Switch Theme:

Which armies work better at lower / higher points?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Norn Queen






Dublin, Ireland

Been playing a lot of 1k games of late and have noticed some armies work better at that points level than others - obvious in a way I know.
Which armies do you guys think work better at 750/1k points and then at 2k or 2.5+ and why (taking 1500 and 17-1850 as "normal" ranges)?

At low levels is it due to number of models available, ability to synergise more easily at those points, cheap special characters/heavies, a better FoC at those points, ability to have redundancy or anything else?

At higher levels what are the important considerations? Unlocking abilities/FoCs with more expensive characters, ability to take better heavies, ability to take more expensive allies that one may need etc?

Whats the general consensus?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Irked Blood Angel Scout with Combat Knife





Orks crush at low points because they can field loads of troops and still sneek a dakka jet in

My armies



 
   
Made in ca
Aspirant Tech-Adept






Aschknas, Sturmkrieg Sektor

They've all seemed to be requiring large point values now with new codexes, but IG can do reasonably well at low point values, and I've heard that Tyranids do terrible there, but it's contrary to what I've seen.

As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.

Search engine for Warhammer 40,000 websites
Note: Ads are placed by Google since it uses their service. Sturmkrieg does not make any money from the use of this service.

The Vault - Fallout Wiki Wikia still maintains their plagiarized copy 
   
Made in us
Irked Blood Angel Scout with Combat Knife





I've seen Dark Eldar do well with low points (under 1K) as well

My armies



 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I can imagine that Deathwing would be a holy terror to play at lower than 1,000 points, because it would exaggerate their hideously low numbers compared to what others could field.

On the other hand, I am very eager to field my Eldar army in very low games as I paint them up in 500pt chunks. Even a bare 500pt force is surprising in what you can put on the table.

I'm assuming flyers get stupid at low points games. I can imagine when playing friendly games, I personally would agree with my opponent to not use them at all.

This message was edited 1 time. Last update was at 2013/02/05 22:06:26




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Been Around the Block




Local meta around where I'm from 1k points Nid-zilla list is just scary. Fielding 5-6 MC is something horrible to face with most armies. I run C:SM bikes and they can be quite hit and miss at lower point games as you have toughness 5 tac marines at the cost of half the size of a normal army.
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I played in a 600 pt mini tourney last week, one guy brought a doom scythe and cleaned up his first two games. I didn't expect to see fliers, so I (foolishly) didn't bring anti air and was tabled on turn five with my little BA infantry force. His other units were a D lord with triarch praetorians and a five man warrior squad. Pretty killy in my opinion.

10000
2700
4000
3800
3000  
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Dakka-heavy Eldar lists can be a pain at the 750 points mark, too.



War does not determine who is right - only who is left. 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'd say IG win at both extremes.

IG rule in small games because everything is so cheap. The army scales up well because they can get so many units into a single Force Org slot.

A single IG Troop Choice starts out at 130 points for a PCS and 2 Infantry squads, and maxes out at a PCS and 5 infantry squads (with 6 Chimeras), 5*3 heavy weapon teams, 2 special weapon squads, and a screaming horde of conscripts. The Fast Attack and Heavy Support slots are similarly loaded with the ability to cram a lot of power into a single slot with squadrons and batteries.
   
Made in gb
Twisted Trueborn with Blaster






talljosh85 wrote:
I played in a 600 pt mini tourney last week, one guy brought a doom scythe and cleaned up his first two games. I didn't expect to see fliers, so I (foolishly) didn't bring anti air and was tabled on turn five with my little BA infantry force. His other units were a D lord with triarch praetorians and a five man warrior squad. Pretty killy in my opinion.

Ive gotta say, I think a flier in a 600pt Tourney is a little douche-esque.

I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
Made in us
Deranged Necron Destroyer





The Plantations

Necrons can be pretty effective at low point levels. Annihilation Barges being so cheap and can make mince meat out of Ork and Nid blobs.
   
Made in us
Rough Rider with Boomstick




Places

 HerbaciousT wrote:
talljosh85 wrote:
I played in a 600 pt mini tourney last week, one guy brought a doom scythe and cleaned up his first two games. I didn't expect to see fliers, so I (foolishly) didn't bring anti air and was tabled on turn five with my little BA infantry force. His other units were a D lord with triarch praetorians and a five man warrior squad. Pretty killy in my opinion.

Ive gotta say, I think a flier in a 600pt Tourney is a little douche-esque.



i bring a Vendetta and a Valk with MRP at 500 ..only 260 points ....

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

He was very effective, and a nice guy, so I can't hate him for bringing an effective list. Not sure who won, as I left after my second game. If I play my guard or Orks at a low point level I'll consider a flyer, but for BA the Stormraven is a bit spendy.

10000
2700
4000
3800
3000  
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Guard would win hands down at 2k plus.

Single FOC: They can make use of platoons or squadrons to field mass of stuff when other armies are maxing out their slots even at 1850.

Double FOC: 6 single vendettas and not even half your points gone, nuff said.

   
Made in us
Paladin of the Wall




Templars feel the hurt between 750-1250ish IMO because the EC can no longer be the only HQ.

From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

i would think Nid swarm armies could be good in low point battles, where you would flood the enemy in gaunts coupled with the fact that your opponent might not be even close in the number of models he/she could bring.

IG will rule the big points battles, FoCx2 which means MORE Vendettas and LRBT/Executionor spam. Allies are definately in consideration since in big points matches one has more le-way to divert points to fill gaps in their army. IG, Nids and 'Crons are kings in big point battles imho.

Blood Ravens 2nd Company (C:SM)
 
   
Made in us
Dakka Veteran






Grey knights are really good at lower ponies because at lower points they actually produce a similar model count to most armies and they can spam so many psycannons.
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

At 500 points, orks. Come on, 61 models. That is a lot. IG do well too. A LRBT exterminator or eradicator (maybe LRBT) and a couple vet squads and CCs for the win.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

IG can kill at the high point games. Since IG don’t have any crazy IC’s to use points on we can just spend points on tank, and vendetta spam all day long.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Imperial Guard 750 points

CCS + Autocannon
Veteran Squads + 3 Meltaguns
Veteran Squads + 3 Meltaguns
Vendetta
Vendetta
Leman Russ Battle Tank

Two fliers, AV 14, and mobile melta troops at 750?

Dark Eldar can bring 5 Squads of Warriors with a Blaster (anti-tank)all in Venoms meaning they can drop 100 Poisoned shots from the vehicles in a turn

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Longtime Dakkanaut





I played RW the other day at 700pts, done ok with them against Guard, he was running sential, chirema with vets think another 1 or 2 vet squads and a leman russ, I used sammy, 2 bike squads one with flamer one with melta and 3 black knights, first blood was the black knights popping the chierma, melta squad turbo boosted and survived a point blank Leman russ shot thanks to jinks and sammy and his went up the middle, turn 2 black knights took out the sential, meltas took out the leman russ and sammys squad flamered then was about to charge the vets when opponent called it.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in gb
Possessed Khorne Marine Covered in Spikes






The two that spring to mind at low (below 750 points) are:

IG - Bring three Leman Russes. Almost all other factions just can't cope with that much AV14 at that points level.

Tyranids - Tervigon spam at low points can cause major problems just by sheer model count.

This message was edited 1 time. Last update was at 2013/02/06 14:58:37


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Eldar still works at smaller pt levels but it doesn't scale up very well.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ie
Norn Queen






Dublin, Ireland

Anyone play 2.5k regularly and your views on who gels better?
I gather Guard still rock at those points but other armies can suffer?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

BT suffers on the low end thanks to the mandatory EC, but really start to shine at 2000+. Thats the size you should take a Grimaldus Black Tide at, and it is quite terrifying. Soon with flyers!

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in us
Regular Dakkanaut




 d3m01iti0n wrote:
BT suffers on the low end thanks to the mandatory EC, but really start to shine at 2000+. Thats the size you should take a Grimaldus Black Tide at, and it is quite terrifying. Soon with flyers!


You don't need an EC at low points value, only 750+.

Of course my idea of low points might be different from yours. To me, 750-1500 is about standard.
   
Made in us
Elite Tyranid Warrior





R'lyeh

I've found that tyranids tend to get better at bigger point levels. Though to be honest, a tervigon at low point levels is pretty nasty as well

Hive Fleet Lazarus the Undying Swarm
Iron Angels of Khorne
Deathwatch Encyclopedia
 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

Darrett wrote:
 d3m01iti0n wrote:
BT suffers on the low end thanks to the mandatory EC, but really start to shine at 2000+. Thats the size you should take a Grimaldus Black Tide at, and it is quite terrifying. Soon with flyers!


You don't need an EC at low points value, only 750+.

Of course my idea of low points might be different from yours. To me, 750-1500 is about standard.


My standard games are 1250+. I wouldnt even bother with 750. Well, I would, but I would take my Orks instead

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in gb
Gangly Grot Rebel





Pony_law wrote:
Grey knights are really good at lower ponies because at lower points they actually produce a similar model count to most armies and they can spam so many psycannons.

What?!?!?!?!? I had a 600pt game using my orks againist GKs.
He had 12 models
I tabled him turn 3

I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive.
Inside my mind I pinched my nipples and savored his bitter silence.

DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I see alot of talk here about flyers and spamming certain things with each army at low points. Much like in big games, how is that even fun? I think the point of the conversation is about which armies can still include quality cohesion in their builds.

Here's my question: which armies can still build a relatively good TAC list in games below 1,000 points?

I personally really liked the Combat Patrol rules that came out in the 4th edition book, which were essentially the rules from "40K in 40 minutes". They specifically forbade certain army selections that were too over-powered for such small games.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
 
Forum Index » 40K General Discussion
Go to: