to call it basic literacy, but you can call it absurd if you like.
To kill a model you need to hit, wound, and allocate an unsaved wound to it.
The Blast rules give you permission to hit and wound, but they do not give you permission to allocate to a model that is out of Line of Sight.
This is to prevent a bad scatter from completely negating a marker because it covers models from the same unit that are out of line of sight. It also prevents you from hoping for a scatter so you can kill a unit that wouldn't have been a valid target in the first place.
This obviously doesn't apply to Barrage, which is completely different to Blast (although always uses a marker) and thus has it's own rules.
So why do the rules point out that you can hit and wound units that are out of sight and out of range if you can't allocate wounds to them? By the standards that you are using, scattering beyond range would also prevent you from allocating wounds. Since you can't allocate wounds to models outside of firing range.
Because you can allocate those wounds to models in the unit you can see/are in range. It's a way of making blast markers still usable without turning them into barrage weapons. It's to allow you to use the marker if it hits models in a unit you can target, but to prevent you from using it to try and hit units you aren't allowed to target.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 09:42:48
Subject: Blast wound allocation
|
 |
Decrepit Dakkanaut
|
Idolator wrote:So why do the rules point out that you can hit and wound units that are out of sight and out of range if you can't allocate wounds to them? By the standards that you are using, scattering beyond range would also prevent you from allocating wounds. Since you can't allocate wounds to models outside of firing range.
Because you may have hit models in your initial target unit, so you can still allocate wounds - because the wounds come from the front of the unit from yoru perspective, not anywhere else
Mann - it isnt absurd, very good reasons for the inclusion of that statement have been given, and you are lacking basic permission to allocate to models out of LOS. This was one of the first long arguments in 6th edition, and despite a number of FAQs no answer is forthcoming from GW. As such I am not going to treat a blast any different from any other weapon - unless it states otherwise, you follow Page 16, out of Sight
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 12:46:12
Subject: Blast wound allocation
|
 |
The Hive Mind
|
nosferatu1001 wrote:Idolator wrote:So why do the rules point out that you can hit and wound units that are out of sight and out of range if you can't allocate wounds to them? By the standards that you are using, scattering beyond range would also prevent you from allocating wounds. Since you can't allocate wounds to models outside of firing range.
Because you may have hit models in your initial target unit, so you can still allocate wounds - because the wounds come from the front of the unit from yoru perspective, not anywhere else
Mann - it isnt absurd, very good reasons for the inclusion of that statement have been given, and you are lacking basic permission to allocate to models out of LOS. This was one of the first long arguments in 6th edition, and despite a number of FAQs no answer is forthcoming from GW. As such I am not going to treat a blast any different from any other weapon - unless it states otherwise, you follow Page 16, out of Sight
Agreed. And is it wrong that I feel vindicated? :-x
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 17:56:57
Subject: Blast wound allocation
|
 |
Rogue Grot Kannon Gunna
|
nosferatu1001 wrote:Idolator wrote:So why do the rules point out that you can hit and wound units that are out of sight and out of range if you can't allocate wounds to them? By the standards that you are using, scattering beyond range would also prevent you from allocating wounds. Since you can't allocate wounds to models outside of firing range.
Because you may have hit models in your initial target unit, so you can still allocate wounds - because the wounds come from the front of the unit from yoru perspective, not anywhere else
Mann - it isnt absurd, very good reasons for the inclusion of that statement have been given, and you are lacking basic permission to allocate to models out of LOS. This was one of the first long arguments in 6th edition, and despite a number of FAQs no answer is forthcoming from GW. As such I am not going to treat a blast any different from any other weapon - unless it states otherwise, you follow Page 16, out of Sight
So, if I hit a unit that I didn't target that is out of LoS, I then allocate the wounds onto the unit that I was targeting?
What are the rules for allocating blast wounds onto a unit locked in combat...You can't as you cannot shoot units locked in combat.
If you say that you can hit and wound a unit locked in combat, what if the placement of the models in combat prevent you from seeing one of the units in the combat. i.e. Your 50 man blob squad of conscripts has a solid wall of troops locked in combat with my kommandos. Preventing my Boom gun from being able to see the commandos. The blast template scatters onto the fray hitting 7 conscripts and my 2 remaining comandos. Since the commandos cant be seen, they get off scott free.
|
This message was edited 1 time. Last update was at 2013/02/13 18:03:28
Meks is da best! Dey makes go fasta and mo dakka! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 18:02:24
Subject: Blast wound allocation
|
 |
Captain of the Forlorn Hope
|
Idolator wrote:So, if I hit a unit that I didn't target that is out of LoS, I then allocate the wounds onto the unit that I was targeting?
Why would you?
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 0047/02/20 10:13:02
Subject: Blast wound allocation
|
 |
Rogue Grot Kannon Gunna
|
DeathReaper wrote: Idolator wrote:So, if I hit a unit that I didn't target that is out of LoS, I then allocate the wounds onto the unit that I was targeting?
Why would you?
That was his argument for the rule, to allow me to allocate wounds to the targeted unit. From a unit that wasn't the target.
My question was "Why do the rules state that a blast can hit and wound units that are out of LoS and out of range if you cannot allocate the wounds generated?"
His answer was: so you can allocate them to the targeted unit.
Template and marker weapons are area of effect weapons. If you follow the rules for targeting the models that are hit can indeed be wounded and removed.
They operate differently from other weapons. A lasgun has to be fired at something that can be seen. 40 lasgun shots can indeed cause 20 wounds on the two guys in a 10 man unit, because they were all aiming at the only two guys that they can see! The blast template hits whomever happens to be there when the round explodes. Not just the models that can be seen.
|
Meks is da best! Dey makes go fasta and mo dakka! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 18:13:05
Subject: Blast wound allocation
|
 |
Decrepit Dakkanaut
|
Idolator wrote:
So, if I hit a unit that I didn't target that is out of LoS, I then allocate the wounds onto the unit that I was targeting?
No, why would you? I was explaining the purpose of the rule - it doesnt allow you to injure a unit you couldnt otherwise hit legally. For example it stops you placing a plasma cannon on the edge of a tank to catch the unit entirely out of LOS behind it, or hoping for a helpful scatter onto the unit, while still allowing you to wound a unit you were legally allowed to aim at.
Idolator wrote:
What are the rules for allocating blast wounds onto a unit locked in combat...You can't as you cannot shoot units locked in combat.
Incorrect. Specific allowance for scattering blasts. Follow normal LOS rules.....so far, not difficult
Idolator wrote:
If you say that you can hit and wound a unit locked in combat, what if the placement of the models in combat prevent you from seeing one of the units in the combat. i.e. Your 50 man blob squad of conscripts has a solid wall of troops locked in combat with my kommandos. Preventing my Boom gun from being able to see the commandos. The blast template scatters onto the fray hitting 7 conscripts and my 2 remaining comandos. Since the commandos cant be seen, they get off scott free.
Yes, otherwise known as "following the current rules". However given you cannot purposefully aim at a unit in close combat, its not exactly something you are able to do on a regular, consistent basis.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 18:30:21
Subject: Re:Blast wound allocation
|
 |
Rogue Grot Kannon Gunna
|
Everone is using the last line in the blast marker rule to try to negate allocating wounds to units that are out of LoS. By quoting it. "Wounds are then allocated on the unit as for a normal shooting attack."
You can't allocate wounds to models that are out of line of sight (even though you can hit them and cause wounds) because it's outside the normal rules for shooting.
If this is the case, then you wouln't be able to allocate wounds on your own units as it's outside the normal rules for shooting.
You wouldn't be able to allocate wounds onto a unit locked in combat as it's outside the normal rules for shooting.
It's in the same sentence, "In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat).
If your interpretation is that wounds couldn't be allocated to the units that are out of range or line of sight, then it would also apply to the other units mentioned IN THE SAME SENTENCE! Automatically Appended Next Post:
Idolator wrote:
If you say that you can hit and wound a unit locked in combat, what if the placement of the models in combat prevent you from seeing one of the units in the combat. i.e. Your 50 man blob squad of conscripts has a solid wall of troops locked in combat with my kommandos. Preventing my Boom gun from being able to see the commandos. The blast template scatters onto the fray hitting 7 conscripts and my 2 remaining comandos. Since the commandos cant be seen, they get off scott free.
Yes, otherwise known as "following the current rules". However given you cannot purposefully aim at a unit in close combat, its not exactly something you are able to do on a regular, consistent basis.
Happens all the time. I run two shokk attack guns. Those things scatter all over the place and I have no problem targeting an unengaged unit right next to a locked combat. (Orks don't care who they hit!) Sometimes the rules require me to place the template on the nearest unit, friend or foe, locked in combat or not.
|
This message was edited 1 time. Last update was at 2013/02/13 18:37:30
Meks is da best! Dey makes go fasta and mo dakka! |
|
 |
 |
|