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1750 Superbowl Match - Hive Fleet Pandora vs Blackmoor's Paladinstar Grey Knights (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Tyranids vs Paladins. Blackmoor vs Jy2. In this casual, competitive game, who will take it?
Paladins especially with the banner are still a bane to the bugs. Blackmoor takes this one.
Both generals are equally skilled. Draw.
Bug are much improved. They no longer fear Nemesis Force Weapons as much. Jy2 takes this game.

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Made in us
Fixture of Dakka





San Jose, CA

I was down in LA for a business trip and while there, I got in 2 great games against 2 very good opponents, both of whom are also very well known here on dakka (at least to the dakka veterans). First I played against Blackmoor's and his "Draigo-less Draigowing" Grey Knights. Then I played against Yakface and his Tau-Orks. This battle report is against Blackmoor.

For those not familiar, let me first introduce my opponent, Allan (aka Blackmoor here on dakka). Blackmoor is a very good and very successful tournament Grey Knight player. He's attended many of the largest tournaments here in the US, including Adepticon, Nova, Wargamescon and the Bay Area Open. Last year in 2012, he played in Comikaze GT and placed 2nd. He also played in the Bay Area Open, which had some of the best players in the West Coast attend, and he came in 3rd out of 92 players, behind Christian's Mechanized Imperial Guards (1st) and Jame's Coteaz Grey Knights (2nd).

Blackmoor also played in the Bay Area Open 2011, placing 3rd there as well. But perhaps the biggest accomplishment in his tournament career would be in the 2011 Nova Open. There he played against a very, very competitive crowd and would go on unbeaten until he played the eventual winner of Nova, Tony Kopach, on the final table for the Nova Championship. Blackmoor ended up 5th overall out of a field of 204 players at the Nova Open. One of his more notable wins in the tournament included a win over Stelek's MSU space wolves (who ended up 3rd overall).

Back in 5th Edition, Blackmoor was mainly playing Draigowing Grey Knights. He was probably the person who brought Draigowing into the international spotlight as a competitive, tournament-caliber GK build. Early on, most people were saying that Draigowing was not competitive. Soon after Blackmoor achieved some success with his paladins in tournament play, we began to see many of the successful GK builds incorporate paladins to some extent. And for a while, Draigowing was considered probably one of the best GK builds until Coteaz-MSU GK's later overtook them to be arguably the most competitive GK build.

In 6th Ed., Blackmoor's Draigowing has evolved somewhat. Currently, he is running paladins but without Draigo. Instead, he is opting for Coteaz as his HQ of choice. The rest of his army, however, remains close to his original Draigowing build. The list he brought today against me is one he is considering for the Bay Area Open, though I don't believe it to be his finalized list for that event. Then again, my tyranids aren't exactly my finalized list either. I might not even bring my tyranids at all, though there is a good probability that I will. In any case, what you see today may be a preview of what you might see in the tournament because there is a good chance that our paths may cross again.

As we are both preparing for the Bay Area Open in March, it made sense that we should be playing the BAO scenarios.


-------------------------------------------------------------------


1750 Hive Fleet Pandora (by Jy2)

Flyrant - 2x TL-Devourers
Flyrant - 2x TL-Devourers

Doom of Ma'lantai - Mycetic Spore
3x Hive Guards
2x Zoanthropes

Tervigon - Adrenal Glands, Catalyst, Cluster Spines, Onslaught, Scything Talons, Toxin Sacs
10x Termagants
Tervigon - Adrenal Glands, Catalyst, Cluster Spines, Onslaught, Scything Talons, Toxin Sacs
10x Termagants

15x Gargoyles - Adrenal Glands, Toxin Sacs

2x Biovores
2x Biovores



1750 Paladinstar Grey Knights (by Blackmoor)

Coteaz
Grey Knight Grandmaster - Psycannon, Sword

10x Paladins - 4x Psycannons, Banner, Warding Stave, 4x Halberds, 4x Hammers

10x Strike Squad - 2x Psycannons, Psybolt Ammo
10x Strike Squad - 2x Psycannons, Psybolt Ammo

Psyfleman Dreadnought - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dreadnought - 2x TL-Autocannons, Psybolt Ammo


-------------------------------------------------------------------


Mission: Bay Area Open Scenario #3 - The Relic (4pts) & Big Guns Never Tire (3pts)

The way the BAO scenarios work is this. There are always 2 book missions, one worth 4 points and the other worth 3 points. There are also the 3 bonus
points - First Blood, Slay the Warlord and Linebreaker - for a possible total of 10 points. Whoever gets the most points wins. In scenario #3, The Relic
is worth 4-points and Big Guns Never Tire is worth 3-points. There are 4 objectives for Big Guns.


Deployment: Vangard Strike


Initiative: Grey Knights


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Tyranids:
This is going to be a tough game for tyranids. Draigowing traditionally has been a very hard army for 5E tyranids to play against. Back in 5E, the lack of AP1/2 in the tyranid arsenal, the lack of insta-killing offense (other than the hive guards and the Swarmlord) and the paladin's Brotherhood Banner meant that it was just better for the bugs to avoid the deathstar. Back in 5E, I played against Janthkin's tyranids twice with my Draigowing. Once, he assaulted me with a Barbed Hierodule, several carnifexes, a tervigon and a tyrannofex (this was Apoc). Not only did my paladins survive, but they killed everything in combat and I won that game. The other game I played was at 2K. He hit me with Paroxysm, 20 poisoned, Prefered Enemy genestealers and ymgarls. They actually beat my paladins in combat! He later charged in with the Swarmlord as well. I did manage to finally kill all his assault units, but by that time, my army was just too depleted and Janthkin still had his tervigons, hive guards and gants remaining. Tyranids took that battle.

That was in 5th when bugs were actually worse against the knights. Now in 6th, they are actually much better equipped to deal with the knights. Psychic powers like Iron Arm means that we finally have a way to survive Nemesis Force Weapons and possibly ignore even their S5 shooting and power weapons. The ease of getting cover and Endurance means that we can possibly weather their very deadly shooting. And the lack of Draigo or grenades in this list means that the bugs have a chance in close combat. Finally, the ability to Smash means that any monstrous creature has a decent chance to kill 1 or 2 paladins in combat. Still not a favorable fight for the bugs in close combat, but at least it isn't as lopsided as it used to be back in 5th.

My strategy against the paladins is to try to tarpit them with gants and gargoyles. Then charge them with any Iron Armed MC's that I have if necessary. Flyrants will go around and kill his support units (i.e. his strikers) until I can coordinate an attack against his paladinstar with basically my entire army. The Doom, I'm afraid, won't be as useful in this game due to my opponent going first, Warp Quake and Coteaz's I've Been Expecting You.

I think the key to a tyranid victory comes down to their psychic powers. If I get favorable powers - in particular Iron Arm for my MC's and Endurance/Enfeeble for the zoans - then I have a good chance to take this game. If not, it's going to be a very tough fight. In any case, I think this battle may just be an eye-opening experience for my opponent.


-------------------------------------------------------------------


Deployment:

Spoiler:

Map of the terrain.

Warlord traits:

Grandmaster - Not important.

Flyrant - Not important.

Psychic Powers:

Coteaz - Prescience, Ignore Cover power.

Flyrant #1 (Warlord) - Life Leech, Warp Speed
Flyrant #2 - Iron Arm, Enfeeble
Doom - Psychic Shriek
Zoanthrope #1 - Iron Arm, Smite
Zoanthrope #2 - Hemorrhage, Smite
Tervigon #1 - Endurance, Life Leech, Hemorrhage
Tervigon #2 - Iron Arm, Enfeeble, Hemorrhage


GK deployment. Blackmoor combat squads the strikers and leaves the paladinstar (with Coteaz and Grandmaster) intact.

For Grand Strategy, he makes his paladins scoring.


Tyranid deployment.

Only the Doom will be in reserves. I deploy everything else on the board.


Overview of our deployment. Turtle in the center is the Relic.

No night-fight.


We then roll for Mysterious Objectives. I get Scatterfield on 1 objective and nothing on the other.


Blackmoor gets Scatterfield on one of his objectives as well. For the other, he gets the half-charge distance one.

Note: In this scenario, heavy supports counts as scoring only with regards to the Big Gun mission objectives.

I attempt steal the initiative and roll a ! However, Coteaz then makes me re-roll and I fail the second time around.




--------------------------------------------------------------


Grey Knights 1

Spoiler:

Every turn, Coteaz would cast both of his psychic powers on the paladinstar. Paladins advance, as does 1 dread.


His shooting against my tervigon is underwhelming. With re-roll's to hit, ignoring cover and before my bugs have had a chance to cast any psychic powers, the paladins only take 2 wounds off of it (I believe there was only 1 rend out of all those shots).

Psyfleman dread shoots down 1 hive guard and strikers kill a couple of gargoyles.


Finally, his other strikers shoot down 4 gants.

With all his shooting, I thought I would be down a tervigon. Boy, I am fortunate not to have given up First Blood on that turn.




Tyranids 1

Spoiler:
I get 1 T9 flyrant and 1 T8 tervigon from my psychic powers. However, I believe the other tervigon perils while trying to cast Endurance. In any case, my bugs will cast their psychic powers each and every turn.


Tervigons spawn 4 and 12 gants. The left, wounded tervigon runs out after spawning.


Flyrants both swoop. I am going after a striker combat squad for a sure First Blood. Gants spread out.


The rest of the bugs move.


NOOOOO!!!!! I fire everything at that 1 darn combat squad - all biovores and both flyrants - and 1 guy survives!!!


Hive guards fire and only manage to stun the psyfleman, taking off 1 Hull Point.


Gribblies and tervies then run.




Grey Knights 2

Spoiler:
All the strikers cast Warp Quake in anticipation of the Doom.


Grey knights advance slightly. For some reason, my opponent is playing very cautiously. Then again, he probably didn't want to get assaulted by 4 monstrous creatures, of which 2 were Eternal Warrior, all at once.


His paladins opt to fire at the unwounded, T8 tervigon. They do 3 Wounds to it, all of which I believe were rending.

Strikers also shoot down 7 gants, but so far, no First Blood. I made sure of that by always positioning some of my gants out of LOS.


He also shoots down 3 gants (1 was just out of LOS, though it didn't matter as he killed exactly 3 out of the 4 gants so wounds were not allocated to the 4th anyways). He also takes out 4 gargoyles and the dreads kill another 1 hive guard.

Wow....all that shooting and so far, no First Blood.




Tyranids 2

Spoiler:
This time, my flyrant becomes T8 and my tervigon T9. The Doom fails to come in.


Non-warlord T8 flyrant glides and prepares for assault. I opt to continue swooping for my Warlord. Tervigon spawns 9 termagants.


Tyranids advance.

My strategy is to combo-assault those paladins with multiple units and to tie them up. Then hopefully next turn, my gants and/or tervigon can just go and pick up the Relic. It's going to be a tough charge, but if I can get my T9 tervigon into assault as well, then I just may be able to take that combat.


Someone finally gets First Blood as my Warlord shoots down his solitary psycannon striker.

Hive guards take off another 1HP from the damaged dread.


I then fire at his paladins with everything - flyrant, biovores, gants and gargoyles. Thanks to Precision Shot from the flyrant (BTW, this is the very first game that I actually used Precision Shot from it), I kill off the warding stave and hammer paladin. Now I can assault without him being able to allocate my MC hits on the stave.


And I do exactly that, charging my T8 flyrant in first to absorb the Overwatch. Hitting on 6's and wounding on 6's (the stormbolters can't hurt it), the paladins fail to even scratch it.

I issue a challenge, to which his Grandmaster (also his Warlord) accepts. Blackmoor manages to cast Hammerhand twice over Shadows in the Warp.


WTF!!! I kill off his Grandmaster easily enough (I even smashed when I didn't needed to). His Warlord, needing 6's to wound, then hits with everything and rolls 4 's to wound!!! Wow....Blackmoor caught a huge break here!!!

In any case, I manage to kill his Warlord.


His paladins would then go on to wipe out both the gargoyles and termagants.

Damn that Prescience! Without it, he wouldn't have wiped out my gribblies. And now his paladins are free. What a turn of events! I was hoping to tie up his paladinstar for a while but now they are free and I am down my Iron Armed flyrant.




Grey Knights 3

Spoiler:

Overview of the top of Turn 3.


Coteaz casts all of his psychic powers despite Shadows. So far, my opponent have beaten the odds, making almost all of his psychic tests within Shadows range. Paladins advance and a halberd picks up the Relic.


2 out of the 3 units of strikers manage to cast Warp Quake. Bottom unit moves.


A dread grounds my Warlord. Paladins then finish him off with shooting.

Damn. I was hoping it would take much more than that to kill my Warlord (like, his entire army's shooting).


Strikers shoot down a few gants on my right.


On my left, strikers take off another 1W from the left tervigon and also kill 3 gants as well.

No assault because the paladins shoot at my flyrant.




Tyranids 3

Spoiler:

The Doom comes in and outside of Warp Quake. I opt to run with him instead but only run 1".


Tervigon spawns another 9 gants. BTW, he is T8 and with Endurance this turn (cast on him by the other tervigon). Tyranids then prepare for assault.


The rest of my bugs shuffle around.


Hive guard wrecks the dread.


I actually have a good turn of shooting and shoot down 3 paladins (of course some of them were already wounded). In any case he drops the Relic but we forget to put it down.


Bugs then assault. Left tervigon fails his charge, needing about 5". Gants also move on top of the Relic but cannot pick it up yet (that is only done in the Movement Phase).

Tervigon issues a challenge and Coteaz declines.


Tervigon would then smash 2 paladins to death. In return, they kill 7 gants from 2 different squads.




Grey Knights 4

Spoiler:

Overview of the top of Turn 4. Coteaz finally fails to cast Prescience due to Shadows.


Grey knights shoot down my unengaged tervigon. Fortunately for the bugs, his explosion takes out 2 gants only.


Doom survives the dreadnought but takes 2W to strikers shooting.


Remember the miraculous assault in Turn 2? Maybe it was in this turn instead. I issue a challenge with the tervigon and he accepts with Coteaz. In any case, we kill each other off this turn and paladins finish off the gants and consolidate forwards (but not over the Relic).




Tyranids 4

Spoiler:

Crap! I've lost all my TMC's and my opponent has still got 3 paladins protecting the Relic. My only source of synapse left are my zoanthropes. This turn I opt not to cast Iron Arm, instead saving my warp charge for Smite. Bugs converge onto the paladins.

My goal isn't to kill them but to tie them up in combat and prevent them from getting the Relic. This way, I feel that I can still win the Secondary objective while drawing on the Primary (if neither of us gets the Relic).

Doom advances but his strikers pass the 3D6 leadership test against Spirit Leech. I then try to cast Psychic Shriek but fail due to being LD6 from the dread's Reinforced Aegis.

Biovores cause 1W to the paladins.

Then my last chance to wipe out those paladins get denied literally. His paladins deny both zoanthrope's attempts to Smite them. Grrrrr.....


I assault with both the zoans and hive guard.


I am fortunate to survive with only a wound on the hive guard (from the banner, the hammers missed). Zoanthropes make their saves against the other hammer.


Wow....I am still in this game. If my guys can hold for just 1 more turn and the game ends, then I think I've got this game.




Grey Knights 5

Spoiler:

Overview of the top of Turn 5.


Strikers move off the hill to get away from the Doom.


They also start to head towards the objectives. The right-most unit needs to run in order to make it there.


Strikers shoot down 3 gants. Fortunately, I am about 11" away from the zoans and thus still fearless.


Dread once again fails to shoot down the Doom and so charges him to lock him up.


Then the inconceivable happens. I fail all my saves - my zoans against 2 hammer hits - and he wipes out all my guys as well the rest of my synapse!!!

He then consolidates on top of the Relic. However, he doesn't have it yet. He needs for the game to continue in order to be able to pick it up.




Tyranids 5

Spoiler:
So here's the situation.

I have no synapse. However, I believe I am ahead in Big Guns because even if we both tie with 2 objectives, I get +1 VP for killing his psyfleman dread. And currently, neither of us has the Relic. In order for me to win, I need the game to end this turn. Otherwise, it will probably be a crushing victory for my opponent.

I then go to test for Instinctive Behaviour....and fail every single test for every single unit.


Biovores shoot at the closest target, which is his paladins. I cause 1W to them but they are otherwise ok.

That's it.


We then roll to see if the game continues and it comes out to a !!!


-------------------------------------------------------------------


Blackmoor thinks it is a tie. We both have Warlord. I have Linebreaker with the Doom and mycetic spore in his deployment zone. My opponent thought he had First Blood when he killed my gants, but I remind him that I killed his combat squad first with my Warlord.

Also, my opponent forgot that Heavy Supports were worth +1 VP in Big Guns (which was probably why he never bothered to shoot at my biovores with his psyfleman dread). So he was thinking that we tied on Big Guns as well with 2 objectives each.


So Blackmoor has got both of his objectives.


My biovores are holding my objectives here, and.....


....what, wait....nnnnoooooooooooooooooo!!!!! I forgot to run towards my objective!!!!


Aftermath of the battle.

The grey knights take it 4-3!




Minor Victory by the Grey Knights!!!






-------------------------------------------------------------------


POST-GAME ANALYSIS:

Spoiler:
Tyranids:
Just as I expected. Draigowing is still a tough army for tyranids to play against, but not entirely impossible. I think that if the mission was anything other than the Relic, my bugs would actually have a very good chance against this army. However, the Relic (along with Purge the Alien) is probably their 2 strongest missions. Basically, 1 objective or less and it favors the paladins. 2+ objectives favors the bugs.

Blackmoor played a solid game. Other than the fact that he didn't really pay attention to the mission "details", he did what his army does best - to control the center and to shoot down the enemy. I felt that I played ok as well. Had the Relic not been the Primary, I would have done as some of the readers here suggested - give up the Relic and have my flyrants surgically strike at his strikers and dreads. But because the Relic was more important than Big Guns, I had to make a play for the Relic. My strategy was to tie them up and honestly, it should have worked. Then again, this game was a game of ups and downs and a few crucial rolls just didn't go my way. Que sera sera.

BTW, some of the extreme dice included:

- Paladins shot at my tervigon before I could cast my psychic powers. With Prescience and the Ignore Cover power, he only managed to put 2W on my tervigon.

- I fired my entire army into 1 5-man combat squad and couldn't kill it (1 survivor).

- His Overwatch took off 3W from a T8 flyrant (yet his normal shooting can only take off 2W from a T6 tervigon?!?).

- I wounded his warding stave 3 times with Precision Shots from my flyrant. He would then fail 2 of his 2+ saves.

- Zoanthropes could have potentially finished off the 3 paladins (all with 1W on each) but he denies both attempts to Smite him.


Overall, it was a great game against a very good opponent. I look forwards to a potential rematch at the Bay Area Open.




This message was edited 10 times. Last update was at 2013/02/09 16:55:37



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






Oh boy! I'm excited for this one. Should be a great game!


 
   
Made in nz
Longtime Dakkanaut





United Kingdom

Edge of the seat waiting for this one! Put my name down for the bugs.

   
Made in ca
Rampaging Carnifex




West Coast, Canada

This will be a good one, as always. Looking forward to reading!

   
Made in be
Deranged Necron Destroyer






Exited for this one, that big palading unit sporting 5 psycannons and presience migt become a big issue for the bugs.

altough there are enough bodies i fear the GK will miss either the volume or the mobility needed to take a win.

So I went for the draw.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

I think marines (even grey knights) just don't have the staying power against tyranids at the moment. The tyranid might not have enough dakka to bring down the terminator death star, but it can only be in one place at once. In a multiple objective game that is a disadvantage.
   
Made in us
Fixture of Dakka





San Jose, CA

bogalubov wrote:
I think marines (even grey knights) just don't have the staying power against tyranids at the moment. The tyranid might not have enough dakka to bring down the terminator death star, but it can only be in one place at once. In a multiple objective game that is a disadvantage.

Don't forget that the Primary objective is the Relic. If the paladinstar gets the relic, I'd be hard pressed to get it off their hands.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 jy2 wrote:
bogalubov wrote:
I think marines (even grey knights) just don't have the staying power against tyranids at the moment. The tyranid might not have enough dakka to bring down the terminator death star, but it can only be in one place at once. In a multiple objective game that is a disadvantage.

Don't forget that the Primary objective is the Relic. If the paladinstar gets the relic, I'd be hard pressed to get it off their hands.



If the terminators grab the objective things will be tough. With first blood likely going to the Grey Knights and the HQ hanging with the terminators preventing slay the war lord it might go the grey knight's way.
   
Made in us
Longtime Dakkanaut






Bay Area

I think this game really boils down to Psychic Powers. Enfeeble or Iron Arm can ruin Palidinstar's day.

   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Cant wait for this, heart says knights, head says nids.

But if anyone can do it, blackmoor can
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

I think that if the Grey Knights focus on the relic (combined with first blood), it would be really difficult for the nids to claim it back. Combine that with first blood on an easy target, and it's gonna be tough for the 'nids to come through

This message was edited 1 time. Last update was at 2013/02/04 10:20:23


2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in us
Fresh-Faced New User




How is it that the Paladins can grab the relic? Without Draigo, aren't they elite choices?
   
Made in gb
Deranged Necron Destroyer






Vemlin wrote:
How is it that the Paladins can grab the relic? Without Draigo, aren't they elite choices?


Grand masters grand strategy...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fresh-Faced New User




Ahh yes yes haha thanks.

I think the bugs have this. GK just doesn't have enough presence on the field with so many points wrapped into one unit.
   
Made in is
Dakka Veteran






I'm super excited about this batrep. I moved away from my Draigowing and I really want to see if Blackmoor got this working again.


 
   
Made in gb
Lord of the Fleet






London

Looks like a good set-up, I'm thinking this will swing the GK's way, as the Psydreads have a good chance of at least grounding the Flyrants, while the lack of Henchmen or other squishy T3 reduces the damage possibly taken from those Biovores. I'm a bit confused as to why he's taken Corteaz though: no Henchmen in the list and apart form the re-roll to Seize the Initiative, I'm not sure what he adds to the list. The only possible thing I can see him being useful in this list is to gib the DoM after he arrives due to I've Been Expecting You.
   
Made in gb
Water-Caste Negotiator





 Valkyrie wrote:
I'm a bit confused as to why he's taken Corteaz though: no Henchmen in the list and apart form the re-roll to Seize the Initiative, I'm not sure what he adds to the list. The only possible thing I can see him being useful in this list is to gib the DoM after he arrives due to I've Been Expecting You.


2x psychic powers likely including prescience on the paladin star isn't to be sneezed at.

Looking forward to this one, I think Nids will take it if they get a couple of enfeebles. By reputation I think Blackmoor should put up a great fight and I'd like to see GK win this.
   
Made in us
Fixture of Dakka





San Jose, CA



Post-game Analysis up.


 Valkyrie wrote:
Looks like a good set-up, I'm thinking this will swing the GK's way, as the Psydreads have a good chance of at least grounding the Flyrants, while the lack of Henchmen or other squishy T3 reduces the damage possibly taken from those Biovores. I'm a bit confused as to why he's taken Corteaz though: no Henchmen in the list and apart form the re-roll to Seize the Initiative, I'm not sure what he adds to the list. The only possible thing I can see him being useful in this list is to gib the DoM after he arrives due to I've Been Expecting You.

Because he is considering the current tournament meta. This is one of his TAC lists that he is preparing for the BAO. And one of the more dominant builds that we all can expect to see there are daemons. Coteaz is his solution to daemons, but not only that. With Coteaz's psychic powers, he will help any shooty GK build - against daemons, against hordes and also against flyers. Currently, Coteaz is one of the best all-purpose GK HQ's, especially for his cost. Just making henchmen scoring is the cherry on top.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I am really excitied to see how this one turns out!

 Valkyrie wrote:
Looks like a good set-up, I'm thinking this will swing the GK's way, as the Psydreads have a good chance of at least grounding the Flyrants,


Also do not forget that they make anything that shoots a psychic power within 12" of them do so at -4 LD (which slows down enfeeble, but does nothing to stop iron arm). I actually wanted to move toward Dreadknights, but I do not own any. I still like dreadnaughts though, and they add much needed ranged anti-tank fire to the list.


while the lack of Henchmen or other squishy T3 reduces the damage possibly taken from those Biovores. I'm a bit confused as to why he's taken Corteaz though: no Henchmen in the list and apart form the re-roll to Seize the Initiative, I'm not sure what he adds to the list. The only possible thing I can see him being useful in this list is to gib the DoM after he arrives due to I've Been Expecting You.


As JY2 said, he is such a bargain for only 100 points in a take-all-comers list. He is mostly for combating demons though because if they go first I need some protection from flamers since I do not have Warp Quake up yet. For his 2 divination powers, stats, equipment, and special ablities he is a must-have even without Henchmen.

This message was edited 2 times. Last update was at 2013/02/04 17:43:45



 
   
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Voted Tyranids. I play against Draigowing almost weekly and love to see those Paladins lose. I tend to edge out my victories due to mobility, but Relic will make it a tough battle.

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Are the dreads (scoring because of big guns) able to pick up the relic? If so, the 'nids could be in trouble if focussed fire/force weapons can bring down the big bugs.

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I am looking forward to the this BR, it should be one hell of game.

As to who will win, i think the bugs will have the advantage if they get the right Psychic powers, Endurance and Enfeeble. The elite nature of GK could be its down fall if Blackmoor has a round of bad dice, he will have to make the most of Turn 1.
   
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 DexKivuli wrote:
Are the dreads (scoring because of big guns) able to pick up the relic? If so, the 'nids could be in trouble if focussed fire/force weapons can bring down the big bugs.


IIRC, the missions are separate in that the benefits do not cross over from mission to mission.
   
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 Nakor The BlueRider wrote:
I am looking forward to the this BR, it should be one hell of game.

As to who will win, i think the bugs will have the advantage if they get the right Psychic powers, Endurance and Enfeeble. The elite nature of GK could be its down fall if Blackmoor has a round of bad dice, he will have to make the most of Turn 1.


I dunno about that, just keep in mind that casting on the palladins or any unit in 12' of the dreads will drop the psyker's leadership by 4 and that the unit that is joined by Coteaz will DTW on a 4+ so good chance things will go wrong there to.

I am more thinking how much iron arms wil be rolled, that will be the key and how much kills Doctor Doom will do when he comes down...

This message was edited 1 time. Last update was at 2013/02/05 05:29:11


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I apologize, but I didn't have time at all today to really work on the batrep. I will try to get it out early tomorrow. Sorry for the wait.


 DexKivuli wrote:
Are the dreads (scoring because of big guns) able to pick up the relic? If so, the 'nids could be in trouble if focussed fire/force weapons can bring down the big bugs.

No. The dreads will only be scoring for the Big Guns Never Tire scenario.



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Grand Strategy can make them always scoring if Alan rolls high enough.

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Getting my broom incase there is shenanigans.

 Dozer Blades wrote:
Grand Strategy can make them always scoring if Alan rolls high enough.


 jy2 wrote:
For Grand Strategy, he makes his paladins scoring.


I could if I could roll above a 2, but I can't.

This message was edited 1 time. Last update was at 2013/02/05 07:39:25



 
   
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New Zealand

Coteaz already made his inclusion worth it with the re-roll on the initiative
   
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 Valek wrote:
 Nakor The BlueRider wrote:
I am looking forward to the this BR, it should be one hell of game.

As to who will win, i think the bugs will have the advantage if they get the right Psychic powers, Endurance and Enfeeble. The elite nature of GK could be its down fall if Blackmoor has a round of bad dice, he will have to make the most of Turn 1.


I dunno about that, just keep in mind that casting on the palladins or any unit in 12' of the dreads will drop the psyker's leadership by 4 and that the unit that is joined by Coteaz will DTW on a 4+ so good chance things will go wrong there to.

I am more thinking how much iron arms wil be rolled, that will be the key and how much kills Doctor Doom will do when he comes down...


not always a 4+ DTW as a lv 2 psyker will make you deny on 5's again as you are equal. Only 4+ if you are rolling against a lv 1 casting on you. If you are like a lv 3 liby though, you'll get the 4+ vs a lv2

Really looking forwards to this one Jy2 and blackmoore.

Also, blackmoore, do you have any critiques or additions you'd like to make to the giant GK thread on the tactics page? I'm always interested in hearing from other people's perspectives.

http://www.dakkadakka.com/dakkaforum/posts/list/460371.page

This message was edited 1 time. Last update was at 2013/02/05 10:33:56


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Looking forward to this game. Will be interesting to see how a quasi Draigowing works without the man himself. Run a Dragiowing myself so i have got my fingers crossed for the Knights but the bugs look pretty formidable.

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